Sword of the stars the pit Manual

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    Manual

    v.1.0.0

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    A deadly plague ravages your world. Your lasthope: a legendary alien facility dug deep into theFeldspar Mountains...a massive Pit, uilt y the

    ancient !uul"#a.

    $f %The Pit& really e'ists, there might esomething left. !omething that will give yourdoctors a fighting chance at the cure.

    All you #now for sure is that every e'pedition intothose mountains has failed to return...

    And nothing sows death li#e the !uul"#a.

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    Contents)*$+ !-A- /!-A-$0 -3 AM3 4+AA+-3 +5A!!3! 11+60-65! 1/*7 18-*0! 29!-A-!, !$55!, 3;P3$30+3 21

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    P$- F$307! 123P30!*M$-3! 156A 7$$-A5 1-33B! +AMPA$0 1

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    QUICK START

    >elcome to The PitE $t is recommended that you playthrough the tutorial first efore you head into The Pit, utsince you"ve ta#en it upon yourself to e a reel and actuallyread the manual, here is a asic overview of the game.

    The Pit is a ogueli#e game, which refers to a genre thategan ac# in the day with the game Rogue. ogueli#es areaout the Gourney rather than the destination. >hich is good,ecause The Pit will do its est to #eep you from your

    destination. $tBs aout how far you can ma#e it efore yourstrategy and luc# run out.

    The Pithas an end, ut ma#e no mista#e H The Pitis out toget you. !o ta#e heart should you fall. You havenBt failed Hrather you made a spectacular attemptE 6ver time, youBllegin to learn secrets in the game that H comined with a itof luc# H can help you reach 5evel (9: -3

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    your action turns, don"t worryL, then P3!! F (p.3)or clic#the enemy with your mouse. $f you"re using a gun and it runsout of ammo, P3!! to reload. And if you don"t have any

    ammo to reload with, P3!! -A< to cycle through your otherweapons.

    +ompleting actions successfully gains you e'perience andeventually that e'perience will add up until you have enoughto level. Your e'perience is displayed in a yellow ar at theottom of the screen. >hen you"re ready to level, P3!! +,and you will see all your !tats and !#ills, how much it willta#e to improve them, and how many points you haveavailale to spend on those improvements (p.1). >hen youlevel, you"re health will return to full C your hunger howeverwill stay the same.

    As you e'plore, P3!! M to ring up a map of the level youare on. You will see a mar#er for where you entered. >henyou find the e'it to the ne't level, it will also get a mar#er, incase you want to #eep e'ploring the level a it more. >henyou"re ready to leave to the ne't level, stand on the e'it hatchand P3!! !PA+3.

    !ince the game is turnCased, you can easily wal# awayfrom the computer for a sandwich and not have to worryaout anything attac#ing you. ec#, you can wal# away in themiddle of a fight if you want. is#y, if you come ac# andcan"t rememer what your strategy for the fight was, ut #indof a thrill. $f you have to turn off the game or the computer,P3!! 3!+ to e'it to the main menu and then e'it the game.-he ne't time you come ac# to the game, you can load up

    your last game and continue (p.!).ood luc#E

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    "e& #a'eH >hen you start a new game, you will first eas#ed to select a level of difficulty 3asy, 0ormal, ard,

    $nsane, and !eriouslyN, each one harder than the last one. $naddition to that you can choose $nfinite Mode Kprovided youBveunloc#ed it y completing all 9 levels of the gameL which Gustcontinues on without end, getting harder and harder until yourinevitale demise. You can also select )uic# Mode Kwhichreduces the numer of rooms per floor, and you get a 19Ooost in ;P as you playL or Fast Mode Kwhich s#ips everysecond floor, and you get a /9O oost in ;P as you play.L

    6nce youBve choosen a difficulty, you can then select which+haracter +lass you wish to play. 3ach class starts withdifferent s#ill stats and eJuipment, meaning each plays verydifferent from the rest, so if youBre good with one character,e prepared to have to change your play style when you tryanother.

    oa #a'eH You can save one game per +haracter +lass,meaning you can have more than one game on the go if youli#e. $f you save a game with one +lass and then try and start

    a new game with the same +lass, the game will warn you, soyou donBt lose your old saved game.

    *IT TI*+ $f you are playing -he Pit on !team, you canset the game to use !team +loud in 6ptions, whichallows you to play the same saved game on different

    machinesE

    Tuto,-al C -he tutorial is an e'cellent introduction to

    playing the game, going somewhat eyond the )uic# Play youGust read, ut still not as detailed as this full manual. $t isworth it to play through it at least once. You will get to ma#ethings and shoot things and low a few things up, so it"s notoring. At the end of the tutorial level you will leave and egina full, new game.

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    SotSe/ H -he !ot!7e' (p.51) is your handy !olForceissued P7A, which #eeps trac# of things as you play.

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    C$ARACT%R CASS%S

    After setting the difficulty level, you will get to choose oneof three !olForce character classes C Marine, 3ngineer, and!cout. 3ach has their own specific set of stats and specialeJuipment loadCouts.

    Ma,-neC -ravis udson was honoraly discharged after the!econd hile uilding his cain in theFeldspar Mountains, he met and fell in love with -ami#ooshinara, a eautiful young scientist. As a former Marine,udson has high Might and average Finesse, ut he might ea few marles short in the hile not great at scavenging for $tems or pic#ing loc#s oropening damaged storage loc#ers compared to the others,

    -ravis udson is tough and comes prepared for a fight. is#ey starting s#ills are all weaponsCased. is Psionic potentialis very low and he is a slow learner in general.

    %n-nee, H -ema Male is a round Forces 3ngineer,assigned to help uild colonial infrastructure on Aruda $=.e is very good with technology, and e'cels at crafting,computers and electronics. e has high

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    0ot nearly as tough as the Marine or !cout, -hema Maleis more adept at crac#ing open things that are loc#ed, fromcomputer terminals to food freeIers, particularly as he starts

    with a loc#Cpic# set H there is little he canBt get into in -he Pit.e"s not ad in a fight, ut pic# your attles carefully. is #eystarting s#ills are all geared towards conJuering the varioussystems found in The Pit. >hile he has low Psionic potential,his is very fast at improving his s#ills.

    SoutH -oshi#o oshinara is a pilot in the !ol Force !cout+orps. er twin sister -ami#o disappeared while doingclassified research on Aruda $=. As a trained !cout, -oshi#ois fast and has high Finesse, good

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    Rane,H >ara ang is a -ar#a anger, acting as a scoutand spy for the -ar#asian military caste. +hosen for speed,intelligence and adaptaility, angers are freJuently dropped

    onto worlds, either solo or in small teams, to survey or gatherintelligence on alien colonies and military installations. !olForce"s file on >ara ang contains little information eyondher name.

    >ara is ale to use her tail as a weapon, should things getdesperate. !he has low Psionic potential, ut is a very Juic#learner.

    a,,-o, H iver >arriors are orn and red to attle forthe glory and honor of their maternal clan. apari is a iverveteran who was adopted y human colonists on Aruda $=after his maternal clan was destroyed. e is searching for acure to the ;omie Plague which has afflicted his humanfriends and neighors. 3'tremely tough, ut doesnBt adaptwell.

    Seee,H A !ee#er is a reconnaissance agent for the

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    #eeping him hydrated so it is critical to not lose the armor.Also, %alien& weapons arenBt as useful, so using repair stationsis very important to maintain the special 5iirian gear and

    weapons. +an use tentacles as a whipCli#e weapon.St,-e, H A !tri#er is a mercenary of the Morrigi race.

    6ften hired to steal valuale oGects or saotage criticalfacilities, !tri#ers pursue dangerous missions which reJuirestealth, cunning and e'pert violence. 0emesis is anadventurer and thief who has come to Aruda $= after findingan ancient code' which spo#e of a hidden underground asefilled with horrors...and Qtreasures eyond priceQ. Morrigihave respectale Psionic power ut are masters of high

    technology and rootics.

    !trong starting Psionic powers, ut improving those powersis very slow. 3'cellent with technology, ut slow moving. +anuse claws as a weapon.

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    C"TRS

    3verything in the game can e controlled with Gust a#eyoard. A mouse can also e used if you prefer.

    M%C >A!7Move to neary, unostructed spaces using these #eys.

    TUR"C +-5R>A!7$f you"d li#e to change your facing, ut not leave the spotyou"re on.

    AUT7ATTACKC F-his will automatically attac# the nearest target. andy inmost situations, ut when you have a plan, you may want topic# your shots.

    MUS%7ATTACKH 53F- M6*!3 +5$+-his will attac# whichever target you are clic#ing on.

    TAR#%T CURSRC A6> 3Y!>hen you want to shoot a target other than the one nearestyou, or if you want to target a particular area Kli#e when youwant to lo a grenade or physically attac# a loc#ed doorL, usethe arrow #eys to move the targeting reticle to where youli#e, then use A--A+ as aove.

    %A*" S%%CTI"C -A

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    *ICK U* IT%MC !tand near any oGected dropped y a monster or found in aloc#er, and P3!! to add it to your $nventory. 3ventually

    you will have to do a little house cleaning when your$nventory gets full.

    *ICK U* MUTI*% IT%MSC +-5R$f after a particularly hairy attle it loo#s li#e itBs yourgruesome irthday, with $tems all over the place, you canP3!! a lot, or +-5R to pic# up a unch all at once.

    R%AC >hen your weapon runs out of ammo, P3!! to reload.

    Your selected weapon is displayed in the ottom right of thescreen, where you can see how many shots the weapon hasas well as ammo availale for reloading (p.3). You can alsounload a weapon"s ammo in the $nventory. -rust us, it cancome in handy.

    MA*C M6pens and closes a map of the level, showing you everythingyou"ve e'plored, as well as displaying entrances, e'its, and

    other critical spots of note.

    8MC @-here are three distance settings for the game camera,depending on what you prefer. @ooming out ecomesparticularly handy the deeper you go, and the levels getlarger.

    C$ARACT%R I"9C +-his open and closes your character info, allowing you to seeall your stats and s#ills. You can chec# at any time, ut it ismostly used when your character is ready to e leveled up(p.1).

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    I"%"TR:C $6pens and closes your $nventory.

    STS%;C 5You can open your !ot!7e' clic#ing the little P7A iconne't to your ealth and unger meters, ut there isalso the hot#ey for Juic# access to all the critical data

    you"ve gathered along the way.

    SKI* TUR"C ;-here will e times you won"t want to move, ut as it"s a turnCased game, time doesn"t move forward until you do. !opressing ; allows you to cycle a turn Moment without moving

    or doing any other action.

    R%STC +-5R;-here will e time when you won"t want to move for a lot ofturns C as time passes, you slowly heal. As well, you can findyourself lind, poisoned, or stunned, and rather thanwandering around in these states, you may want to find a safeplace to hole up and rest. esting will end when your healthreturns to full, an enemy is spotted, or P3!! 3!+.

    I"%"TR: S$RTCUTSC 1 thru $n your $nventory, you can move any item into one of fourslots, which you can then select outside the $nventory usingthe numers 1 thru . -his is handy for fast switchingetween favorite weapons, ut also for slapping on a Juic#heal, poison antiCserums, and so on.

    *SI"ICS HPPressing P will open up the Psionics inventory, which showsyou which Psi ailities you have so far unloc#ed. You can alsoclic# and drag ailities to the Psionic !hortcut slots mentionedaove.

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    *SI7*%R S$RTCUTS C / thru 9!imilar to the four Juic# select slots in The Pit, which allowedyou to set particular weapons or items for Juic# access, these

    hot#eys correspond with the si' Psionic ailities you currentlyhave memoriIed for comat.SCR%%" S$TC P$0-!+330-here"s a lot to see and do in The Pit. You won"t see it all inone game. Proaly not in several games. !o when thatparticularly craIy situation arises, rare creature appears, orespecially awesome weapon falls into your hands, you"ll wantto record it posterity, which is 5atin for Qshoving it in yourfriends facesQ.

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    $U

    1 H Your characterE ood luc# little guyE2 H -he name of the area you are in. Also another picture of you. $fyou have an ally, their picture will appear here. +lic#ing on thepicture changes whom you are controlling.( H -urn numer and current level of The Pityou are at. H Your ealth KredL, unger KlueL, and Psionic KpurpleL meters.You can mouse over them to see e'act amounts in the meter and ifanything is modifying that amount, good or ad. $f you are 5iir, afourth ar will display your level of hydration H this ar will e emptyfor all other players./ H $con to open !ot!7e' Kyou can also P3!! 5L? H Your 3'perience meter. Also says 5evel of your character.

    D H -he weapon you are currently holding.>eapons that use ammodisplay!hots 5eft S Ma' !hots Kavailale AmmoL4 H Prop name in -ool -ip y mousing over the prop on the floor.8 H Your currently memoriIed Psionic ailities. Mouse over for theailityBs name. +lic# to trigger Kor use corresponding numer #ey.L+5$+ P to set ailities.

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    STATS< SKIS< = %;*%RI%"C%

    +haracters come with three stats Might, Finesse, ,a-n7ictates the smarts of the player, any while it mostlyacts on associate s#ills H particularly those involved inhac#ing and repairing machines C it does help counter

    certain conditions, such as confusion.

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    evel-n Up

    As you proceed into The Pit, your actions will earn you ;P,which after a certain point will earn you a new level. You willsee the ;P earned as you complete actions K#ill a monster,loc# pic# a door, etc.L, which is then added to your ;P ar atthe ottom of the screen. >hen you reach a new level, thear will flash, instructing you to P3!! + to assign new pointsto your traits and s#ills.

    You can assign as many of your availale !tat points to asingle !tat as you li#e. Your !#ills can only e improved yone per new level.

    $f you happened to have improved a s#ill in the field yusing it successfully Kor unsuccessfully H practice ma#esperfectL, you will notice that it will only cost half as much toimprove the ne't time you level.

    Your s#ills will improve up to / through their use. -hey donot improve with every use, ut rather potentially can. $n thecase of comat s#ills, they have a chance to improve whenyou hit. -here is no chance of improving the s#ill when you

    fail. All other s#ills have a chance to improve even when youfail, ut will improve with every successful use.

    $MP6-A0-E >hen you have earned a new level, don"tdelay too long in assigning your points and s#ills C youare still earning more ;P all the time and if you happen

    to earn yet another level efore you"ve assigned your points,well, you"ve missed out and those points are lost. !top wavingyour arms C there"s no good reason to not level up as soon aspossile. Q$ thin# $"ll stic# with the pistol s#ill $ have for now.Qis something no one has ever said.

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    S-ll -st

    -he following is an overview of the s#ills in The Pit;

    >,a-n S-lls

    Co'pute, ? *sed to operate and hac# securityconsoles and the li#e.Me-al ?*sed to heal crippling inGuries using healing items.e-pe, ?*sed to read encrypted files or alien languages.9o,a-n ?*sed when searching for items.>-ote ?

    9-nesse S-lls

    *-stol?*sed when firing any Pistol class weapon.R-@le ? *sed when firing any ifle class weapon.Assault eapon ? *sed when firing any Assault classweapon.$eav eapon?*sed when firing any eavy class weapon.T,aps?*sed when setting or deactivating traps.o p-?*sed to open loc#s, such as doors and loc#ers.%let,on-s?*sed to repair or disrupt technology.

    Kn-@e ?*sed when attac#ing with any nife class weapon.M-t S-lls

    Melee?*sed when using Melee weapons, in particular, yourfists.Mean-al ? *sed to repair mechanisms or motors.>lae ? *sed when attac#ing with any hile not immediately apparent, certain classes arepredisposed to certain s#ills C the Marine to eavy weaponsand the 3ngineer and !cout to 3lectronics. $tBs not li#e they so-ech6ps training in Marine oot campE

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    until they gain e'perience through use in the game. 6ncethatBs done, the s#ill will appear in the +haracter stats ands#ills screen, and you can improve those s#ills when you levelup, as you would any other.

    *SI"ICSMindGames adds the mysteries of the mind toThe Pit.

    All character classes now have a new stat, Power. -his statacts as the save value versus most Psi attac#s.$t is also what dictates a playerBs total Psi points, which areused to power Psi ailities. Your total Psi points isappro'imately doule your Power stat plus your hite paperE

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    *SI ISCI*I"%S = A>IITI%S%'pat C -he art of sensing and communicating with

    living minds.5$F3!30!3: -he aility to sense the presence ofliving things through walls and doors. 7uration is (?turns.F3A: -he aility to induce fear and panic intoanother living mind. $f the target does notsuccessfully resist it will flee or even possily

    ecome paralyIed with fear.P!$7A$0: -he power to drain the psionicpotential from another living eing.5AM6: -he power to ma#e living minds see theuser as an ally. 7uration starts at 4 turns.

    Tele-nes-s C -he art of proGecting force at a distance.MA0$P*5A-$60: -he power to interact withdevices, doors and traps at a distance- F$!-: A powerful - thrust that hits hard and canshove an enemy ac#. *se the arrow #eys tospecifically target an enemy then clic# the Psi ailityutton you set up to stri#e. 6therwise, nearest target

    will e attac#ed.

    73F53+-: -he aility to alter the flight paths ofincoming fire. >hile it can affect melee attac#s andallistic fire fairly effectively, only the mostpowerful can end energy weapons. 7uration startsat 2D turns.

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    3303A-$60: -he aility to use psi power toincrease healing rate. 7uration starts at 49 turns.

    Man-@estat-on C -he art of creating matter out ofpsionic power

    MA00A: -he aility to manifest psionic power as anutritious protein read.F$3: -he aility to release psionic energy in theform of a cone of flame.7$!!65=3: -he power to rea# the lin#s etween

    molecules and disrupt the integrity of large solidoGects li#e devices or doors.7*P5$+A-$60: -he power to create a duplicate ofanother item. -he process is dangerous and coulddestroy the original oGect. 5imited to singleCslot siIeditems.

    Mea7%'pat C -he art of forming a ond withmachinery and electronics.

    M3+A!30!3: -he aility to sense the presence ofartificial minds through walls and doors. 7uration is(? turns.!*-76>0: -he aility to force a mechanicalmind into shutdown mode for a short period oftime.!A

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    Res-stane C -he art of the defensive use of Psionics.P!$ !$357: A defensive mind shield that greatlyincreases the users resistance to psi attac#s for alimited time. 7uration starts at D turns.P!$ AM6: -he aility to create a defensive fieldaround the ody for a limited time. 7uration is /9turns.$0=$!$

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    *IT %;*RATI"

    -he main pressures to The Pit are your health and yourlevel of hunger. As time passes, you will get more and morehungry. !taving off hunger means finding more food. Findingthat food means e'ploring and of course e'ploring means#nowing where you are and where youBre trying to get to,which is the ne't level down.

    "o %levato,

    Moving down deeper and deeper in to The Pit means

    finding the entrance to the ne't level. You are free to moveac# and forth etween levels and while itBs not recommendedthat you head five levels ac# Gust to try out that Armor5oc#er you left unCopened or use that repair ay that you#now is there, that is an option, and if the iceCat guano hitsthe ventilation shaft, it might e your only option to surviveand move on H Gust rememer time means more hunger. Andfighting that Moonear you ran away from, then forgot aout.

    *P 76>0

    -hese egress points are mar#ed on your Map, so youBllalways e ale to find your way ac# to them. !ee, your!ot!7e' is awesomeE 0ote that some levels have more thanone e'it H one of these will ta#e you into a

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    Map

    You use M to open and close your miniCmap H you can use

    this to see the entrance and e'it points on the map, as well aswhere you are in relation to them. $t will not show you theentire level unless you have e'plored it first, so it is alsohandy as a guide to parts of the level not yet e'plored.

    !ome items interact with the map is special ways,most notaly the Motion !ensor, which when activated willdisplay your miniCmap H or at least as much of the level asyouBve seen so far H with a series of mar#ers. -hese mar#ersrepresent active creatures out there. $tBs a handy way to get a

    sense of where youBre most li#ely to get into a ad fight, andallow you to avoid it or prepare first. !ecurity +onsoles canalso e used in a similar fashion.

    -ne o@ S-t< 9o o@ a,

    The Pituses a lac# fog to show you what your line of sightis. -he fog not only represents enemies you cannot see, utalso shows when enemies can"t see you. >hen in troule,there is no dishonor in retreat, particularly if an enemy can"tget a clear shot at you.

    -here is also a general circumference which is thema'imum distance you can see around you H it e'tends Juitea ways, Gust enough to show you neary rooms, etc. >hetheryou can see into those rooms depends on an open door and agood line of sightE

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    *IT TI*+ >ant to loo# over your shoulder withoutleaving the space youBre standing inN P3!!+-5R>A!7 to turn on the spotE

    Roo's an oo,s

    +ertain rooms on every level has, or at least had, a specialpurpose, either for weapons storage, food storage, la wor#,mechanical wor#, medical matters, or Gust sleeping. ith luc#, youBll find food. >ith etter luc#,it wonBt e spoiled. And if youBre really, really luc#y,there will e a wor#ing +oo#er insideE eapons and their ammo. -here might eother stuff, ut this is what youBre really loo#ing for inan armory. Maye even some odyCarmorE

    !urgery H ealing items might e inside, ut theseunits were often automated and if the automatons are

    still operational, who #nows what their circuits areli#eE

    Medical or#

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    ((

    !uGect !torage H -he !uulB#a have een aductingsuGects to study for ages. >ho #nows whatBs loc#edup inside.

    =olatile !torage H From the 5atin, volatilis, meaning%not healthy& and instaurare, meaning %someone piledup a lot of it, so it will li#ely #ill you.& -heyBre from the

    6ld French a it too, ut means e'actly the same thing.

    !toreroom H From the 5atin, meaning %this place iswaaay safer than that last place.&

    !taff H -he Pit had to have facilities for the @uul thatused to wor# here on ehalf of the !uulB#a. $f youBreluc#y, theyBre long gone Khint: youBll never e that

    luc#y in a ogueli#e game.L

    *IT TI*+ >e #now youBre very proud of that door youunloc#ed with s#ill alone H no phase gloves or loc# pic#set or nuthinB H and on your first try. -hat doesnBt

    mean you have to leave it open. !ometimes the simplestdefense from danger is a closed door. Plus, it #eeps the draftout.

    C,oen-s aB C An area dedicated to the storage

    ofultraClow temp chemicals and various asolute Ierostorage units.>otan-al aB H-his la is eJuipped specifically forthe study of plant life, oth native to the planet andsamples from alien worlds.*s- aB C -his la is dedicated to the research of Psipowers and development.

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    (?

    Sta,v-n

    !o long as youBre well fed, you will e operating at yourpea#.

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    (D

    -he other way to get a Juic# heal is to find a medCay in aninfirmary room. More li#ely than not, they arenBt in wor#ingorder, ut with !#ill, you can repair them. And once repaired,

    with !#ill you can operate them. And youBll feel etterE

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    (4

    *IS"< >I""%SS< = T$%R

    A99ICTI"S$t would e nice to thin# that the only danger you face in

    The Pitcomes from a ullet or a lade, ut as it happens itBs afilthy place filled with creatures that can poison you. 6rtranJuiliIe you. 6r irradiate you. 6r Gust ma#e you lind. 6h,and traps can do all the same things. >e did say, itBs not asafe place to e. !cattered throughout The Pitmay e $temsthat counter these effects, so watch for them and #eep themnear.

    *o-son< -sease< = Ra-at-on

    You can e a little sic# or really sic# H how sic# you are wille displayed in the ottom left of your *7. -he more sic#,the longer it will ta#e to fight it off. And as that time passes,you are slowly dying, so #eep an eye on your health. Yourresistance to poison, disease, and radiation is ased on yourMight stat.

    *o-son H !omething it you and now you donBt feel sogreat.

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    (8

    found is now your est friend. 7isease can e reduced y onelevel for every use of a medC#itE

    Ra-at-onH -he effects of radiation depend on how much

    youBve asored. P3!! + and you can see your characterBsradiation count. You want it at Iero, ut if you get Iapped, theradiation can start to have effects on you, same as poison anddisease H your Might and Finesse decrease, then your !#illsstart to degrade. adiation however Gust wears off in time, sostay out of troule and youBll e 6.

    Alte,e States

    !ometimes during an attac#, your state or operation of

    your mind will e affected. >hen this happens, stimulantitems can e used to clear your heard H you can alwaysaccess your $nventory while in an altered state. You can alsoGust wait it out H however, depending on the state, you mightfind yourself out of control.

    Unons-ous< *a,ale< -< Con@use< Stunne

    !hould you ta#e a ad electrical Iap, a tranJ dart, ormaye Gust a it hit, you may find yourself suffering from a

    variety of ad states. You will sha#e them off in time, utwhile you are suffering from them you might not e ale tomove, see whatBs around you, or fight ac# as well as younormally can.

    >l-n

    $f you find yourself linded, donBt panic KweBre Gust trying toreassure you H you should totally panicL. -he world will go

    dar#. You can sort of ma#e out your surroundings, whichmeans you should e ale to stumle around, ut you wonBte ale to see attac#ers. >ith a door trap, lindness lasts (9turns. $f you can, find a safe spot and P3!! ; or +-5R; tocycle turns until you can see. $f you get attac#ed while lind,youBre not helpless, you can fight ac#, ut you will have touse a targeted attac# with the A6> 3Y!. Automaticallyattac#ing the nearest enemy is not an option. !timulant itemswill remove lindness.

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    9

    >e,e,

    -he ad news is that some opponents can attac# you insuch a way that you are effectively, temporarily, driven madand you will run amo#. -his will seem li#e great fun until yourealiIe that you arenBt in control of yourself. You will lash outat everything around you, and that can mean getting yourselfinto real troule, real fast, with nothing you can do ut waituntil you regain your senses.

    ereBs the good news H itBs possile to uild yourself aage hat is reJuired to ma#e such a thingcan e found in -he Pit somewhere, so #eep hac#ing those+omputer +onsolesE $tBs not really good news, more li#e cold,

    slightly comforting revenge.

    Co-n

    !ome enemies have attac#s that will cho#e you,removing your aility to reath easy. >hile you are eingcho#ed, you will suffer damage over time, ut you can usestimulant items to offset the effects of cho#ing.

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    1

    IT%MS A" *R*S

    -here is no easy way to catalog all the things you can findin The Pitand honestly, that would #ind of spoil the fun. 3Y! to specify it as a target,

    and ust it open. 6nce usted though, thereBs no closing itagain.

    Repa-,

    >hat you rea#, you can fi'. !ometimes. 7ifferent $temscan e repaired in a variety of ways. -here are $tems you canspecifically use to patch up armor. You can find portale repair#its, though they have a limited numer of uses. And

    sometimes youBll find a repair unit, much as youBd find acoo#er unit or la station unit. -hese props might need somerepair themselves, ut once wor#ing, you can repair yourweapons and armor.

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    2

    Ca,es

    !ome $tems have mar#ers showing they have multipleuses. For things li#e First Aid its or !olForce ation pac#s,itBs Gust the numer of times you can use it efore there is no

    more to use. -his also goes for more comple' !harpening itsor

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    (

    helpful item, or you have no $tems that can help, the actionwill egin H hac#ing the system, pic#ing the loc#, etc.

    -hese things ta#e time however and can e interrupted y

    attac#ing enemies, so choose when to interact with Propscarefully. $f interrupted, you can try again.

    5i#e doors, it is possile to ust a prop, either throughdamage or a otched interaction, in which case, you canBt tryand interact again. You ro#e it. -hatBs why you canBt havenice things.

    *IT TI*+ Most props in a room are ig enough you

    have to move around them. ot Piles are Gust ruishthough, so you can wal# right over them, rightN Yeah,ut there might e $tems in that pile of yuc#E As with anyother prop, stand ne't Kor onL the pile and P3!! !PA+3 tosearch itE

    oo,s7oors are important in the game and have their own uniJueplace in the scheme of things. For starters, li#e all otherprops, they can e damaged Kwhich is handy for usting a

    loc#ed one open when you canBt pic# itL, and interacted withpic# the loc#, open and close.

    !ome doors however are special. -hey arenBt your simple littlesciCfi doors that swoosh open with a pleasant sound. -heyBremeant to #eep people out or things in. You will recogniIethese doors y the gree# symols they display. You can stillpic# them and ust them open, ut they are e'tremelydifficult compared to a standard door. $f youBre luc#y, you

    might find a ey +ard item that matches the symol H theywill open the door in a GiffE

    *IT TI*+ 7onBt read ree#N >ell, thatBs the pulicschool system of the 21st century for you.

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    *--n Up Ite's

    YouBve crac#ed a loc#er or finished off a security ot, andsome $tems drop to the floor. You can pic# them up into your$nventory y P3!!$0 , or if the floor is particularly

    cluttered and you only want to pic# up select $tems, P3!!+-5R.

    "TA>% *R*S-here are a numer of new appliances to e found

    throughout The Pit. Most all serve some function similar tothose found in the original Pit, and y stepping up to themand interacting with them you can figure them out in short

    order, ut a few are uniJue to MindGames and could use alittle e'tra e'planation. !o, hereBs a rundown of new Props.-3!!3A+- >355A storage device that accesses the same e'traCdimensionalstorage space from different terminals. Meaning, you can putstuff in and retrieve it later in an entirely new location Hprovided you can find another terminal. *seful, ut not alwayshandy.-3MP6A5 F$357 MA0$P*5A-6-his device is designed to manipulate the flow of time in acontained field. -his allows you to increase your age ande'perience at the cost of your health or to ecome younger,increasing your odyBs aility, ut reducing your s#ills andintellect.!AF3-Y P67An armored pod that can protect a user until all threats havepassed.+3A-$60 !-A-$60A highly engineered la tale that can e used to craft anyrecipe provided you have the materials reJuired.-665 +3!-A dispenser of maintenance aids that has seen etter days.Anything to help in a pinch, rightN

    AMM6 7$!P30!3-hi f i d i # ll

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    -his compact manufacturing device can ma#e small amountsof any desired ammunition.M37$-A-$60 +AMell and Manipulator deal in poc#et dimensionsand localiIed time, these deal in alternate universes, allowingyou oneCtime access to what theyBre holding at the startCup ofa new game. $tBs a calculated ris#, handing off items and ;P inone game to another, ut when it pays off

    Invento,Your $nventory is the amount of stuff you can carry all at

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    Your $nventory is the amount of stuff you can carry all atonce. -his is determined y your Might !tat. As it increases,the $nventory space availale to you will also increase. !omeeJuipCale $tems, li#e utility elts, will also add to the space

    siIe of your $nventory.

    1 Y d ll h l i l

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    1C You and all the wearale eJuipment you currentlyhave on.

    2C -he weapon youBre holding H as in the !ot!7e', youcan see all its stats and info.

    (C Four slots into which you can place any item you wantJuic#C#ey access to, li#e a favorite weapon, or amedical #it. P3!!$0 1C will switch to that weaponor automatically *se the item. !imply dragCandCdrop$tems into the slots as you wish

    C -ool tip popCup will provide you asic stats and info onthat item. For weapons, anything listed in redindicates your !#ill is underdeveloped or currently

    impaired./C ightCclic# menu gives you a variety of options for an

    item H you can *se or 3Juip it, drop it Khow manyscent glands do you really needNL, or open up the full!ot!7e' entry for the item Khandy.L $tems that can eused in one of the four Juic# use slots will have anoption to e placed into a slot.

    ?C Five icon uttons that will filter your $nventory H if youGust want to see what weapons you have, clic# the

    gun icon and so on. -his ecomes very handy with alarge, full $nventory, and youBre not sure whatBs foodand what ammo.

    %A*"S

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    %A*"S

    The Pit is a fight to stay alive, which means you will eloo#ing for anything from the veritale arsenal of weaponry

    availale in the game. eapon, nife, and 3Y!, pic# where you wantto send your grenade, then P3!! F to lo away.

    Splas a'ae

    +ertain weapons, particularly those that e'plode, have aneffect on a wide area. As you set their target, you will see

    around the target reticle all the spaces that will e affected H

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    TRA*S MS = MUTA#%"S

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    TRA*S< MS< = MUTA#%"S

    The Pit is full of danger and wonders. Mostly dangerouswonders. 7oorways will often have icons telling you what the

    roomBs original purpose was, ut they will also sometimeshave a color. -his means the door is trapped. -he troule withtraps is, some are good and some are ad and you wonBt#now which is which until you trigger a trap. -he good news isthat once you learn what a trap does, ma#e a note, and alldoor traps of the same color through the game will have thesame affect. You will always e ale to see a door trap prior towal#ing through a doorway. ereBs the ad news: the colorswill change with each new game. 7oor traps have a recharge

    time efore they can go off again.-his random color coding goes for

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    CRA9TI"#

    -hroughout the game you will discover a variety of craftingunits, each one ale to help you turn various found $tems into

    more comple' and useful $tems C this includes everythingfrom weapons to food. 0o recipes are provided at the start ofthe game Kother than unnyBs empireCfamous !ot!wich. 7on"tsneer C a good sandwich is one part art and one partengineeringL.

    Most of the time you will find +oo#ers and 5a !tations invarious rooms, and with luc# they will e in repairale orwor#ing order, ut there are some $tems that can act as

    portale crafting units, giving you a limited numer of chancesto craft $tems where floor units are scarce.

    +rafting units are accessed either as furniture in theenvironment C y wal#ing up to them and pressing !PA+3 H ory right clic#ing a portale unit in your $nventory. 6nceaccessed the crafting interface will appear and your $nventorywill open. 6nly $tems that can e used in crafting will edisplayed. Aove the crafting slots of the unit will e a list ofyour #nown recipes, which are arranged y recipes for which

    you have all necessary $tems, recipes for which youBre missing$tems, and recipes that cannot e prepared at this particularunit C you canBt coo# at a la station and you canBt ma#eweapons at a coo#er.

    +lic# and move $tems from your $nventory to the craftingslots Kup to four different $temsL, then clic# +AF-. >hen yousuccessfully ma#e a new item, it will drop to the floor ne't toyou. $f you fail, you will lose the $tems with which you

    attempted to craft. $f you have the components for more thanone of a particular crafted item, you have the option to craftmultiple $tems at once.

    STS%;

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    STS%;

    -he !ot!7e' is your P7A pal as you headinto The Pit. $t will #eep a record of all sorts

    of information for you, which you can thenaccess for reference at any time. +hec#ingout your !ot!7e' happens without timepassing, so never e afraid to chec#something out.

    Messaes

    -hroughout the game you may find computer consoles and

    when you successfully interact with them, there is a chanceyou may pull a message out of the system.

    owever, they are in @uul, so they are impossile to readuntil you decrypt them. 7ecryption isnBt all or nothing H ifyouBre good, you might e ale to read the entire message,ut with lower s#ills you may only e ale to read part ofthem. 3ven then, if you are luc#y, you may discover somevery useful information, such as crafting recipes.

    >hen a message is found, it will open in your !ot!7e' andyou can clic# to decrypt it. You do not have to decrypt it, so ifyour s#ill at deciphering alien languages isn"t that great, youcan always wait until you level up a few times.

    $-3M A53-E eep an eye out for tech $tems that canhelp you hac# consoles and decrypt messagesE

    Re-pesAs you acJuire new recipes H either from successfully

    reading them in a message or y e'perimenting C they will esaved in your !6-!7e'. You can reference these at any time,ut even handier, when you access a crafting tale, theserecipes will automatically e displayed. -hey will even esorted into recipes you have the $tems for, the recipes you aremissing $tems for, and recipes that do not apply to theparticular type of crafting unit you are using.

    $n the !ot!7e', you can clic# to see what types of craftingunit a recipe calls for. >hen you find and decrypt a message,it gets saved in your !ot!7e' $t will e saved so you can

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    it gets saved in your !ot!7e'. $t will e saved so you canread it in suseJuent games H etter yet, if you find it in -hePit and decrypt more, the !ot!7e' copy will updateE3ventually you will uncover the whole message and anyrecipes thereinE

    P$- -$PE You can delete a message from your !ot!7e',ut even the ones without a recipe are hilarious, sowhy would youN

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    CR9U" SU**RT%RS

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    *-t 9-ens

    Q5ou#iaQ

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    !cott Martin!hane alle!teve 6nots#y!uomynona!ven Fin#e

    -apani -iili#ainen-arra#

    -atu =alli-horsten !chmidt

    -om "nyght" +arric#-rigger

    -uomo Q-upecoQ Mattila

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    Repensu'-tes

    Andrew armon

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    o,e $-sto,-ans(5F

    Aaron PoynorAnders $sen

    Andrew !uttonAndrew *itenroe#Anthony Ashery

    Arthur Q0uira#Q PereiraArthur

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    _ 291( ereros Productions $nc. KQererosQL. All rightsreserved. QererosQ`, Q!word of the !tarsQ`, Q!word of the

    !tars: The PitQ` and the ereros logo are trademar#s ofereros. All rights reserved. *nauthoriIed copying,adaptation, rental, lending, reCsale, arcade use, charging foruse, roadcast, cale transmission, pulic performance,distriution or e'traction of this product or any trademar# orcopyright wor# that forms part of this product is prohiited.

    A>UT K%R>%RS

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    Founded in 299 in =ancouver,