Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University...

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Ten Most Wanted: Hunting down missing information about cultural artefacts Presented by Susan Lambert Marcus Winter Phil Blume

description

Ten Most Wanted develops a game-based approach to crowdsourcing certain aspects of curatorial research, including the discovery and verification of previously undocumented facts about collection items. Rather than presenting artefacts as removed from people’s lives and explained only by experts, it encourages players of the game to find out and tell experts what they know about the artefacts and why this knowledge is important. The Museums Computer Group 'Museums on the Web' conference 2013 (UKMW13) https://twitter.com/search?q=%23ukmw13 Tate Modern, 15 November 2013. The theme for UKMW13 was ‘Power to the people’. The Museums Computer Group: connecting, supporting, inspiring museum technology professionals.

Transcript of Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University...

Page 1: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

Ten Most Wanted:Hunting down missing information

about cultural artefacts

Presented by

Susan Lambert Marcus Winter ∙ ∙ Phil Blume

Page 2: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

Ten Most Wanted

A research project with three partners:

The Museum of Design in PlasticsArts University BournemouthSusan Lambert, Museum Head

Interactive Technologies Research Group University of BrightonDr Lyn Pemberton, ReaderMarcus Winter, Research Fellow

Adaptive Technologies LimitedPhil Blume, Project Manager

Page 3: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

1. The problem we address

2. Research aspects

3. Design decisions

4. How it works

5. Wrap up

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Page 4: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

In the absence of maker’s marks, packaging or additional information, we are left only with the intrinsic properties of size, colour, material and process.

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Page 5: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

Who?

Where?

Designed by?

Made by?

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Page 6: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

Collections can contain many thousands, or even tens of thousands of artefacts.

So where to begin?

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Jeff Howe, 2005

Credit: Random House Business

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Page 8: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

Correction & Transcription

Contextualisation

Classification

ComplementingCollection

Co-curation

Oomen & Aroyo (2011)

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Where do we fit in?

Page 9: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

Game-based crowd-sourcing: types of participation

Casual games Exploratory games

Single-user Multi-user

Crowd Community

Ridge (2011)

Ridge (2011)

Haythornthwaite (2009)

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What’s new?

Page 10: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

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Research questions

R1 - How to design, promote and facilitate

complex crowdsourcing games for collections?

R2 - How to integrate user-generated content with curated collection data?

R3 - How to deal with IPR issues in a transparent, non-limiting, user-friendly way?

Page 11: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

The FBI focus the search and ask the public.www.fbi.gov/wanted/topten

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Page 12: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

So we borrowed from the FBIwww.10most.org.uk

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Page 13: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

Social media channels were established to promote the discussions.

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Facebook group 10mostinvolved

Google+Ten Most Wanted

Twitter@TenMost

Page 14: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

Social media APIs are used to pull the posts into the website home page.

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Page 15: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

Posts are then filtered into the individual object pages.

Key discoveries in the investigation are recorded in the case notes.

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Page 16: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

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Case notes are an important part of the process.

1.Visitors can see progress without reading the entire narrative.

2.The key discoveries are recorded in our own domain.

1.This evidence is summarised in a museum context.

2.Contributors can be credited by name.

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Credits earn points and points earn prizes.

Hall of Fame

Promotion

Certificate

Opportunity to manage cases

Opportunity to blog

Invitation to our Summer Party

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Page 18: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

Players are asked to agree to our Terms & Conditions on sign-up.

These are summarised in three bullet points linked to a long form document.

Put simply, a contributor owns their own stuff and we have IPR clearance to use it.

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Page 19: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

Case number - AIBDC : 005528

Designer Unknown - WantedManufacturer BysonCountry UKDate 1920 - 1959 (circa) - WantedDimensions height 38 mm

width 135 mmdepth 20 mm

Materials plastic, phenol formaldehyde,bakelite - generic term

Method compression mouldedInscription ""Byson" Design and method

of manufacture Pat. in England& Abroad No. 392800. Testedand approved. Serial 924. Good Housekeeping Institute. Conducted by Good Housekeeping Magazine." (Under clip)

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Page 20: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

Playing the game…

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Page 21: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

Playing the game…

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Making the case

[…]

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Page 23: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

What we have learnt so far:

1.Case notes seem a good way to> summarise findings> present evidence> credit players

2.Game mechanics and reward structures are a difficult topic due to participants’ different backgrounds and motivations

3.The “crowd” has amazing expertise

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Page 24: Ten Most Wanted: Hunting down missing information about cultural artefacts Marcus Winter, University of Brighton; Susan Lambert, Arts University Bournemouth; Phil Blume, Adaptive Technologies

http://10most.org.uk/

slambert [at] aub.ac.ukmarcus.winter [at] brighton.ac.uk

phil.blume [at] adaptivetechnologies.com

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