Taking a Quantum Leap with Html 5 WebSocket
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Taking a Quantum Leap with Html 5 WebSocket:
Taking bi-directional communication on the web to the next level
Shahriar HyderKaz Software Ltd.
Comet Never More!(HTML 5 WebSockets in Theory and Practice)
WebSockets == “TCP for the Web”
Complexity does not scale
Push technologies
Flash socketsSilverlight duplex servicesCometWebSockets
Client-server Communication
AJAX WebSockets
Comet
HTTP Is Not Full Duplex
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
Half-Duplex Architecture
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
Polling, Long-Polling, Streaming … Comet — Headache 2.0
Use Comet to spellCOMplExiTy…
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
AJAX: PollingAttempting to simulate bi-directional communications with AJAX requires polling schemes, which blindly check for updates irrespective of state changes in the app. The result is poor resource utilization on both the client and server, since CPU-cycles and memory are needlessly allocated to prematurely or belatedly detect updates on the server. Consequently, depending on the rate in which events are published on the server, traditional AJAX apps must constantly strike a balance between shorter and longer polling intervals in an effort to improve the accuracy of individual requests.
AJAX: Polling
High polling frequencies result in increased network traffic and server demands, while low polling frequencies result in missed updates and the delivery of stale information. In either case, some added latency is incurred.In low-message-rate situations, many connections are opened and closed needlessly.There are two types of polling, short polling and long polling.
Short polling
Short polling is implemented by making a request to the web server every few seconds or so to see if data has changed. If it has, the web server will respond with the new data. Otherwise, it will respond with a blank message. The drawback to this technique, however, is both a surplus in server requests and an overhead in CPU usage on the web server to constantly check if an update to the data has been made.
Long Polling
Also known as asynchronous-pollingBrowser sends a request to the server and the server keeps the request open for a set periodIf a notification is received within that period, a response containing the message is sent to the client. If a notification is not received within the set time period, the server sends a response to terminate the open request. HTTP headers, present in both long-polling and polling often account for most of the network trafficIn high-message rate situations, long-polling results in a continuous loop of immediate pollsThe drawback to this technique, like short polling, is that the web server still has to check if the data has changed every few seconds or so, creating an overhead in CPU usage.
StreamingWith streaming, the browser sends a complete request, but the server sends and maintains an open response that is continuously updated and kept open indefinitely (or for a set period of time). The response is then updated whenever a message is ready to be sent, but the server never signals to complete the response, thus keeping the connection open to deliver future messages.
However, since streaming is still encapsulated in HTTP, intervening firewalls and proxy servers may choose to buffer the response, increasing the latency of the message delivery. Therefore, many streaming Comet solutions fall back to long-polling in case a buffering proxy server is detected. Alternatively, TLS (SSL) connections can be used to shield the response from being buffered, but in that case the setup and tear down of each connection taxes the available server resources more heavily.
Streaming
More efficient, but sometimes problematicPossible complications:o Proxies and firewallso Response builds up and must be flushed
periodicallyo Cross-domain issues to do with browser
connection limits
Streaming
One benefit of streaming is reduced network traffic, which is the result of sending packets that only contain data rather than packets that contain both data and HTTP headers. The downside of streaming is that it is still encapsulated in HTTP, so intervening HTTP proxies may choose to buffer the response, increasing the latency of the message delivery.
Callback-Polling or JSONP-Polling
Long-polling, but works cross-domainRelies on JSONP technique for establishing trust<script> blocks instead of XHR
CometComet is known by several other names, including Ajax Push, Reverse Ajax, Two-way-web, HTTP Streaming, and HTTP server push among others.The Comet model for communications was a departure from that found in the classical web model, in which events are client initiated. The most obvious benefit of Comet's model is the server's ability to send information to the browser without prompting from a client. However, this "push" style of communications has limited uses.
Comet: Two Connections, Bi-directionalComet attempted to deliver bi-directional
communications by maintaining a persistent connection and a long-lived HTTP request on which server-side events could be sent to the browser, and making upstream requests to the server on a newly opened connection. The maintenance of these two connections introduces significant overhead in terms of resource consumption, which translates into added latency for sites under peak load.In addition, Comet solutions that employ a long-polling technique send undue HTTP request/response headers. Each time an event is sent by the server, the server severs its connection with the client browser, forcing the browser to reestablish its connection with the server. This action causes another client request and server response to be sent across the wire. Neither HTTP streaming nor Web Socket incur this network overhead.
Comet: Two Connections, Bi-directionalMost Comet implementations rely on the Bayeux
protocol. The use of this protocol requires messages from the origin services to be transformed from the messages' initial format to conform to the Bayeux protocol. This transformation introduces unnecessary complexity in your system, requiring developers to manipulate one message format on the server (e.g., JMS, IMAP, XMPP, etc.) and a second message format (e.g., Bayeux and JSON) on the client. Moreover, the transformation code used to bridge your origin protocol to Bayeux introduces an unnecessary performance overhead into your system by forcing a message to be interpreted and processed prior to being sent over the wire. With Web Sockets, the message sent by the server is the same message delivered to the browser, eliminating the complexity and performance concerns introduced by transformation code.
Solutions or Hacks?
But if you think about it, these techniques are just hacks, tricks used to simulate a technology that doesn’t exist: server-sent events. If the server could actually start the communication, none of these ugly tricks would be needed.
HTTP Request HeadersGET /PollingStock//PollingStock HTTP/1.1Host: localhost:8080User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.1.5) Gecko/20091102 Firefox/3.5.5Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8Accept-Language: en-usAccept-Encoding: gzip,deflateAccept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7Keep-Alive: 300Connection: keep-aliveReferer: http://localhost:8080/PollingStock/Cookie: showInheritedConstant=false; showInheritedProtectedConstant=false; showInheritedProperty=false; showInheritedProtectedProperty=false; showInheritedMethod=false; showInheritedProtectedMethod=false; showInheritedEvent=false; showInheritedStyle=false; showInheritedEffect=false;
HTTP Response HeadersHTTP/1.x 200 OKX-Powered-By: Servlet/2.5Server: Sun Java System Application Server 9.1_02Content-Type: text/html;charset=UTF-8Content-Length: 321Date: Sat, 07 Nov 2009 00:32:46 GMT
• Total (unnecessary) HTTP request and response header information overhead: 871 bytes (example)
• Overhead can be as much as 2000 bytes• Does not scale!
Enter HTML5 WebSocket!
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
Specification Stage
… so why do we need WebSockets?
Yawn…
Source: http://www.slideshare.net/goberoi/intro-to-websockets
2 good reasons
Source: http://www.slideshare.net/goberoi/intro-to-websockets
Desire for real-time
Want low latency 2-way communication for:Multiplayer online games (pong)Collaboration (live wikis)Dashboards (financial apps)Tracking (watch user actions)Presence (chat with customer support)Live sports tickerUpdating social streams / Social Networking (Twitter Feed)Smart power gridMore!
Source: http://www.slideshare.net/goberoi/intro-to-websockets
HTTP doesn’t deliverPeople hack around this (see “Comet”)
Polling, long-polling, stream via hidden iframeBUT these are slow, complex, and bulky
Or rely on plugins:Flash, SilverLight, Java appletsBUT these don’t work everywhere (phones)
Source: http://www.slideshare.net/goberoi/intro-to-websockets
Damn, this is hairy:
Source: http://www.slideshare.net/ismasan/websockets-and-ruby-eventmachine
Vs. HTTP hacks, WebSockets provide:
Lower latency: no new TCP connections for each HTTP request
Lower overhead: for each message sent(2 bytes vs. lines of HTTP header junk)
Less traffic: since clients don’t need to poll, messages only sent when we have data
Source: http://www.slideshare.net/goberoi/intro-to-websockets
What are WebSockets?
+ = ?
Source: http://www.slideshare.net/goberoi/intro-to-websockets
Definition
The WebSocket specification—developed as part of the HTML5 initiative—introduced the WebSocket JavaScript interface, which defines a full-duplex, bi-directional communication channel over a single TCP socket over which messages can be sent between client and server. The WebSocket standard simplifies much of the complexity around bi-directional web communication and connection management.This allows web developers to establish real time two way communications with a server using simple JavaScript without resorting to Flash, Java, Ajax long polling, comet, forever iframe, or other current workarounds.
HTML5 WebSocket• W3C API and IETF Protocol• Full-duplex, single socket• Enables web pages to communicate
with a remote host• Traverses firewalls, proxies, and
routers seamlessly• Leverages Cross-Origin Resource
Sharing (CORS)• Share port with existing HTTP content• Dramatic overhead reduction
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
HTML5 WebSocket Schemes
HTML5 WebSocket Schemes• WebSocket
ws://www.websocket.org/text
• WebSocket Securewss://www.websocket.org/encrypted-text
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
Possible WebSocket Architecture
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
HTML5 WebSocket• Connection established by
upgrading from the HTTP protocol to the WebSocket protocol using the same TCP connection
• Once upgraded, WebSocket data frames can be sent back and forth between the client and the server in full-duplex mode
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
HTML5 WebSocket Handshake
GET /text HTTP/1.1Upgrade: WebSocketConnection: UpgradeHost: www.example.comOrigin: http://example.comWebSocket-Protocol: sample…\r\n
Client
HTTP/1.1 101 WebSocket Protocol HandshakeUpgrade: WebSocketConnection: UpgradeWebSocket-Origin: http://example.comWebSocket-Location: ws://example.com/demoWebSocket-Protocol: sample…\r\n
Server
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
HTML5 WebSocket Frames• Frames can be sent full-duplex,
in either direction at the same time
• Each frame of data:• Starts with a 0x00 byte• Ends with a 0xFF byte• Contains UTF-8 data in between
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
Example• \x00Hello, WebSocket\0xff• There is no defined maximum size
o If the user agent has content that is too large to be handled, it must fail the Web Socket connectiono JavaScript does not allow >4GB of data, so that is a practical maximum
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
Dramatic Reduction in Network Traffic
• With WebSocket, each frame has only 2 bytes of packaging (a 500:1 or even 1000:1 reduction)
• No latency involved in establishing new TCP connections for each HTTP message
• Dramatic reduction in unnecessary network traffic and latency
• Remember the Polling HTTP header traffic?Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
Latency Reduction
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
Overheard… “Reducing kilobytes of data to 2 bytes…and reducing latency from 150ms to 50ms is far more than marginal. In fact, these two factors alone are enough to make WebSocket seriously interesting to Google.”
—Ian Hickson (Google, HTML5 spec lead)
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
Using the WebSocket API
//Checking for browser supportif (window.WebSocket) { document.getElementById("support").innerHTML = "HTML5 WebSocket is supported"; } else { document.getElementById("support").innerHTML = "HTML5 WebSocket is not supported"; }
JavaScript
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
//Create new WebSocketvar mySocket = new WebSocket(“ws://www.websocket.org”);
// Associate listenersmySocket.onopen = function(evt) {
alert(“Connection open…”);};
mySocket.onmessage = function(evt) {alert(“Received message: “ + evt.data);
};
mySocket.onclose = function(evt) {alert(“Connection closed…”);
};
JavaScript
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
// Sending datamySocket.send(“HTML5 WebSocket Rocks!”);
//Close WebSocketmySocket.close();
JavaScript
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
Extending WebSocket• Once you have WebSocket, you can communicate
with WebSocket Servers and back-end servers and directly with message brokers
• You can extend client-server protocols to the web:• XMPP, Jabber• Pub/Sub (Stomp/AMQP)• Gaming protocols• Any TCP-based protocol
• Browser becomes a first-class network communication citizen
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
WebSocket Server Support• Socket.IO (server side implementations for Java and
node.js)• node-websocket-server• Jetty WebSocketServlet (Java)• Ruby: Event Machine + em-websocket• Python: Twisted + txWebSocket• JavaScript: Node.js + WebSocket module• Kaazing WebSocket Gateway (production since April
2009)• phpwebsockets• web-socket-ruby• Apache mod-pywebsocket• JWebSocket• Yaws (Erlang)
Browser Support• Chrome 4.0• Safari 5.0• Firefox 4 (Beta)• Opera 10.70
Emulation available through Kaazing WebSocket Gateway
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
DEMO TIME!
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
Quake II Gamehttp://code.google.com/p/quake2-gwt-port
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
Proxy Servers
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
Proxy server traversal decision tree
Source: http://www.slideshare.net/peterlubbers/html5-web-workersunleashed
Summary Low latency is the mother of interactivity, and in no
place is this more apparent than on the Web. Every slip of a millisecond equates to a slower end-user experience, which in turn translates into elevated risk that a user's eyes will avert elsewhere. Both AJAX and Comet attempt to obscure latency problems, and certainly address the issue of user-perceived latency. However, Web Socket removes the need to obscure such problems and introduces a real solution, one that does not play tricks on the perception of our end users, but delivers content in real time with real results.HTML5 Web Socket provides an enormous step forward in the scalability of the real-time web. As you have seen here, HTML5 Web Sockets can provide a 500:1 or - depending on the size of the HTTP headers - even a 1000:1 reduction in unnecessary HTTP header traffic and 3:1 reduction in latency. That is not just an incremental improvement; that is a revolutionary jump - a quantum leap.
Concluding statement
If HTTP did not restrict your creativity, what Web application would YOU create?