That is pop portfolio
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{Resume
Portfolio
And a pretty though
Ever since I can remember I’ve been playing video games, even
when my only skill was just drawing in a scholar notebook. My
drawings were always about creatures and imaginary worlds that
habit in games. As I evolved my skills in the 4 years of Graphic
Design College in Brazil, I realized that game art that combines
conceptual ideas such as science, design and technology is my
final goal as an artist and designer.
In 2012 I was granted a scholarship to study games in the United
States by the Brazilian government, my home country, and the
institute of international education IIE. With that big grant I intent
to gather entrepreneurial experiences to make the Brazilian field
of games develop to a level worth of great amount of players that
my country have.
objective
Technical Skills
Parsons school of design – new york, ny
Bachelor Art, Media, and Technology (BFA)2012 – 2014 (expected)Current GPA - 3.86
university of brasilia – brasilia, brazil
Graphic Design (BFA)2008 – 2012 (transferred)
saga – school of art, game and animation - brasilia, brazil
Training course of computer graphics Graduated 2011 – 2012 (408 hours)
education web
HTML/CSSAction Script 3.0
design
Adobe InDesignAdobe Illustrator
Adobe PhotoshopAdobe After Effects
MayaZbrush
others
Game DesignStoryboarding
Drawing and Concept3D - 2D Animation
Interaction(Augmented Reality)Pixel Art
shizen70@gmai l .com |84 Wi l l iam Street , apt 17b | (917) 284 - 0082
freelancing
I have been working with freelance jobs since 2010 in the fields
of graphic design and 3D modeling. The Most recent being for
my professor Kang Lee, instructor at Parsons, as a 3D object
modeler.
volunteer work
I have organized many conventions in my home town, such as:
The Brasília Game Developer Convention and Space Otaku
Anime Convention, 45 years Birthday of Brasília Disney Pa-
rade. In those conventions I had to deal with staffs and the
public.
experience
gabriela araujoDear This is pop Team,
I’m applying for this position in your company because I see this as an epic opportunity to match two of my greatest passions, game making and graphic design.
As I will explain further in my bio, I have many experiences with more than one area of the video game industry, so here I would like to explain in a more personal level why I would belong in your team.
Reason 1I’m a Renaissance girl - I’ve a broad experience in game art, UI making, game design, modeling, gamification, game blogging, interaction design, augmented reality, game development and even organizing game conven-tions and I still have time to snow board on the weekends.
Reason 2I’m Obsessive - Well within reason, I’m not crazy or anything, but I’m so passionate about games that I’ll give anything to make the game that I’m working for as shinning and splendid as possible through as many iterations as I need to make that happen. Time permitting, of course. I know the world is full of deadlines.
Reason 3I’m a Huge Nerd - If have someone who will make great referential jokes isn’t enough I also love the web and techy things and computers and what makes them tick. I constantly look for new ways to do my work, new programs, new sites and new methodologies. I won’t let my tools slow me down, and I can fix them when they break. I’m not saying I can debug a crashing of Maya, but only because my thing is java script.
I can’t wait to hear from you.– Gabriela
Ever since I can remember I’ve been playing video games, even
when my only skill was just drawing in a scholar notebook. My
drawings were always about creatures and imaginary worlds that
habit in games. As I evolved my skills in the 4 years of Graphic
Design College in Brazil, I realized that game art that combines
conceptual ideas such as science, design and technology is my
final goal as an artist and designer.
In 2012 I was granted a scholarship to study games in the United
States by the Brazilian government, my home country, and the
institute of international education IIE. With that big grant I intent
to gather entrepreneurial experiences to make the Brazilian field
of games develop to a level worth of great amount of players that
my country have.
objective
Technical Skills
Parsons school of design – new york, ny
Bachelor Art, Media, and Technology (BFA)2012 – 2014 (expected)Current GPA - 3.86
university of brasilia – brasilia, brazil
Graphic Design (BFA)2008 – 2012 (transferred)
saga – school of art, game and animation - brasilia, brazil
Training course of computer graphics Graduated 2011 – 2012 (408 hours)
education web
HTML/CSSAction Script 3.0
design
Adobe InDesignAdobe Illustrator
Adobe PhotoshopAdobe After Effects
MayaZbrush
others
Game DesignStoryboarding
Drawing and Concept3D - 2D Animation
Interaction(Augmented Reality)Pixel Art
shizen70@gmai l .com |84 Wi l l iam Street , apt 17b | (917) 284 - 0082
freelancing
I have been working with freelance jobs since 2010 in the fields
of graphic design and 3D modeling. The Most recent being for
my professor Kang Lee, instructor at Parsons, as a 3D object
modeler.
volunteer work
I have organized many conventions in my home town, such as:
The Brasília Game Developer Convention and Space Otaku
Anime Convention, 45 years Birthday of Brasília Disney Pa-
rade. In those conventions I had to deal with staffs and the
public.
experience
gabriela araujo
Photoshop is a base program for me that I’ve been using for many years.
For typical graphic design, when you already have the dimensions of the archive it’s a great tool to make posters, websites layouts, cards. It’s one of the most color aware programs.
Gamewise, I have been using photoshop to make storyboards, speed paintings, concepts for characters.
some works inphotoshop
Specimen for the Gill Sans font.
Concept for a processing sketch.
Fantasy illustration work for a freelance client.
Vectorial art is the conven-tional look of this age be-cause instantly portraits a cleaner and more modern look.
I choose to use illustrator when the project size is un-certain, or when a really nice concept needs to be cleaned and polished.
Also like Photoshop, illus-trator is a powerful tool for digitalizing concept art and creating iconic graphics.
Others in illustrator
Example of vectorial art for indie production.
Positive Posters Submission
The concept of this poster is to make a con-cept that would make people think more cheerfully about life.
The quote is from my favourite author, Neil Gaiman.
I must admit, before coming to the united states I had my problems with this program. I didn’t understand how to make the drawn lines obbey my stroke style.
After taking the course Ani-mation 2 at Parsons, I under-stood that flash is a powerful vectorial sketch tool.
Not only to make rough ani-mations but also clean ones. Also, action script is an artist friendly coding language that I really enjoy.
Flash My animation tool
Split cell, a game about teaching kids genetics. It was presented on the 2012 makers faire, and it helped Parsons won the Educators Choice price of the fair.
Example of character illustration in flash for animation
Pogo against the aliens, done in action script with vectorial art in illustrator.
A sketch for processing.
“Never say goodbye because goodbye means going away and going away means forgetting.”
-J.M. Barrie, Peter Pan