Technology and Game Enabled Learning and Teaching
Transcript of Technology and Game Enabled Learning and Teaching
Technology and Game Enabled Learning and Teaching Eric Gantwerker MD, MS, MMSc (MedEd), FACS
Assistant Professor, Otolaryngology
Loyola Stritch School of Medicine
Maywood, IL
Acknowledgements
Dr. Kasana Raksamani
Dr. Atipong Pathanasethpong
TMEC Speakers Bureau
Disclosures
Level Ex – VP, Medical Director
MedEd Innovations, LLC – Founder, CEO
GDT Innovations – VP, Medical Education
Objectives
Explain the different types of technologies being used in medical
education
Describe the advantages and disadvantages to each technology
Analyze the role the technology can play in an educational
experience
Discuss the future of medical education
Why technology and games
Why the boom
Computer capabilities
Advances in 3D visualization/CGI
Advances in 3D capture
Advances in sensors
Advances in viewers
Advances in interfaces
Moore’s Law
1000X 700X
How the technologies differ
Cost
Resources
Visual fidelity
Individual vs Multiple Users
Interactivity Potential
Exploration Potential
Engagement
Social potential
Skill or knowledge
development
Scalability
Feedback
3D visualization
Gartner Hype Cycle
VS
Technology Claims
Immersive
Engaging
Innovative
Interactivity (sort of)
Interesting
Surgical Theater VR
Immersive VR Education
VR Cons
Cost
Nausea
Scalability
Augmented reality