Tangible Musical Interfaces - LMU Medieninformatik...++ reactable - tangible modular synthesizer The...

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Tangible Musical Interfaces

Transcript of Tangible Musical Interfaces - LMU Medieninformatik...++ reactable - tangible modular synthesizer The...

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Tangible Musical Interfaces

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Gegenständliche musikalische Interaktion

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++ Martin Kaltenbrunner

Interface Culture LabUniversity of Art and Design, Linz, Austria

http://interface.ufg.ac.at/

Reactable Systems, Barcelona, Spainhttp://www.reactable.com/

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musical instruments 35.000 years ago ...

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… until the 19th century

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the end of the acoustic possibilities ...

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The pioneers of electronic music

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from analog sound synthesis

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to digital sound synthesis

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an office tool as musical instrument?

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but how can we control all these parameters?

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various types of musical controllers

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decoupling control & sound generation

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++ remote control?

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++ graphical user interfaces ...

... separate control ...

... from representation

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++ a typical GUI user

from Igoe & Sullivan: Physical Computing

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a musical instrument ...

... unifies control and feedback

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Tangible User Interfaces

... unify control & representationwithin tangible physical artifacts

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Embodiment

physical objects represent digitalinformation and processes

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++ reactable - tangible modular synthesizer

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The instrument should be perceived as such, and not just only as a controller device.

All sound synthesis and control dimensions should be available simultaneously at any time through direct manipulation of tangible instrument components.

The instrument should provide visual and haptic feedback in addition to its sonic core functionality.

The instrument should be intuitive and learnable, but also provide sufficient musical depth. No sound toy!

Support the collaboration of two or more musicians.

Goals for Tangible Instrument Design

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++ fundamental inspirations

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++ dynamic patching paradigm

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++ shape: generic object classes

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++ development history

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++ Reactable Experience

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++ Reactable Live!

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++ Reactable Mobile

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++ amoeba symbols

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++ region adjacency graph

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++ marker & finger tracking

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++ marker, finger & object tracking

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++ object, cursor & blob abstraction

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++ TUIO components

+ original TUIO 1.0 Objects: /tuio/2Dobj

describes arbitrary physical objects, which are usually tracked with the help of visual symbols (fiducial markers), RFID tags or similar methods

tokens are not defined by their physical appearance but by their IDencodes position and rotation angle.

Cursors: /tuio/2Dcur

describes surface pointers such as finger touches or dedicated devices

multiple pointers are only distinguished by their position

+ extended TUIO 1.1Blobs: /tuio/2Dblb

describes the bounds of untagged physical objects

encodes position, and oriented bounding box (angle, width, height)

can be used to additionally describe the approximate object geometry

Source: allows the multiplexing of multiple TUIO trackers

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++ TUIO framework architecture

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++ tangible interface component abstraction

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++ FTIR – multitouch becomes popular

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++ CCV – community implementation

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++ TUIO 2.0 - tangible abstraction framework

+ revised component definitionTokens (objects), Pointers (cursors), Geometries (blobs)

+ additional componentsSymbols: allow the encoding of extended symbol content

Controls: for the association of additional control dimensions

Associations: allows description of physical connections & relations

Geometries: Contour, Skeleton, Area ... (incremental detail)

+ extended attributese.g. pointers include dedicated pointer/user ID, pressure attribute, ...

tokens allow the use of different symbol types

+ timing infrastructurefor improved gesture recognition capabilities