Task 2 wolfenstein the new order

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Cameron McRae Game I played Wolfenstein: The New Order, a modern First Person Shooter available on the Xbox 360, PS3, Xbox One, PS4 and PC. How did it feel? The controls in this game (aiming/shooting/moving) feel very smooth, but when aiming in cover, the camera seems to stick, making me unable to move my gun for a short amount of time. Sometimes when moving around I'd get stuck on an object or on the stairs. The design of the buildings and weapons suit the environment they are in, and made me feel immersed in the game. The music in this game wasn't very memorable, but it always played at the correct times, which made fights more intense. The maps are fairly linear, with a maximum of 2-3 routes to take during missions, and objective markers show where important characters and objects are. Story "After regaining consciousness following an injury sustained in World War II, an American soldier awakens to a Nazi dominated world in the 1960s." - IMDb This game takes place in a different timeline than real life. In this timeline, the Nazis won World War 2. The game begins just before a last-ditch effort from the Allies to stop the Nazis from succeeding. (Source) 14 years after the allies failed to stop the Nazis in WW2, 'B.J Blazcowicz regains consciousness within an asylum in Poland. He breaks out while the Nazis try to close it down, and travels to Berlin to free resistance members from the prison. After breaking in (and out) of the prison, he then discovers a secret resistance base. Blazcowicz takes on multiple missions to help the resistance get weapons and vehicles so they can defeat the Nazis. (Source)

Transcript of Task 2 wolfenstein the new order

Page 1: Task 2   wolfenstein the new order

Cameron McRae

Game

I played Wolfenstein: The New Order, a modern First Person Shooter available on the Xbox 360, PS3, Xbox One, PS4 and PC.

How did it feel?

The controls in this game (aiming/shooting/moving) feel very smooth, but when aiming in cover, the camera seems to stick, making me unable to move my gun for a short amount of time. Sometimes when moving around I'd get stuck on an object or on the stairs. The design of the buildings and weapons suit the environment they are in, and made me feel immersed in the game. The music in this game wasn't very memorable, but it always played at the correct times, which made fights more intense. The maps are fairly linear, with a maximum of 2-3 routes to take during missions, and objective markers show where important characters and objects are.

Story

"After regaining consciousness following an injury sustained in World War II, an American soldier awakens to a Nazi dominated world in the 1960s." - IMDb

This game takes place in a different timeline than real life. In this timeline, the Nazis won World War 2. The game begins just before a last-ditch effort from the Allies to stop the Nazis from succeeding.

(Source)

14 years after the allies failed to stop the Nazis in WW2, 'B.J Blazcowicz regains consciousness within an asylum in Poland. He breaks out while the Nazis try to close it down, and travels to Berlin to free resistance members from the prison. After breaking in (and out) of the prison, he then discovers a secret resistance base. Blazcowicz takes on multiple missions to help the resistance get weapons and vehicles so they can defeat the Nazis.

(Source)

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Cameron McRae

Identify

The weapons in Wolfenstein are what are normally found in FPSs (submachine gun, shotgun, pistol, etc.), but given an advanced Nazi re skin. Each weapon is able to be dual-wielded, except for the 'LaserKraftWerk' weapon, which is mostly used to cut through metal fences until later in the game.

Certain weapons can be upgraded by finding the upgrades throughout the levels. The assault rifle can get a rocket launcher attachment, and the LaserKraftWerk can get a generator (automatic recharging battery), automatic (allows full-auto fire) and a scope, which allows multiple enemies to be shot at once. In every level, there are many health and armour pickups, and robot enemies drop armour pieces when they are destroyed. Every so often, scattered around the maps, there will be a small room with a couple of these pickups, as well as ammo for most kinds of weapons. The enemies can vary from normal Nazi soldiers to large bullet-spongey robots and mechanical dogs. The soldiers aren't much of a challenge unless you find yourself completely surrounded by them, and usually appear in groups. There are only ever 1 or 2 robots/supersoldiers in the same area, because they can be difficult to kill (especially if you don't have enough ammunition), and their attacks can be extremely dangerous. There are the standard soldiers which wield assault rifles, Nazi officers which carry pistols and can call for reinforcements if alarmed (best to eliminate these first), and there are also heavily armoured soldiers that wield shotguns. The robots have EMP cannons and thick metal armour, and super soldiers carry heavy machine guns. Both are best beaten with energy weapons. There are two different dog enemies in this game, the Kampfhund, and the Panzerhund. The Kampfhund is, at first, a vicious dog with bits of metal armour, but later in the game it is more machine than dog, with its face being replaced with a large metal mouth. The Panzerhund is a fully mechanical dog that charges at its enemies (the player), and can't be fought until later in the game.

Wolfenstein: The New Order features five difficulty levels:

"CAN I PLAY, DADDY?"

"DON'T HURT ME."

"BRING'EM ON!"

"I AM DEATH INCARNATE!"

"ÜBER" (Source) "Can I play, daddy?" is (obviously) the easiest difficulty of the game, and "Über" is

the hardest. The player takes more damage from enemies in the higher difficulties, and enemies take more shots to kill.

Evaluate

Having played through and completed Wolfenstein: The New Order, I feel as though I've gotten the full experience. The visuals and general sound

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were impressive and helped to make me immersed in this alternate world, and the music was perfect for building up fights and making the player feel pumped. Some enemies are larger than the player, and it can certainly be felt, the robot enemies are much bigger than you and can feel threatening. One 'boss' called the London Monitor is so large that, upon seeing it for the first time, your guns seem useless, and you have no hope of defeating it. Many of the levels can feel 'open', but the multiple paths either lead

nowhere, or join up with the others to lead the player forward. Current objectives show up in the 'notes' screen, and tell the player, in very little detail, what to do. Objectives in the game are fairly simple (pick up an object, open/go through certain doors). When the player gets close to an objective, a small blue marker will appear on the screen, but sometimes it blends in with the background so it is difficult to see. I did a survey to see how many people played this game, here are the results: