Technology and the Future of LearningIII
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Transcript of Technology and the Future of LearningIII
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THE UNIVERSITY OF HULL
Technology in Education.
Media, Social Factors and the Future of Learning.
Being a Dissertation submitted in partial fulfilment of
the requirements for the Degree of M.A.
in the University of Hull
by
Slrn Bjrg Kristinsdttir
July 2000
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Contents
Introduction 1
1. An Overview of Educational Theories 3
a) General Principles of Educational Technology 3
b) Behavioral Theories. Passive models of Learning 4
c) Constructivism. Active models of learning 6
i. Jean Piaget (1896 1980) 7
ii. Lev Vygotsky (1896 1934) 9
2. Instructional Media 13
a) Interaction of Media and Cognition 13
b) Developments of the Tools of Instructions 16
c) Media and Instruction 18
d) Distance Learning 21
3. Mass media 25
a) Features of Media 27
b) Newspapers 27
c) Films 28
d) Radio and Television, the Broadcast Media 29e) Recorded Music 30
f) The Internet 32
4. Social Factors of Learning 34
a) Visualization, Media and Perception 34
b) Television 35
c) Audiences 39
d) Control 40
e) Social Aspects of Learning 40
5. Future 45
a) Future Role of Education 45
b) Teachers Role 45
c) Lifelong Education and Cultivation of Knowledge 48
d) Computer Technology and Future Perspective 52
6. Summary and Conclusions 56
7. References 61
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Introduction
Who has not heard the assumption that technology is creating a revolution in
education? In order to develop a view on this matter it is helpful to consider how
technology has affected our society in resent years. In barely 20 years, electronic
technology has dramatically penetrated into every area of society, and every aspect of
our social and cultural lives. Television was the initiator. Broadcast images
inaugurated a new, immediate, and powerful way of experiencing ideas and events.
Television rediscovered and recast the world as a direct experience and made it
possible for events a world away to appear in the sitting room of the receivers.
Computers made vast amounts of information, from airline reservations to the
contents of encyclopaedias, instantly available and modifiable with a keystroke.
Writing has become a matter of screens and printers and text is permanently flexible,
always ready to be immediately changed.
These technological changes have affected very much the way children today
comprehend their environment compared with children 20 years ago. Today children
grow up with remote controls and spend more time watching television and videosthan reading. Toys are now filled with buttons and blinking lights, interacting with
them, talking and listening to them the way the stuffed animals and hobbyhorses of
the past did not. Computer-based information kiosks have become a common feature
of shopping centres, museums and other public places. Children today are brought up
with instant access to knowledge, a world where vivid images embody and
supplement information formerly presented solely through text. They are used to an
environment where they control information flow and access, whether through a video
game controller, remote control, mouse, or touch-tone phone.
Although the schools are embedded in our culture and reflect its values, the
technological changes that have swept through society at large have left the
educational system largely unchanged. In the past two or three decades the gap
between the process of teaching and learning and how children obtain information in
society has widened substantially. Curriculum and teaching methods are often very
much the same as 100 years ago. In the classroom, knowledge is presented in a
linear, didactic manner that differs in many ways from childrens experience outside
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the school. In contrast with the vivid images and self-directed flow of the interactive
home and society, schools tend to be rigid and conservative.
This breach between schools and society may well be a product of the structure and
practices of our educational system. Many methods of didactic education assume aseparation between knowing and doing, treating knowledge as an integral, self-
sufficient substance, theoretically independent of the situations in which it is learned
and used. Recent investigations of learning, however, challenge this separating of
what is learned from how it is learned and used (Brown et al., 1989).
Activity, in which knowledge is developed and deployed, is not separable from or
supplementary to learning and cognition. Nor is it neutral. Rather it is an integral
part of what is learned. Situations are said to co-produce knowledge through activity.
Learning and cognition are fundamentally situated. Given the environment that
children in Western society are brought up in today it is interesting to look at the
factors in our society that are the most influential in shaping us/our children ideas
and nature. What kind of theories do the schools use? How is learning and teaching
conducted? How influential are the mass media? Will the revolution in technology
and telecommunication change the way in which learning and teaching will be
directed?
As an attempt to answer these questions I will start with an overview of the principles
of the behavioural theories and then take a more thorough look into cognitive theories,
the work of J. Piaget and the socio-cultural theories of Vygotsky. The cognitive
theories provide the rationale for the approach taken in this dissertation and the
analysis of media driven culture today.
The consideration of the media will be the next task followed by a chapter of social
facts of learning concluding with future perspectives in learning and education.
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1. An overview of Educational Theories
a) General Principles of Educational Technology
The philosophical or theoretical view that is most often shared by the scientists of a
given period is referred to as its Zeitgeist a German word meaning the spirit of the
times. In the early days of a science, the zeitgeist can change dramatically from one
time to the next. Major change in thinking concerning one of the most basic issues of
human development had already appeared several times in the centuries before the
science of developmental psychology emerged in the mid 1800s.
In the mid 19th
century Charles Darwin, the British biologist, presented his theory of
evolution. With his theory he offered the likelihood that many human behaviours had
their source in the past and as the 20th
century dawned, the theories of biological
definitions of development swung back to the environmental site or objectivism
(Vasta, et al., 1995). The philosophy of objectivism is that the world is completely
and correctly structured in terms of entities, properties and relations. Experience
plays no role in structuring the world and meaning is something that exists
independently from experience. Therefore, the goal of understanding is to know the
entities, attributes and relations that exist. The objectivist view acknowledges that
people have different understandings based on differing experiences. Because ofprior experience it is unlikely that two people have identical understanding.
Nevertheless, the impact of prior experience and human interpretation is seen as
leading to partial understandings and biased understandings. An objectivist view of
instructions will call for an active learner, but the purpose of that activity is to cause
the student to pay closer attention to the stimulus events, to practise and demonstrate
mastery of knowledge (Duffy and Jonassen, 1991). In the light of this environmental
understanding a new approach objectivism or behaviourism was recognised. From the
behavioural point of view, learning is viewed as the ability to perform new behaviour,which is defined in terms of goals by the researcher or in applied situations, the
teacher. There is an effort made to create conditions that will enable the learner to
demonstrate these behaviours and continue to perform them over a period of time.
One creates these changes in behaviour by manipulating the environmental
conditions. Attention is given to these environmental changes both before and after a
response from the learner.
The principles of programmed learning based on the behavioural approach, require
active responses of the learner but these responses apply only to the specific model of
the program, and do not take into account the construction of knowledge and the
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situation of learning therefore the learner is seen as an passive receiver of instruction
(Duffy and Jonassen, 1991).
During the 1960s, discontent with the inadequacies of behaviourism another school of
thought was developing involving cognitive aspects leading to the constructivist
approach. Constructivism provides a different approach to the objectivist tradition.
They agree that there is a real world that is experienced, but the learner imposes
meaning on the world. There are many ways to structure the world and there are
many meanings or perspectives for any event or concept. Consequently, there is no
correct meaning of the world (Duffy and Jonassen, 1991). Meaning is seen as rooted
in and manifested by experience. Each experience with an idea and in the
environment of which that idea is a part of will be the meaning of that idea. That
experience must be examined to understand if learning has taken place. The cognitive
approach sees the learner as an active learner constructing knowledge in different
situations as well as receiving information on a given subject (Clark and Sugrue,
1995). The socio-cultural theories, based on the constructive thought, explain how
learning is situated and how individuals are actively constructing knowledge.
b) Behavioural Theories. Passive models of learning.
From the behavioural point of view, learning is viewed as the ability to perform new
behaviours that are defined as goals by the researcher or in applied situations, the
teacher. An effort is made to create conditions that will enable the learner to
demonstrate these behaviours and continue to perform them over a period of time.
One creates these changes in behaviour by manipulating the environmental variables.
Attention is given to these environmental changes both before and after a response
from the learner. The learner is seen as a passive receiver of information where the
variable is the key factor in changing the condition of the learner.
Ideas in behavioural psychology stem from research done in the 19 th century. Most of
the early research was done on animals though the theories were applied to a wide
range of human behaviours including both classroom and therapy situations.
Amongst those who laid the basis for the development of behavioural theories at the
beginning of the century were Thorndike, Pavlov and Watson. The theories of
example Skinner, Gagn and Bloom are amongst those, which developed further the
principles of the behaviourist theories.
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The reliance upon specific goal statements is a device, which also allows the learners
to know specifically when they have achieved their goal. By using such a statement
students can monitor their own progress. Therefore the statements of goals and
objectives can also serve as reinforcement.
Table 1 gives an overview of the foundations of the behavioural approach.
Table 1. An overview of behavioural theorists
Name Key ideas Related ideas
Edward Lee Thorndike(1874-1949)
Connectionism:
One learns by selecting a response and
receiving reinforcement if right or wrong
Law of EffectLaw of Readiness
Law of Exercise
Ivan Petrovich Pavlov(1849-1936)
Stimulus-response:
Unconditioned stimulus (food) makes
unconditioned response (salivation) becomeconditioned if paired often enough with
conditioned stimulus (bell, light)
Four aspects, based on
classical conditioningexperiments:
1. Reinforcement
2. Extinction3. Inhabitation
4. Generalization
John B. Watson (1878-
1958)
Stimulus can be predicted, given the
response; given the stimulus, the responsecan be predicted
Evaluation of learning is
determined by pre-organizedgoals.
B. F. Skinner (1904-1990) Shaping technique with stimulus-responsemodel
Learning has occurred when aspecific response is elicited by
specific situation or stimuluswith a high degree of
probability. The more likely
the response, the moreefficient the learning has been
(Romiszowski, 1997)
Robert M. Gagn (1916-) Learning in 9 sequential events:
1. Gaining attention2. Telling the learner the learning
objective3. Stimulating recall of prior learning
4. Presenting the stimulus5. Providing learning guidance
6. Eliciting performance7. Providing feedback
8. Assessing performance9. Enhancing retention
Five categories of learning:
1. Intellectual skills2. Cognitive strategies
3. Verbal information4. Motor Skills
5. Attitudes
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Benjamin Bloom (1914-) Learning for mastery. Majority of students
can master the curriculum given the time
and instruction they need. Sequential stepsare made where the student master each step
to continue to a set goal.
Taxonomy of Cognitive
Objectives:
KnowledgeComprehension
Application
AnalysisSynthesis
Evaluation
http://curriculum.calstatela.edu/faculty/psparks/theorists/501learn.htm
The implication of behavioural approaches for instructional design is that instruction
is planned to identify the desired target behaviour and then elicit the desired student
response. In the classroom the teacher controls the experiences that the students are
exposed to in a series of sequential steps. Correct answers are rewarded so the student
eventually learns the target skill of knowledge.
c) Constructivism. Active models of learning
During the 1960s, another school of thought started developing besides the
behavioural thinking group. The behaviourist perspective cannot easily explain why
people attempt to organize and make sense of the information they learn. One
example includes remembering general meanings rather than word for word
information. Among learning psychologists there emerged a growing realization that
mental events or cognition could no longer be ignored.
Cognitive psychologists share with behaviourists the belief that the study of learning
should be objective and that learning theories should be developed from the results of
empirical research. However, cognitivists disagree with the behaviourists in one
critical aspect. By observing the responses that individuals make to different stimulus
conditions, cognitivists believe that they can draw inferences about the nature of the
internal cognitive processes that produce those responses.
David Merrill gives an overview of the assumptions of constructivism regarding
instructional design (Merrill, 1991):
Learning Constructed. Knowledge is constructed from experience. Learning
is a constructive practice in which the learner is building an internalrepresentation of knowledge.
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Interpretation Personal. There is no shared reality; learning is a personal
interpretation of the world. Learning results from a personal interpretation of
experience.
Learning Active. Learning is an active process in which meaning is developed
on basis of experience.
Learning Collaborative. Meaning is deal with from multiple perspectives.
Conceptual growth comes from the sharing of multiple perspectives and the
simultaneous changing of our internal representations in response to those
perspectives. The role of education is to promote collaboration with others to
show the multiple perspectives that can be brought to bear on particular
problem and to arrive at self-chosen positions to which they can commit
themselves.
Learning Situated. Learning should occur in realistic settings (situated or
anchored). Learning must be situated in a rich context, reflective of real world
context.
Testing Integrated. Testing should be integrated with the task not a separate
activity. The measure of learning is how instrumental the learners knowledge
structure is in facilitating thinking in the content field.
Many ideas and theories of constructivism can be traced back to the early decades of
the twentieth century. Of all theories, the theories of Jean Piaget of Switzerland are
the ones that have provided psychology with very elaborated account of
developmental changes in cognitive abilities.
i. Jean Piaget (1896 1980)
According to his theory, human development can be outlined in terms of functions
and cognitive structures. The functions are inborn biological processes that are
identical for every one and stay unchanged throughout our lives. The purpose of
these functions is to construct internal cognitive structures. The structures change as
the child grows (Vasta et al., 1995).
Piaget emphasizes two main functions; one is organization (or equilibrium).
Organization refers to the fact that all cognitive structures are interrelated and that any
new knowledge must be fitted into the existing system. It is the need to integrate the
new information, rather than adding it on, that forces our cognitive structure to
become more elaborate.
The second general function is adaptation. Adaptation refers to the tendency of the
organism to fit into its environment in ways that promote survival. It is composed of
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two terms; assimilation and accommodation.Assimilation is the tendency to
understand new experience in terms of existing knowledge. Whenever we come
across something new, we try to make sense of it, and build upon our existing
cognitive structures. Accommodation occurs when the new information is too
complex to be integrated into the existing structure - this means that, cognitivestructures change in response to new experiences (Spencer, 1991, p. 175).
The educational interest of Piagets work lies firstly in the way he made educationists
aware of the childs thought processes and the conditions under which intellectual
structures are established at different ages. There are four principles that are most
often cited in Piagets theory with regard to education. The first is the important of
readiness. This principle follows from his emphasis on assimilation. Experience,
educational or otherwise, does not simply happen to a child; rather it must always be
assimilated to current cognitive structure. A new experience can only be of any value
if the child can make sense of it. Teaching that is far from the childs level is unlikely
to be useful.
The second principle concerns the motivation for cognitive activity. Educational
content that is either too advanced or too simple is unlikely to be interesting. The
educational subject has to be slightly beyond the current level of the child so that it
provides experience familiar enough to assimilate however challenging enough to
provoke disequilibria.
The third is the awareness of what level the child has reached and the information of
what it can be expected at that level and what not. Piagets studies often identify steps
and sequences through which particular content domains are mastered. It is therefore
possible not only to determine where the child is but also to know the natural next
steps for development.
The final principle is more functional. It concerns Piagets emphasis on intelligence
as an action. In his view education should be built on the childs natural curiosity and
natural tendency to act on the world in order to understand it. Knowledge is most
meaningful when children construct it themselves rather than having it imposed upon
them (Vasta et al., 1995).
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In acquiring new knowledge through action two different kinds of knowledge
develop, the physical experience and the logico-mathematical experience. Physical
experience produces knowledge of the properties of the objects acted upon. Logico-
mathematical experience result in knowledge, not of the objects, but of the actions
themselves and their results (Donaldson, 1987).
The aim of education, according to Piaget, is to make individuals who are critical,
creative and inventive discoverers. So a major part of the childs learning relies on
active experimentation and discovery. The active classroom has been associated with
the term progressive teaching, where pupils are in an active role, learning
predominantly by discovery techniques, with an emphasis on creative expression.
Subject matter tends to be integrated, with the teacher acting as a guide to educational
experiences and encouraging cooperative work. External rewards and punishments
are seen as being unimportant, and there is not much concern with traditional
academic standards and testing (Spencer, 1994).
As a biologist Piaget tended to look at development more from the physical change
and the readiness for each stage to develop any further. Another perspective in the
cognitive movement was from those who saw the connection between the
environment and the child development in a constructive way, and Vygotskys socio-
cultural theories represent those views.
ii. Lev Vygotsky (1896-1934)
Vygotsky was born in Russia in the same year as Piaget. Vygotsky was not trained in
science but received a law degree from the Moscow University. He went on to study
literature and linguistics and obtained his Ph.D. for a book he wrote on the
psychology of art (Vasta et al., 1995).
To understand Vygotskys theory, it is important to look at the political environment
of that time. Vygotsky began his work in psychology shortly after the Russian
revolution, when Marxism replaced the rule of the czar. The new philosophy of the
Marxist emphasized socialism and collectivism. Individuals were expected to
sacrifice their personal goals and achievements for the improvement of the larger
society. Sharing and co-operation was encouraged, and the success of any individual
was seen as reflecting the success of the culture. Marxists also placed a heavy
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emphasis on history, believing that any culture could be understood only through
examination of the ideas and events that had shaped it (Vasta et al, 1995).
Vygotsky incorporates these elements in his model of human development that has
been termed a sociocultural approach. For him, the individuals development is a
result of his or her culture. Development, in Vygotskys theory, applies mainly tomental development, such as thought, language and reasoning processes. These
abilities are understood to develop through social interactions with others (especially
parents) and therefore represent the shared knowledge of the culture.
Vygotsky states:
Every function in the childs cultural development appears twice: first,
between people (interpsychological) and then inside the child
(intrapsychological). This applies equally to voluntary attention, to logical
memory, and to the formation of ideas. All the higher functions originate as
actual relationships between individuals (Vygotsky, 1978, p. 57).
Mental abilities and processes similarly were viewed in terms of the historical
sequence of events that produced them. Whereas Piaget believed that all childrens
cognitive processes follow a very similar pattern of stages, Vygotsky saw intellectual
abilities as being much more specific to the culture in which the child was reared
(Vasta et al., 1995). Culture makes two sorts of contributions to the childs
intellectual development. First, children acquire much of their thinking (knowledge)
from it. Second, children acquire the processes or means of their thinking (tools of
intellectual adaptation) from the surrounding culture. Therefore, culture provides the
children with the tools to develop what to think and how to think.
Vygotsky viewed cognitive development as a result of a dialectical process, where the
child learns through shared problem solving experiences with someone else, such as
parents, a teacher, siblings or a peer. Originally, the person interacting with the child
undertakes most of the responsibility for guiding the problem solving, but gradually
this responsibility transfers to the child. Although these interactions can take many
forms, Vygotsky stresses language dialogue. It is primarily through their speech that
adults are assumed to transmit to children the rich body of knowledge that exists in
their culture. As learning proceeds, the childs own language comes to help as his or
her primary tool of intellectual transformation. Children can eventually use their own
internal speech to direct their own behaviour in much the same way that their parents
speech once directed it. This transition reflects Vygotskys theme of development as
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a process of internalization. Bodies of knowledge and tools of thought at first exist
outside the child, in the culture of the environment. Development consists of gradual
internalization, primarily through language, to form cultural adaptation (Rogoff,
1990).
The second aspect of Vygotskys theory is the idea that the potential for cognitive
development is limited to a certain time span. He calls this the Zone of Proximal
Development (ZPD) which refers to the gap between what a given child can achieve
alone, its potential development as determined by independent problem solving, and
what they can achieve through problem solving under adult guidance or in
collaboration with more capable peers (Wood and Wood, 1966).
Vygotsky refers to what children can do on their own as the level of actual
development. In his view, it is the level of actual development that a standard IQ test
measures. Such a measure is undoubtedly important, but it is also incomplete. Two
children might have the same level of actual development, in the sense of being able
to solve the same number of problems on some standardized test. Given appropriate
help from an adult, one child might be able to solve an additional dozen problems
while the other child might be able to solve only two or three more. What the child
can do with help is referred to as the level of potential development (Vasta et al.,
1995).
Full development during the ZPD depends upon full social interaction and the more
the child takes advantage of an adults assistance, the broader is its Zone of Proximal
Development. If adults wish to provide learning opportunities, they must evaluate
the childs present developmental level and estimate the length of the ZDP. But, the
child must be able to make use of the help of others; it needs the competence to
benefit from give-and-take activities and conversations with others (Bruner, 1983).
Vygotsky acknowledged the maturational limits of the ZPD, but most psychological
research has emphasized the role of the environment: parents and other adults who are
expert models and guides for a young learner.
The socio-cultural aspects in Vygotskys theories are interesting when analyzing the
learner in the information age society. How do we educate the child raised in a world
of instant information, where interactive technologies have led them to believe they
can act on the world with the press of a button?
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In this section I have given examples of learning models derived from different basic
philosophies. The fundamental challenge of constructivism is in its changing the
locus of control over learning from the teacher to the student. Educators with
foundations in behavioural psychology have sought to design programmes in such away that students would be enticed to achieve prespecified objectives whereas those
building on constructive models of learning look at students actually formulating their
knowledge with regarding to the environment and culture around them. The most
obvious factor in shaping our culture is the media. People spend more time in
absorbing information from the media than any other activity. Progress in media
development is rapid and society is modified along with it.
In his book The Medium is the Massage Marshall McLuhan starts with the
observation:
The medium, or process, of our time-electric technology- is reshaping and
restructuring patterns of social interdependence and every aspect of our
personal life. It is forcing us to reconsider and revaluate practically every
thought, every action, and every institution formerly taken for granted.
Everything is changing you, your family, your neighborhood, your
education, your job, your government, your relation to the others. And
theyre changing dramatically (p. 8).
With this in mind the next chapter will be about the media.
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2. Instructional Media
Media consumption is embedded in the routines, rituals, and institutions, both public
and domestic, of everyday life. Here the term media includes printed material,
broadcast media both audio and video, and computers. Among the questions to be
answered are whether media interact with cognition and whether people are passive or
active receivers of the message. An historical overview of how media and the
audiovisual movements developed as powerful tools in education is given. Mass
media will be analyzed to with respect to what they are and who controls them. We
begin with a study of the interaction of media and cognition.
a) Interaction of Media and Cognition
Romiszowski (1988, p. 8) defines media as: the carriers of message, from some
transmitting source [which may be human being or an inanimate object] to receiver of
the message [which in our case is the learner] . Quite often the messages are
received by a combination of senses to provide the desired communication. They can
be quite complex and may involve carefully designed information with the purpose of
communicating the exact meaning intended by its author.
The study of media in education implicitly assumes that each medium entails some
particular attributes that affect learning, depending on the symbol system it involves
(Salomon, 1981). Media are our cultural device for selecting, gathering, storing, and
passing knowledge on in representational forms. Representation, as differentiated
from direct experience, is always coded within a symbol system. If one attempted to
remove picture from film, cartography from maps, or language from texts, what
would be left? Media without symbol systems are as unlikely as mathematics without
numbers. According to the cognitive theories of learning all cognition and learning
are based on internal symbolic representation. If symbol systems are central to media
of communication and to thinking, then the interactions and interdependence between
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the two systems cannot be disregarded. For example, it is possible that symbolically
different presentations of information differ as to the mental skills of processing that
they require. It is also likely that the major symbol systems of the media develop
mental skills differentially and that one learns to use medias symbolic forms for
purposes of internal representation (Salomon, 1981).
Bruner (1964, p.1) considers
that the development of human intellectual functioning from infancy to
such a perfection as it may reach is shaped by a series of technological
advances in the use of the mind. Growths depend upon the mastery of
techniques and cannot be understood without reference to such mastery.
These techniques are not, in the main, invention of the individuals who are
growing up; they are rather skills transmitted with varying efficiency and
success by the culture language being a prime example. Cognitive growth,
then, is in a major way from the outside in as well as from the inside out.
The psychological effects of media and how people learn from media are of concern
to educationalists. The way one recodes a verbal description into an internal spatial
representation is likely to differ from the way one recodes a drawing or a picture into
internal propositions. Psychological and neuropsychological evidence tends to
support this contention (Salomon, 1981).
It is difficult to ignore the possible role symbol systems play in the cultivation of
mental skills not just as carriers of information about skills or as carriers of skill-
models, bur rather as the mental-skills-to-be. As Bruner argues internal representation
of the environment depends on learning (Bruner, 1964, p.2), precisely the
techniques that serve to amplify our acts, perceptions, and our ratiocinative activities.
Media, to which we all are heavily exposed, must certainly be included among these
techniques. Our era, the twenty-first century, can be characterized as the age of media
and technology. As channels for information and entertainment, mass media surround
us day and night. Vygotskys theories of social interactionism inform us that learning
takes place through engagement with contextualised and situationalised socio-cultural
environments and through contact with a culture of material and social resources that
everywhere supports cognitive activity (Crook, 1994).
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Gavriel Salomon has summarized the symbol systems of media effects and the
acquisition of knowledge, in his bookInteraction of Media Cognition and Learning
(1981) as follows:
1. Symbol systems highlight different aspects of content.
2. Symbol systems vary with respect to ease of recording.
3. Specific coding elements can save the learner from difficult mental
elaborations by overtly supplanting or short-circuiting specific elaboration.
4. Symbol systems differ with respect to how much processing they demand or
allow.
5. Symbol systems differ with respect to the kinds of mental processes they call
on for recoding and elaboration.
Therefore, according to Salomon, the symbol system partly determines who will
acquire what knowledge from what kinds of message (Salomon, 1981). The
differential effects of medias symbol systems on the gaining of knowledge are
connected to the effects on the mastery of cognitive skills. The use of skills in the
service of knowledge achievement allows their gradual development leading to the
gaining of more and different kinds of knowledge. Three factors can be identified as
the focal points leading to these developments (Salomon, 1981, p. 238):
1. Environmental factors: Medias symbol system, the information they carry,
and the learning task one is to perform.
2. Personological factors: The learners capabilities, mental schemata, and
information preferences.
3. Behavioural factors: The specific actions or behaviours one carries out while
handling coded information.
Agreeing with the assimilation/accommodation model of Piaget, Salomon agree to
that psychologically, people seek out resemblances in dense, nonnotational symbol
systems, even when such perceived resemblances are erroneous. Objects in ones
environment, whether real or represented in some symbolic form, are recoded and
elaborated in terms of ones schemata. New information yields a conception or forms
of internal representation, which change to some degree ones schemata, which is then
expressed in other recoding and elaboration activities, and results in an alteredperception of the object. When a later encounter with a symbolic representation of
the object is easily recoded and requires little change of schemata, the person judges
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the representation as resembling the object, although in effect it resembles the stored
image in his schemata. Judgement of resemblance determines, in turn, the application
of, say, a pictorial standard of recoding by the person (Salomon, 1981).
The symbolic system of media can be mentally demanding and the effects of medias
content are determined by what the viewer brings with him when encountering the
media. Therefore it is relevant to look at the viewer not as a passive audience but as
an active participant in comprehending the message of the medium.
The use of media as a tool to mediate messages to the masses for an educational
purpose does not have a long history. In the next section an overview of that will be
given.
b) Developments of the Tools of Instruction
The audiovisual movement developed early in the 20th century, focusing on machines
and materials rather than the learner. This thought was concerned with the effects of
devices and procedures, which were seen as acting as a remedy to the extreme
verbalism of traditional methods (Spencer, 1991). The rapid development in this
subject came during and after World War II, in the 1940s. The military workforce
had to be trained for their own survival and the war effort. To meet this need,
thousands of training films and other mediated learning materials were distributed,
and 16mm projectors and filmstrip projectors were purchased and circulated. Still
photographs, audio recordings, transparencies and slides were used for instructional
purposes.
Many of the individuals hired by the military to work on the wartime training were
well-established researchers and the military training became an example of what a
well-funded research and development effort, directed toward education, could
accomplish (Romiszowski, 1997).
In the 1960s the field for instructional development grew very fast, with a base in
behavioural approaches. What characterized this period was the articulation of the
components of instructional systems or the system approach. The leaders of the
educational profession who had thought of themselves primarily as media specialists
began to lobby actively to broaden the field of audio-visual (AV) instruction to
embrace the larger concept of instructional development and technology. From this
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school of thought Skinners linear teaching machine was derived and Postlethwaite
devised the Audio Tutorial system (Romiszowski, 1997).
Developments in mass media were quite rapid at this time and the development of
television was to have a major effect on how western households conducted theirdaily life. There were great expectations for TV as an educational medium and after
the emerge of video, in the 1970s, the potential was realized. The influence of
cognitive psychology on the refinement of instructional design was notable at this
time (Sharon, 1995).
The advent of microcomputers in the 1980s and developments in computerized
education in the 1990s, concern educationalists today. Interactive video, CD-ROM,
and other storage systems with instructional programs are becoming more
sophisticated with adaptations to the idiosyncrasies of individual learners.
Seigel and Davis (1986) talk about the three waves of the technology and related
know-how. The first wave was associated with the new technology itself in the
design and programming of computers and applications. Only a small proportion of
the population was involved and they required highly technical, job-specific training
in the science of computing and programming. The advent of the cheap
microcomputer and its use by a much greater section of the population characterised
the second wave. The development of a movement in education towards computer
literacy for everyone grew. Finally, the third wave is characterised by the access of
all sectors of social and professional activity to computer systems. This wave brings
with it the need for a range of new skills and attitudes, which will enable us to use
these tools and systems efficiently, without necessarily being expert in the skills of
programming, or having any specialist knowledge of computer science. In this third
wave people are using computers as they use cars or television sets or telephones
Technologies in communication and delivery systems have changed the way
education can be performed. Satellite television, developments in communication and
the Internet have transformed the means of how education can be conducted. The
evolution of the Internet started in the late 70s with a research project in the U.S.
Department of Defence to find a way to make computer networks more reliable.
Linking government and university laboratories soon developed into an efficient
means of exchanging information, an unanticipated bonus (Hackbarth, 1996). The
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World Wide Web evolved from these developments of computer networking to be the
main source of information and communication, at least in the industrialized world.
When the earlier technology (films, television, overhead projectors) was seen to
support the teaching and learningstatus quo computer technology is associated with
economics, employment prospects based on skills needed for new era (Kerr, 1996).
c) Media and Instruction
As the term instruction is defined it requires a two-way communication process. Most
media are one-way transmitters and therefore are not capable of receiving, store or
interpreting any message that the learner may transmit. These presentation media
have been the main support for teachers, until now with the developments in the
computer technology. In typical face-to-face teaching situations the teacher is the
receiver, storer and interpreter of anything the student may say or do and the media
are used to enhance or enrich the teachers presentation. With the developments in
telecommunications and the computer technology the role of the media can be both
the transmitter and receiver and storer of the instructions. The changes, from pure
chalkboard methods to the use of audiocassette, radio, television and video, have
taken place, but with the World Wide Wed the way information can be enhanced
make these changes even more revolutionary. With a push of a button information
can be sought for and reached from around the world.
We have already learned from the theories stemming from the behavioural, objective,
stimulus-response models and the cognitive, constructive, cultural reproduction
models that interaction plays an important role in learning and developing.
Interaction implies a dialogue between two parties. According to Steuer (1992, p.
84), interactivity is the extent to which a user can participate in modifying the form
and content of mediated environment in real time.
Various elaborations of basic computer models introduce the potential for more
interactivity and adaptation in computer education. By incorporating simulation, a
computer package enables students to examine how process change when parameters
are varied: unlike simulations on video, individual students can choose which
parameters to change and by how much (Koumi, 1994). Computer based simulations
create a powerful artificial environment with which the learner can interact to
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discover principles and develop methods for solving problems in a much more
effective way than a tutor could ever give through dialogue alone.
Romiszowski lists the benefits of simulations and games, in his book The selection
and use of Instructional Media (Romiszowski, 1997, p. 265-266):
1. They can provide the student with experiences and practice, which are
much closer to real-life situations he will encounter than might otherwise
be possible in training course. In particular they can reproduce the
pressures and stresses under which students will have to work.
2. They can therefore be useful as methods of measuring how well students
are able to apply previously learnt facts, concepts, or principles to real-life
situation.
3. They allow one to simplify reality, controlling which aspects of a real-life
situation a student should attend and respond to.
4. They are often economically justified as a substitute for on-the-job practice
when it would be difficult to arrange this, e.g. expensive, easily broken
equipment (medical simulation), remote situations (space-travel simulators
or school geography games), equipment used for production day and night
(industrial process simulators), etc.
5. They are often justified on safety grounds, in that they enable students to
practice dangerous or threatening jobs without any danger (pilot-training
simulators, simulations of highly-stressed personal situations such as
dealing with discipline problems in the classrooms, war games, etc.)
6. A well designed simulation or game is generally found to involve students
in the learning task more than other available techniques, both intellectuallyand emotionally.
7. As a result of 6 (and also of 3) they have been found to be an extremely
effective way of measuring, changing and reinforcing student attitudes.
8. Finally, simulation can of course be used as a research technique. The
model being used in the simulation should reflect reality. If we understand
the real- life phenomenon under study sufficiently, we should be able to
construct a valid model. If, however, we do not fully understand the real
problem, we construct a tentative model- a model which reflects our
hypotheses about the problem. We then operate the model and observe the
effects, comparing them with the effects we obtain in reality. Any
discrepancies are analysed and the model is redesigned, and our hypotheseschanged, if necessary. The study of complex systems such as political
systems, nervous systems, sophisticated electronic systems (i.e. the science
of cybernetics) rely heavily on simulation as a research technique
One of the main attractions in using computers are, computer-based simulation
programs which introduce the learner to these real life situations. Computer-based
simulations are sometimes the only way of developing certain types of learning
experiences; in medical education, trainee doctors learn how patients with diabetes
react to the intake of sugar in various quantities; in science, learners may explore the
flow of fluid through nozzles, interference and diffraction patterns of light waves or
motion of satellites on orbits; and in economics, students can investigate how the
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effects of interacting market forces, tax laws or inflation rate may combine with
surprising effects under certain conditions (Romiszowski, 1997).
The common ownership of PC computers has made it possible for children to play in
the simulation or artificial environment. Many of the computer games that areavailable on the market put the user in real-life situations. Here the user confronts an
artificial environment that operates under a set of rules. His role is to act within this
environment and then observe the results. For example in Geography Search one
relives the voyages of early explorers crossing the Atlantic, plotting the course and
making adjustments along the way, and accounting for changes in winds and currents.
SimEarth provides opportunities to redesign our planet and its inhabitants and then
witness the consequences of ones actions (Hackbarth, 1996).
Opinion about the primary role of media in learning remains divided. One view, long
ago introduced by Marshall McLuhan is that the medium is the message. When
looking at the effects of media as such it can be agreed upon that specific content
(comedy, news, weather, games, drama and terror) is less significant than changes in
human relations brought about by reading, viewing and playing. Yet the pervasive
exploitation of sex and violence across media also must have harmful effects on
society.
The opinion of Richard Clark at the University of Southern California that the media
are the mere vehicle for delivering goods is a different point of view. Therefore,
learning is affected by such variables as organization of content, match with student
characteristics and appropriate instructional strategies (Hackbarth, 1996).
The new cognitive paradigm assumes that instructional powers do not reside solely in
the media, for the way media are perceived influences what we learn from them. The
perception is founded on the kinds of information and instructional methods delivered
by different media (Clark and Sugrue, 1995).
As said before technological developments in media have had a significant impact on
the way teaching and learning can be conducted. Systematically designed programs
transmitted by printed material, radio, TV and computers provide challenging learning
experience. Along with technology these learning programs enrich instruction and
make it more individualizedand accessible
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Instructions enrich through added dimensions, special effects and unique
programming. Time-lapse motion microphotography portrays actual chemical
reactions and the life cycles of minute organisms. Video technology allows the
student to observe the ongoing behaviour of the universe. Television providesdocumentaries, plays and musicals. Computer simulations permit manipulating
variables and observing consequences within manageable space and time frames.
Virtual reality affords the sensation of acting within novel environments (Hackbarth,
1996).
Instruction is individualizedwhen teachers interact with the students in the selection
of objectives, content and methods that match their abilities and interests. The
computer can help the student to diagnose their difficulties in understanding a given
problem, it can provide remedial instruction or recommendation in viewing a film,
read a section of text or consult with the teacher. Interactive multimedia and tutoring
systems and access to the Internet permit student-initiated explorations grounded in
their lived worlds and guided by their felt needs to make sense of their experiences.
With the latest technology instructions are made accessible to all. By analyzing the
learning needs of diverse students, and creating programs to meet them, technology
can help. Radio and TV transmit information via satellite to remote villages
throughout the world and by way of cable, to hospitals and homes (Hackbarth, 1996).
Special equipment helps to compensate for obstacles encountered by people with
motor and sensory disabilities. Programs are sent via distance education systems to
schools lacking enough teachers and from schools to learners in remote settings.
Computers searches speedily locate material on the Web, in databases or in libraries
worldwide (Hackbarth, 1996).
d) Distance learning
The instant exchange of information between people allows instant access to
databases and online information services, and provides multimedia technical
resources such as interactive audio and video. As indicated before the developments
in telecommunication have made it possible for learning to take place in and out of
school environment the global classroom. Although distance learning has been
known for many years the arrival of the Internet has changed the way distance
learning can be conducted. Schools in rural areas can collaborate in other ways than
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before. Many educational institutions are attempting to use technology to solve the
problems of growing numbers of both home-based and distance students and limited
resources of teachers and funds. When education is undertaken at a distance it is
necessary to consider how best to attain the essential elements of the process
providing information and facilitating the negotiation of meaning through dialogue.The large-scale open and distance institutions make use of a range of media to convey
course content to learners. Many distance-learning programmes have been developed
to achieve the potential of the communication technology to enhance distance
learning and teaching. Although written texts are usually the core teaching material
of courses they have been supplemented with broadcast television and radio
programmes, audio and videocassettes, experiment kits and computer software.
Recently there is a greater emphasis on using computer and communication
technology to convey the dialogue between the participants in the educational process.
Network-based education introduces new approaches to teaching and learning and
opens up the possibilities of computer conferencing, which enables information,
ideas, problems and strategies to be discussed and explored by course participants.
On-line working can be used for task-focussed collaboration, where this is appropriate
for the pedagogic approach adopted.
A project in Northeast Scotland recently explored how an electronic network could be
used to help able children develop their thinking skills. This project STARS
(Superhighways Team Across Rural Schools) was aimed at small rural primaries,
where able children are often not stretched to their full potential. They are alone at
the top of the class and their ideas are unquestioned and unchallenged by other
children. Because schools were so small, separating out only the able pupils, one or
two children at most taking part, would have caused social problem, so others were
included in the school groups of four or five. The objective was to teach thinking
skills through problem solving, promoting critical thinking, creative thinking and
collaborative learning. Computer-based assignments, all with a space theme, were
published on Web sites called launch pads, and some projects involved doing research
on the Internet. On some problem solving exercises the children had to come up with
a single solution on behalf of their school, working together in their own group and
reaching some agreement. To get to the best solution the children had to argue their
case and accept others point of view. In other cases they had to cooperate with theother schools (Walker, 1998).
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According to Jim Ewing who ran the project the main findings were (Walker, 1998. p.
41):
One idea was that children should listen to others and respect their
contribution. That was definitely an outcome. At first they were disappointed
when other people shot down their ideas and it took them some time beforethey understood that other peoples ideas might be worth considering. They
were learning, as they might not do in a small rural school, that there were
other people around who were just as bright as, or brighter than, they were
themselves
Other findings showed that the able children took responsibility as group leaders and
co-ordinators with other schools. Their problem solving became more systematic,
and there were distinct gains in their use of critical thinking skills. The teachers role
in this project was to provide the children with setting the project in motion, helping
with concepts and vocabulary, and in the end to register what they had learned.
This STARS project is taken here as an example of how the interactive-technology
can improve the quality of teaching and learning. Teachers in the schools involved
reported that the project had (Walker, 1998. p. 42). awakened their professional
interest in distance learning, in differentiation in teaching for different pupils, and in
teaching thinking
Many online programs have been developed to improve the quality of distance
teaching and learning. First Class, LearningSpace, WebCT are only a few course
tools which could be mentioned. WebCT and LearningSpace learning programmes
create a virtual meeting place on the Web where the course members are able to get
the learning material in the form of text, audio or video files and the communication
tools allow them to be in contact both in real-time or asynchronized. Members of the
course have the opportunity to put some personal information and a photo in a
database (profiles) of the course, which enables them to get to know each other and
have the notion of being in a real class with classmates which they can relate to
because they may not have the opportunity to meet face to face.
What matters is not whether the quality of open and distance learning is enhanced by
the application of technologies as such, but how it is used (Kirkwood, 1998). The
concern should be how technology could contribute to the educational process of both
teaching and learning. The production and use of high quality material does not by
itself ensure an improvement in the educational process if there is a lack of support
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for the learners. The learning programmes described earlier (WebCT, LearningSpace)
give instructors and course members improved opportunities to facilitate two-way
communication and dialogue in the educational process. But whether or not the
process of teaching and learning are improved by the use of computer and
communication technology or the latest online learning programs will depend on thepedagogic design devised by the educators rather than on the technologies themselves.
Therefore whether distant learning is passive or active is based on the instructional
program delivered.
Mass media have become a very influential factor in shaping the culture of our era.
The task of the next section is to give an account of what mass media stands for.
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4. Mass Media
a) Features of media
With the media being such an influential factor on our lives, it important to
understand key aspects of the term media such as the ideology of media; how they are
organized; how they construct and communicate their message; and how the audience
react to the message. When talking about mass media the media referred to are:
Newspapers
Films
Broadcasting (television and radio)
Recorded music
The Internet.
Print media, films, broadcasting and recorded music can be identified as passive in the
sense that the recipient passively receives the message without any influence on the
incoming message whatsoever, whereas with the Internet the receiver has the
opportunity to interact with the incoming message and construct a new one.
In the history of mass media four main elements can be recognized: a technology; the
political, social, economic and cultural situation of a society; a set of activities,functions or needs; and people especially as formed into groups, classes or interests.
These four elements have interacted in different ways and with different orders of
primacy, sometimes one seeming to be the driving force or precipitating factor,
sometimes another (McQuail, 1997). What kinds of relationships exist between the
media and their ideologies? To answer this question it is necessary to draw together
several features of mass media.
The media communicate ideas.
The media represent an outside reality to audiences.
All texts are produced by people.
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All individual producers of texts and media institutions have viewpoints.
No text can exist without offering its consumers a position, or point of
view to adopt.
Audiences make meanings and sense from texts in accordance with their
existing knowledge.
Somebody owns all media institutions.
Many media texts appear to be seamless. Sometimes it is hard to see accurately how
and where the component parts are joined together, as the development of the
narrative diverts the audiences interest away from the ideological structure. Yet it is
the structure of the text that can give the researcher of the media the best insight into
the ideologies, which run through the text. For example, the way technologies are
used to represent race, gender or age, the way characters are lit or shot and the actions
that we see them carrying out can all reveal something about the ideology encoded in
images. The kind of story, what is included or omitted, and whether the text fits into a
particular genre are all the results of a choice and these choices contribute to the
ideological viewpoints expressed (Downes and Miller, 1998).
Narratives offered to audiences in media do much of the hard work of connecting andorganizing events and thoughts for the audience. Audiences participate in the
narrative by interpreting it, based on previous knowledge and experience as well as on
information given in the text. The audiences of media can choose to consume the
mass media in a broad range of settings, at home or publicly, and can control the
condition in which they are received. This makes the media easy to adapt according
to the need of each individual. Media talk is notably related to the management of
social relationships, both as a means of maintaining social connections as much as itis motivated by interest in the mediaper se.
The makers of media text, unlike the common audience, are able to decide on and
control most elements that make up the final version of their narrative, given that the
narrative is a fiction. They can create characters, places and events, predict the future
of these elements, and make things happen. Audiences are presented with a finished
product, which consist only of what the makers have decided to incorporate and is
sometimes dissimilar to the real live events (Downes and Miller, 1998).
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Mass media can be characterised as follows (Downes and Miller, 1998, p. 5):
1. They normally require complex formal organizations.
2. They are directed towards large audiences.
3. They are public the content is open to all and the distribution is
relatively unstructured and informal.
4. Audiences are heterogeneous of many different conditions andwidely separated from one another.
5. The mass media can establish simultaneous contact with a large
number of people at a distance from the source and widely
separated from one another
6. The relationship between communications is collectively unique
to modern society. It is an aggregate of individuals united by a
common focus of interest, engaging in an identical form of
behaviour, and open to adversion towards common ends, yet the
individuals involved, all unknown to each other, have only a
restricted amount of interaction, do not orient their action to each
other and are only loosely organized or lacking organization.
The history of modern media begins with the printed book that was in a sense only a
technical device for reproducing the same or rather similar ranges of text that had
previously been handwritten. With the technology of printing, text could be
distributed to a much larger population than before. Almost two hundred years later
the newspapers could be distinguished from the handbills, pamphlets and newsletters
of the late sixteenth and early seventeenth centuries (Curran and Gurevitch, 1997).
b) Newspapers
Improved technology, rising literacy, commerce, democracy and popular demand all
played a part in the extension of newspaper reaching masses beyond the educated elite
or business class (MacQuail, 1997). In a sense the newspaper was more of an
innovation than the printed book. Its distinctiveness, compared to other forms of
cultural communication, lies in its individualism, reality orientation, utility, secularity
and suitability for the needs of a new class: town-based business and professional
people. Its novelty consists not in its technology or manner of distribution, but in its
functions for a distinct class in a changing and more liberal social-political climate,
the middle class had arrived. What distinguishes the newspaper as a medium is
(MacQuail, 1997, p. 14):
Regular and frequent apperance
Commodity form
Informal content
Public sphere functions
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Urban, secular audience
Relative freedom
The late-nineteenth-century bourgeois newspaper was a high point in press history
and contributed much to the modern understanding of what a newspaper is. It was the
product of several events and circumstances: the triumph of liberalism and the
absence or ending of direct censorship or economic constraint; the emergence of a
progressive capitalist class and several new professions, thus forging a business
professional establishment; and many social and technological changes favouring the
rise of national or regional press of high information quality.
The main features of the new prestige or elite press which was established in thisperiod were: formal independence from stable and vested interests; recognition as a
major institution of political and social life; a highly developed sense of social and
ethical responsibility and the rise of a journalistic profession dedicated to the
objective reporting of events. Many current expectations about what a quality
newspaper is still reflect several of these ideas and provide the basis of criticisms of
newspapers which deviate from the ideal, by being either too partisan or too
sensational (MacQuail, 1997).
The mass newspaper has been called commercial for two main reasons: it operates for
profit by monopolistic concerns, and it is heavily dependent on product advertising
revenue. The commercial aims and underpinnings of the mass newspaper have
exerted considerable influence on the content, in the direction of political populism as
well as support for business, consumerism and the free enterprise.
Usually newspapers are publicized on a daily basis carrying the latest news and other
material which can be entertainment, reviews, cartoons, editorials, features or
advertisements for. Traditionally a newspaper organization is characterised by the
concentration of a number of different functions in the same place. Management,
editorial and production are usually located in the same building to facilitate the goal
of working under pressure to fulfil deadlines. However, the distribution can be in the
hands of a separate organization. Newspaper workers are organized as hierarchies,
with strong demarcated lines of authority and control (Price, 1997).
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c) Films
At the end of the nineteenth century film began as a technological novelty. It
introduced a new means of presentation and distribution of an older tradition of
entertainment, offering stories, spectacles, music, drama, humour and technical tricks
for popular consumption. As a mass medium, film was partly a response to theinvention of leisure time out of work and an answer to the demand for economical
and usually respectable ways of enjoying free time for the whole family. Thus it
provided for the working class some of the cultural benefits already enjoyed by the
social betters.
The film as a medium can be identified by (MacQuail, 1997, p.18):
Audiovisual technology
Public performance
Extensive (universal) appeal
Predominantly narrative fiction
International character
Public regulation
Ideological character
Film for the use of propaganda is important, based on its great reach, supposed
realism, emotional impact and popularity when applied to national and societal
purposes. The news films from the Second World War are good examples.
Noteworthy turning points in the film history were the coming of television and the
Americanisation of the film industry and film culture in the years after the First World
War (Tunstall, 1977). The relative decline of the potential European film industry
reinforced by World War II contributed to a homogenisation of film culture and a
convergence of ideas about the definition of film as a medium. Television took away
a large part of the film viewing public and diverted the social documentary stream of
film development and gave it a more congenial home in television. A notable turning
point is also the reduced need for respectability; the film became more free to cater to
the demand for violent, horrific, or pornographic content leading to a ever increasing
level of immunity (MacQuail, 1997).
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d) Radio and Television The broadcast media
Radio and television grew out of pre-existing technologies such as telephone,
telegraph, moving and still photography, and some sound recording. Radio has a
history of seventy plus years and television about forty years. Although there are
obvious differences regarding content and use, both seem to have been a technologylooking for a use, rather than a response to a demand for a new kind of service and
content (MacQuail, 1997). As stated by Williams (1975, p. 25),
Unlike all previous communications technologies, radio and television were
systems primarily designed for transmission and reception as abstract
processes, with little or no definition of predicting content.
The content of radio and television borrowed from already existing media film,
music, stories, news and sport.
The main innovations common to both radio and television have been based on the
direct observation, transmission and reception of events as they happen. Another
distinctive feature of radio and television has been a high degree of regulation, control
or licensing by public authority initially out of technical necessity, later from a
mixture of democratic choice, state self-interest, economic convenience and sheer
institutional custom. A third and related historical feature of radio and television
media has been their centreperiphery distribution and the association of national
television with political life and the power centres of society, as both radio and
television have become established as both popular and politically important. Radio
and television have hardly anywhere acquired, as a right, the same freedom that the
press enjoys, to express views and act with political independence (MacQuail, 1997).
The broadcast media radio and television can be characterized by (MacQuail, 1997, p.
19):
Very large output, range and reach
Audiovisual content
Complex technology and organization
Public character and extensive regulation
National and international character
Very diverse content forms
e) Recorded Music
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The recording and replaying of music began around 1880 and was fairly rapidly
diffused, on the basis of the wide appeal of popular songs and melodies. This
popularity related to the already established place of the piano (and other instruments)
in the home. Much radio content since the early days has consisted of music, even
more so since the rise of television. The music television station MTV is an example.Although there has been a tendency for the phonogram to replace the private making
of music, there has never been a large gap between mass mediated music and personal
and direct audience enjoyment of musical performance (concerts, choirs, bands,
dances, etc.). The phonogram makes music of all kinds more accessible at all times in
more places to more people, but it is hard to distinguish a fundamental discontinuity
in the general character of popular musical experience, despite changes of type and
fashion (MacQuail, 1997).
Changes in the broader character of the phonogram have been noticed and the first
one can be related to the radio broadcasting. The radio broadcast of music increased
the range and amount of music available and extended it to many more people than
had access to gramophones. The change of radio from a family to an individual
medium in the post-war transistor revolution was a second main change. This opened
up a new market of young people for what became a growing record industry. Since
then, portable tape players, Sony Walkman, the compact disc and music video have
all developed and given the spiral another twist, based mainly on young audiences
(MacQuail, 1997). This has resulted in a mass media industry that is very
interrelated, concentrated in ownership and internationalized (Negus, 1993). In spite
of this, music media have significant radical and creative stands that have developed
regardless of increased commercialization (Frith, 1981).
Music and its relationship to social events has always been recognized and
occasionally celebrated or feared. From the rise of the youth-based industry in the
1960s, mass-mediated popular music has been connected to youthful idealism and
political concern, to supposed degeneration and pleasure-seeking, to drug-taking,
violence and an antisocial way of thinking. Music has also played a part in various
nationalist independence movements (e.g. Ireland or Estonia). It has never been easy
to regulate the content of music although the distribution has been in the hands of
established institutions. Most popular music has continued to express and respond to
enduring conventional values and personal needs. The recorded music (phonogram)
media can be distinguished by (MacQuail, 1997, p. 20):
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Multiple technologies of recording and dissemination
Low degree of regulation
High degree of internationalization
Younger audience
Subversive potential
Organizational fragmentation
Diversity of reception possibilities
e) The Internet
The Internet refers to what is sometimes called telematic media, telematic because
they combine telecommunications and informatics. The telematic media have been
heralded as the key component in the latest communication revolution that will
replace broadcast television, as we know it. The Internet is a multifaceted mass
medium, that is, it contains many different configurations of communication. Its
varied forms show the connection between the interpersonal and mass communication
(Morris and Organ, 1996). Since the 1970s these new media have been widely taken
up as a mass media (MacQuail, 1997). Several kinds of technology are involved: of
transmission (by cable or satellite); of miniaturization; of storage and retrieval; of
display (using flexible combinations of text and graphics); and of control (by
computer). The main features by contrast with the old media, are: decentralization
supply and choice are no longer predominantly in the hands of the supplier of
communication; high capacity cable or satellite delivery overcomes the former
restrictions of cost, distance and capacity; interactivity the receiver can select,
answer back, exchange and be linked to other receivers directly; and flexibility of
form, content and use.
Not only does this new media facilitate the distribution of existing radio and
television it also offers computer video games, virtual reality and video recordings of
all kinds. CD-ROMS (standing for compact disc, read only memory) offer flexible
and easy access to very large stores of information, by way of computer-readable
discs (MacQuail, 1997). In general, the new media have bridged differences both
between media and also between public and private definitions of communication
activities. The Internet communication takes many forms, from World Wide Web
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pages operated by major news organizations to Usenet groups to E-mail messages
among colleagues and friends. The Internets communication forms can be
understood as a continuum. Production, for example, need no longer be concentrated
in large centrally located organizations (typical of film and television), nor so
centrally controlled. The sources of the message can range from one person in E-mailcommunication, to a social group in a Listserv or Usenet group, to a group of
professional journalists in a World Wide Web page. The messages themselves can be
traditional journalistic news stories created by a reporter and editor, stories created
over a long period of time by many people, or simply conversations, such as in an
Internet Relay Chat group. The receivers, or the audiences, of the messages can also
number from one to a potential millions, who may or may not move fluidly from their
role as audience members to producers of message (Morris and Organ, 1996).
What distinguishes the telematic media is (MacQuail, 1997, p. 22):
Computer-based technologies
Hybrid, flexible character
Interactive potential
Private and public functions
Low degree of regulation
Interconnectedness
The expansion of channels of media communication has increased the means through
which government can communicate with society and social groups. The media have
become essential in the process of elections and government publicity. In the same
way the broadcast media rely on government for their licenses to operate, and all
news operators depend on government as a major source of stories (Burton, 1999).
Levinson (1999) has considered the circumstances surrounding any medium. Radio,
for example, magnifies the human voice right away across vast distances to a mass
audience. It makes print obsolescent as a mass medium, we prefer to hear the first
news on the radio instead of waiting for an extra addition of a newspaper. Radio
retrieves the town crier who had been extinct by the print. Acoustic radio, when
pushed to its limits, transforms into audio-visual television. This process is repeatedwhen we look at the television the medium that radio reversed into. TV amplifies the
visual, but in an acoustic all-at-once sense, not in the one-on-one sense of
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individuals reading separate newspapers, most likely not all on the same page. TV
made radio obsolescent; it retrieves the visual but not in the way the visuality of print
had been made obsolescent by radio. The retrieval of the visual in TV is something
new, a hybrid of previous visuality with current electronic attributes that is genuinely
different. When limned to its full extent, the screen of television flips into the screenof the personal computer (Levinson, 1999).
5. Social Factors of Learning
a) Visualization, Media and Perception
In a society in which advertising images can lure people into a sense of emotional
security while undermining their health, in which political images can affect
emotional response before critical analytical abilities are invoked, and in which mass
media entertainment images of violence can have devastating provocation effects, the
nature of battle for survival has changed considerably since our brains evolved from
the primal environmental response pattern. Visual media such as television, video
and computers are the main channels in getting the messages perceived by the mass
audiences.
Those theorists that deal with perception accept that it is largely confined to
individual consciousness and is subject to differing sensory abilities. They also agree
that perception is continually affected and often substantially altered by memory and
emotion (Barry, 1997). In building up perception through our senses vision plays a
crucial role. Vision is a result of a number of subsystems functioning independently
of each other and is beyond all introspective understanding (Wolfe, 1983). Perception
is not only liable to misrepresentation it is highly vulnerable to emotional
manipulation on an unconscious level, which in turn affects our conscious thinking.
Lightning, shadow, and colour can be changed to produce a more positive or negative
emotional impact; context can be subtle but suggestive enough to alter our conscious
option of the subject within it. These entries occur before we knowingly form a
judgment that we believe to be informed, objective, and unbiased. When reality is
mediated in print, photography, television and film what we see is a synthetic reality
highly sensitive to manipulation. Banduras Social Learning Theory claims that
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shocking experiences may later mix with actual occurrences in memory and render
them indistinguishable from one another. Media fare may then play a substantial role
in developing mental maps that blend media and reality together as a single mental
experience, which in turn directs our interpretation of the present, further revises
memory and affects the direction of our thoughts and actions (Barry, 1997). If ourperception is an internal, creative, problem-solving process, we may never really
know what is out there. Our judgment is only efficient, never sufficient for
survival. Even on the most basic level our vulnerability to illusion should give us
pause - especially since in understanding our environment today we have come to rely
heavily on media as an extension of our senses. The story of the couple that saw the
volcano start to erupt is a good example; they saw the smoke with their own eyes,
found the smell of the sulphur, heard the noise from the mountain, but to be
absolutely sure they turned the radio on.
b) Television
Developments in computer technology and telecommunication are of much interest
today but the power oftelevision as a media is presumably the single most important
development of the past thirty years.
In the 1950s and 60s there was a rapid growth in the development of television.
Previously books and other printed media had been the source of information
(Meyrowitz, 1996, p.74):
While books are based on abstract symbols and a linear and sequential
structure that encourages logical thinking, television is image- and sound-
based, concrete, visceral, sensual, holistic, emotional, nonlinear, simultaneous,
and constantly in flux
With the beginning of television as a media many educators, academics and cultural
critics saw this as an end to literacy and saw our society transformed by the sort of
technology represented by the box in the living room (Meyrowitz, 1996). According
to Herbert Marshall McLuhan a Canadian 20th- century communication theorist the
modes of thinking, behaviour, and social organization generated from literacy and
printing are not natural or everlasting and that five hundred years of increasing
influence is coming to an end. Linear progress is a myth (McLuhan, 1996). He says
(McLuhan, 1996, p. 8):
Societies have always been shaped more by the nature of the media by whichmen communicate than by the content of the communication. The alphabet, for
instance, is a technology that is absorbed by a very young child in a completely
unconscio