Supporting crisis simulations with the ARLearn toolkit for mobilee serious games.
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Transcript of Supporting crisis simulations with the ARLearn toolkit for mobilee serious games.
Supporting crisis simulations with the ARLearn toolkit for mobilee serious games.
Stefaan Ternier1, Atish Gonsalves2, Fred de Vries1 & Marcus Specht1
1Open University of the Netherlands2UNHCR
1Monday, October 22, 12
Introduction
• Transfer of factual knowledge
• simulation <> learning from a textbook
• different roles (e.g. team leader, experts)
• work together
• train
• real-world simulation <> mobile game
2Monday, October 22, 12
Introduction
• ARLearn toolkit
• UNHCR pilot
• demo
3Monday, October 22, 12
ARLearn toolkit
4
Augmented Reality
Serious gaming
Virtual reality
Notification frameworkRich media
Fieldtrip system
mobile app
Monday, October 22, 12
Augmented reality: first trial with game
5Monday, October 22, 12
AR: sound
6Monday, October 22, 12
ARLearn toolkit
7
Augmented Reality
Serious gaming
Virtual reality
Notification frameworkRich media
Fieldtrip system
mobile app
Monday, October 22, 12
Fieldtrip system
8Monday, October 22, 12
ARLearn toolkit
9
Augmented Reality
Serious gaming
Virtual reality
Notification frameworkRich media
Fieldtrip system
mobile app
Monday, October 22, 12
Serious games
• Scoring
• Progress
• Team play
• Roles
10
GameWelcome message
Assignment 1
Feedback
Assignment 2
....
RunTeams
Players Stefaan
Marcus
Answers
Actions
Run 2
Monday, October 22, 12
Lifecycle of a media item
11
Invisible
visible
Invisible
dependsOn
disappearOn
Monday, October 22, 12
ARLearn data model
12Monday, October 22, 12
ARLearn dependency model
13Monday, October 22, 12
ARLearn toolkit
14
Augmented Reality
Serious gaming
Virtual reality
Notification frameworkRich media
Fieldtrip system
mobile app
Monday, October 22, 12
Virtual reality: streetview
15Monday, October 22, 12
Hostage Simulation: Real World Training for critical situations
16Monday, October 22, 12
Roles / teams
Head of Office - Security Officer - Staff Welfare
a role is performed by a small group with smartphone.
advance organizer for real drill
take decissions / collaborate
17Monday, October 22, 12
18Monday, October 22, 12
19Monday, October 22, 12
Challenges?
20Monday, October 22, 12
21
Design reusable mobile game patterns
• Fieldtrip scavenger game pattern• go to location, assignment
• go to next location, assigment
• ...
• Decision making game
• Hide & seek
Monday, October 22, 12
22
Design UNHCR mobile game
• Death of a staff member
• Staff injured in mine strike
Monday, October 22, 12
Lessons Learned
• SIM cards are make your life difficult
• Design the platform so that the entire game can continue when no network connection is available
• Do positioning in a smart way.• GPS is not always accurate, battery comsuming
• scanning a tag, to check-in on location
• Make game independent of the game facilitator
• Interventions to be made by the facilitator do not scale.
23Monday, October 22, 12
24Monday, October 22, 12