Team Scrub’s 3D Rendered Animation

26
Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

description

Team Scrub’s 3D Rendered Animation. Automatic Card Shuffler/Dealer. INSPIRATION . One day…. PROBLEM. - PowerPoint PPT Presentation

Transcript of Team Scrub’s 3D Rendered Animation

Page 1: Team Scrub’s  3D Rendered Animation

Team Scrub’s 3D Rendered

AnimationAutomatic Card Shuffler/Dealer

Page 2: Team Scrub’s  3D Rendered Animation

INSPIRATION One day…

Page 3: Team Scrub’s  3D Rendered Animation

PROBLEMDo you ever get tired of shuffling a pack of

cards? Tired of fighting over whose turn it is to deal? A product such as an automatic card shuffler has been used in the consumer market; however it is not extremely popular and it requires you to split the deck into two before shuffling, and it does not deal to players.

Page 4: Team Scrub’s  3D Rendered Animation

HYPOTHESIS Combining an automatic card shuffler with an automatic card

dealer may be just what card players are looking for! No more dropping the cards, no more cheating while shuffling or “setting up the cards.”

These automatic card shufflers are widely used within casinos however they are big, overly priced, and do not deal to players

Our product allows consumers to have the ease of shuffling and dealing done without doing it themselves

Page 5: Team Scrub’s  3D Rendered Animation

PRODUCT

Our card shuffler/dealer will shuffle the cards automatically and it will have an LCD screen allowing different options, and sit on a rotating device which allows an easy deal to each player.

Page 6: Team Scrub’s  3D Rendered Animation

PRODUCT CONT’DWhen the deck of cards is inserted, the machine will count

the cards (alerting you if cards are missing), and the LCD screen will also allow for options such as number of players, and cards per player. There will also be an option to deal the entire deck of cards depending on the amount of players. If the remaining pack will be used, there will also be a button allowing for quick dispersal of cards and they will sit near the bottom so each player may grab a card when needed (button called “eject”). The LCD screen will also show the number of remaining cards left in the machine

Page 7: Team Scrub’s  3D Rendered Animation

PRODUCT CONT’DThis product will also be battery operated making

it portable. Once you insert the deck of cards, you can press a button on the LCD screen that says shuffle, press a button for the number of players, and a button for cards per player (or deal entire deck).

Page 8: Team Scrub’s  3D Rendered Animation

PRODUCT CONT’DDepending on the number of players, the machine

will adjust its angles (90 degrees each rotation if two players, 45 degrees each rotation if four players, and 30 degrees if six players).

Page 9: Team Scrub’s  3D Rendered Animation

PRODUCT CONT’DUnlike existing card shufflers, you do not need to

split the deck into two, you can just insert the deck into the indicated slot and the machine will do the work. If you feel the deck has not been shuffled well (if a new deck is being used) then you can easily hit the shuffle button again and the cards will be shuffled again

Page 10: Team Scrub’s  3D Rendered Animation

PRODUCT CONT’DThe card shuffler/dealer will spit out the amount of

specified cards per player, and the games can begin! Once the game has ended, press the deal button to repeat the specified settings (example: four players, thirteen cards each).

Page 11: Team Scrub’s  3D Rendered Animation

THEORETICAL CONCEPTS

Computer VisualizationBeing able to manipulate a certain product before it

is assembled proves to be cost efficient, time efficient, and helps in waste reduction (Saakes, 2006)

It is cost efficient since physical materials are not yet being used and wasted when virtual manipulations are being done

It is also time efficient since doing virtual manipulations takes seconds as opposed to physical manipulations which may take up to a couple of hours

Being able to visualize the automatic card shuffler and dealer would prove to be helpful when creating final product.

Page 12: Team Scrub’s  3D Rendered Animation

THEORETICAL CONCEPTSEconomic

By incorporating the automatic card shuffler and automatic card dealer into one unit, consumers will not only save time and money by only having to purchase one item, but they will save their cards from wear and tear/damages

The automatic card shuffler and dealer will also be made for a fraction of what casinos charge, allowing for consumers to buy product without spending ample amounts of money.

Page 13: Team Scrub’s  3D Rendered Animation

THEORETICAL CONCEPTSErgonomicOur design of the automatic card shuffler and dealer

will be in the form of a rounded edge cube, unlike previous card shufflers or dealers which are made in all different sizes and shapes

Being in the shape of a cube, allows for easier storage as well

The LCD screen allows for easy programming, easy options allows for less confusion (which button does what) and buttons are large enough to press and read as so they do not interfere with other options

Page 14: Team Scrub’s  3D Rendered Animation

THEORETICAL CONCEPTS

Gibson’s Affordance Theory

Theory states that: the world is perceived not only in terms of object shapes and spatial relationships but also in terms of object possibilities for action (affordances) — perception drives action. (Gibson, 2008)

We created our product with an interface that makes usage easy for the consumer

Page 15: Team Scrub’s  3D Rendered Animation

THEORETICAL CONCEPTSGibson’s Affordance Theory Cont’dThe easy lift lid that allows for individual to open and place

cards inside will be made see-through so consumers are able to see where the cards sit, and know that it is a lid that opens. The opening where the cards are dealt from is easily distinguishable from any other parts since it is literally a hole in the product (a mouth even)

The LCD screen will light up depending on options the user chooses, making options easy to read and easy to press (with labels indicating what button does what option)

The size and shape of the product will allow ease of moving it from one place to another, along with ease of storage.

Page 16: Team Scrub’s  3D Rendered Animation

THEORETICAL CONCEPTS

3-Stage Model for Perceptual Processing: 1st Stage

Information is processed in parallel to extract basic features of the environment:If the user is looking at the product, they are

automatically undergoing parallel processing (independent of what they choose to attend to – extraction of features)

Page 17: Team Scrub’s  3D Rendered Animation

THEORETICAL CONCEPTS

3-Stage Model for Perceptual Processing: 2nd Stage

Active processes of pattern, perception pull out structures, and segment the visual scene into regions of different colour, texture, and motion pattersThe colour, texture, ability to remember what options

do depending on the LCD screen buttons, and the ability of the product to move at different angles depending on the settings

Page 18: Team Scrub’s  3D Rendered Animation

THEORETICAL CONCEPTS

3-Stage Model for Perceptual Processing: 3rd Stage

The information is reduced to only a few objects held in visual working memory by active mechanisms of attention to form the basis of visual thinking (Ware, 2004).

Page 19: Team Scrub’s  3D Rendered Animation

THEORETICAL CONCEPTS

Gestalt Laws of Pattern Perception

Are rules that describe the way we see patterns in visual displays. There are many laws including: proximity, similarity, connectedness, continuity, symmetry, closure, relative size, and common fate

Page 20: Team Scrub’s  3D Rendered Animation

THEORETICAL CONCEPTSGestalt Laws of Pattern PerceptionProximity is used when dealing with the LCD screen

(since the similar things are grouped together)Similarity is used since the shapes of the product

determine how they are grouped together (the top where the cards are placed, the LCD screen, the mouth where the cards are dispersed)

Continuity is used since the design of the product is smooth, and does not have any shapes or objects that are unidentifiable) (Ware, 2004).

Page 21: Team Scrub’s  3D Rendered Animation

OUR FINDINGS…Since there was not much information regarding

automatic card shufflers/dealers, we decided to conduct our own research using surveys of 50 random individuals

Our questions consisted of:1. Do you trust casino dealers?2. Do you trust your friends/family when they deal?3. Would you purchase a product like this for future use?

Page 22: Team Scrub’s  3D Rendered Animation

OUR RESULTS…

1. Do you trust casino dealers?• Yes = 44%• No = 50% • Not Affected = 6%

Page 23: Team Scrub’s  3D Rendered Animation

OUR RESULTS…

2. Do you trust your friends/family when they deal? Yes = 28% No = 68% Not Affected = 4%

Page 24: Team Scrub’s  3D Rendered Animation

OUR RESULTS…

3. Would you purchase a product like this for future use? • Yes = 82%• No = 16% • Not Affected = 2%

Page 25: Team Scrub’s  3D Rendered Animation

3D RENDERED PRODUCT

Page 26: Team Scrub’s  3D Rendered Animation

BIBLIOGRPAHYAffordance Theory (Gibson)." Learning-Theories.com. 2008.

Web. 19 Feb. 2010.<http://www.learning-theories.com/affordance-theory-gibson.html>.

CSOFT - One World, One Market: Complete Multilingual Globalization Solutions. Web. January 28, 2010.http://www.csoftintl.com/index.php

Saakes, Daniel. "Hit and Render Teaching CAD Visualization to Product Designers." Docstoc – Documents, Templates, Forms, Ebooks, Papers & Presentations. 2006. Web. January 28, 2010. http://www.docstoc.com/docs/20554384/Hit-and-Render-Teaching-CAD-Visualization-to-Product-Designers

Ware, Colin. Information visualization perception for design. San Francisco: Morgan Kaufman, 2004. Print.