Supplemental sonification of bingo

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Player-Game Interaction Research University of Nevada, Reno Supplemental Sonification of a Bingo Game Daniel Ramos, Eelke Folmer - FDG’11, Bordeaux

description

This presentation explores the multimodal sonification of the away count for bingo cards. Results show that supplemental sonification helps reduce player error.

Transcript of Supplemental sonification of bingo

Page 1: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Supplemental Sonification of a Bingo Game

Daniel Ramos, Eelke Folmer - FDG’11, Bordeaux

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Player-Game Interaction Research

University of Nevada, Reno

Why How do we play games?

1.Game provides feedback {visual,audio,haptic}2.Player determines in game response (shoot)3.Player provides input (press button)4.goto 1 until gameover or finished

POW

Bzzzzzz

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Player-Game Interaction Research

University of Nevada, Reno

Generalize steps

1. feedback2. up/down3. button

1. feedback2. left/right/gas3. wheel

1. feedback2. left/right/shoot3. button / mouse

pong mario kart fps

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Player-Game Interaction Research

University of Nevada, Reno

Gameplay State Machine

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Stimulus

Player-Game Interaction Research

University of Nevada, Reno

Choice Response Task

visualRespon

se+

audioRespon

se

haptic+

Response

multimodal representation:

performance++

error--

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Player-Game Interaction Research

University of Nevada, Reno

Role of Feedback

POW

Bzzzzzz

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Stimulus

Player-Game Interaction Research

University of Nevada, Reno

Video Games

visualRespon

se+

audioRespon

se ?

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Player-Game Interaction Research

University of Nevada, Reno

Research Question

Can supplemental sonification increase performance & reduce player errors?

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Player-Game Interaction Research

University of Nevada, Reno

What is Bingo

Patterns»horizontal»vertical»diagonal

1648 63Ball calls

Multiple Bingos» single line» full card

“Bingo”

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Player-Game Interaction Research

University of Nevada, Reno

is Bingo a Video game?

»Up to 100 cards»Shows cards closest to Bingo»jurisdiction determines how bingo is played

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Player-Game Interaction Research

University of Nevada, Reno

Bingo is BIG business

»Charitable Bingo -> 1.8 Billion (US)»WoW -> 1.0 Billion (worldwide)

2009

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Player-Game Interaction Research

University of Nevada, Reno

Why Bingo?

Simple Finite ~bingo <24 callsControllable

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Player-Game Interaction Research

University of Nevada, Reno

Who plays Bingo?

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Player-Game Interaction Research

University of Nevada, Reno

Bingo Demographics

57% female11% age 65 and up20% are 18-24 year olds (UK)Online bingo > 20% market

share

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Player-Game Interaction Research

University of Nevada, Reno

avoiding a sleeper

Bingo casino halls are crowded / noisyplayers more likely to have sensory

impairment due to their ageplayers play with a large number of cards

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Player-Game Interaction Research

University of Nevada, Reno

Sonification

Displaying data in non speech audio»Geiger counter

Types of sonification:»Volume»Pitch»Timbre {instruments}»Frequency of a repetitive cue»Audio Icons

Sensory substitutionAudio Games (users with visual impairments)

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Player-Game Interaction Research

University of Nevada, Reno

Simulator

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Player-Game Interaction Research

University of Nevada, Reno

Simulator

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Player-Game Interaction Research

University of Nevada, Reno

Away Count

AC is the smallest value for any pattern

ac = two ac = three

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Player-Game Interaction Research

University of Nevada, Reno

Types of sonification

Types»Pitch {99hz, 119hz, 156hz, 193hz}»Timbre {piano, cello, organ, pan flute}»Audio Icons {dog, jackhammer, cash register, audience clapping}

Length ~ 1 secondOnly sonify when AC changes for a card

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Player-Game Interaction Research

University of Nevada, Reno

Test Away Count

random intervals (avg 6 calls between test)log:

»value of provided AC and AC for each card»time it takes to do test

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QuickTime™ and a decompressor

are needed to see this picture.

Player-Game Interaction Research

University of Nevada, Reno

Demo

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Player-Game Interaction Research

University of Nevada, Reno

User study

9 participants2 female / 7 maleage = 41.2 (SD=12.8)Expert Bingo PlayersNo impairments

Versions {none, pitch, audiocon, timbre}Randomized & Balanced4 Tests or BingoQuestionnaire

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Player-Game Interaction Research

University of Nevada, Reno

Results

SignificantP<0.05

No Significant p> 0.05

Timbre > NoneAudioIcons > NonePitch <> NoneAudioIcons <> Timbre

Post Hoc Tests

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Player-Game Interaction Research

University of Nevada, Reno

Qualitative results

all subjects felt sonification helped»5 preferred audio icons»2 preferred pitch»1 preferred timbre»1 preferred timbre & pitch

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Player-Game Interaction Research

University of Nevada, Reno

Discussion & future work

Semiotics of audio iconsSonification can be

facilitated on most daubers

Test with sensory impaired

Use in other gamesExplore haptic feedback

drop 7

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Player-Game Interaction Research

University of Nevada, Reno

Qquestions

?