Supporting the 21st Century Learner Prof. Steve Molyneux Director - Learning Lab.
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Transcript of Supporting the 21st Century Learner Prof. Steve Molyneux Director - Learning Lab.
Supporting the 21st Century Learner
Supporting the 21st Century Learner
Prof. Steve MolyneuxDirector - Learning Lab
Predicting The FuturePredicting The Future
The point is not to predict the future
but to prepare for it and to shape it!
The point is not to predict the future
but to prepare for it and to shape it!
Please Note: Any Predictions are bound to be too conservative!
Please Note: Any Predictions are bound to be too conservative!
GlobalisationGlobalisation
Knowledge SocietyKnowledge Society
IndividualisationIndividualisation
Global VillageGlobal Village
IT / DigitalisationIT / Digitalisation Ethos, Environment, HealthEthos, Environment, Health 24-hours society24-hours society
WealthWealth
The pace of change is accelerating. The result will be
far greater transformations in the first two decades of the 21st
century than we saw in the entire 20th century.
Ray Kurzwell - The Age of Spiritual Machines
The pace of change is accelerating. The result will be
far greater transformations in the first two decades of the 21st
century than we saw in the entire 20th century.
Ray Kurzwell - The Age of Spiritual Machines
Change 1: PaceChange 1: Pace
Classroom
Physical Space
Class Timetable
Parents’ evenings
0900 - 1530
School Based
Change 2: EducationChange 2: Education
Generic IT
40 period week
Learning EnvironmentsDistributed Networks
Personal programme
Intensive activity
Online information
24hrs / 365 days
Community Based
Personalised IT
Change 3: Them - Digital NativesChange 3: Them - Digital Natives
SCARY: Today’s Digital Natives are VERY DIFFERENT
Neuroplasticity had pre-defined them to:Receive information really fastParallel processing and multi-taskPrefer graphics before textPrefer random access (hypertext)Function best when networked (physical & virtual)Thrive on instant gratification and frequent rewardsPrefer games to “serious” work
Bayor Medical University, USA
SCARY: Today’s Digital Natives are VERY DIFFERENT
Neuroplasticity had pre-defined them to:Receive information really fastParallel processing and multi-taskPrefer graphics before textPrefer random access (hypertext)Function best when networked (physical & virtual)Thrive on instant gratification and frequent rewardsPrefer games to “serious” work
Bayor Medical University, USA
Very Scary: They are IT Literate when leaving Secondary School and within 5 Years will be IT literate when entering Primary
Very Scary: They are IT Literate when leaving Secondary School and within 5 Years will be IT literate when entering Primary
Many of our students will have changed so radically that they may
respond slower to the ways our educational system has taught us to
teach.
Many of our students will have changed so radically that they may
respond slower to the ways our educational system has taught us to
teach.
We, as Digital Immigrants, learn, like all immigrants, some better than others to adapt to their environment.
We retain, to some degree, our "accent", that is, our foot in the past - where we feel most comfortable.
Our "digital immigrant accent" can be seen in such things as turning to the Internet for information second rather than first, or in reading the manual for a program rather than assuming that the program itself will teach us to use it.
We, as Digital Immigrants, learn, like all immigrants, some better than others to adapt to their environment.
We retain, to some degree, our "accent", that is, our foot in the past - where we feel most comfortable.
Our "digital immigrant accent" can be seen in such things as turning to the Internet for information second rather than first, or in reading the manual for a program rather than assuming that the program itself will teach us to use it.
Change 4: Us -Digital ImmigrantsChange 4: Us -Digital Immigrants
Maybe this ‘Loss of Control’ is why some Schools are reluctant to deploy new technologies and
therefore adopt ‘low risk’ deployment strategies.
Maybe this ‘Loss of Control’ is why some Schools are reluctant to deploy new technologies and
therefore adopt ‘low risk’ deployment strategies.
Digital ImmigrantsDigital Immigrants
You are not aloneYou are not alone
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Problem: Automation vs. Innovation
Problem: Automation vs. Innovation
AutomationExploiting ICT to streamline and improve existing practices, activities, processes and organisations including Educational Institutions.
AutomationExploiting ICT to streamline and improve existing practices, activities, processes and organisations including Educational Institutions.
InnovationBringing about change by exploiting ICT to introduce new ideas and new ways of teaching and learning
InnovationBringing about change by exploiting ICT to introduce new ideas and new ways of teaching and learning
Exploiting ICT - The ‘Old’ DaysExploiting ICT - The ‘Old’ Days
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Traditional Classroom DesignTraditional Classroom Design
Desk at the front of classroomDesk at the front of classroom
Classroom designed around the Classroom designed around the principle of factoriesprinciple of factories
Emphasised efficiency, conformity Emphasised efficiency, conformity and disciplineand discipline
Desk at the front of classroomDesk at the front of classroom
Classroom designed around the Classroom designed around the principle of factoriesprinciple of factories
Emphasised efficiency, conformity Emphasised efficiency, conformity and disciplineand discipline
Current Classroom DesignCurrent Classroom Design
Not very different from the classroom Not very different from the classroom of the pastof the past
ICTs have been added to classrooms ICTs have been added to classrooms but not to allbut not to all
Integrated curriculum with ICTs is Integrated curriculum with ICTs is emergingemerging
Not very different from the classroom Not very different from the classroom of the pastof the past
ICTs have been added to classrooms ICTs have been added to classrooms but not to allbut not to all
Integrated curriculum with ICTs is Integrated curriculum with ICTs is emergingemerging
Need to re-evaulate what impact ICT has on the ‘Classroom’
In the realm of personalised learning - What is a Class anyway?
Need to re-evaulate what impact ICT has on the ‘Classroom’
In the realm of personalised learning - What is a Class anyway?
“1. Computers are incredibly fast,
accurate and stupid;
2. Humans are incredibly slow,
inaccurate and brilliant.
3. Together they are powerful
beyond imagination.”
“1. Computers are incredibly fast,
accurate and stupid;
2. Humans are incredibly slow,
inaccurate and brilliant.
3. Together they are powerful
beyond imagination.”
The Human / Computer SynergyThe Human / Computer Synergy
For 100s of Years some have excelled at boring Students in a classroom (with and
without IT)
For 100s of Years some have excelled at boring Students in a classroom (with and
without IT)
What have we done withsuch wisdom?
What have we done withsuch wisdom?
Now some are doing the same but on-screen!
Now some are doing the same but on-screen!
The Online TextbookThe Online Textbook
The interactive properties of e-learning are The interactive properties of e-learning are
capable of creating a capable of creating a community of inquirycommunity of inquiry that that
is independent of time and space and with the is independent of time and space and with the
combination of combination of interactive and reflective interactive and reflective
characteristicscharacteristics can stimulate and facilitate a can stimulate and facilitate a
level of level of higher order learninghigher order learning unimaginable to unimaginable to
date.date.
The interactive properties of e-learning are The interactive properties of e-learning are
capable of creating a capable of creating a community of inquirycommunity of inquiry that that
is independent of time and space and with the is independent of time and space and with the
combination of combination of interactive and reflective interactive and reflective
characteristicscharacteristics can stimulate and facilitate a can stimulate and facilitate a
level of level of higher order learninghigher order learning unimaginable to unimaginable to
date.date.
Exploiting e-LearningExploiting e-Learning
Learning Taxonomy (Blooms101)Learning Taxonomy (Blooms101)
KnowledgeKnowledge
Exhibits previously learned material by recalling facts, terms, basic conceptsand answers.
Exhibits previously learned material by recalling facts, terms, basic conceptsand answers.
Demonstrating understanding of facts and ideas by organising, comparing, translating, interpreting, giving descriptions and stating main ideas.
Demonstrating understanding of facts and ideas by organising, comparing, translating, interpreting, giving descriptions and stating main ideas.
ComprehensionComprehension
Solving problems by applying acquired knowledge, facts, techniques and rules in a different way.
Solving problems by applying acquired knowledge, facts, techniques and rules in a different way.
ApplicationApplication
AnalysisAnalysis
Examining and breaking information into parts by identifying motives or causes; making inferences and finding evidence to support generalisations
Examining and breaking information into parts by identifying motives or causes; making inferences and finding evidence to support generalisations
SynthesisSynthesis
Compiling information together in a different way by combining elements in a new pattern or proposing alternative solutions.
Compiling information together in a different way by combining elements in a new pattern or proposing alternative solutions.
Eval.Eval.
Presenting and defending opinions by making judgements about information, validity of ideas or quality of work based on a set of criteria.
Presenting and defending opinions by making judgements about information, validity of ideas or quality of work based on a set of criteria.
Higher Order Thinking SkillsHigher Order
Thinking Skills
Lower Order Thinking SkillsLower Order
Thinking Skills
ConcreteConcrete
AbstractAbstract
OUTCOMES
OUTCOMES
SimpleSimple
ComplexComplex
TASKS
TASKS
What is LearningWhat is Learning
KnowledgeKnowledge
ComprehensionComprehension
ApplicationApplication
AnalysisAnalysis
SynthesisSynthesis
Eval.Eval. CompareCompareCriticiseCriticiseAssessAssess JudgeJudge ConsiderConsiderWeighWeigh RelateRelate
InventInvent CombineCombine ConstructConstructPlanPlanRole PlayRole Play DesignDesign
ContrastContrastClassifyClassifySummariseSummarise AnalyseAnalyse ResearchResearch
PresentPresent ReportReportInterpretInterpret ModelModelChooseChoose ModifyModify
PredictPredictExplainExplain CompareCompareIllustrateIllustrate
Cognitive TasksCognitive TasksCognitive TasksCognitive Tasks
LabelLabelRecallRecall
GatherGatherSelectSelect
GatheringInformationGathering
Information
ConfirmingInformationConfirmingInformation
Making use ofInformation
Making use ofInformation
DeconstructingInformation
DeconstructingInformation
ReconstructingInformation
ReconstructingInformation
Judgingthe outcome
Judgingthe outcome
e-Reading Versus e-Learninge-Reading Versus e-Learning
Universal Adoption of World Wide Web on Internet begins in Mid 1990’sUniversal Adoption of World Wide Web on Internet begins in Mid 1990’s1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 20021990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002
e-Learning Era Begins
Market Creation Phase
e-Learning Era Begins
Market Creation Phase
Instructor Led Classroom Instructor Led Classroom
Satellite Instruction Satellite Instruction
Correspondence CoursesCorrespondence Courses Traditional Distance Learning
Begins Migration to eLearning in Late 90’s
Traditional Distance Learning
Begins Migration to eLearning in Late 90’s
Student Administration Student Administration
Testing and Assessment Testing and Assessment
Web Conferencing Web Conferencing
Online MentoringOnline MentoringText Based Internet
TrainingText Based Internet
Training
Online LearningOnline Learning WBTWBT
CBTCBTCD ROMCD ROM
Interactive VideodiscInteractive Videodisc
Text Based Self Paced (Books)Text Based Self Paced (Books)
eBookseBooksVideoVideo
CBT Era Ends
Technology Based Multimedia Phase Began in Late 80’s
CBT Era Ends
Technology Based Multimedia Phase Began in Late 80’s
eLibrarieseLibraries
Online Reference Online Reference
Synchronous Online Learning Synchronous Online Learning LMSLMS
LCMSLCMS
Correspondence Phased Out in 2002-2003
Correspondence Phased Out in 2002-2003
Where does e-Learning fit?Where does e-Learning fit?
Where does e-Learning fit? (cont)
Where does e-Learning fit? (cont)
Post-Browser Stage Begins in 2004 -- Adoption of Internet2 begins in 2007-2008Post-Browser Stage Begins in 2004 -- Adoption of Internet2 begins in 2007-20082002 2003 2004 2005 2006 2007 2008 2009 2010 2011 20122002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012
Early e-Learning Era Ends
Value Creation Phase
Early e-Learning Era Ends
Value Creation Phase
e-Learning eBookse-Learning eBooks
e-Learning eLibrariese-Learning eLibraries
LMS and LCMS MergeLMS and LCMS Merge
LCMSLCMS
2nd Generation
e-Learning Era Begins
Broadband
All Content Streamed- Integration, Automation, and
Personalisation
Commodity Phase
2nd Generation
e-Learning Era Begins
Broadband
All Content Streamed- Integration, Automation, and
Personalisation
Commodity Phase
TelepresenceTelepresenceSatelliteSatellite Intelligent TutorsIntelligent Tutors
3rd Generation e-Learning Era
Begins
On Internet2, New xBand Technology
Rich Collaboration
and Simulation
3rd Generation e-Learning Era
Begins
On Internet2, New xBand Technology
Rich Collaboration
and SimulationAll Administration AutomatedAll Administration Automated
Paper Becomes Print on DemandPaper Becomes Print on Demand
CD ROM Phased Out
CD ROM Phased Out
Universal Access to e-
Learning
xBand Backbone
Global Brands, Global Degrees
TelepresenceVR-Simulation
AI Learning Emerges
Universal Access to e-
Learning
xBand Backbone
Global Brands, Global Degrees
TelepresenceVR-Simulation
AI Learning Emerges
Analogue Video Phased Out
Analogue Video Phased Out
eLibraries and eBooks Dominate
eLibraries and eBooks Dominate
LMSLMS
Automated ContentAutomated Content
Live Classroom, Proctoring and
Telepresence Merge
Live Classroom, Proctoring and
Telepresence Merge
Automated TutoringAutomated Tutoring
PersonalisationPersonalisation
Blended InstructionBlended Instruction
Biometric TestingBiometric Testing
2nd Generation Web Conferencing
2nd Generation Web Conferencing
ERP, CRM, SCM, HR, KM, CM and LMS/LCMS
Integrated
ERP, CRM, SCM, HR, KM, CM and LMS/LCMS
Integrated
SimulationSimulation
Content Management
AUTHORING
METADATA
TOO
LS
MIS
Reports
Collaboration
Course Management
Tool ToolTool
Library Management
Local Assets Repositories External Assets Repositories
A ‘True’ Personalised VLEA ‘True’ Personalised VLE
Personal Human Computer Interface
Device Device Device
e-PortfolioAssessment
Device
Classroom Resource
Management
Device Device
AdminPastoral Care
Personalised Interfaces based on
Student’s Culture (Language etc)
Learning Styles (Kinetic etc.)
Role (Learner, Teacher, Peer)
New Devices
IPods, PDAs, Phones, iDTV etc.
New Publishing Media
Wiki, Community Portals, Blogs, Podcasts
Integrated Systems
Assets not Courses
Resource Management (Human & non-Human)
Smart Buildings (move Staff - not Students)
Personalised Interfaces based on
Student’s Culture (Language etc)
Learning Styles (Kinetic etc.)
Role (Learner, Teacher, Peer)
New Devices
IPods, PDAs, Phones, iDTV etc.
New Publishing Media
Wiki, Community Portals, Blogs, Podcasts
Integrated Systems
Assets not Courses
Resource Management (Human & non-Human)
Smart Buildings (move Staff - not Students)
Need for something newNeed for something new
New Immersive Learning Environments
Students developing and testing hypotheses
Role playing Games
Solving “authentic problems”
Access to authentic tools / resources
Visualisation and Simulation
Leveraging potential contests
Spatial Conquests
New Immersive Learning Environments
Students developing and testing hypotheses
Role playing Games
Solving “authentic problems”
Access to authentic tools / resources
Visualisation and Simulation
Leveraging potential contests
Spatial Conquests
The New ‘Games’ EraThe New ‘Games’ Era
Content Revisited: Media MixContent Revisited: Media Mix
The Cognitive Games CultureThe Cognitive Games Culture
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Technical Infrastructure(The TV)
Quality Content(The TV Show)
Interesting, Fun,Interactive, Motivating
Necessary SoftwareOptimised Network
Good content and infrastructure are both neededto be successful with e-learning.
More important is Sound Pedagogy
Responding to the challengeResponding to the challenge
CONTEXT not CONTENTIs King
Teaching how to read is easy - Teaching how to known what to read is another matter!
CONTEXT not CONTENTIs King
Teaching how to read is easy - Teaching how to known what to read is another matter!
Access to Content is NOT Enough
Access to Content is NOT Enough
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The Context Spark‘New Roles for Educators’
The Context Spark‘New Roles for Educators’
The Content + Support Model: The materials are designed not only to deliver the knowledge and skills content, but also the teaching. The role of the teacher is as a mentor.
The Content + Support Model: The materials are designed not only to deliver the knowledge and skills content, but also the teaching. The role of the teacher is as a mentor.
The Social Constructivist Model: Limited pre-prepared materials. Students collaborate and have considerable discretion in sharing experience, identifying their needs and finding solutions. The role of the teacher is as a facilitator.
The Social Constructivist Model: Limited pre-prepared materials. Students collaborate and have considerable discretion in sharing experience, identifying their needs and finding solutions. The role of the teacher is as a facilitator.
The Resources + Guidance Model: The materials contain the knowledge and skills information but are not structured as a teaching programme. The teacher guides the learning process as a teacher.
The Resources + Guidance Model: The materials contain the knowledge and skills information but are not structured as a teaching programme. The teacher guides the learning process as a teacher.
Our Educational System Must Produce Technology-Capable Citizens
Within a sound educational system students can become:
Our Educational System Must Produce Technology-Capable Citizens
Within a sound educational system students can become:
• Capable information technology users• Information seekers, analysers, and evaluators• Problem solvers and decision makers• Creative and effective users of productivity tools• Communicators, collaborators, publishers, and producers• Informed, responsible, and contributing citizens
• Capable information technology users• Information seekers, analysers, and evaluators• Problem solvers and decision makers• Creative and effective users of productivity tools• Communicators, collaborators, publishers, and producers• Informed, responsible, and contributing citizens
What We RequireWhat We Require
3 Phases of Classroom Transformation
3 Phases of Classroom Transformation
• Replacement– teachers are likely to plan to use ICT as a ‘replacement’ for teaching and learning
activities that are already part of their repertoire but students are essentiallydoing what they would have done anyway.
• Enhancement– teachers have gained confidence with ICT and have begun to see how it could
change their practice. Instead of planning activities that replicate their traditionalteaching, they are able to incorporate ideas that would not be possible withouttechnology.
• Transformation– teachers are able to personalise learning, matching the right technology to the
learning experiences that benefit the learners in their care. The teacher’s use ofICT has changed how they approach the planning and delivery of lessons, andtheir use of ICT is both judicious and wide-ranging.
The Global ClassroomThe Global Classroom
Year 9 Students from TavistockYear 9 Students from Tavistock Year 10 Students from MN, USA
Year 10 Students from MN, USA
US/UK Military Commanders and Iraqi Students, Baghdad, IraqUS/UK Military Commanders and Iraqi Students, Baghdad, Iraq
Both studying Human Rights as part of Citizenship curriculum
Both studying Human Rights as part of Citizenship curriculum
Final WordsFinal Words
Imagine a future where you will have your own personalised learning environment that reflects your individual style and learning needs, and is instantly available.
Not only is it your one point of learning entry for everything you need to learn, including access to Human support, but it will continue to learn as you learn and modify its behaviour based on interacting with you over time.
Imagine a future where you will have your own personalised learning environment that reflects your individual style and learning needs, and is instantly available.
Not only is it your one point of learning entry for everything you need to learn, including access to Human support, but it will continue to learn as you learn and modify its behaviour based on interacting with you over time.
Final WordsFinal Words
Imagine an intelligent, interactive mentor who pops up anytime you choose when you need a little performance
support. For example, you may be solving an equation when you realise you need more in-depth information on the
topic. You click on a mentor icon on your desktop to bring up the intelligent mentor. The mentor would gather the
learning objects necessary and deliver them to the environment, which would assemble them for an immediate
learning experience.
Imagine an intelligent, interactive mentor who pops up anytime you choose when you need a little performance
support. For example, you may be solving an equation when you realise you need more in-depth information on the
topic. You click on a mentor icon on your desktop to bring up the intelligent mentor. The mentor would gather the
learning objects necessary and deliver them to the environment, which would assemble them for an immediate
learning experience.
Final WordsFinal Words
If you can Dream it - You can do it. Walt Disney
If you can Dream it - You can do it. Walt Disney
Our responsibility is to prepare them for a future they CAN
imagine!
Our responsibility is to prepare them for a future they CAN
imagine!