Surface vs Solid

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    The use of Pro/ENGINEER Advanced Surfaces in

    creating 3D geometry.

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    Who am I ?

    Victor HaansWorking for USG Innotiv

    Division: Product Development

    Function : Design Engineer

    Experience: 13 years in Product Development,

    approximately 10 years with pro/ENGINEER

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    Introduction USG Innotiv (1)

    USG Innotiv Product Development

    Division of USG Innotiv (1500 people)

    Part of USG People(20.000 people)

    Development Capacity Consulting Training

    Product Development

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    Introduction USG Innotiv (2)

    PD Consultancy & Training (services) Market leader Benelux for services of PTC products

    Implementation

    Migration

    Process Support

    Certified implementer / migrator of PTC databaseapplications

    Certified Trainer Partner of PTC Products

    Certified Service Partner in the Benelux

    Pro/ENGINEER,Pro/INTRALINK, Windchill

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    Goal of this presentation

    Not familiar with Surface Modelling ?:

    A brief overview of the added value of surface

    modelling compared to solid modelling

    Familiar with Surface Modeling ?:

    Demonstration, with some new features in

    WF4 to5

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    Overview

    When solid modeling, when surface modeling ?

    Further advantages of surfaces

    Forms of surface modeling: Style feature/ISDX vs.

    Advanced Surface modelling Level of Parametrisation

    Analysis of surfaces

    Demonstration of (new) features

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    What is Surface Modelling?

    Creating geometry with interconnected

    surfaces without thickness.

    In pratice: The contour is first defined as a

    surface and then made solid

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    Solids vs. Surface

    When surfaces, when solids?

    > This question is not easy to answer

    Eventually almost all parts end up as solids, but sometimes the way

    to get here is easier in surfaces

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    Solids vs. Surface: Rules of Thumb

    SOLIDS Simple single Curved geometry (developable)

    No complicated transitions between surfaces (rounds, curvature*)

    Geometry can clearly be defined in orthoganal views

    Solid geometry, thickness-hight/width ratio is small

    Feature Creation often quicker

    Outside Surface is Rigid

    Selection of all outside geometry takes time

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    Solids vs. Surface: Rules of Thumb

    SURFACES

    Complicated, double curved geometry

    Complicated transitions between surfaces (Tangent, C2)

    Geometry is hard to catch in orthoganal views

    Thin shell like geometry

    Somewhat more time consuming

    More tweaking possibilities

    Merged quilt, selection goes fast

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    Example

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    Further Advantages

    Some things can only be done in Surfaces:Contour in a skelet model

    Patch/replace or solidify feature

    Round transitions

    In general:

    Surfaces are better when the outer contour is important and needs to be

    defined first.

    Surfaces regenerate faster (patterns !)

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    Example

    Skelet model split (Publish Geometrie)

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    Adv surfaces vs Style feature

    Style Feature/ ISDX

    On the designers side

    Final form does not exist

    Concept orientated

    VisualisatieFree form modelling, drag and drop

    One Super Feature

    Advanced surfacing

    On the constructors side

    Final form exists, end result

    Production model, Drawings

    Parametric control over model.More features

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    Parametrisation

    Parametric Control over a surface exists when

    all characteristics of a shape are defined in

    dimensions and these dimensions are coupled

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    Parametrisation

    Parametric control

    Freeform surface

    (op solid)

    Style feature

    Boundary surface Fill

    Sweep

    Blend

    Swept blend

    Extrude/revolveVar Sect Sweep

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    Analysis tools

    The most important ones:

    Curvature

    Offset

    Shaded Curvature

    Reflection

    >> Demonstration

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    Curvature

    Wikipedia:

    Curvature continuity

    further requires the end vectors to be of

    the same length and rate of lengthchange. Highlights falling on a curvature-

    continuous edge do not display any

    change, causing the two surfaces to

    appear as one. This can be visually

    recognized as perfectly smooth.

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    Demonstration

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    Demonstration

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