Super Slapshot

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Transcript of Super Slapshot

Game Design by Tom Dalgliesh, Lance Gutteridge,

Ron Gibson and John Gordon

Artwork and Layout by Kwanchai Moriya

In Super Slapshot, you are the manager of a hockey team.

Skillfully manage a team of players to the playoffs and win

the championship!

Components: 1 game board, 84 cards (41 Forwards, 29

Defensemen, 14 Goalies), score sheets, player markers.

Each player has a number between 0 and 11. This is the

player’s value. Each player has a color which designates

the player’s position: Blue numbers are Forwards, Red

numbers are Defensemen, and Black numbers are

Goalies. Some players have a spiked border around their

value which indicates that these players are “Bruisers.”

Some player cards have a star symbol next to their value

which indicates a “Special Power.” Bruisers and Special

Powers will be explained later.

Setup

Separate the three types of players (Forwards,

Defenseman, and Goalies) into three decks. Shuffle the

decks and place them on their respective places on the

game board.

Each player places their player marker on the “0” space of

the scoring track.

Each manager will now select their team. The most athletic

manager starts. That manager starts by taking the top card

of any of the three decks. The drawing continues

clockwise, each manager taking one card at a time, until

all managers have a complete team of six players. The

order in which the manager draws his players does not

matter, but they must end up with exactly 3 Forwards, 2

Defensemen, and 1 Goalie.

Choose a manager to be the Scorekeeper. They will keep

track of the results of each game played on the score

sheet.

How to Play

A manager must perform one of the following three actions

on his turn:

1. Trade

2. Draft

3. Play a game

Trade – Choose a manager to exchange players with. He

cannot refuse to trade. Pick one card randomly from his

hand. Then choose one player of the same type to give

back (i.e. take a Forward then return a Forward). You

cannot return the player you just drew.

Draft – Remove a player from your team and place it under

the appropriate deck. Draw a player off the top of the

same deck. You must accept whatever player you get.

Play a Game – Choose a manager to be your opponent

and play a game against them. See “Playing a Game”

below. You must play each manager once before you can

have a second game against any manager. Likewise you

cannot have a third game with a manager until you have

played every other manager twice.

Once a manager has completed one action, their turn is

over. The next person in clockwise order then takes their

turn.

Playing a Game

1. Each manager selects their first player and place it face

down on the table.

2. The two managers turn over their players with the

following results:

If the players have different values and neither are

Goalies, the player with the higher value scores a goal

for their team.

If the players have the same value and neither are

Goalies, no goal is scored.

If one Goalie is played and the Goalie’s value is higher,

no goal is scored.

If one Goalie is played and the Goalie’s value is lower,

the opposing manager rolls a die. On a roll of 1 – 3 no

goal is scored. On a roll of 4 – 6 a goal is scored.

If a Goalie is played and the Goalie’s value is the same

as the opposing player, the opposing manager rolls a

die. On a roll of 1 – 5 no goal is scored, On a roll of 6 a

goal is scored.

If both are Goalies, no goals are scored.

If a Bruiser (spiked border around value) is played, the

opposing player is injured. Scoring takes place as

usual, but the injured player must be put to the side to

be replaced at the end of the game.

If both are Bruisers, scoring takes place as usual, but

both players are injured.

3. Each manager then chooses a second player and

follows the previous steps until the managers have played

their entire six player team.

4. The team that scores the most goals wins the game.

5. If the game ends in a tie, it is resolved by going into

“Sudden Death” rounds. In Sudden Death, the managers

pick up their team (injured players must be replaced) and

begin a new game. The first person to score a goal

instantly wins the game.

6. If one or more players were injured during the game,

each player must now be replaced. To replace an injured

player, the manager follows the “Draft” procedure to get a

new player of the same type. A player who is injured

during a tied game is replaced before Sudden Death

begins.

7. The winning manager moves his scoring marker up one

space on the scoring track.

Regular Season

During the regular season, managers continue taking turns

until a manager has won his ninth game. At this point, the

regular season ends immediately, and the playoffs begin.

Playoffs

The manager who has won nine games and the manager

in second place compete in the Playoffs. All other

managers are out of the game. If two teams are tied for

second place, these two teams play a single tie-breaker

game to decide who goes to the Playoffs. If more than two

teams are tied for second place, these teams will play an

elimination tournament to see who will go to the playoffs.

The team who scored the most goals during the regular

season receives a bye during the first and/or second

rounds of the elimination tournament.

In the Playoffs, the final two teams play a best of three

game series. All the Regular Season rules apply during the

Playoffs. The winner of the Playoffs is the overall winner of

the game!

________________________________________________

Special Powers

Albus Dumbledore – If he is played, the opposing manager

must take the player he played against Albus Dumbledore back

into his hand, and instead play his highest valued remaining

player.

Spacesuit Girl – Her manager may pick the top card from any

of the three player decks and add that player‟s value to

Spacesuit Girl‟s value during games. Keep this drawn player card

to the side. If Spacesuit Girl is traded, drafted, or injured, discard

the drawn player card.

E.T. – All players valued 7 or more will automatically score

against E.T. In all other cases, normal rules apply.

Prince Charming – If his team is in a tie at the end of any

game, the manager may declare himself the winner instead of

playing Sudden Death.

Thumbelina – If she is played against a Goalie, she always

scores no matter what the Goalie‟s value. Also, if she comes up

against a Bruiser, the Bruiser is forced to leave the game as if

injured. The only exception is The Flood, which will injure

Thumbelina instead of vice-versa.

Lara Croft – If she is pulled from a manager‟s hand during a

trade, the initiating manager must automatically exchange their

highest valued player of the same type for her.

Goku – He only receives his value during games. When played

as the first player in a game, his value is 1. Played as the second

player, his value is 2. And so on. In Sudden Death, played as the

first player, his value is 7, etc. While not playing a game (i.e.

during a trade), Goku‟s value is considered to be 1.

The Borg – It knocks out all other Bruisers from the game and

remains in the game itself, except if matched up against The

Flood. In that case, The Flood knocks out The Borg instead.

The Flood – It knocks out all other Bruisers, including The

Borg, from the game and remains in the game itself. If matched

up against Thumbelina, it injures her and stays in the game

itself.

The Joker – He can be used as either a Forward or a

Defenseman.

Weighted Companion Cube – If it is on your team at the

start of your turn, reveal it to the other managers and you may

take two actions this turn (i.e. trade, draft, or play a game). But if

Weighted Companion Cube is drafted, traded, or injured during

your first action, you do not get a second action that turn.

Peter Griffin – He will score two goals against any (non-Goalie)

player that has a lower value than him. But he will allow two

goals to be scored on him if the player has a higher value. If he is

matched up against a Goalie, roll two dice instead of one if the

Goalie„s value is equal to or lower than his.

Gunslinger – Whenever he is played, roll a die and add that

number to his value.

Variants

Shorter Game variant– When a manager wins his fifth

game, the regular season ends immediately. Playoffs take

place as usual.

Teams variant – The maximum number of managers for

this variant is seven. The symbol at the bottom right corner

of each player card is used to separate players into seven

teams of ten players each. Player cards without any team

symbol are free agents.

Dagoba Destroyers

Metropolis Monarchs

Wonderland Warriors

Sleepy Hollow Stingers

Hogsmeade Hurricanes

Hyrule Hornets

Tokyo Titans

Each manager selects a team. Shuffle the free agents and

have each manager randomly choose one. Now each

manager should have a team of 11 players.

Each game is played by normal rules, except there is no

trading or drafting allowed, and during the game a

manager must always field 3 Forwards, 2 Defensemen,

and 1 Goalie.

After the first game, a manager must take 3 of the players

he used during the game and rest them on the bench. If

one or more players were injured, they must be included

as part of the resting 3 players. Injured players are healed

after resting for one game.

In the second game and after, a manager will not have

more than 8 players from which to field his 6 player team.

However, he must always field 3 Forwards, 3 Defensemen,

and 1 Goalie. At the end of the game, a manager takes 3

of the players from that game and swaps them with the

previous 3 resting players on the bench. And so on.

If a manager cannot satisfy the obligations of a legal 6

player team, his opponent wins the game automatically

without it being played.

Divisions variant – This variant is slightly adapted from the

optional rules section of the rules to Slapshot, the Avalon

Hill version of the game. When all managers agree,

managers may be placed in two divisions, with managers

divided as equally as possible between the two. During the

regular season, managers may only play games against

managers in the same division. Managers may still trade

with any other manager, regardless of division. This

system should only be used when there are six or more

players.

Substitutes variant – Each player receives an extra

Defenseman & Forward. (This variant expands the hand

size to eight cards.) In a match, players can now decide

which forwards & defensemen they will use. However,

players are still restricted to the original lineup of 3

forwards, 2 defensemen, and 1 goalie.

Game History

Designed by Tom Dalgliesh, Lance Gutteridge, Ron Gibson

and John Gordon. Originally published in 1975 by Gamma

Two Games under the name “Team.” Published a second

time by the Avalon Hill Gaming Company in 1980 as

“Slapshot.” Later, published by White Wind Games and

revised by Alan Moon under the title, “Phantoms of the

Ice.” Published again in 1997 by Amigo Games as “Power

Play.” “Super Slapshot” is a 2009 redesign of the artwork

and theme by Kwanchai Moriya, using player cards and

rules from previous editions. Learn more about the game

at http://www.boardgamegeek.com/boardgame/1705.

Game Board

Player Cards 1/11

Player Cards 2/11

Player Cards 3/11

Player Cards 4/11

Player Cards 5/11

Player Cards 6/11

Player Cards 7/11

Player Cards 8/11

Player Cards 9/11

Player Cards 10/11

Player Cards 11/11

Player Card backs