Team Blackfire Alea, Doe, Gilkey, Williams, Williams.

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Team Blackfire Alea, Doe, Gilkey, Williams, Williams

Transcript of Team Blackfire Alea, Doe, Gilkey, Williams, Williams.

Page 1: Team Blackfire Alea, Doe, Gilkey, Williams, Williams.

Team Blackfire

Alea, Doe, Gilkey, Williams, Williams

Page 2: Team Blackfire Alea, Doe, Gilkey, Williams, Williams.

Presentation Overview

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Game VisionGame Vision

Gameplay DesignGameplay Design

Technical DesignTechnical Design

Game HelpGame Help

Artistic DesignArtistic Design

Page 3: Team Blackfire Alea, Doe, Gilkey, Williams, Williams.

Game Vision

3/16Alea, Doe, Gilkey, Williams,

Williams

MOARTSMOARTS

1 vs 1 – Humans vs. Piscivians1 vs 1 – Humans vs. Piscivians

3 unit types per team3 unit types per team

Commander View - RTSCommander View - RTS

Field View - ActionField View - Action

Each base spawns a unique unit typeEach base spawns a unique unit typePlots per base can be built uponPlots per base can be built upon

3 bases per team3 bases per team

2 modes of play2 modes of play

Page 4: Team Blackfire Alea, Doe, Gilkey, Williams, Williams.

Savage 2

http://www.youtube.com/watch?v=ThCKVnRNtok&fmt=18#t=0m25s

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Gameplay Modes

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Field ModeField Mode

Command ModeCommand Mode

Field-CommanderField-Commander

Units vs. Field CommanderUnits vs. Field Commander

RanksRanks

Unit SelectionUnit Selection

Unit OrderUnit Order

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Units

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Unit Faction Health Strength Armor Movement Speed

Rate of Attack

Merman Piscivian★★★ ★★★ ★★★ ★★★ ★★★

Manta Ray Piscivian★★ ★★★★ ★ ★★★★★ ★★★

Turtle Piscivian★★★★★ ★★ ★★★★★ ★★ ★★

Scuba Troop Human★★★ ★★★★ ★★ ★★★ ★★★

Submarine Human★★ ★★★ ★★★★ ★★★★ ★★

Bomb Ship Human★★★★★ ★★★★★ ★★★ ★ ★

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Piscivian Units’ Abilities

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Human Units’ Abilities

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•Windows, 1GB RAM > Pentium 4•GeForce 6600 / Radeon X1300, ~750 MB HDD

•2 players•30 fps•50 units maximum

Technical Design

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C4 EngineC4 Engine

PC & InternetPC & Internet

Target PerformanceTarget PerformanceSoftwareSoftware

HardwareHardware

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Components

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Unit A.I. & Node-GraphUnit A.I. & Node-Graph

Art PipelineArt Pipeline

Fog of WarFog of War

Victory ConditionVictory Condition

Sound EffectsSound Effects

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Blend of WWII and Hydropolis Hotel

Blend of Doric Greek and Hawaiian White-Sand Beach

Artistic Design

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ThemeTheme

PisciviansPiscivians

HumansHumans

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Artistic Design

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Menu ArtMenu Art

HUDHUD

2D Art2D Art

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Artistic Design

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UnitsUnits

BuildingsBuildings

Piscivian FactionHuman FactionHuman Faction

3D Art3D Art

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•General•Units

•Move•Attack•“Accept Orders”

•Menu•Level

Artistic Design

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Audio DesignAudio Design

MusicMusic

Sound EffectsSound Effects

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Game Help

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IntroductionIntroduction

Literature ReviewLiterature Review

How can in-game help can effectively give suggestions and train the player in a real-time strategy game while not breaking the magic circle?

How can in-game help can effectively give suggestions and train the player in a real-time strategy game while not breaking the magic circle?

This Term’s Work:This Term’s Work:

ThesisThesis

We plan on creating in-game help for Blood TideWe plan on creating in-game help for Blood Tide

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Conclusions

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Underwater ThemeUnderwater ThemeAction packed battling plus strategic commandAction packed battling plus strategic commandCustomizable basesCustomizable bases

GameplayGameplay

MOARTSMOARTS

Goal: destroy opponent’s baseGoal: destroy opponent’s base