Story of Warlords: Bringing a turn-based strategy game to mobile

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Transcript of Story of Warlords: Bringing a turn-based strategy game to mobile

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Bringing a turn-basedstrategy game to mobile

Wilhelm Österberg, Black Anvil Games

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5 hits to date

Bubble Island

Monster World

Diamond Dash

Pearl’s Peril

Jelly Splash

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Where did it all start?

Crisis 1: Core game

Crisis 2: Meta game

Summary of what we‘ve

learnt

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Warlords’ beginnings

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Philip Bang

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Enthusiasm - meter

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Basic pitch

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• Round Based Battles• Strategic Army

Development• Fantasy World

• PvP Focus• Dynamic World• Timer-based Monetization• Mobile Accessibility

Basic pitch

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Build the strongest fantasy armyto dominate your opponents

in epic turn-based battlesthat put your tactical skills to the test.

Vision statement

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Battle

RewardsImproved Army

ResearchKingdomBuilding

sCapital

City

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Build the strongest fantasy army

to dominate your opponentsin epic turn-based battles

that put your tactical skills to the test.

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Battle

RewardsImproved Army

ResearchKingdomBuilding

sCapital

City

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Battle

RewardsImproved Army

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Battle

RewardsImproved Army

Heroes of Might & Magic

Mobile F2P

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Enthusiasm - meter

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Enthusiasm - meter

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On to production?

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Evergreen

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Evergreen

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On to production!

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Enthusiasm - meter

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Dave Rohrl

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Enthusiasm - meter

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Battle plan

1.Attack!2.Repeat.

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Crisis 1: A battle with the battle

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Solve it with autoplay?

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Solve it with autoplay?

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Build the strongest fantasy armyto dominate your opponents

in epic turn-based battlesthat put your tactical skills to the

test.

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Why does onewant autoplay?

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“My choices don’t matter anyway! Just get it over with so I get my L00T!”

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Speed Meaningful choice

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Speed

“Play a battle in less time than it would take to watch

one”

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A Game Review

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„Make it 1000 times faster than the fastest

version!“

Animation speed:1x vs 2x vs 4x

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Hoplite

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Move #1 Move #2 Move #3 Move #4 Move #5 Enemy move

Move #1 Move

#2Move #3Move

#4Move #5

Enemy move

Can be faster than real-time

Move #1 Move

#2Move #3Move

#4Move #5

Enemy move

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Speed Meaningful choice

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Enthusiasm - meter

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Meaningful choice

“Maximize the number of layers in battle”

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Example

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12 layers

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1/12

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2/12

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3/12

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4/12

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5/12

500 3

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Victory conditions6/12

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XP earning

Participate Deal damage Killing blows

7/12

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Recovery times

<50% 50-99% 100%

8/12

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9/12

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10/12

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Battle modes11/12

AnnihilationEscort

Survivaletc.

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12/12

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Multiplicative contentGame modesUnique regiments & AbilitiesItemsTile sets & unique tiles

Layers summaryBattle & Meta rulesUnit classes (RPS)Basic rulesTerrain effectsSpecial tiles & objectsStack sizesRecovery timersXP earningVictory conditions

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Example

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Speed Meaningful choice

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Fun a thousand times?

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„Hey, you guys should totally add terrain

bonuses!“

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Understandability

“You can’t enjoy what doesn’t exist”

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Build the strongest fantasy armyto dominate your opponents

in epic turn-based battlesthat put your tactical skills to the

test.

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Enthusiasm - meter

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Crisis 2: Getting done

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Time for Review

“There is potential, but will it ever be done?”

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Enthusiasm - meter

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Final boss: Meta game

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Issues with the meta game

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Main considerations:1. Meaningful choice

2. Strong ties battle meta3. Multiple avenues of progression

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Time for Review

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Enthusiasm - meter

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Enthusiasm - meter

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D1 D2 D3 D4 D5 D6 D7

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Enthusiasm - meter

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Learnings summary

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Thank you!

[email protected]