Technical, Tangible, Social (Xerox Research Center)
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Transcript of Technical, Tangible, Social (Xerox Research Center)
Technical/Tangible/Social
“One day we will look back with embarrassment on this era when all of our virtual experiences were trapped behind a screen. This advance will have great implications for the role of games within society, and the wider possibilities of tangible game experiences could make the word ‘game’ insufficient to describe what we are doing.”
- Game design legend Masaya Matsuura
“One day we will look back with embarrassment on this era when all of our virtual experiences were trapped behind a screen. This advance will have great implications for the role of games within society, and the wider possibilities of tangible game experiences could make the word ‘game’ insufficient to describe what we are doing.”
- Game design legend Masaya Matsuura
“One day we will look back with embarrassment on this era when all of our virtual experiences were trapped behind a screen. This advance will have great implications for the role of computing within society, and the wider possibilities of tangible computing experiences could make the word ‘computing’ insufficient to describe what we are doing.”
Flickr: Kit Cowan
Flickr: Patrick BarberFlickr: Tim Duckett
Etsy: Littleput Books™
Flickr: Liz Lawley
RIT OPL: Page to Pub
LSC Projects: Social Genius
LSC Projects: PULP
Picture the Impossible:A city-based adventure
gameCreated by
the RIT Lab for Social Computingand
the Rochester Democrat & Chronicle
Can you picture an entire community coming together to play a game? A game that helps them learn about their city? A game that encourages them to support local charities?
It may sound impossible, but we don’t think it is. And we’re asking you to join us in picturing the impossible…
Intro Animation
Two-Tier Registration
The Marquis:Golisano Children’s Hospital
SocialCollaborationProject:Foodlink
The Watchmaker:Boys & Girls Club
Initial Interface
Web-based Casual Games
Location Games
Newspaper Games