Student Engagement Through Interactive Mathematics.

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Transcript of Student Engagement Through Interactive Mathematics.

Page 1: Student Engagement Through Interactive Mathematics.

Student Engagement Through

Interactive Mathematics

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Kelvin Chun- 1998-Current: Technology Teacher/Media Specialist/Librarian, Nuuanu School

Kelvin Chun- 1998-Current: Technology Teacher/Media Specialist/Librarian, Nuuanu School

1995-1998: Multimedia Facilitator, Tech TeacherWaialae, & Pohakea Elementary

1993-1995: District Technology Resource TeacherCampbell Complex - 11 schools (K-12)

1991: State Computer Education Specialist1983-1990, 1992: Secondary Computer Science & Math Teacher

McKinley, Moanalua, Waianae, Pearl City, & Waialua Intermediate/ High

MED - Educational Technology

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Kelvin Chun- 1998-Current: Technology Teacher/Media Specialist/Librarian, Nuuanu School

Kelvin Chun- 1998-Current: Technology Teacher/Media Specialist/Librarian, Nuuanu School

June, 2006: Japan Fulbright Memorial Fund Teacher Participant / Completion Certificate

May, 2005: Education World Feature Teacher

February, 2004: George Lucas Educational Foundation (GLEF Youtube Video)

January, 2003: Classroom Connect: Top 12 Finalist for the Internet Educator of the Year 2003

December, 2002: National Ed Tech Leaders of the Year 2002

December, 2001: Ed Tech Leaders of the Year 2001 Semi-finalist

October, 2000: All USA Today 2000 First Teacher Team

August, 1999: Disney American Teacher Award Honoree: Elementary Specialist: Technology (Disney Press Release)

May, 1999: Honolulu District Y2K Teacher of the Year

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New Generation of Children

► Game Generation► Edutainment► High Speed► Fantasy World► Social Networking

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Russell A Sabella, Ph.D.

► Games Changed Learners’ Cognitive Skills

► Computer adjusts difficulty to the player’s preference or need

► Learning Tool

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Video Games Teach

► Deductive reasoning ► Memory Strategies► Eye-hand Coordination

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Learning Is Fun

► Software Companies, Parents & Educators Collaborate

► Introduction of Content to Appropriate Levels

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Serious Gaming

► Game designed for a primary purpose other than pure entertainment

► Designed for the purpose of problem solving

► Main purpose is to train

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Serious Games for Training

► Known as “Game-learning”► Students learn valuable skills and

knowledge under the disguise of a game► Engaging & Entertaining► Gaming Used for a Serious Purpose

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Casual versus Hard Core Gaming

► Simple Rules, Simple Skills► Short Term Commitment► Wide Appeal

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Engagement Through Serious Gaming

► Not Simply Holding Attention► Activates Higher Cognitive Processes► Repetitive Participation► Choice: Decision making, Personalization► Feedback: Stimulus & Response► Incentive: Motivation

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Engagement Through Serious Gaming

► Choice: Virtual Worlds / Avatars► Sharing► Gameplay► Meaningful ► Choice► Flow Psychology

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Flow: Psychology of Optimal Experiences

► “In the Zone”► “Lose themselves” - Into Work

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Flow: Psychology of Optimal Experiences

► Fully immersed in a feeling of energized focus

► Full involvement► Success in the process of the activity► Focused motivation

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Digital Game-Based Learning:Learning tools

► Ongoing research conducted by DGBL► Today’s “Net Generation,” or “digital

natives,” - disengaged with traditional instruction

► Increased popularity of games

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Digital passes boxed in PC games market

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Serious Gaming: Feedback

Multimedia

Corrective

Incentive: Encourages Specific Behavior

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Performance

Feedback

Rewards

Choices to Worlds

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Planet Turtle

► Kindergarten-3rd Grade► Math Skills Practice► Aligned With Standards► Ability to Customize► Highly Engaging

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Planet Turtle

► Virtual World► Children can Interact with Peers► Protected Web Environment

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Planet Turtle

► Completing Learning ”Challenges”► Progress as their Skills Improve► Allows Teachers to Instantly Assess

Students’ Proficiency Level

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Administrators Can

► View Statistics► Monitor Progress

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Administrators Can View► % Correct► Time Per Session & Questions Answered

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Administrators Can View

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Teachers Can

► Customize Instruction► Align Content to Match Student Needs► Monitor Progress

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Customize Activities

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Customize Activities

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Align to EveryDay Mathematics

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Monitor Student Progress

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Monitor Student Progress

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Monitor Student Progress

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Monitor Student Progress

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Monitor Student Progress

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Monitor Student Progress

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Monitor Student Progress

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Children Can…

► Receive Content ► Customize Turtle► Engage in Gaming Activities

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Customize Turtle

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Customize Turtle

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Explore Planet Turtle

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Explore Planet Turtle

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Explore Planet Turtle

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Explore Planet Turtle

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Explore Planet Turtle

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Must complete 25 game sessions with a score of 80 percent or higher

to receive a game token

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Engage in Gaming Activities

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Two-player games focus on problem solving skills

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Learn

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http://www.nuuanu.k12.hi.us/

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Planet Turtle @ Nuuanu School

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Feedback

Incredible amount of excitement . . .

I have witnessed kids begging their teachers

Easy interface for management of individual student learning.