Swati Damle - STC India Damle (Information ... L1 L2 L3 F Start Finish ... • Learning from the...

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Swati Damle (Information Developer @ Persistent Systems Ltd.)

Transcript of Swati Damle - STC India Damle (Information ... L1 L2 L3 F Start Finish ... • Learning from the...

Page 1: Swati Damle - STC India Damle (Information ... L1 L2 L3 F Start Finish ... • Learning from the psychology behind a game design. • A way to appreciate the fun quotient in the games.

Swati Damle(Information Developer @ Persistent Systems Ltd.)

Page 2: Swati Damle - STC India Damle (Information ... L1 L2 L3 F Start Finish ... • Learning from the psychology behind a game design. • A way to appreciate the fun quotient in the games.

What is Gamification? Understanding Gamification implementations Understanding the Gamification and

Documentation Contrast

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A game is voluntarily overcoming unnecessary obstacles.

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Components of agame:◦ Goal◦ Constitutive rules◦ Lusory attitude(The term Lusory was coinedby the Philosopher BernardSuits in his book “TheGrasshopper: Games, Lifeand Utopia”)

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Gamification is◦ Learning what the games have to teach us.◦ Learning from the psychology behind a game

design.◦ A way to appreciate the fun quotient in the games.

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Motivate people Bring about a behavioral change in people Help people to develop skills Drive innovation

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Is it applicable only to the IT industry? The Fun Theory

◦ Piano Staircase◦ World’s Deepest Dustbin

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Game

GameDesigner

Player

Designs theplayer journey

Consumes theartifacts

Creates the game

Plays the game

“Think like a game designer!”

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People who create an environmentwhere the players feel that they are in control;and how the choices they make is creating adifference.

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Getting people to playthe game

Keep them playing or‘engaged’

How? By designing a‘Player Journey’

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Motivation

Feedback

Action

Engagement LoopsProgressive Loops

L1

L2

L3

F

Start

Finish

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Onboarding - Get people to play the game Retaining – Ensure that they remain there Progression - Provide them with a means to

build expertise

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Gamification is• Learning what the games have to teach us.• Learning from the psychology behind a game design.• A way to appreciate the fun quotient in the games.

Gamification is• Thinking how to build your business in a way that

the consumer is at the center.• Creating an environment where the consumers

feel that they are in control.

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Content

InformationDeveloper / Designer

End Users

Designs theusers’ journey

Work towards achievingtheir goal, progressively

Creates the contentUse the content

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Gamification is• Learning what the games have to teach us.• Learning from the psychology behind a game design.• A way to appreciate the fun quotient in the games.

Gamification is• Thinking how to build your business in a way that

the consumer is at the center.• Creating an environment where the consumers

feel that they are in control.

Gamification is• Thinking how to build your content in a way that the

reader is at the center.• Creating an environment where the readers feel that

they are in control.

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Gamification for documentation is:◦ Getting the customers to read your content◦ Engaging the readers◦ Helping them to build expertise

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User guide Installation guide Administration

guide Brochure Online help

E-learning◦ CBT◦ WBT

Knowledge base Forums

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Gamify only if:◦ You want to engage more and more people◦ There is a need for more choices◦ The primary requirement is to get people

somewhere

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References:◦ Gamification by Design

– By Gabe Zichermann & Christopher Cunningham◦ MDA: A Formal Approach to Game Design and

Game Research (White Paper)– By Robin Hunicke, Marc LeBlanc, Robert Zubek

Recommendation:◦ Gamification (A course on www.coursera.org)

– By Prof. Kevin Werbach

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