Talon Archers

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An Archer riding a Horse benefitting from Dual Troop Specific stats; Horsed & R anged The Combined Power of Horsed & Ranged Troops. Useful against Ranged Troops and SpellCaster Troops but weak against Combat Troops.

Transcript of Talon Archers

An Archer riding a Horse benefitting from Dual Troop Specific stats;

Horsed &

Ranged The Combined Power of Horsed & Ranged

Troops.

Useful against Ranged Troops and SpellCaster Troops but weak against Combat Troops.

It is the 1st troop that has dual specific stats, above General stats that

apply to all troops, this troop also is affected by all Ranged stats and

all Horsed stats.

Most Troops, respect all general stats and 1 specific stat.

For Example an Archer receives all General stats ( Defense, Attack,

Range, Life) but also all Specific Ranged stats ( Ranged Defense,

Ranged Attack, Ranged Range, Ranged Life).

General stats

Specific Stats

The Talon Archer is basically seen as 2 units:

a Horsed troop and a Ranged Troop and therefore ALL General Stats

apply + 2 Troop Specific Stats.

works great with a mix of Defense troops like Talon

Archers, Ranged Troops, Siege troops, Siegewalls, Battering Rams

aided with Souls, Shield Sorcs & let the Spellpower troops sort

themselves out.

can be great for Attacking & Defending.

See below for Placement of the in the Ranged priority

List.

Range(d) Troop Priority List

01- Spell Shield

02- Sidhe Corruptor

03- Siege Walls

04- Greek Fire

05- Wall Mounted X-Bows

06- Catapult

07- Heavy Onagers

08- Ballista

09- Trebuchet

10- Toxic Conjurer

11- Swamp Witches

12- Archer

13- Flame Archer

14- Long Bow Man

15- Plague Doctor

16- Scout

17- Null Mage

18- Hussar

19- Talon Archer

20- Cavalry

21- Heavy Cavalry

22- Dragoon

23- Soul Stealer

24- Pike man

25- Halberdier

26- Militiaman

27- Swordsman

28- Battering Ram

29- Supply Wagon

30- Supply Troop

31- Executioner

32- Duelists

33- Foot soldier

34- Blood thorn

35- Shield Sorcerer

36- Rot Familiar

37- Saboteur

38- Caltrops

39- Spikes

40- Defensive Tower

41- Redoubt Tower

42- Wall

• Shield Sorcerers are at the

end (with the shield itself up

front to absorb damage while

it's still in action).

• Max damage shields 30

Billion

• Note: Sidhe Corruptors

have additional priority

over the Siegewalls

since they do so much

damage and are so fast.

Range(d) units focus on

them to stop the initial

threat and then focus on

the main forces.

“Skills Useful against Ranged and Spellcaster troops but weak against Combat troops”

Accuracy Vs Ranged Troops

4 against Longbow Archers

2 against Flame Archers

2 against Archers

Accuracy Vs SpellCaster Troops

2.5 against Swamp Witches

3 against Rot Familiars

1.5 against Toxic Conjurors

2 against Plague Doctors

3 against Soulstealers

2.5 against Shield Sorcerors

So If you specifically want to Target these troops, use the

Receives NO Bloodlust Bonus

Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but

it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have

a better under understanding of the game. The more players participate, the better the overall experience is for all players.

More attacking and defending means “lively” domains full of activity.

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