TA B LE OF CO NTE NTS - cdn.cloudflare.steamstatic.com

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1 TA B LE OF CO NTE NTS GAME CO NTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 THE STORY SO FAR . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 G ETTING STARTED SETTING UP THE GAME / INSTALLATI O N . . . . . . . . . . . . . . . . . 4 PLAYING THE GAM E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 MOTOR SKI LLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 HUD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 WHO’S WHO IN PUNCHBOWL . . . . . . . . . . . . . . . . . . . . 12 C R ED ITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 LIC E NSE AG R EEMENT & WARRA NTY . . . . . . . . . . . . . . . . . 20 TECH N ICAL SUPP O RT . . . . . . . . . . . . . . . . . . . . . . . . . . 22 N OTES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

Transcript of TA B LE OF CO NTE NTS - cdn.cloudflare.steamstatic.com

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TA B LE OF CO NTE NTSGAME CO NTRO LS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

THE STO RY SO FAR . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

G ETTING STARTEDSETTING UP THE GAME / INSTALLATI O N . . . . . . . . . . . . . . . . . 4

PLAYING THE GAM E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

M OTOR SKI LLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

H UD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1

WHO’S WHO IN PU N CH BOWL . . . . . . . . . . . . . . . . . . . . 1 2

C R ED ITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8

LIC E NSE AG R EEM E NT & WAR RA NTY . . . . . . . . . . . . . . . . . 2 0TECH N ICAL SUPP O RT . . . . . . . . . . . . . . . . . . . . . . . . . . 22

N OTES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

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GAME CO NTRO LSM OVEM E NT:

FO RWARD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WBA C KWARD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SLEFT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AR I G HT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . DJU M P . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SPA C EBARC RO UCH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C

A CTI O NS :SW IPE ATTA C K . . . . . . . . . . . . . . . LEFT MOUSE BUTTON, Q, SPA C EEAT BRA I N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EU NH O LY FLATU LE N C E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FG UT GRENAD E . . . . . . . . . . . . . . . . . . . . R I G HT MOUSE BUTTON, XH A ND . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . HH EAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GC E NTER CAM ERA . . . . . . . . . . . . . . . . . . M I D D LE MOUSE BUTTON, ZZO OM VIEW (WITH POSSESSED SNIPERS OR MILITIA RIFLE MAN) . . MIDDLE MOUSE BUTTON, Z

VEH IC LE:E NTER / EXIT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EFIRE PRIMARY . . . . . . . . . . . . . . . . LEFT MOUSE BUTTON, Q, SPA C EFIRE SECO NDARY . . . . . . . . . . . . . R I G HT MOUSE BUTTON, X (TANK ONLY )

M E NU :CO N FI RM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E NTERCA N C E L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ESC

THE STO RY SO FAR …In 1933, Edward “Stubbs” Stubblefield was just another traveling salesman tryingto eke out a living. Only one thing stood between him and success: an unbrokenstreak of bad luck dating back to his birth. Stubbs couldn’t sell ice cream in theSahara – and he sure couldn’t sell life insurance during the darkest days of theGreat Depression. Speaking of depression, Stubbs’ miserable life came to itslogical conclusion one hot summer night when a prospective customer unloaded ashotgun into Stubbs’ belly and buried him in an unmarked grave in the remotePennsylvania countryside.

Now it’s 1959 and that same countryside is covered by the steel and plasticwonderland that is Punchbowl, Pennsylvania. Punchbowl is the brainchild ofbillionaire playboy industrialist Andrew Monday, whose rise from poor orphan toWorld’s Richest Man has captivated the globe. Using experimental technologydeveloped by an army of scientists and engineers, Monday has created a fully-functional City of the Future, complete with hovering cars and robot labor. Thegates of Punchbowl have been thrown open as Andrew Monday invites the worldto see his vision of the future.

At the same time, something stirs beneath Punchbowl...an ex-traveling salesmanabout to embark on a new career as a brain-eating zombie. At last, Stubbs hasfound his calling.

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MAIN MENUOne player - This option allows you to start or continue a single player game.

Profiles - Edit your profile.

Settings - In this menu you can edit or delete profiles and change your game settings.

Quit -This options allows you to quit the game and return to your desktop.

AN IMPORTA NT NOTE REGARDING GRAPH ICS AND HAV I N GTHE BEST POSS IB LE EXPER IE N C E:Stubbs the Zombie uses many rendering techniques for special effects to offer agreat game playing experience. The game was largely developed and tested onNVIDIA® GeForce™ FX, 6 Series and 7 Series graphics cards and the intendedexperience can be more fully realized on NVIDIA GeForce 7 Series graphicshardware. On a GeForce 6800 or better you will be able to turn on all of theNVIDIA special effect features at higher resolutions in the game.

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G ETTING STARTEDSETTING UP THE GAME / INSTALLATI O NM U LTI D ISK INSTALL1. Insert Stubbs the Zombie Disk 1 into your CD-ROM drive.

2. Select Install from the window that pops up. If the window does not appear,you can bring it up by going to My Computer and double clicking the StubbsDisk 1 icon.

3. Follow the step-by-step instructions. The installer will install the game to your machine in the location you request. Switch out the disks when prompted to do so.

4. To play the game, double click the shortcut that has been placed on your desktop or select the Stubbs icon that appears in your in your start menu.

DVD I NSTALL1. Insert Stubbs the Zombie DVD into your DVD-ROM drive.

2. Select Install from the window that pops up. If the window does not appear,you can bring it up by going to My Computer and double clicking the StubbsDVD icon.

3 . Follow the step-by-step instructions. The installer will install the game to your machine in the location you request.

4. To play the game, double click the shortcut that has been placed on your desktop or select the Stubbs icon that appears in your in your start menu.

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P OSSESS I O N : If you can sneak the handup on another person and clamp it onto theback of his or her skull, you will possess thatperson - giving you access to their weaponsand other abilities. Because possessedcharacters are not always recognized as suchby their friends, they are perfect for launchingsneak attacks. A posse of angry militiamenhunting for Stubbs can disappear in an instantif Stubbs uses the Hand to possess one of themand turn his weapon on his friends.

G UT GRENAD E: Appendages aren’t theonly body part Stubbs can regenerate.With enough brain juice, Stubbs can also regrowhis internal organs, which are remarkablyexplosive. The gut grenade explodes after a fewseconds, or can be remotely detonated by pullingthe trigger a second time. The grenade sticks toenemies on impact.

U NH O LY FLATU LE N C E: With a dietconsisting entirely of human brains, it’s notsurprising that Stubbs will occasionally needto let one fly. Apart from peeling paint off wallsand sterilizing farm animals, it will leaveothers caught in its area of effect incapacitatedas they gasp for breath. The flatulence attackwill also cause some damage to enemies closeto Stubbs.

SPUTUM HEAD : Stubbs can pull his head off his body and roll it like abowling ball. It is less than perfectly spherical, so controlling it requires care andeffort. Why risk losing your head at all? Because it can knock people down, andspit deadly zombie sputum at people while rolling past them, infecting them andturning them into zombies. At the end of the head’s timed run, it explodes with astronger effect than the gut grenade. The head can also be detonated remotelybefore the end of its run by pressing the “X” key a second time.

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PLAYING THE GAM EStubbs begins his new life in the heart of Punchbowl, Pennsylvania. He doesn’tknow where he is. He doesn’t remember who killed him, or why. Only one thing iscertain: Stubbs is a changed man, with new abilities... and appetites. As he roamsthe streets of Punchbowl, searching for answers and brains, Stubbs can do manythings mere mortals cannot.

ZOM B IE STR E N GTH : For a man buriedin soft peat for almost thirty years, Stubbs hasremarkable muscle tone. As you progressthrough the game, you will find that Stubbs’brute strength can allow access to areas thatmight otherwise be closed to you. Simply walkup to a door, window, or other barrier; ifStubbs can smash through it, an indicator willappear onscreen.

Your zombie strength also allows you to tear an arm off an enemy and use it likea baseball bat. This strength can only be used on people with helmets, after youhave worn them down, or from behind on someone you’ve stunned with unholyflatulence. Approach the enemy and press the “E” key to tear his arm off.

ZOM B IE SP R I NT: Rigor mortis set in long ago, so Stubbs usually moves atan easy, shambling pace. Run in one direction long enough, though, and he’ll breakinto a zombie sprint. It’s no four-minute mile, but it’s faster than walking.

THE HAND : Stubbs can detach his lefthand, throw it, and move it as a whollyindependent character. The hand is fast,maneuverable, and expendable; if it is lost ordestroyed, Stubbs can grow a new one. Thearm is extremely fragile and vulnerable toattack, so stealth is required to use itsuccessfully. Also, while controlling the handyou have no control of Stubbs, so it’s i m p o r t a n tto hide in some out-of-the-way corner before sending the hand out into the world. Apart from the cheap thrill of self-amputation, and the possibilities for exploration, youcan also use it to possess other characters in the game.

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M OTOR SKI LLSStubbs never got his driver’s license, but he doesn’t let that stop him. Stubbs has anatural affinity for cars, trucks and motorized vehicles of just about any stripe.Approach any vehicle; if you can drive it, an icon will appear over that vehicle. Pressthe “E” key to enter that vehicle and start the engine. You can press the “E” keyagain to exit the vehicle. Don’t forget that possessed humans can also drive vehicles.

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PLAYING THE GAM E, CO NTI NU EDAN APPETITE FOR DESTRUCTI O N :Being a zombie, Stubbs has a strict dietaryregimen: brains, and lots of ‘em. Many ofStubbs’ other abilities – the hand, the head,unholy flatulence and gut grenades – aredependent on Stubbs getting his recommendeddaily allowance of delicious brain juice.Generally speaking, civilians are weak; Stubbscan run right up to them and press the “E” key to eat their brains. Other charactersmay put up more of a fight; Stubbs will firsthave to pummel them into submission before he can nibble on their noggins. Whenthey start swaying and groaning, it’s time to strike. If you don’t want to go to allthat trouble, it’s often possible to sneak up behind a victim while they’re distractedand press the “E” key for a one-button Stealth Brain Gobble. It’s also possible tojump up above your prey (using your Zombie Strength) and press the “E” key onthe way down to perform an Airborne Brain Eat.

ZOM B I FICATI O N : Eating brains isn’t just a quick route to a cheap meal.When you kill your opponents (whether by eating their brains, blasting them withtoxic flatulence and sputum or simply beating them to death), they rise again asfellow zombies. They’re not quite as smart or charming as Stubbs, but they havethe same primal hunger for human brains, so you do have something in common.Because each converted human is one fewer enemy and one more ally, building andmaintaining a zombie horde is crucial to beating the game’s biggest encounters.One zombie may not be enough to stop certain enemies, but twenty zombies willdefinitely make a dent. Zombies also make excellent meat shields, providingmoving cover for Stubbs and allowing him to close the gap on large groups ofarmed enemies. If your zombie horde is big enough, anything is possible.

ZOM B IE GUIDA N C E: Although the zombies you create will attack otherhumans when possible and generally attempt to follow Stubbs, there are timeswhen you will want to give them some guidance. If you’d like to call a group ofzombies over to you, stand still while looking at them and press the “E” key.Conversely, if a zombie is in your way, walk up to him and press the “E” key toshove him in the direction Stubbs is facing. Please note that some zombies maynot respond when Stubbs whistles; remember we’re talking about the mindlessundead here.

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H UD

The information in the HUD will tell you if you’re a healthy zombie ready to kickass and take brains, or if you’re about to make the transition from undead to justplain dead.

H EALTH: If your health decreases, brain juice drains out of the Stubbs icon atthe lower left corner of your screen. Try snacking on some locals for a quick pick-me-up. Stubbs’ body will regain health on its own as long as he’s not in the middleof a fight, so if you’re close to death you may want to find a hiding place and waitfor your second wind. This indicator will change if your hand is detached orpossessing someone. Possessed people do not regain health.

WEAP O NS : Your four basic weapons are your head, gut grenades, hand andflatulence. Eating brains will help keep these weapons fully charged. When thehead indicator is full and has a yellow halo, you can roll Stubbs’ head. The numberbeside the stomach shows your available gut grenades (maximum of 3). When youpossess a person who has a weapon, the weapon indicators will change to showthat weapon’s remaining ammo. If you possess an enemy armed with a laser, theindicator on the right will fill up to show how close the laser is to overheating.When the laser overheats, it won’t fire; you’ll need to wait until it cools before youcan use it again.

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M OTOR SKI LLS, CO NTI NU EDARMY JEEP : While the basic army jeep isn’ta technological marvel, it’s sturdy, reliable, andcarries soldiers in style with a minimum ofpotential motion sickness.

PERSHING TA N K: The classic wanton-destruction-grade army tank. Is there anythingit can’t blow up or crush?

I M PALA : The Quaker State Irregularsmodified this tractor with a set of hastilymounted, yet effective pitchforks on the frontend. It fertilizes the earth with the blood oftheir enemies – or, if there are no enemiesaround, the blood of anyone who happens toget in its way.

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C R ED ITSWIDELOAD, INC.PROJECT DIRECTORAlexander SeropianLEAD ENGINEERMatthew SegurLEAD WRITERMatthew SoellLEAD DESIGNERPatrick CurryLEAD ARTISTMark BernalGAME DESIGNERSAllen TurnerDoug ZartmanPatrick CurryChristopher McArthurAlexander SeropianENGINEERSMatthew SegurSteve SengeleChristopher McArthurSHELL ENGINEERSIan BullardDuane JohnsonART COMMANDOChris CobbLEAD CHARACTERMODELERChris HughesLEAD ANIMATORSteve AbeytaCONCEPT ARTISTSJuan RamirezVince GallanteAlex OkitaBill VictorThang LeEric LofgrenMassive BlackANIMATORSSteve AbeytaChris CobbTed GordonEric ThomasENVIRONMENTARTISTSChris CobbMark BernalAaron MarroquinMichael Hadwin

Mark VearrierGreg OmelchuckScott BrockerNate BeckwithDennis HargroveRyan TracyAlex MarcinowskiADDITIONALMODELINGAlex OkitaChris LeeCandela SoftwareAnimation FarmChewy SoftwareSCREENPLAYMatthew SoellSTORYBOARDSJuan RamirezENGINETECHNOLOGYBungie StudiosBINK VIDEORAD Game ToolsSOUND EFFECTSAND MUSICLEAD AUDIOPRODUCER & MUSICCOMPOSERMichael SalvatoriLEAD SOUNDDESIGNERBryen HensleyADDITIONALDIALOG RECORDINGTom BlakemoreADDITIONALDIALOG EDITINGBrian KauppiADDITIONAL SOUNDDESIGNClay Bowman

BARBERSHOPQUARTETARRANGERGary PolkowBANJOCasey StockdonRECORDED AT POSTEFFECTS STUDIOS

SHELL DESIGNDevin CoxADDITIONALDESIGNOliver RoegerMOTION CAPTUREMOTION CAPTUREDIRECTORSteve AbeytaMOTION CAPTUREPRODUCERJon KrusselMOTION CAPTUREARTISTSDustin CarrollDustin RisleyEric StollJoe WhiteakerKarisma WilliamsRECORDED AT REDEYE STUDIOSMOTION CAPTUREPERFORMERSBen DooleyBrent WalkerChris PaulCorey StisserJacob WrightJody CoglianeseJohn LaFlamboyJosh BearKevin ShellerStefanie NeuhauserLODSCHEWYSOFTWARE LLCPete Hallenberg Adam Augustyn Jim Hummel Pete McLennon Mazin Dajani VOICE ACTORSMitch ApleyOfficer DupeDustin FosterPrisonerMatt SoellStubbsCraig BrolleyPumpbot

Tim DadaboOfficer HannityMike BacarellaMedium MilitiaGeorge AdamsFixitBot, MailBot, ThinMilitia, Lt. Cop, InternalSecurity, various ad voicesJohn Hoogenaker Beat Cop, Riot CopDoug Zartman Lt. Cop, Riot CopAmy Warren Maggie Monday, GuideBot,PhoneBot, various teengirls, various ad & alarm voicesDavid KovacAndrew Monday,scientists, sheepMary HolstromJudy, various ad & alarm voicesRobb Maxey Otis Monday, SonnySkegness, Chief Masters,Large Militia, scientists,businessmenDoug JamesDr. Wye, Chuck Chumley,MilkBot, TrafficBotBen CrabtreeArmy Soldier, ArmySergeant, various teen boysBob Bowker Internal Security QuartetJon NegusInternal Security QuartetGreg FergusonInternal Security QuartetGreg JasperseInternal Security Quartet

ASPYR MEDIA, INC.PRODUCERJim HudsonPROJECT MANAGERKelly BatesPRODUCTIONCOORDINATORNestor Hernandez

PRESIDENTMichael RogersV.P OF PUBLISHINGTed StalochV.P. OF OPERATIONSLori DurhamV.P. INTERNATIONALVip PatelDEVELOPMENTDIRECTORGlenda AdamsDIRECTOR OFBUSINESSDEVELOPMENTKarim FarghalyASSISTANTPUBLISHERElizabeth HowardMARKETINGDIRECTOR OFMARKETINGLeah HeckMARKETING ARTDIRECTORTyler SchmittMARKETINGMANAGERAmity PonsettiGRAPHICDESIGNERSGreg AlthoffDevin CoxPR ASSISTANTKarri ScottCONTRIBUTINGWRITERKaren HalloranPUBLIC RELATIONSSusan LustyLori MezoffADDITIONALARTWORKAnimation FarmSOUNDTRACKPRODUCERZach Rener

PC & MACPROGRAMMINGPROJECT LEADDuane Johnson

PC PROGRAMMINGJoe Riedel

UI PROGRAMMINGIan Bullard

MACPROGRAMMING/OPTIMIZATIONJohn Butler

ADDITIONALPROGRAMMINGMark Krenek

QA/ TECHNICALSUPPORTDIRECTOR OF QA& TECHNICALSUPPORTTim AttuquayefioCOMPATIBILITYLAB & TECHNICALSUPPORTSUPERVISORAndy BrazellCOMPATIBILITY LAB& TECHNICALSUPPORTJessie BoyerJason McClureLEAD QA ANALYSTBard Alexander ASSISTANT LEAD QA ANALYSTSCory GereEric DoggettQA ANALYSTSSean VowelsAndy Messner Chris Collier Joe ShaefferJill KleinJon SavinelliHaley LumpkinGlen GilleyDwayne GriffethNicholas Battle Devin Dixon Dustan ReigerNick Hubble

PRODUCTIONTESTERAaron BuzzardBUILD ENGINEERTim FullerIT SUPPORTMichael KulchiskyEugene MedellinSPECIAL THANKSLaura, Amelia & OwenSeropian & the wholeFedderopian clan, PeterParsons & the entireBungie Crew, PhilSpencer, CatherineMcGivney, Bruce Horwitz,Charlie Gough, LaurenGonzalez, Eric & NoreenSoell, Phil Soell, JeffSoell, Pam Klier, PeterMarks, Jim Ruiz, PaulRussel, Jon Dick, AdamHyman, Dan Bloom, MickNapier, Mark Sutton,Gary Simmons, SteveCampbell, Claude Errera,Tom Van Sinden, Karen,Ruth & Naomi Turner,mom Ida, Erin, Ron,Melinda, Eileen, & DevinCurry, Ryan Brown,Michael Hadwin, RickStults, Mike Wilson,Nance, Skyler, Sonia &Aaron Zartman. TheRockers, Tim & EllenHutchison, StephanieCobb, Cef Grima, MrBigglesworth & theShumaShum, Lickitung.,Mittens, Eli Bernal & thewhole Bernal family. TomPetit, John Riccitiello,Jean Olson, IgnitedMinds, THQ Europe, Eric Reichley at NVIDIA,Keith Charley, MikeSongy & Lyam Byrne atCreative Labs, RyanFitzpatrick at Red Bull,Scott Farley & Jin Jang atJin Worldwide Licensing,& to the whole Aspyrteam & their families.

MUSIC“Lollipop”Written by J. Dixon & B. RossPublished by Edward B. Marks MusicCompany – Performed & Producedby Ben Kweller – Engineered byDavid Rolfe – Recorded at Bruce'sGarage – Vocals & Guitar by BenKweller – Vocals & Bass Guitar byJosh Lattanzi – Bass Vocals & Drumsby John David Kent – Sugar by JasonRoberts – Lollipop Pops by BruceWitkin – Courtesy of ATO Records /RCA Music Group

“Earth Angel”Written by J. Belvin / G. Hodge /C.Williams – Published by EmbassyMusic Corporate – Performed &Produced by Death Cab for Cutie –Recorded at Robert Lang Studios,Seattle – Engineered & Mixed byChris Walla – Assistant Engineer:Justin Armstrong – Courtesy ofBarsuk

“Mr. Sandman”Written by P. Ballard – Published byEdwin Morris & Co. – Performed byOranger – Matt Harris: Drums,Theremin, Vocals, Bass – MikeDrake: Guitars, Vocals, Vibes –Recorded & mixed by Matt & Mikeat Plymouth Sounds, San Francisco –Theremin appears courtesy of Reiko

“Lonesome Town”Written by T. Baker-Knight –Published by EMI – Performed &Produced by Milton Mapes –Recorded at Ramble Creek Studios,Austin, TX by Britton Beisenherz

“My Boyfriend's Back”Written by B. Feldman / J. Goldstein /R. Gottehrer – Published by EMI –Performed by The Raveonettes –Courtesy of Columbia Records byarrangement with Sony MusicLicensing

“There Goes My Baby”Written by J. Leiber/ M. Stoller / L.Patterson / G. Treadwell/ B. King –Published by Leiber & Stoller SongsInc. – Performed & Produced by TheWalkmen – Recorded at MarcataRecording – Courtesy of RecordCollection

Music Clearance: The RightsWorkshop

S O U N D T R A C KALBUM AVA I L A B L EON SHOUT! FA C T O RYSHOUTFACTORY.COM

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LIC E NSE AG R EEM E NT & WAR RA NTYSO FTWARE LIC E NSE AG R EEM E NT: IMPORTANT - READ CAREFULLY: YOUR USE OFStubbs the Zombie in Rebel Without a Pulse (THE “PROGRAM”) IS SUBJECT TO THESOFTWARE LICENSE TERMS SET FORTH BELOW. THE “PROGRAM” INCLUDES ALLS O F T WARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANYPRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANYAND ALL COPIES OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE,I N S TALLING, AND/OR USING THE PROGRAM AND ANY SOFTWARE PROGRAMSINCLUDED WITHIN THE PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE WITHASPYR. (“ASPYR”).

LI M ITED WAR RA NTY: Aspyr Media warrants the original purchaser that this disc isfree from defects and materials and workmanship for a period of ninety (90) days from the date ofpurchase. Aspyr Media will, at its option, repair or replace this disc, free of charge, postage paidwith proof of date of purchase, at its offices. EXCEPT AS SET FORTH ABOVE, THISWARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN,EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTA B I L I T Y, FITNESS FORA PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONSOR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE ASPYR.

When returning the Program for warranty replacement please send the original product disksonly in protective packaging and include: (1) a photocopy of your dated sales receipt; (2) yourname and return address typed or clearly printed; (3) a brief note describing the defect, theproblem(s) you are encountered and the system on which you are running the Program; (4) ifyou are returning the Program after the 90-day warranty period, but within one year after thedate of purchase, please include check or money order for $10 U.S. currency per CDreplacement. Note: Certified mail recommended.

In the U.S. send to:Warranty Replacements, Aspyr Media, Inc., PO Box 5861, Austin, Texas, 78763

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• Remove, disable or circumvent any proprietary notices or labels contained on or within the Program.

• Export or re-export the Program or any copy or adaptation thereof in violation of any applicable laws or regulations. OWNERSHIP: All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof are owned by Aspyr.The Program is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. The Program contains certain licensed materials and Aspyr may protect their rights in the event of any violation of this Agreement. You agree not to remove, disable or circumvent any proprietary notices or labels contained on or within the Program.

OWN ERSH IP : All title, ownership rights and intellectual property rights in and to theProgram and any and all copies thereof are owned by Aspyr. The Program is protected by thecopyright laws of the United States, international copyright treaties and conventions and otherlaws. The Program contains certain licensed materials and Aspyr may protect their rights inthe event of any violation of this Agreement. You agree not to remove, disable or circumventany proprietary notices or labels contained on or within the Program.

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TECH N ICAL SUPP O RTIf you are having problems installing or using this software, we want to help. You should readthrough the manual and the Read Me file on the CD before contacting Aspyr TechnicalSupport. Please ensure that your computer meets the minimum system requirements that arelisted on the bottom of the box. Our Technical Support representatives will not be able to helpcustomers whose computers do not meet these requirements. So that we can better help you,please have the following information ready:

• Complete product title• Exact error message reported (if any)• A brief description of the problem• Your computer’s processor type and speed (Pentium III 700 Mhz)• Amount of RAM (MB, GB)• Make and model of your video card (ATI, Nvidia)• Speed of your CD-ROM or DVD-ROM (16x, 4x, etc.)• Operating System (Windows 98, 2000, etc.)

Contact us over the Internet: If, after reviewing all the known issues in the Read Me file, you are still having difficulties,please visit our online technical support page at www.aspyr.com/support. If your problem isnot currently listed, then please gather all information regarding the problem, includingattempts to resolve the problem, error messages, and computer specifications and fill out thedetailed support form located at www.aspyr.com/contact. This form will then be sent to AspyrMedia Technical Support.

Contact us by Phone: You can also contact us by phone by calling (512) 708-8100. Contact a Technical SupportRepresentative at the number provided, between the hours of 10:00 AM and 6:00 PM (CentralStandard Time), Monday through Friday, except holidays. Note that this number is fortechnical assistance only. No hints and tips will be given out over the Technical Support line.When calling our Technical Support line, please make sure you are in front of your computerand prepared to provide all necessary information about your computer.

You can also contact Aspyr Technical Support using one of the following options: Aspyr Media, Inc., P.O. Box 5861, Austin, TX 78763-5861 Fax: (512) 708-9595

Developed by Wideload Games, Inc. ©2005 Wideload Games, Inc. Portions ©2005 Aspyr Media, Inc.Aspyr® is a registered trademark of Aspyr Media, Inc., and the Aspyr star logo is a trademark of AspyrMedia, Inc. Stubbs™, Stubbs the Zombie™, Rebel Without a Pulse™ and Be The Zombie™ aretrademarks of Wideload Games, Inc. under exclusive license to Aspyr Media, Inc. PC-CD ROM logo TMand ©IEMA 2004. Uses Bink Video. Copyright ©1997-2003 by RAD Game Tools, Inc. The ratings iconis a registered trademark of the Entertainment Software Association. All rights reserved. All othertrademarks and trade names are the property of their respective owners.

Stubbs The Zombie supports Creative’s EAX® ADVANCED HD™ Environmental Audiotechnology to accurately model acoustic environments using runtime reverb and audiohardware effects. To take advantage of EAX® ADVANCED HD™ in the game, you willneed to equip yourself the best audio hardware - - Sound Blaster® Audigy® or SoundBlaster® X-Fi™ series.

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