Subtractive Sound Synthesis

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Subtractive Sound Synthesis

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Subtractive Sound Synthesis. Subtractive Synthesis. Involves subtracting frequency components from a complex tone to produce a desired sound Why is it not worth trying to subtract frequencies from a sine wave? A sine wave only contains one frequency. Subtractive Synthesis. - PowerPoint PPT Presentation

Transcript of Subtractive Sound Synthesis

Page 1: Subtractive Sound Synthesis

Subtractive Sound Synthesis

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Subtractive Synthesis

• Involves subtracting frequency components from a complex tone to produce a desired sound

• Why is it not worth trying to subtract frequencies from a sine wave?

• A sine wave only contains one frequency

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Subtractive Synthesis

• Unwanted frequencies are attenuated using filters

• The most basic subtractive synth needs at least one oscillator and one filter

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Subtractive Synthesisers

• Subtractive synths provide:

• two or more oscillators

• a noise generator

• at least one filter

• at least one envelope

• an LFO

• a modulation matrix

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Filters

• Used to attenuate spectral components

• Implemented using electronic components or a digital algorithm

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Filter Types

• Low Pass Filters

• High Pass Filters

• Band Stop Filters

• Band Pass Filters

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Low Pass Filter

Amp.

Cut-off frequency

Frequency

• Lets through everything below a certain frequency

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Filter Slope

• Ideal filters are like brick walls

• All real filters have slopes

• So some sound gets through beyond the cut-off

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Filter Slope

KHz

dB

500 8000

roll-off

A low pass filter with a gentle slope of 6dB per octave.

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High Pass Filter

Amp.

Cut-off frequency

Frequency

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Band Pass Filter

Amp.

Centre frequency

Frequency

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Band Stop Filter

Amp.

Centre frequency

Frequency

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Envelopes

• Determine how the value of a certain parameter of a sound changes over time

• Can be used to alter any parameter, e.g. pitch

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Amplitude Envelopes

• How the amplitude varies over time affects the character of a sound significantly

• So most synthesisers have an amplitude envelope

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time

amplitude

attack decay sustain release

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Amplitude Env. Parameters• attack – occurs at the start of the wave and is the

time it takes for the sound to reach peak amplitude

• decay – the time it takes for the peak amplitude to fall back (possibly to zero)

• sustain – the amplitude level the sound will fall back to following the initial decay

• release – the amount of time it takes for the sound to fall back (or decay) to zero after the sustain period (or after the key is released)

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TS404 AMP ENVSubtractor

AMP ENV

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Modulation

• Modulation traditionally means to change the key of a piece of music

• With synths it means to alter a parameter (target) in accordance with another signal (source)

• Example targets: amplitude, pitch, cut-off

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Modulation

• Example sources: envelope, LFO, velocity

• Alter the intensity of the modulation over time

• Slider often used to alter the max extent of the modulation (the intensity of the overall effect)

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Hardwired Modulations

• The ESP allows the LFO to be applied to:

• frequency (pitch) of oscillators; or

• the cut-off frequency

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L.F.O.

• Low Frequency Oscillator

• 0.1 – 20Hz

• Can be synched to the project tempo

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LFOs

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Modulation Matrix

• Target: parameter to be altered

• Source: signal that is used to alter target

• Slider: sets modulation intensity

• Via: varies modulation intensity by another parameter

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The ES2 Modulation Matrix