System Design Decomposing the System. Sequence diagram changes UML 2.x specifications tells that...

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System Design Decomposing the System

Transcript of System Design Decomposing the System. Sequence diagram changes UML 2.x specifications tells that...

Page 1: System Design Decomposing the System. Sequence diagram changes UML 2.x specifications tells that Sequence diagrams now support if-conditions, loops and.

System Design

Decomposing the System

Page 2: System Design Decomposing the System. Sequence diagram changes UML 2.x specifications tells that Sequence diagrams now support if-conditions, loops and.

Sequence diagram changes

UML 2.x specifications tells that Sequence diagrams now support if-conditions, loops and options.

http://www.ibm.com/developerworks/rational/library/3101.html

Page 3: System Design Decomposing the System. Sequence diagram changes UML 2.x specifications tells that Sequence diagrams now support if-conditions, loops and.

Submission of Analysis Model Deadline: 4pm, Thursday, 3rd October,

2013 Use the same project that you submitted

in the Requirements Engg. course. Submit soft copy at generalshare in

“Assignment Sub” folder.

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System Design

Analysis: Focuses on the application domain

Design: Focuses on the solution domain

Identify design goals Design the initial subsystem

decomposition Architectural style

Refine the subsystem decomposition

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System Design: Purpose

Bridging the gap between desired and existing system in a manageable way

Use Divide and Conquer Model the new

system to be developed as a set of subsystems

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Introduction

Construction of the System System Design Object Design and Implementation

System Design First Step: Decomposing the system into

manageable parts

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Introduction

Example: Floor Plan Residential House Floor Plan: Location of Walls, doors and windows Functional Requirements:

The kitchen in the vicinity of dining room and garage. The bathroom should be close to the bedrooms

Standard Utilization Dimensions of the room and location of the doors

Constraints: This house should have 2 bedrooms, a kitchen, and living

room The overall distance the occupants walk should be minimized The use of daylight should be maximized

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Introduction

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Introduction

Mapping of Architectural and Software Engineering Concepts

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An Overview of System Design

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An Overview of System Design

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An Overview of System Design:Analysis to System Design Nonfunctional requirements =>

Activity 1: Design Goals Definition Functional model =>

Activity 2: System decomposition (Selection of subsystems based on functional requirements, cohesion, and coupling)

Object model => Activity 4: Hardware/software mapping Activity 5: Persistent data management

Dynamic model => Activity 3: Concurrency Activity 6: Global resource handling Activity 7: Software control

Subsystem Decomposition Activity 8: Boundary conditions

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System Design Concept

Subsystem Decomposition and their Properties

Subsystem (UML: Package) Collection of classes, associations,

operations, events and constraints that are interrelated

Seed for subsystems: UML Objects and Classes.

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System Design Concept

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System Design Concept

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System Design Concept

Subsystems: DispatcherInterface: user interface for dispatcher Notification: communication between FieldOfficer

terminals and Dispatcher stations Service: A set of related operations that

share a common purpose Notification (subsystem) service:

LookupChannel() SubscribeToChannel() SendNotice() UnscubscribeFromChannel()

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Coupling and Cohesion

Criteria for subsystem selection: Most of the interaction should be within subsystems, rather than across subsystem boundaries (High cohesion). Does one subsystem always call the other for the service? Which of the subsystems call each other for service?

Primary Question: What kind of service is provided by the subsystems

(subsystem interface)? Secondary Question:

Can the subsystems be hierarchically ordered (layers)? What kind of model is good for describing layers

and partitions?

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Coupling and Cohesion

Goal: Reduction of complexity while change occurs Cohesion measures the dependence among classes

High cohesion: The classes in the subsystem perform similar tasks and are related to each other (via associations)

Low cohesion: Lots of miscellaneous and auxiliary classes, no associations

Coupling measures dependencies between subsystems High coupling: Changes to one subsystem will have high impact on

the other subsystem (change of model, massive recompilation, etc.) Low coupling: A change in one subsystem does not affect any other

subsystem Subsystems; maximum cohesion and minimum coupling:

How can we achieve high cohesion? How can we achieve loose coupling?

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Example of reducing the couple of subsystems Alternative 1: Direct access to the

Database subsystem

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Example of reducing the couple of subsystems Alternative 2: Indirect access to the

Database through a Storage subsystem

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Example of Increasing Cohesion of subsystems

Decision Tracking System

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Example of Increasing Cohesion of subsystems Alternative subsystem decomposition for

the decision tracking system

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Layers and Partitions

Layering and Partitioning: techniques to achieve low coupling. Large system decomposition into subsystems; layers

and partitions. Layer: a subsystem that provides subsystem

services to a higher layers (level of abstraction) A layer can only depend on lower layers A layer has no knowledge of higher layers

Partition: Divide a system into several independent (or weakly-coupled) subsystems that provide services on the same level of abstraction.

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Subsystem Decomposition into Layers

Subsystem Decomposition Heuristics: No more than 7+/-2 subsystems

More subsystems increase cohesion but also complexity (more services)

No more than 4+/-2 layers, use 3 layers (good)

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Closed Architecture (Opaque Layering) Any layer can only invoke operations

from the immediate layer below OSI reference model

Design goal: High maintainability, flexibility

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OSI Reference model

ISO’s OSI Reference Model ISO = International Standard

Organization OSI = Open System

Interconnection Reference model defines 7

layers of network protocols and strict methods of communication between the layers.

Closed software architecture

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Another View at the ISO Model A closed software

architecture Each layer is a UML

package containing a set of objects

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Open Architecture (Transparent Layering) Any layer can invoke

operations from any layers below Swing User Interface

Toolkit for Java Design goal:

Runtime efficiency

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An example of open architecture:

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Properties of Layered Systems Layered systems are hierarchical. They

are desirable because hierarchy reduces complexity (by low coupling).

Closed architectures are more portable. Open architectures are more efficient.

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Summary

Introduction to System Design Analysis to System Design Subsystem decomposition Layers and Partitions Open architecture vs. Closed

architecture