TEACHERS PERCEPTIONS OF DIGITAL MEDIA USE · 2017. 2. 4. · technologies that can be accessed...
Transcript of TEACHERS PERCEPTIONS OF DIGITAL MEDIA USE · 2017. 2. 4. · technologies that can be accessed...
TEACHERS’ PERCEPTIONS OF DIGITAL MEDIA USE
IN THE K-6 CLASSROOM
A Thesis Presented to the Faculty
of
California State University, Stanislaus
In Partial Fulfillment
of the Requirements for the Degree
of Master of Arts in Education
By
James P. Arnold
November 2014
CERTIFICATION OF APPROVAL
TEACHERS’ PERCEPTIONS OF DIGITAL MEDIA USE
IN THE K-6 CLASSROOM
by
James P. Arnold
Dr. Susan M. Neufeld
Professor of Advanced Studies in Education
Dr. Christopher J. Roe
Associate Professor of Teacher Education
Date
Date
Signed Certification of Approval Page is
on file with the University Library
© 2014
James P. Arnold
ALL RIGHTS RESERVED
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DEDICATION
I would like to dedicate this Thesis to my wonderfully supportive family.
First and foremost, to my beautiful wife Robyn. You have stood by me for numerous
years and allowed me to pursue my educational goals even though we lead crazy
lives. Your support and loyalty to me is unsurpassed and I love you deeply for the all
the help you have given during this process. To my 6 children: Ali, David, Amelia,
Elijah, Malachi, and Victoria. Ali, you have been such a blessing to our family and I
truly love you as my own daughter. I look forward to the opportunities that God has
in store for you and remember, no matter how long it takes, it’s worth the grind to
finish up school. David, since the first day I met you at McDonalds your endless
smile and overall love for life has truly made me love you as my son. Amelia, you
are my precious little peanut and no matter where life takes you, you will always be
loved deeply as you have truly become my daughter. Elijah, you are more like me
than you could ever really know. We both have a way of answering questions in a
very literal way and we both thrive at doing things in non-conventional ways. Never
lose that son. It makes us who we are and the world needs people like us to think
outside of the box. I love you and I look forward to the great things you will
accomplish in life. Malachi, while we have added numerous children since you came
into our lives back in 2009, you will always be our first child. I love your out-going
personality and your desire to sing about everything, everywhere. God has blessed
you with a kind heart and a loving sole. I pray that you find your passion in life that
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you can utilize both those skills to glorify the Kingdom for all your days. Victoria,
you are and always will be my little princess. You have such energy and an appetite
to humor people that it would not surprise me one bit if you grew up to star on
Saturday Night Live or even had your own late night show. No matter how life turns
out, never lose that desire to make others smile as you will one day become God’s
greatest gift to one very lucky young man. Finally, while you all may not have been
here when I began this educational journey, you are all here with me at the finish line.
Words truly cannot express my gratitude to you all, or even begin to define the love I
have for our family, so I will end by simply saying, Thank You!
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ACKNOWLEDGEMENTS
I’d like to acknowledge Dr. Susan Neufeld as the number one greatest chair
that a student could ever have during the Thesis process. Dr. Neufeld stood by me
and supported my educational goals a lot longer than most professors, or even most
families, would have. She stuck with me through numerous long-term National
Guard engagements, through the adoption process of 4 of my children, and even
though a mid-thesis career change. Her unwavering optimism and overall support
made the completion of this Thesis possible. Thank you Dr. Neufeld and I truly
know that God will continue to bless you and your work on the ABC Project.
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TABLE OF CONTENTS
PAGE
Dedication ............................................................................................................... iv
Acknowledgements ................................................................................................. v
List of Figures ......................................................................................................... ix
Abstract ................................................................................................................... x
CHAPTER
I. Introduction ........................................................................................... 1
Statement of the Problem .......................................................... 3
Significance of the Problem ...................................................... 4
Research Questions ................................................................... 4
Terms and Definitions............................................................... 4
Summary ................................................................................... 5
II. Review of the Literature ....................................................................... 7
Background and Definitions ..................................................... 7
Rationale for Digitization of Education .................................... 8
Manifestations of Digitization in the Context of Classrooms ... 10
Student Readiness to Digital Technology in Learning ............. 14
Myths about the Drawbacks of Digital Technology in Education 15
Summary ................................................................................... 17
III. Methodology ......................................................................................... 19
Site Selection ............................................................................ 19
Methods..................................................................................... 20
IV. Results ................................................................................................... 22
Presentation ............................................................................... 22
Demographics ........................................................................... 22
Personal Technology Use ......................................................... 24
Classroom Technology Use ...................................................... 26
Comfort Levels ......................................................................... 27
Summary ................................................................................... 29
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V. Summary, Conclusions, and Recommendations ................................... 30
Summary ................................................................................... 30
Conclusions ............................................................................... 30
Recommendation of Further Research ...................................... 31
References ............................................................................................................... 34
Appendices
A. Cover Letter to Survey Participants ............................................................ 38
B. Teachers Perspective on Digital Technologies Survey ............................... 39
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LIST OF FIGURES
FIGURE PAGE
1. Highest Level of Education Achieved .............................................................. 23
2. Years of Teaching Experience .......................................................................... 24
3. Amount of Time Personally Spent on All Combined Electronic Devices Daily 25
4. Time Spent Daily within the Classroom on Electronic Devices....................... 26
5. Reasons for Discomfort with Using Technology .............................................. 28
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ABSTRACT
The primary focus of this study was to research teachers’ perspectives on the use of
digital media and digital technology within their classroom. Initial research was
conducted on the growing digital divide between school districts’ lack of use of
digital technologies in their classrooms versus the ever growing need for students to
be reached on a digital level. A survey was sent to teachers at 2 different school sites
within 2 different districts. The survey consisted of 18 questions and focused on both
the teacher’s personal use, as well as professional use of digital media and digital
technologies. The results revealed a direct correlation between a teacher’s age and
their use of digital technologies in and out of the classroom. The evident generational
gap also showed a link between a teacher’s age in relation to their overall comfort
levels utilizing digital media and digital technologies.
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CHAPTER I
INTRODUCTION
Digital technologies accommodate the evolution of a myriad of integrated
technologies that can be accessed virtually anywhere, anytime. There is the ability to
remain plugged in at all times, to work through email or by accessing Facebook, or
other social media accounts through a smart phone, iPad, Tablet or a wide variety of
other portable electronic devices. These are far more than just a few discrete
technologies; conceptualized as part of a digital ecosystem that can be adapted, they
become defined in terms of the user’s need and context, amenable to being used in
multiple ways through multiple applications (Lee & Finger, 2010). Technology is
highly revolutionary and the platform that it has provided for the teaching and
learning processes is exceptional. The source of information which technology opens
up has cemented its role undeniably in education from the recent past, to the current
classroom environment and certainly warrants great prospects for the future.
The relationship of digital technologies to learning is almost as old as their
inception, for, barring a few, most digital technologies address the needs of the young
to enhance their learning both informally, by teaching themselves how to use and
apply them, and formally, under guidance of teachers (Lee & Winzenried, 2009).
Although it has to be acknowledged that most of the learning and use of digital
technology happens extraneous to the classroom situation, any competency gained
from the technology use at home or on the move, only lends itself further to the
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excellence of the students and teachers within the classroom situations. In fact, many
forms of digital technology have not been thrust upon the classroom; on the contrary,
educational and literacy practices of the times have also evolved to assume new
dimensions so as to admit the use of such digital aids within the classroom. Literacy
practices of today are particular ways of thinking about and doing reading and writing
not in some isolated mode, but within cultural contexts, so as to make the learning
relevant and meaningful. Most of these cultural contexts form the backdrops of
literacy practices involving digital technologies, which have become a part of the
educational landscape. The ideas of digitalization and education have ultimately
become intertwined.
Another aspect to be kept in mind is the notion of participatory learning that
has now taken the place of the dated instructional learning (Davidson & Goldberg,
2009). The latter, usually a toolkit application that is predetermined and even
institutionalized with little, if any, user discretion, choice, or leverage, tends to
support a top-down, administratively driven educational platform. Participatory
learning, on the other hand, has resources and educational tracts that are generally
customizable by the participant. The participatory learning process is often best
served and most effective when the learners, including the teachers, use new
technologies to participate in virtual communities. Within these communities a
student can seek and share ideas, comment and receive feedback on shared projects
and ultimately have their ideas and goals obtained together. Online websites including
official websites of international academic curricular streams, online libraries, and
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even lesser academically accepted sites such as Wikipedia, AskEric and About.com
are now used far more than the traditional textbooks outside of the classroom
environment. Participatory learning begins with the premise that new technologies
are forever changing how people of all ages learn, socialize, and engage with peers,
family, and even social institutions. For instance, “a New York Times article from
2008 suggested that a future Nobel Prize winner might not be an oncology researcher
at a distinguished university but a member of a blogging community where multiple
authors, some with no official form of expertise, actually discover a cure for a form of
cancer through their collaborative process of combining, probing, and developing
insights online together” (Davidson & Goldberg, 2009, p. 13).
Statement of the Problem
This overall technological flux has led to a shortcoming within the modern
classroom to meet the needs of the students. There is either a lack of interest or lack
of training, potentially both, that have current classroom teachers utilizing archaic and
outdated methods in futile attempts at reaching a student of the technological age.
While this problem is widespread throughout the nation, state, and individual
districts, the fact of the matter is that its roots are firmly placed within each
classroom. The perception of the classroom teacher on digital media plays an integral
part in the needed shift from instructional learning to participatory learning.
Significance of the Problem
This shift in teaching philosophies will enable teachers to better meet the
needs of their technologically advanced students. The longer it takes to address the
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technological shortfalls within the educational classroom, the longer the students’
academic needs will go without being addressed. The ultimate problem is in the
inability to connect to students utilizing interfaces with which they are comfortable
and knowledgeable.
Research Questions
Each teacher’s individual perception guides their classroom setting as well as
their overall educational philosophies. This research set out to discover how a
teacher’s perception in relation to the use of digital media and digital technologies
directly effects the quantity of its use within their classroom environment. Another
concept that is expected to emerge from the research being conducted is if a teacher’s
generational association plays a direct factor in their use of digital technologies within
the classroom.
Terms and Definitions
API. Academic Performance Index is used to measure the academic
performance and growth of schools on an array of academic measures.
Digital Immigrant. A person that was not raised in the digital era and who has
had to learn digital technology as it has gradually evolved over the past few decades.
Digital Media. For the purpose of this thesis, digital media will be used as a
generic term to encompass all digital software, programs, websites, and instructional
tools that are used either personally or within the classroom.
Digital Native. Refers to an individual that has been raised since birth in the
technology age and utilizes technology as an inherent part of life.
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Digital Technologies. Refers to all technological hardware that is used within
a person’s personal or professional life (i.e. phone, computer, gaming system).
English Language Learners. Students who are unable to communicate
fluently or learn effectively in English, who often come from non-English speaking
homes and backgrounds, and who typically require specialized or modified
instruction.
GATE. Gifted and Talented Education refers to special practices, procedures,
or theories that are utilized in the education of children who demonstrate outstanding
aptitude or competence in one or more academic domains.
Socioeconomic. A combination of economic and sociological factors that are
used to gauge an individual’s or family’s economic and social position in relation to
others based on income, education, and occupation.
Summary
Chapter I discussed the current trend of the classroom transitioning from a
traditional setting to a more digitally driven environment. It focused on the research
that there is an undeniable need for teachers of this generation to be willing to evolve
their teaching styles to meet the needs of the current digital generation. Chapter II
reviews pertinent research related to the growing trend of digital technology and
digital media being utilized within the classroom to better suit the needs of the current
student. Chapter III looks at the methodology used behind the survey that was
conducted. Chapter IV presents the results of the survey and Chapter V identifies
recommended research for further study.
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CHAPTER II
REVIEW OF THE LITERATURE
Background and Definition
While it holds command in every facet of our lives, the field of education has
been particularly impacted by technology in recent years. Digital technology is the
all-encompassing term currently used in the educational field for any form of
technology that enhances teaching or learning. This includes a wide range of
technology from the invention of the calculator, to electronic dictionaries and e-
books, to computers and computer applications, to the newest visions including
online media, social media and numerous other forms that fall into this ever-evolving
suite of digitalization at home and in schools for educational purposes. The early
(though recent in chronological terms due to the nature of the phenomenon)
references to the term were made in diverse educational writings all over the world in
the early 21st century in books and articles such as Digital Natives, Digital
Immigrants (Prensky, 2001), The Effects of Peer Interactions on the Development of
Technological Fluency in Early Childhood (Stazowski & Biers, 2005), Leading a
Digital School (Lee & Gaffney, 2008), Future of Learning Institutions in the Digital
Age (Davidson & Goldberg, 2009), A Review of the Digital Turn in New Literacy
Studies (Mills, 2010) and others in similar publications. It is evident that the
incorporation of digital technology into educational activities has been inevitable.
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Rationale for Digitization of Education
Davidson and Goldberg (2009) listed ten principles on the basis of which it
was imperative that digitization of teaching and learning were paramount to the future
of learning institutions. “We see these principles as riders, both as challenges and as
the general grounds on which to develop creative learning practices, both
transformative and transforming as new challenges emerge and new technological
possibilities are fashioned” (p. 26). These ten principles included: self-learning,
horizontal structures, from presumed authority to collective credibility, de-centered
pedagogy, networked learning, open-source and open-access education, learning
connectivity and interactivity, lifelong learning, learning institutions as mobilizing
networks, and flexible scalability and simulation. Of the ten principles noted by
Davidson and Goldberg (2009), three were specifically relevant to why the use of
digital media within the classroom benefited the teacher, the student, and aided in the
overall success of the program.
Self-Learning
Self-learning has transformed into an art form allowing skills to be developed
through technology from early childhood through all phases of life to include
adulthood. Through the advancements in technology and the digitized classroom,
students were able to seamlessly jump from one concept to another or to reference the
meaning of a word or concept without even leaving the application that they were
already using. Often this concept of relational reading bridged the learner into new
thoughts or pathways across a large spectrum of information which benefited them by
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providing a well-rounded and diverse education. “It is not for nothing that the
Internet is called the “Web”, sometimes resembling a maze but more often than not
serving as a productive if complex and challenging switchboard” (Davidson &
Goldberg, 2009, p. 27).
Lifelong Learning
Davidson and Goldberg (2009) suggested that from the point of view of
participatory learning that there was no finality to learning. With new technological
developments across nearly every field, lifelong learning became a condition of
contemporary life. Lifelong learning was witnessed as institutions of higher learning
continued to see the average age of their students increase. This increase was fueled
by a large number of 40 and 50-year-olds returning to school to increase their chances
of employment or promotion. Due to the balancing of working lives, children, and
other responsibilities, the need for networked, virtual learning communities was
higher than ever before. Lifelong learning could also be represented as lifelong
contribution, where institutions accepted the ideas of knowledge production and
expansion through technological developments.
Learning Institutions as Mobilizing Networks
Collaborative, networked learning altered how to approach learning institutions
and amended how they conceived these institutions in general. Throughout history,
learning institutions had been associated with terms likes rules, regulations, and
norms which governed overall interactivity and even the construction of learning.
Newer, digitized classrooms and environments allowed for a form of open-
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mindedness and free-thinking. These “networks enable a mobilizing that stresses
flexibility, interactivity, and outcome” (Davidson & Goldberg, 2009, p. 34) so that
students were not only encouraged about their learning environment but they were
also personally invested in their futures.
Manifestations of Digitization in the Context of Classrooms
Information in social contexts, both inside and outside of schools, has become
increasingly digitalized. The emergence of hybrid digital forms, such as Wiki, blogs,
databases, and online news, calls for new understandings of genre and stylistic
features. New technical proficiencies with computers and other communication
devices must be constantly learned for the rapid production, processing, and
transmission of electronic texts. Textual practices frequently involve multimodal
texts—that is, when words are used in combination with visual, audio, spatial, and
gestural modes. This was particularly significant in light of teaching elementary and
primary school levels where empirical evidence showed that learning from digital
texts resulted in more effective teaching and far better learning experience than using
any single mode of instruction. For example, in the game Quest Atlantis, students had
to perform educational activities, communicate with other users and mentors, and
build virtual personalities in the virtual world of Atlantis. The project used a socially
responsive design, which involved building socio-technical structures that aimed to
guide learning across academic disciplines of knowledge in digital environments
(Barab, Thomas, Dodge, Carteaux, & Tuzun, 2005).
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Digital academic programs such as Quest Atlantis do not intend to replace the
traditional 3Rs of reading, writing, or arithmetic. They were instead designed to
enhance the core learning of students while making education relevant to their
lifestyles outside of the classroom. Empirical research acknowledges that participants
who engaged with written words during their textual engagements would frequently
draw on other modes and conventions to enhance their learning. The learning from
newer, modern modes usually occurred in conjunction with traditional reading and
writing. The traditional non-digital practices played a significant role in conveying
the meaning of the multimodal and digital texts of the modern classroom.
Reducing the English curriculum to a narrow repertoire of conventional
genres and writing skills discounts the reality of literacy practices in society today.
Digital literacy programs, digital media and digital technologies can be used in a
variety of ways to augment conventional reading and writing. Lemke (1998) argued
that meanings in multimedia were not just words plus images, rather, word meanings
were modified in the context of image-meanings, and vice versa, opening up a wider
range of meaning potential. What was noteworthy was that the power of multimedia
in learning had been recognized and respected widely enough that linguists and
academics continued to develop new vocabulary, syntaxes and grammars for
describing the confluence of words, images, sounds, gestures, and spatial elements
from multimedia to accommodate it duly into the learning process.
Tradition has demonstrated how innovative and productive forms of learning
can occur with digital media in peer driven networks that are oriented toward social
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communication and recreation. This explains how the middle school and above age
group engaged in “friendship-driven” practices like Facebook, Instagram, and
Snapchat to maintain and extend their social networks with those they deemed
important in their lives. Similarly, youth were also engaging in “interest-driven”
networks where they connect with peers and adults, often beyond their local
community, who have specialized interests, from online gaming to music and art (Ito
et al., 2008, p. 1).
Whether in the context of providing online gaming tips to newcomers in
virtual worlds, such as World of Warcraft, or collaboratively working on writing or
various projects, there is a decided shift from traditional authority to an epistemology
of shared knowledge and expertise. Within online social sites, institutional
authorities, such as parents and teachers, do not establish writing standards and
protocols, nor are they positioned as instructional experts. Rather, norms and criteria
for participation are located in peer and interest-based communities to gain new forms
of social status and recognition (Ito et al., 2008).
Research in the area of modern literacy practices has successfully established
a relationship between academic efficacy and students’ engagement in digital literacy
practices. Significant learning and motivational gains for students have been
documented when new digital media were integrated into the academic literacy
curricula. Educational initiatives reduced the disconnections between students’
experiences, identities, values, and patterns of engagement with new media across
social spaces (Bulfin & North, 2007). For example, there were reports of schools
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adapting literacy curricula to successfully make stronger connections with the local
and popular literacies of youth in recreational contexts. Others have researched ways
in which threaded discussion groups were used with positive results for writing in the
literacy classroom (Grisham & Wolsey, 2006).
Development of critical thinking and questioning among students was not a
skill to be undermined and this strategy could be taught by challenging implicit and
explicit social messages of the new media rather than trying to learn the skill in
isolation. For example, Beach and Myers (2001) examined the use of new media, and
in particular, the juxtaposition of images, text, and audio, to teach students how to
critique authors’ assumptions about the world. This research positioned the out-of-
school literacy of youth as an important focus of attention, demonstrating how youth
constructed their identities within the larger context of a virtual media world.
Applying critical media research to early childhood educational contexts, Crafton,
Brennan, and Silvers (2007) described how students in a first grade class engaged in
the critical reading of texts and constructed digital texts using computers to voice
concerns about issues in the local community. The technologies and texts in the
classroom were initially used by the teacher to reproduce existing pedagogies.
Through engagement in a supportive professional community, the teacher made
instructional decisions that drew on new technologies and media for sophisticated
forms of collaboration, social inquiry, problem solving, and critical literacy.
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Student Readiness to Accept Digital Technology in Learning
Whether students are ready to take on the novelty and challenge of digitized
learning is a rhetorical question. Students have changed radically over the years and
the use of technology in teaching is in fact, catering to their unique needs of today.
Prensky (2001) asserted that today’s students were no longer the people the
educational system was designed to teach even two decades ago. Today’s students
had not just changed incrementally from those of the past, nor did they simply change
their slang, clothes, body adornments, or styles, as past generations had. A really big
discontinuity had taken place, what one might call a “singularity” – an event which
changes things so fundamentally that there is absolutely no going back. This so-called
“singularity” was the arrival and rapid dissemination of digital technology in the last
decades of the 20th century.
Today’s students, Kindergarten through college, represent the first generations
to grow up with this new technological advanced era (Prensky, 2001). They have
spent their entire lives surrounded by and using computers, videogames, digital music
players, cell phones, and all the other toys and tools specific to the digital age. It was
now clear that as a result of this transcended environment and the sheer volume of
students’ digital interaction with it, today’s students think and process information
fundamentally differently from their predecessors. These differences went further and
deeper than most educators suspected or realized. “Different kinds of experiences
lead to different brain structures,” says Dr. Bruce D. Berry of Baylor College of
Medicine (Prensky, 2001 p. 1). While brain structures may or may not have actually
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changed, it can be said with certainty that their thinking patterns have changed.
Prensky claimed that this marked the entry of the Digital Natives, the original people
products of the digital age. These Digital Natives were characterized by virtue of their
receiving information quickly, being able to parallel process and multi-task, naturally
preferring graphics before their text, and thriving on instant gratification as well as
frequent rewards.
Myths about the Drawbacks of Digital Technology in Education
Digital technology is an inevitable factor in the advancement of the educational
field and is currently intertwined so thoroughly that the fully digital classroom is no
longer a concept of the future but a concept for the current generation of students.
Districts, schools, and teachers alike need to shift their traditional beliefs of pedagogy
and adapt to the new media focused society to ensure they are still reaching their
students at a level that harbors positive teaching environments. While digital
technologies and digital media continue to find their place within the classroom there
are often still doubts of its place within the classroom. Some common myths about
the potential drawbacks to digital technology in education are identified.
It is expensive and not worthwhile to incorporate digitization of education
In this era of technological abundance and availability, digitization was hardly
scarce or expensive, but more affordable than ever. Besides enhancing teaching
effectiveness, the use of technology in organizing and processing everyday routine
activities of educators as in attendance taking to lesson planning to marking and
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reporting of grades was of immeasurable significance to both the teacher and the
student. The reality was that it was now time to think about how cheap it was to waste
the abundance of the technologies currently available (O’Brien & Scharber, 2010).
It is undesirable to expose young people to the seedy aspects of technology
and especially the media sphere
The generation of teachers, administrators, and school board members who have
resisted implementing one-to-one laptop programs, making the Internet available
throughout a school or district, or permitting students to connect to and work within
social networking sites did it out of their perceived fears about exposing young
people to the more potentially negative aspects of the media sphere. However, it was
imperative they realized that the exposure was happening already in spite of their
restrictions. Teachers, administrators, and school board members should be more
proactive in educating students in critical thinking, teaching them about abuse of the
technology and how to enhance its use in newer, better ways, considering it is here to
stay (O’Brien & Scharber, 2010).
The border between education and entertainment, recreation and learning is
almost non-existent and takes away from the rigor and seriousness of
educational practices
The time to raise questions about the effectiveness of digital technology and new
methodologies of teaching through multimedia, games, and the like, is long gone. It is
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no longer ‘sugar coating education’ that should worry educators, but on the contrary,
‘honing’ it to achieve maximum results through digitization that educators should be
excited about. It is time for all schools to join in the Web- 2.0-Literacy-2.0-
Education- 2.0 revolution (O’Brien & Scharber, 2010). New tech-literacy exams that
are fast becoming part of the national testing protocol will bring student competencies
in technology as well as in other academic areas to the forefront. All teachers, digital
immigrants and digital natives alike, will be expected to tackle and embrace the
general understanding of technology coupled with a capability to use, manage, and
assess the technologies that are most relevant in one’s life. It is much easier to teach
old dogs new tricks than it was in the past, and the time has come to move ahead, not
regress in the interest of education and past practices (O’Brien & Scharber, 2010).
Summary
All students have something in their lives that they find engaging, something
they are good at, something with a creative component to it that engages them, but it
is not always this case in school. They have engaging things to do except in school
and that leaves them enraged by the whole idea of school. Through digitization of
education, by imparting an education to students in a language they speak, this
unfortunate paradigm has got to change, so the enraged-by-school is soon
transformed into a happy state of engaged-by-school (Prensky, 2001). Chapter III
looks at the methodology used behind the survey that was conducted.
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CHAPTER III
METHODOLOGY
Site Selection
For the purpose of this survey two school sites of differing API and socio-
economic backgrounds were selected. Sites were selected from two different
neighboring districts within the Central Valley to add another degree of the
anonymity between them. According to the 2011-12 Accountability Progress Report
(APR) released through the California Department of Education, Analysis,
Measurement, and Accountability Reporting Division the first school site, Site A,
achieved a 2011 API of 866 (California Department of Education, June 14, 2012).
Data retrieved from school-ratings.com on June 14, 2012 revealed that the student
population consisted of 48% White, 41% Hispanic and 11% other, with 57% of the
school eligible for free or reduced lunch. School-ratings.com also showed that only
10% of the enrolled students were classified as English Language Learners with 13%
identified as GATE students.
Statistics from the same website, gathered on the same day, revealed that the
second school site, Site B, yielded a 772 API in 2011. School-ratings.com detailed
this site as having a population of 86% Hispanic, 8% White and 6% other with 96%
of the school population being eligible for free or reduced lunch. Differing from Site
A, this site educated students that were classified as 59% English Language Learners
with only 1% of the student body involved in GATE programs.
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Methods
A digital survey was utilized for the collection of data to obtain the necessary
research for this thesis. In selecting the delivery method for this survey numerous
factors were first considered. The means by which the most surveys would be
completed and returned yielded the highest priority, however, other considerations
were taken into account like the processing and analysis of different survey types as
well as the cost and time implications to conduct each option. In the end, a digital
survey sent through email to every teacher within selected school sites offered the
best opportunity, not only to have direct access to the teachers themselves but to
potentially receive the greatest number of surveys completed and returned. The
University Institutional Review Board approved this protocol #1112-149 on April 25,
2012.
SurveyMonkey.com was chosen as a viable option to be able to create,
deliver, and analyze surveys upon completion. The initial survey of nearly thirty
questions was edited and revised to a more focused eighteen questions which also
increased the probability of a teacher’s willingness to take the survey by reducing the
time required to complete the survey. Upon receiving written approval from the
individual school sites and districts, each teacher’s individual work email was
obtained in order to send a unique link to each teacher through SurveyMonkey.com.
This afforded each teacher the privacy that ensured their answers would in no way be
linked back to them individually. As incentive for completing the survey, each
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teacher was offered a $5 Starbucks gift card that would be given to them from their
school site’s designated third-party supporter. To select the uninterested third party,
the principal of each site asked for a volunteer to aid in the research and generously
passed along the twenty $5 Starbucks gift cards to their chosen volunteer. The
volunteers were instructed to hand out the gift cards to any teacher who approached
them stating they had completed the survey. No form of tracking or proof was
required as each teacher self-reported their completion of the survey.
A survey request was sent to 37 teachers, the total from two distinct school
sites within two distinct districts. Of the 37 surveys initially sent out, 24 were
completed. This generated a 67% completion rate and offered an ample quantity of
research to draw some clear themes in regards to the use of digital media within
classrooms. The survey questions can be found in Appendix A.
Chapter III introduced the demographics of the sample and outlined the
procedure. Chapter IV presents the results of the survey.
20
CHAPTER IV
RESULTS
Presentation
An online survey tool known as Survey Monkey was utilized for the
collection of data pertaining to the perceptions of the classroom teacher on the effects
of digital media on academic success. Survey Monkey was chosen because it is user
friendly, flexible and customizable. Furthermore, this format was available wherever
an Internet connection was available enabling participants to complete the survey
from their classroom or the comfort of their homes. Due to these factors, coupled with
the fact that data results are easily accessible and presented in an easy to utilize
format, Survey Monkey was the optimal choice for conducting this survey.
Demographics
Out of the 24 total respondents of the survey, 91.7% were female. As this
survey was only sent to teachers from grades Kindergarten through 6th an
overwhelming amount of female respondents was expected. The age range of those
who responded was a diverse spread of teachers from 24 years old to 6 teachers being
54 or older. The highest group of respondents were 30 – 35 years old making up
29.2% of those who responded with those who are 54 or older coming in a close
second with 25.0%.
The ethnicity of respondents did not reflect diversity with 100% stating they
were White and only 12.5% of those indicating they were of Hispanic or Latino
21
descent. The participating school sites were selected due to their diverse student
populations and wide variety of both economic and cultural differences which lead to
the erroneous assumption that there would also be a degree of diversity within the
teachers.
A relatively even number of teachers from each grade level responded. While
there was only a single 5th grade teacher who responded, and a high of five teachers
from 2nd grade, every other grade had two to three respondents per grade with 96% of
those surveyed responding to this question. The level of education obtained and the
level of experience was also noteworthy amongst those surveyed. The former
showed that 58.3% had at least some graduate work with a notable 37.5% having
achieved a graduate degree or higher (Figure 1). The latter showed that 70.8% of the
teachers surveyed had seven plus years of experience with the most experience falling
between 16 to 20 years of teaching (Figure 2).
Figure 1. Highest Level of Education Achieved
0
2
4
6
8
10
12
Bachelor's
Degree
BA + Teaching
Credential
Some Graduate Graduate
Degree
Some Doctoral Doctorate
Degree
22
Figure 2. Years of Teaching Experience
Personal Technology Use
The next 3 questions within the survey focused specifically on each
respondent’s personal use of electronic devices. The first listed 14 different
electronics and those being surveyed were asked which items they personally owned.
Each of the 24 respondents owned both a television and a DVD player, making them
the highest owned electronic devices of the items listed. Of the 24 surveyed, all 24
noted owning cell phones with 50% of them owning iPhones. The least owned items
listed were a tablet, only 12.5% or 3 respondents owned a tablet, and an iPad, which
only 20.8% or 5 respondents claimed owning.
Following the list of general electronics owned, each teacher was given a list
of popular gaming units and asked to identify each system that they owned and
personally used. Of the systems listed, the Nintendo Wii was the highest owned
system with 8 respondents, 33%, and the Nintendo DS was the lowest with 0
respondents owning the device. There were 14 respondents who skipped this
0 1 2 3 4 5 6 7
0 - 3
4 - 6
7 - 9
10 - 15
16 - 20
20 - 25
26+
23
question implying that a full 58% do not own personal gaming systems. The final
question pertaining to personal use of technology was referencing the range of hours
that each respondent spent utilizing the technology on a daily basis. The highest
average duration of use was 3 - 5 hours daily with 41.7% of respondents making this
selection and the least selected option, with only 2 respondents, was those utilizing
technology for 5 or more hours a day (Figure 3).
Figure 3. Amount of Time Personally Spent on All Combined Electronic Devices
Daily
Following personal technology use, those surveyed were asked about their
usage of social media. While 5 respondents noted using no social media at all, and 1
additional respondent skipped the question, the majority of those surveyed used at
least one type of social media. Of those who responded, 73.9% noted utilizing
Facebook and the second highest social media outlet utilized was Google+, receiving
7 responses. Each respondent was asked to select an allotted amount of time that they
spent on social media daily and 75% of those surveyed noted spending 0 - 1 hour
each day on social media. However, due to there being no option for not applicable,
0
2
4
6
8
10
12
0 - 1 hour 1 - 3 hours 3 - 5 hours 5+ hours
24
it can be assumed that the 6 who selected none or skipped the previous question are
included within this 0 - 1 hour block. The other 6 respondents, 25%, all selected 1- 3
hours with zero respondents admitting to 3- 5 hours or 5 or more of use.
Classroom Technology Use
Following the personal use questions, teachers were presented with 4
questions regarding the use of electronics and digital media in their classrooms. The
first question focused on which devices they utilized within their classrooms. The
highest utilized equipment was desktop computers and projectors (i.e. InFocus) with
20 of 24 respondents integrating these devices into their teaching. Over half, 58.3%,
of respondents utilized Interwrite pads within their classrooms and 54.1% used some
type of document imager. The least utilized devices were iPads, 8.3%, Tablets, 4.2%
and zero teachers with access to Smartboards. When asked to list the amount of time
that all devices combined were utilized on a daily basis, 50% of the respondents
selected 1- 3 hours. Another 41.7% mentioned utilizing technology 3- 5 hours daily
while 1 teacher selected 0 -1 hours and 1 teacher mentioned 5+ hours (Figure 4).
Figure 4. Time Spent Daily within the Classroom on Electronic Devices
0
2
4
6
8
10
12
0 - 1 hour 1 - 3 hours 3 - 5 hours 5 + hours
25
The next question focused on specific web sites, listing 6 educational
websites, which the teachers utilized for either whole group or individual instruction
within their classroom. Two respondents elected to skip this question so all
percentages given are based on the 22 who answered this question in lieu of the 24
that took the survey. Out of those who responded, 66.7% utilized United Streaming
within their classrooms. The next 2 highest utilized sites were Starfall and
Accelerated Reader both being utilized 45.5% by surveyed teachers. In addition to
being asked which specific websites teachers used, they were also questioned about
their utilization of publisher created digital media (i.e. CDs or PowerPoint
presentations included with curriculum). When asked how often these additional
resources were utilized within their classrooms 33.3% of respondents mentioned on a
weekly basis. An additional 20.8% used these provided resources on a daily basis
and 16.7% utilized them at least once during the month. Finally, a full 29.2%, or 7
respondents, mentioned never using the pre-generated, publisher produced digital
media as a supplement or additional resource to their lesson plans.
Comfort Levels
To finish off the survey of 18 questions, the final 2 focused on each teacher’s
comfort level with utilizing digital media and electronic resources within their
classroom. The first question asked each teacher to rate their overall comfort level
utilizing technology within their classroom. All 24 participants answered this
question with the greatest number, 45.8%, stating that they felt comfortable utilizing a
varying degree of technologies daily. Another 16.7% mentioned that technology is
26
thoroughly embedded within every lesson they teach while 2 respondents, or 8.3% of
those surveyed, noted that they were completely uncomfortable using technology in
the classroom. The remaining 28.9% were virtually spilt between limited use and
those who utilized it within the week but were still less than confident.
The final survey question focused on the reasons behind each teacher’s
discomfort with utilizing technology as a teaching tool within their classroom. Of
those surveyed, 6 elected to skip this question and of the 18 respondents, over half,
55.6%, disclosed that lack of training was the number one reason for their discomfort.
Closely behind lack of support were 44.4% of teachers choosing a lack of support
materials for use with technology. Additionally, lack of technical support and lack of
professional development each gained 33.3% while a single respondent, 5.6%,
selected that they were simply not interested in the use of technology.
Figure 5. Reasons for Discomfort with Using Technology
0 2 4 6 8 10 12
No interest in technology use
Lack of support materials
Lack of professional development
Lack of technical support
Lack of training
27
Summary
Chapter IV presented the findings of the survey and explained the results
pertaining to the use of digital technologies and digital media used within the K-6
classroom at two differing school sites. The analysis presented a direct correlation
between a teacher’s use of technology in their classroom in relation to their personal
comfort level with technology. The data also revealed that a teacher’s personal use of
technology also has a direct link to the quantity of technology they elected to utilize
within the given classroom. Chapter V presents the summary, conclusions, and
recommendations for further study.
28
CHAPTER V
SUMMARY, CONCLUSIONS, AND RECOMMENDATIONS
Summary
The overriding purpose of this study was to determine the relative use of
digital media and digital technologies within the elementary classroom. A review of
literature was conducted and concentrated on the effects of digitization within the
classroom as well as looking at the needs of the current students versus students from
a traditional classroom setting. The research, conducted through the use of an online
survey, focused specifically on the perspectives of the classroom teacher in relation to
their academic use of varying digital technologies and digital media outlets.
Conclusions
Based on the research conducted it is evident that not enough digital media or
digital technology is being used in the classroom. The review of literature established
that children thrive on and learn better within an atmosphere that incorporates their
everyday digital environment into the spectrum of teaching. Certain academic strides
have been made to incorporate additional digital options within the classroom but the
digital age is greatly outpacing its academic counterpart.
The teachers surveyed showed a willingness to utilize a higher degree of
technology within their classrooms but voiced concerns over the lack of proper
training as well as a perceived lack of technical support. Another apparent correlation
that presented itself was on the generational divide amongst the teachers that showed
29
a heightened willingness were those born as Digital Natives vs. a lesser degree of
desire to utilize technology in the classroom from those who would be classified as
Digital Immigrants. While there are always exceptions to the rule, the research
supports that younger generations who had has some form of digital technology
available to them for the majority of their lives have adapted better to the digital
insurgence within the classroom.
Recommendations for Future Research
The growth of digital media and digital technologies has, in essence, caught
the educational field off-guard. It has proven to be an ever-changing environment
that will continue to evolve beyond any expectations that can be set on it. To ensure
that the academic achievements of our newest generations are continually afforded
the best learning environments possible, it is imperative that the educational realm
continue to study, analyze, and predict digital changes that will directly affect
learning within the classroom.
Further research could be conducted to look at the digital shifts that have
already taken place within the studied districts as well as within similar districts.
Research needs to be conducted that focuses more specifically on the higher end
establishments that filter curriculum and standards down to the classroom. The
research presented looked at the classroom environment but further research could
focus on what is being done at the district, state, and National levels to ensure that
this digital divide does not continue to grow but instead begins to lessen as teachers
of tomorrow are better equipped to meet the needs of the students of tomorrow.
30
Additional research could also be constructed on the impact of current transitions
taking place such as the replacement of high-stakes testing with the newer common
core concepts that look to test utilizing a degree of multiple intelligences rather than
singular answer testing.
Finally, to ensure students are receiving the most relevant instruction possible,
it is the duty of the districts, the state and the Nation to monitor and continuously
strive to improve the level of instruction that students receive. Technology has the
potential to help create successful learners if utilized in a manner that reinforces the
core educational standards that have been taught for decades. It is not the fact that we
are teaching our student’s new material, but instead must be willing to teach it in new
ways that are relevant to digital native learners.
REFERENCES
32
REFERENCES
Barab, S., Thomas, M., Dodge, T., Carteaux, R., & Tuzun, H. (2005). Making
learning fun: Quest Atlantis, a game without guns. Educational Technology
Research and Development, 53(1), 86-107.
Beach, R., & Myers, J. (2001). Inquiry-based English instruction: Engaging students
in life and literature. New York, NY: Teachers College Press.
Bulfin, S., & North, S. (2007). Negotiating digital literacy practices across school and
home: Case studies of young people in Australia. Language and Education,
21(3), 247-263.
California Department of Education Analysis, Measurement, & Accountability
Reporting Division. (2012). 2011-12 Accountability Progress Reporting
(APR). Retrieved from
http://api.cde.ca.gov/Acnt2012/2011Base_Co.aspx?cYear=&cSelect=50,STA
NISLAUS
California School Ratings. (2012). Retrieved from http://school-
ratings.com/ratingsDetails.php?cds=50710436052435
Crafton, L., Brennan, M., & Silvers, P. (2007). Critical inquiry and multiliteracies in
a first-grade classroom. Language Arts, 84(6), 510-518.
Davidson, C. & Goldberg, T. with Jones, Z. (2009). The Future of Learning
Institutions in a Digital Age. MacArthur Foundation Reports on Digital Media
and Learning. Cambridge, MA: MIT Press.
33
Grisham, D. L. & Wolsey, T.D. (2006). Recentering the middle school classroom as a
vibrant learning community: Students, literacy, and technology intersect.
Journal of Adult and Adolescent Literacy,49(8), 648-660.
Ito, M., Horst, H., Bittanti, M., Boyd, D., Herr-Stephenson, B., Lange, P. G., . . .
Tripp, L. (2008). Kids Informal Learning with Digital Media: An
Ethnographic Investigation of Innovative Knowledge Cultures. McArthur
Foundation Reports on Digital Media and Learning. Cambridge, MA: MIT
Press.
Lee, M. & Finger, G. (2010). Developing a Networked School Community: A Guide
to Realizing the Vision. Melbourne, Australia: ACER Press.
Lee, M. & Gaffney, M. (2008). Leading a Digital School. Melbourne, Australia:
ACER Press.
Lee, M. & Winzenried, A. (2009). The Use of Instructional Technology in Schools.
Melbourne, Australia: ACER Press.
Lemke, J. L. (1998). Multimedia demands of the scientific curriculum. Linguistics
and Education, 10(3), 247-272.
Mills, K. A. (2010). A review of the digital turn in the new literacy studies. Review of
Educational Research Journal, 80(246). An American Educational Research
Association Publication. (available online at:
http://www.rer.sagepub.com/content/80/2/246)
34
O’Brien, D. & Scharber, C. (2010). Teaching old dogs new tricks: The luxury of
digital abundance. Journal of Adolescent and Adult Literature, 53(7), 600-
603.
Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5), 1-6.
Stazowski, K. & Bers, M. (2005). The Effects of Peer Interactions on the
Development of Technological Fluency in an Early Childhood Robotic
Learning Environment. Medford, MA: Tufts University.
APPENDICES
36
APPENDIX A
COVER LETTER TO SURVEY PARTICIPANTS
Dear Participating Teacher,
My name is James Arnold and I am a student in the Masters of Arts in Education with
emphasis in Elementary Education program at California State University, Stanislaus. I am
presently in the process of completing my thesis as a requirement for graduation. I have
chosen to study the topic of the use and perceptions of teachers regarding the use of
educational technology within the classroom. The purpose of my study is to measure the level
of comfort teachers have using educational technology within their own classrooms. If you
choose to participate, you will be asked to complete a short survey.
You are receiving this email because you are a teacher at one of two selected sites in Central
Valley, CA to participate in this study. This study has been approved by the CSU Stanislaus
Institutional Review Board and your participation is voluntary. There are no known risks to
you for your participation in this study and you may withdraw at any time for any reason.
There is no cost to you beyond the time and effort required to complete the survey, which
will take approximately five minutes to complete.
It is possible that you will not benefit directly by participating in the study. However, others,
to include local school districts, may benefit from the information obtained as it will direct
them to specific needs within the professional development of their teachers. The information
collected will be protected from all inappropriate disclosure under the law. All data will be
maintained until May 2014, when it will be destroyed. All collected data will remain
anonymous and no individual information will be reported. Upon completion of the survey,
contact your on-site volunteer to receive a $5 Starbucks gift card for your participation.
If you have questions, please do not hesitate to contact my faculty sponsor, Dr. Susan
Neufeld at (209) 667-6719. If you have any questions regarding your rights and participation
as a research subject, please contact the Campus Compliance Officer by phone at (209) 667-
3794 or email [email protected].
I would greatly appreciate your participation. By clicking the link below to begin the short
survey, you consent to participating in the study.
Follow this link to the Survey:
Take the Survey or copy and paste this URL http://www.surveymonkey.com/TBD into your
internet browser.
Thank you very much for your time and participation,
James Arnold
37
APPENDIX B
TEACHERS PERSPECTIVE ON DIGITAL TECHNOLOGIES SURVEY
Teachers Perspective on Digital Technologies
Survey Monkey – May, 2012
1. What is your gender?
o Male
o Female
2. Which category below incudes your age?
o 23 or under
o 24 – 29
o 30 – 35
o 36 – 41
o 42 – 47
o 48 – 53
o 54+
3. Race?
o American Indian or Alaska Native
o Asian
o Black or African American
o Native Hawaiian or other Pacific Islander
o White
4. Ethnicity?
o Hispanic or Latino
o Not Hispanic or Latino
5. What is the highest level of education you have completed?
o Bachelor’s Degree
o Bachelor’s Degree plus teaching Credential
o Some Graduate
o Graduate Degree
o Some Doctoral
o Doctorate Degree
6. Grade Level Currently Teaching?
38
o Kindergarten
o 1st
o 2nd
o 3rd
o 4th
o 5th
o 6th
7. Years of Teaching Experience?
o 0 – 3
o 4 – 6
o 7 – 9
o 10 – 15
o 16 – 20
o 21 – 25
o 25+
8. Which if the following electronic devices do you own?
o Desktop Computer
o Tablet
o Laptop Computer
o iPad
o Cell Phone (traditional)
o iPhone
o Other Smart Phone
o Home Phone
o iPod
o MP3 Player
o Television
o Blu-Ray Player
o DVD Player
o VHS Player
9. Which of the following gaming systems do you own (only include those that you
yourself physical use)?
o PlayStation
o X-Box
o Wii
39
o Nintendo DS
o PlayStation Potable (PSP)
10. Regarding the above mentioned electronic devices (questions 8 – 9), please select
the one response that best describes the amount of time you personally spend on
ALL combined devices DAILY.
o 0 – 1
o 1 – 3
o 3 – 5
o 5 or more hours
11. Which of the following Social Media sites do you have a personal account on?
o Facebook
o MySpace
o Google+
o LinkedIn
o Dating Site (i.e. – eHarmony, Match.com, etc.)
o None
12. Regarding the above mentioned social media sites (question 11), please select the
one response that best describes the amount of time you personally spend on ALL
combined Social Media sites DAILY.
o 0 – 1
o 1 – 3
o 3 – 5
o 5 or more hours
13. Which of the following electronic devices do you use within your class?
o Desktop Computer
o Tablet
o Laptop Computer
o iPad
o Overhead Projector
o Projector (i.e. – InFocus)
o Elmo
o Other Document Imager Device
o InterWrite Pad
o Smartboard
40
14. Regarding the above mentioned electronic devices (question 13), please select the
one response that best describes the amount of time you personally spend on ALL
combined devices DAILY.
o 0 – 1
o 1 – 3
o 3 – 5
o 5 or more hours
15. Which of the following websites do you utilize during class time to interact with
students either through whole group instruction or through individual student
computer usage?
o Starfall
o United Streaming
o Discovery Kids
o Publisher Site (i.e. McGraw)
o Goo Games
o Accelerated Reader
o Other: Please Specify _______________________________________
16. How often do you utilize publisher created digital media (i.e. – CDs/PowerPoints
that are included with distributed curriculum) as an additional resource to you
planned lessons?
o Daily
o Weekly
o Monthly
o Never
17. On a scale of 1 to 5 rate your comfort level utilizing technology in any means
within your classroom.
o 1 – Completely uncomfortable
o 2 – Will use on a limited basis but still not comfortable with technology in
the classroom
o 3 – Utilize multiple times a week but still not confidant with use
o 4 – Utilize daily and feel comfortable using varied degrees of technology
o 5 – Technology is thoroughly embedded within every lesson I teach and I
look forward to the day that every student has a computer/iPad assigned to
them for class
41
18. If you do not feel absolutely comfortable utilizing the educational technology
tools that your district has provided for you in your classroom, please select from
the following list your reason(s) for discomfort.
o Lack of training
o Lack of technical support
o Lack of continued professional development
o Lack of support materials for use with technology
o Simply not interested in technology use