SYNOPTIC PROJECT PITCH - baileybrian.files.wordpress.com · ELEVATOR PITCH. IDEAS AND PRODUCT...

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SYNOPTIC PROJECT PITCH BY BAILEY BRIAN

Transcript of SYNOPTIC PROJECT PITCH - baileybrian.files.wordpress.com · ELEVATOR PITCH. IDEAS AND PRODUCT...

Page 1: SYNOPTIC PROJECT PITCH - baileybrian.files.wordpress.com · ELEVATOR PITCH. IDEAS AND PRODUCT Targeted at PC / Console users: works best with a keyboard/mouse (multiple buttons for

SYNOPTICP R O J E C T P I T C H

B Y B A I L E Y B R I A N

Page 2: SYNOPTIC PROJECT PITCH - baileybrian.files.wordpress.com · ELEVATOR PITCH. IDEAS AND PRODUCT Targeted at PC / Console users: works best with a keyboard/mouse (multiple buttons for

“For teens/young adults who love adventure/quest games, “Bottled Up” is a stylized, adventure game

that allows the user to complete quests in a mysterious world. Unlike other adventure games, our

product has a very unique style to stand out from the rest.”

ELEVATOR PITCH

Page 3: SYNOPTIC PROJECT PITCH - baileybrian.files.wordpress.com · ELEVATOR PITCH. IDEAS AND PRODUCT Targeted at PC / Console users: works best with a keyboard/mouse (multiple buttons for

IDEAS AND PRODUCTTargeted at PC / Console users: works best with a keyboard/mouse (multiple buttons for spells/attacks).

Medieval, adventure, explorer game.

Casual core gameplay with deep storyline told through character interaction (voice over/subtitles).

12+ rating, with a teen to young adult market (primarily).

1 System, 5 quests + tutorial.

Simplistic Narrative (internal monologue).

Player customisation: change armour, weapons and spells.

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RESEARCH

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STYLE GUIDE

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ROLE BREAKDOWN AND GOALS

(1x) Programmer – Responsible for the

movement of the character and other

interactivity.

(2x) 3D Artist – Responsible for creating all

the required 3D assets, including: terrain,

characters, buildings and clutter.

(1x) Concept/UI Artist – Responsible for

helping concept the required 3D assets and

creating all of the UI art required for the game.

ROLES

5 Months – Character fully functional, Quest

system implemented (minimum 5 quests). At

least one town in the game. Basic game sound

and UI (Main/pause/settings) menus

implemented.

MINIMUM VIABLE PRODUCT

• Fully adventure able world (“Free roam”).

• Main quest making up story.

• Side quests to earn extra credits/gold.

• Able to purchase new armour / weapons.

• More towns.

STRETCH GOALS

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PROTOTYPE

https://www.youtube.com/watch?v=1igjochBOGQ

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THANKS FOR WATCHING!

A N Y Q U E S T I O N S ?