Team 3 Presentation

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Note to the Presenter: You may choose which slides you want to use and which to skip within this prepared presentation. The Polls and Questions are offered as suggestions, you may omit them or create your own interactive activities. Remember, your goal is to engage the audience every 5 minutes. Your presentation should last about 5 minutes, including the participatory activities . 1

description

Value in Webinars presentation to be given by Team 3 in the synchronous session

Transcript of Team 3 Presentation

Page 1: Team 3 Presentation

Note to the Presenter:

You may choose which slides you want to use and which to skip within this prepared presentation.

The Polls and Questions are offered as suggestions, you may omit them or create your own interactive activities.

Remember, your goal is to engage the audience every 5 minutes.

Your presentation should last about 5 minutes, including the participatory activities .

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ID: Andrea Hildreth

Client: Walden University, Capstone Project

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Covering pages 115 - 215

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Fix #7: Wholehearted Participation

“Compared with games, reality is hard to get into.

Games motivate us to participate more fully in

whatever we’re doing.”(p. 124)

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How do you think McGonigal would define “participate more

fully” in an educational context.

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Fix #8: Meaningful Rewards When We Need Them Most

“Compared with games, reality is pointless and

unrewarding. Games help us feel more rewarded for

making our best effort.”(p. 168)

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Apart from grades, how can we reward the learner?

Because the concept of “reward” is so unique to each individual, should we just maintain the practice of rewarding through grades?

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Inclusion of an Outside Resource:2008 South by Southwest Interactive Keynote featuring McGonigal

Tinyurl: http://tinyurl.com/yuwf2v

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Fix #9: More Fun With Strangers

“Compared with games, reality is lonely and isolating.

Games help us band together and create powerful

communities from scratch.”(p. 172)

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Loneliness is a problem that has been identified with online learners and named as a reason for high drop-out rates.

Can we employ gaming tactics to “create powerful [learner] communities from scratch”?

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Fix #10: Happiness Hacks “Compared with games, reality is hard to swallow.

Games make it easier to take good advice and try out

happier habits.”(p. 189)

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McGonigal’s “Happiness Hacks”1. Unlocking the kindness of strangers (p. 189)

2. Playing our respects (p. 195)

3. Activating the dance secret (p. 207)

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Can you think these “happiness hacks” would work for you?

1. I can imagine #1 “Unlocking the kindness of strangers” would bring a smile to my face.

2. If #2 “Playing our respects” means telling folks we appreciate them, then it would definitely create happiness.

3. Regarding #3 “Activating the dance secret” this would make me happy (as long as I was in disguise).

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Final comments and questions?

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