Super Mario Worldimage01w.seesaawiki.jp/m/a/mitilena/31eb06f7739d5fc7.pdf · 2017. 10. 1. · It...
Transcript of Super Mario Worldimage01w.seesaawiki.jp/m/a/mitilena/31eb06f7739d5fc7.pdf · 2017. 10. 1. · It...
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Super Mario World Complete* Transcription/Arrangements for the Piano
By
Philip Kim
Original Music Composed by
Kondo Koji
近藤 浩治
Game Produced by
Nintendo
* I did not include sound effects not playable by the piano.
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Forward
I want to first of all, thank the people at Nintendo for creating this video game classic which I have fond memories of playing for many hours during my early teen years and way into my 20s. I want to especially thank the composer, Kondo Koji, for composing such memorable tunes which will remain within us to those who have played this wonderful game series.
I first heard the piano arrangements of the Super Mario series on the internet played by The Blindfolded Pianist, a.k.a. Martin Leung, about 4‐5 years back and I was thrilled to hear these gems on the piano. As most of the people probably did, I looked for the sheet music but I couldn’t find the complete transcriptions/arrangements for the piano except the ones available done by Martin. It was recently that I watched Martin’s performance video again and it was then when I decided if I couldn’t purchase the scores I’ll do my own transcriptions and arrangements. So it is Mr. Martin Leung that I owe my inspiration to do my own transcriptions of these musical gems.
Since I couldn’t find any “Officially” published music scores for these BMG (Background Music) for the Super Mario series, I did my searches on the net and got my hands on many midi files and nsf (Nintendo Sound Format) files to play and to listen in order to notate the music. As for notating the music, I used Sibelius notation software to make the scores.
It has taken me many hours listening, transcribing, arranging, notating, and editing the scores. I have tried to be as faithful to the original music as possible with some additional elaborations and extensions done by me. As for the level of performance difficulty, most of these are HARD! I arranged these as “Concert Transcriptions”, which are usually technically very difficult and needs to be practiced very diligently. With diligent and hard practice , the result of your labor should be fruitful. With this being said, I hope you enjoy these gems.
p.s. Please show your appreciation by mentioning and crediting me as the transcriber/arranger if you ever perform these or record. Thank you.
Philip Kim フィリップ キム
March, 2007
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
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Index 1. Super Mario World: Intro
2. Super Mario World: Maps
3. Super Mario World: Overworld
4. Super Mario World: Athletic Rag
5. Super Mario World: Underwater Theme
6. Super Mario World: Haunted House
7. Super Mario World: Castle Theme
8. Super Mario World: Bonus Screen Clear
9. Super Mario World: Koopa Junior
10. Super Mario World: Koopa Junior Castle and Clear
11. Super Mario World: End Credit 1
12. Super Mario World: End Credit 2
13. Super Mario World: End Credit 3
14. Super Mario World: Short themes
* The Bowser theme is almost identical to the Castle theme so I did not transcribe it.
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Jolly q = 152
Copyright © Philip Kim, 2007
Super Mario WorldOpening Theme
タイトル Kondo KojiTranscribed/Arranged by Philip Kim
March, [email protected]
http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim
f
mp
6
11
mf
16
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20
f
12
6
12
f
23
f
6
12
261.
2.
dim.
p
pp
p
2
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Copyright © Philip Kim, 2007
1
ヨースタ島Map 1: Yoster Island q = 144
Kondo KojiTranscribed/Arranged by Philip Kim
March, [email protected]
http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim
Super Mario WorldマップMaps
mf
1
q = 144 地上Map 2: Overworld
mp
3
3
3
3
3
3
3
5
3
3
3
3
3
3
1 q = 160 バニラドームMap 3: Vanilla Dome
f
5
6 6
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9
6 6
1 q = 126
ネイティブスターMap 4: Native Star
mf
5
9
2
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1 q = 126
迷いの森Map 5: Forest of Illusion
p
6
11
15
18
dim.
3
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1 q = 88
Map 6クッパ城出現Koopa Castle Appears
f
1 q = 100 クッパ城Valley of Koopa
f
4
7
10
4
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1 Allegro q = 96
Map 7スペシャルSpecial
mf leggiero
3
5 1.
2.
f
8
3
11
14
5
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17
3
20
3 3
3
3
24
mf leggiero
26
28
f
6
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Copyright © Philip Kim, 2007
Fast h = 112
Kondo KojiTranscribed/Arranged by Philip Kim
March, [email protected]
http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim
Super Mario WorldOverworld
地上
f
7
13
19
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25
31
37
43
1.
2.
2
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Copyright © Philip Kim, 2007
Very fast q = 152
Kondo KojiTranscribed/Arranged by Philip Kim
March, [email protected]
http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim
Super Mario World(Air Platform)
アスレチックAthletic
f
4
7
10
14
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18
22
26
29
31
2
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Copyright © Philip Kim, 2007
Allegretto q. = 80
Super Mario WorldKondo Koji
Transcribed/Arranged by Philip KimMarch, 2007
[email protected]://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
Underwater Theme 水中
p
3
7
mf
13 1.
2.
20
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28
p
32
mf
38 1.
2.
45
49
poco rit.
2
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Copyright © Philip Kim, 2007
Kondo KojiTranscribed/Arranged by Philip Kim
March, [email protected]
http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim
Super Mario WorldHaunted Houseおばけ屋敷
Mysterious q = 100
pp cresc. molto
3
p subito e cresc.
etc.
p subito e cresc.
5
p subito e cresc.
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7
p subito e cresc.
9
p subito e cresc. molto
11
f
12
2
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13
14
15
16
17
p subito e cresc.
3
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19
f
21
23
25
p subito e cresc.
4
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27
f
29
31
33
p subito e cresc.
5
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35
mp
37
poco a poco dim.
39
41
ppp
6
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Mysterious q = 100-104
Copyright © Philip Kim, 2007
Super Mario World: Castle Theme城
Kondo KojiTranscribed/Arranged by Philip Kim
May, [email protected]
http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim
p
3
3
3
5
8
11
14
17
f
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21
ad lib. accel.
6 66
6
Presto q = 11224
p
66
6
6
26
28
30
32
Bring ou the melody
34
2
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36
38
40
42
44
3
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46
48
50
52
54
4
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56
58
60
62
64
5
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66
Slower q = 100
cresc.
ff
69
mf
73Presto q = 160
cresc. e accel. molto
arpeggio
molto rit.
77
79
p
6
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Copyright © Philip Kim, 2007
Kondo KojiTranscribed/Arranged by Philip Kim
March, [email protected]
http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim
Fast and comical q = 160
Super Mario World
Bonus Screenボーナス面
f
5
mf
9
f
13
mf
17
f
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21
p
25
mf
29
p
33 1.
2.
sfz
Bonus Screen Clearボーナス面クリア
f
2
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Fast h = 108
Copyright © Philip Kim, 2007
Super Mario WorldKoopa Junior
コクッパ
Kondo KojiTranscribed/Arranged by Philip Kim
May, [email protected]
http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim
f
gliss.
6
11
16
20
25
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31
36
41
45
50
54
ff
2
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Fanfare q = 100Beat Koopa Junior
お城クリア ファンファーレ
Super Mario World: Koopa Junior CastleKondo Koji
Transcribed/Arranged by Philip KimMarch, 2007
[email protected]://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
f
3
4
3
3
1
Con brio q = 125
Koopa Junior Castle Clearコクッパ城クリアデモ
Copyright © Philip Kim, 2007
mf
f
4
7
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Copyright © Philip Kim, 2007
Moderato q. = 120
Kondo KojiTranscribed/Arranged by Philip Kim
March, [email protected]
http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim
rit.
Più mosso q. = 144
Super Mario WorldEnd Credit 1エンディング 1
f
mf
5
9
cresc.
f
mp
mf 13
17
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21
25
cresc.
f
4
4
detached.
28
31
cresc.
34
rit.
mf
a tempo.
2
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37
40
f
44
48
molto rit.
cresc.
Largo q. = 5051
ff
mp
3
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Copyright © Philip Kim, 2007
Kondo KojiTranscribed/Arranged by Philip Kim
March, [email protected]
http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim
Andante q. = 104
Super Mario WorldEnd Credit 3エンディング 3
rit.
mf
cresc.
Allegro q = 1445
f
9
13
18
mf
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22
26
3 cresc.
f
30
34
mp
3
f
mp
f
39
2
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43
47
rit.
più
cresc.
Andante q. = 10451
mf
f
54
57
cresc.
3
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61
subito mf
65
cresc.
69
rit.
mf a tempo
73
77
rit.
Adagio q. = 60
molto
f
very bluesy
cresc.
4
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1
Fast e. = 152
Copyright © Philip Kim, 2007
Super Mario WorldShort Motifs短いモチーフ
Kondo KojiTranscribed/Arranged by Philip Kim
March, [email protected]
http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim
P-boxスイッチ
accel.
1Fast
Player Downプレイヤーダウン
1Delicately
Game Overゲームオーバー
pp
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1
Course Clearコースクリア ファンファーレ
q = 132
f
1 Agitated h = 84
Cave洞窟
f
5
9
12
2
![Page 44: Super Mario Worldimage01w.seesaawiki.jp/m/a/mitilena/31eb06f7739d5fc7.pdf · 2017. 10. 1. · It has taken me many hours listening, transcribing, arranging, notating, and editing](https://reader031.fdocuments.net/reader031/viewer/2022011916/5fdf6954625260521b24101d/html5/thumbnails/44.jpg)
15
19
23
27
30
3
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1 Andante q = 69
Princess Rescuedピーチ姫を助けた時
p
pp
mf
4
molto cresc.
f
1
Andante q = 84
End Credit 2エンディング 2
p
4