Stonekeep - Manual

27

Transcript of Stonekeep - Manual

Page 1: Stonekeep - Manual
casimps1
Page 2: Stonekeep - Manual

Copyright ©1995 Interplay Productions. All Rights Reserved. STONEKEEP™ is a trademark of InterplayProductions. STONEKEEP™ is protected under the copyright laws and regulations of the United States ofAmerica.

Team Stonekeep

BY GAMERS. FOR GAMERS.™

Page 3: Stonekeep - Manual

2

4

8

11

14

16

18

20

22

23

back cover

IN

TE

RP

LA

Y P

RO

DU

CT

IO

NS

ST

ON

EK

EE

P™

1

Introduction

Game Mechanics

Journal

Magick

Keyboard & Cursors

Character

Options

Getting Started

Warranty

Credits

Installation & Customer Support

Contents

Page 4: Stonekeep - Manual

Introduction

Of all the tales

and legends,

there stands

one above all

— The Legend of Stonekeep,

mightiest of the human

citadels and home to the hero

Drake. For it was Drake who

defeated the Shadowking and

raised Stonekeep back from the

depths of the earth itself.

Unless you help, this happy

ending may not come to pass.

2

Page 5: Stonekeep - Manual

Stonekeep is the second part of this legend. Thera’s

Awakening, the novella included in this package, is the first

part and you should read it for background. Reading

Thera’s Awakening is not necessary to help Drake in his

quest, but Stonekeep will be more enjoyable if you do.

Thank you for purchasing Stonekeep! It’s been a long

road and we hope that you enjoy playing it as much as we

enjoyed bringing it to you.

Team Stonekeep &Interplay Productions

IN

TE

RP

LA

Y P

RO

DU

CT

IO

NS

ST

ON

EK

EE

P™

3

Page 6: Stonekeep - Manual

Play Stonekeepusing the mouseand thekeyboard.

MovementWalking through Stonekeep is controlled by the ARROW KEYS

as shown above. Unlocked doors open when you move intothem. Locked doors open other ways. Climb stairs andladders by walking into them.

Your mouse controls the CURSOR. The cursor iconchanges to show you what action you can take with yourhands. The LEFT and RIGHT mouse buttons represent yourleft and right hands. This is important when you equip anitem in each hand, and may affect other actions as well.

4

Game Mechanicsstep forward

turn left turn right

step back

Page 7: Stonekeep - Manual

InventoryYou can pick up items you find by moving thecursor until it turns into a GRAB HAND over theitem. When you left click once, the cursor changes

into the active item. You can throw an active item bymoving it towards the top of the screen and clicking amouse button. The higher up the item when you click, theharder Drake throws the item. Low to the ground, Drakewill place the active item on the floor instead.

Drake has a Magick Scroll that holds yourinventory items. To open the scroll, move themouse cursor to the right side of the screen. When

the cursor changes to a SCROLL, click once with eitherbutton to reveal your inventory.

Place the item on the scroll and click again to add itto your inventory. You can stack identical items on top ofeach other if you want. The number of items in that pilewill appear next to the cursor when you do so.

IN

TE

RP

LA

Y P

RO

DU

CT

IO

NS

ST

ON

EK

EE

P™

5

Page 8: Stonekeep - Manual

You can remove items from the SCROLL by using thegrab hand. As you add more items to the INVENTORY SCROLL,it changes length to accommodate the new items. At somepoint, you will need to scroll the SCROLL to see all theitems. To move to the top or bottom of your inventory,use the top or bottom of the SCROLL. The inventory willscroll as long as you hold the mouse button down or untilyou run out of items. The right mouse button scrolls fasterthan the left mouse button.

When you grab items, the right mouse button willautomatically add the active item to your inventory. It will tryto add the item to an appropriate container (like an arrowto a quiver, or a rock to a bag of rocks); if it cannot dothat, it will search for identical items, and if that fails, itwill drop the new item at the top of your inventory. Theleft mouse button will just open your inventory for you. Themiddle mouse button (or the left and right buttons at thesame time) will make the item active.

6

Page 9: Stonekeep - Manual

Mystic MirrorThe MYSTIC MIRROR allows you to see Drake and his party ofadventuring friends. Use the MIRROR to equip and wielditems, like armor and weapons, or to use items on yourcharacters, such as heal roots and scrolls.

To toggle the MIRROR display, move the cursor tothe upper right side of the screen. When thecursor changes to a mirror, click once. Open the

mirror by clicking on the Direction Gem. The MIRROR willalso open when you open the INVENTORY SCROLL.

Move an active item to the character portrait in theMIRROR and click once to equip or use the item. If the itemneeds to be placed into a character’s hand, like a sword,move the cursor over the desired hand and click.

The small bars under your characters are their VITALITY

METERS. Click on the METER to show the number of Vitalitypoints remaining. When Vitality reaches 0, then thatcharacter is unconscious. If Drake loses all his Vitality, thegame is over!

IN

TE

RP

LA

Y P

RO

DU

CT

IO

NS

ST

ON

EK

EE

P™

7

Page 10: Stonekeep - Manual

Journal

8

Finding the JOURNAL quickly is essential. Itrecords useful information along yourjourney through Stonekeep. When you havethe JOURNAL, open it by clicking on the upper

left edge of your screen (when the cursor changes to alittle journal). Close the Journal by clicking outside it’spages. The JOURNAL is divided into six sections.

Character InformationThe first section shows your character’s statistics and skills.Refer to these pages to track your character’s improvementand to check his status. When others join your party,information about them will be recorded here as well.

The combat page shows what armor and weapons youhave equipped. It also shows how much damage yourarmor absorbs when you are hit and it shows how accurate

Page 11: Stonekeep - Manual

your weapon is and the average damage it delivers.

NotesIf you ever need to record information about yourgame, use this section. The QUILL CURSOR showswhere you can write—click to start typing and

press G when you are done typing.

RunesThis is where Drake records any RUNES he finds and wherespells are prepared. You can write your own notes next tothe RUNES. Refer to Magick (pg. 11) for more information.

CluesMany important clues are automatically recorded here foryou. Refer here when you need help.

ItemsWhen you find a new item, a record of the item is addedto this section. You can write your own notes here as well.

IN

TE

RP

LA

Y P

RO

DU

CT

IO

NS

ST

ON

EK

EE

P™

9

Page 12: Stonekeep - Manual

MapsEverywhere youstep will berecorded in thissection. Use theQUILL to writenotes in squaresyou have visited. Ared mark on themap will show thelocation of a note.Click on the markto see the note.Click on thenumber next tothe note to jump back to the map. Erase all the text of anote to remove the red mark from the map. Use the Tkey to bring up the current map.

10 A map in the Journal.

Page 13: Stonekeep - Manual

The world of Stonekeep is filled with magick,but you must find the necessary itemsbefore you can use magick to cast spells.There are two basic items you need:

RUNECASTERS and RUNES. You must also have the JOURNAL.Runecasters are magick staves and runes are written

symbols of spells. You will find runes on scrolls as youexplore. When you read a scroll with a new rune, thatrune is automatically recorded in your JOURNAL. You canrecord notes and observations next to the rune in theJOURNAL.

Runes must be inscribed onto a runecaster before youcan cast spells. With a runecaster equipped in either hand,open the JOURNAL to the runes section and click on the rune youwish to inscribe. You will need to click with the right mouse

IN

TE

RP

LA

Y P

RO

DU

CT

IO

NS

ST

ON

EK

EE

P™

11

Magick

Page 14: Stonekeep - Manual

button for the right hand or the left mouse button for theleft hand. Move the cursor to one of the blank slots on therunecaster and click again to write the rune.

There is a limited number of slots; the number variesand depends on the quality of the runecaster. If you wantto replace an old rune with a new rune, simply write the

new rune over the old.

There are differenttypes of runes: Mannish,

Throggish, Faerie and Metarunes. The first three are called

basic runes, however, Meta runescan modify basic runes. Meta

runes must be written on top

12

Page 15: Stonekeep - Manual

of basic runes, but they will not erasethe basic rune.

To cast a spell, click with theappropriate mouse button and thenselect the proper spell by clicking on it.A final click may be necessary if thespell requires a target. The runecasterwill remember the last spell you cast, soif you wish to cast the same spell, youwill not need to select it again.

Spells require a power, called mana.When you cast a spell, the mana topower the spell comes from therunecaster. Spells use different amountsof mana: the more powerful the spell,the more mana it costs. Runecasters canonly hold a limited amount of mana.When you use all the mana, you willneed to find a magick source to rechargeyour runecaster.

IN

TE

RP

LA

Y P

RO

DU

CT

IO

NS

ST

ON

EK

EE

P™

13

Page 16: Stonekeep - Manual

Journal! First page

@ Notes (most recent)

# Runes (first page)

$ Clues (most recent)

% Items (most recent)

^ T Map

(current map)

H First page, current section

F Last page, current section

P Page back in Journal

Q Page forward in Journal

Game Controls™ Save Game

£ Subtitling (On/Off)

¢ Load Game

∞ Lower Music volume

§ Raise Music volume

¶ Lower Sound volume

• Raise Sound volume

ª Voices (On/Off)

º Quit

14

ShortcutsU Step Forward wW Turn Left aX Turn Right dV Step Back s

Page 17: Stonekeep - Manual

⁄ Brightness control

¤ Mouse Sensitivity

G Options Screen/Cancel

o Game Options Screen

i Inventory scroll

m Mystic mirror

j Journal

E Pause (speech)

Z Cancel

InventoryH Top of inventory

F Bottom of inventory

P Up five items

Q Down five items

IN

TE

RP

LA

Y P

RO

DU

CT

IO

NS

ST

ON

EK

EE

P™

15Attack

Grab

Inspect

Turn PageWrite

Cursors

Page 18: Stonekeep - Manual

At the beginning of Stonekeep, Drake iscapable but not very experienced. Asprogress is made through gameplay, andskills practiced, Drake will improve his

abilities. It’s important to improve your characters!

StatisticsStrength, Agility and Health are statistics that defineyour characters. There are no intelligence or perceptionstatistics. You’ll have to provide those yourself!

Strength is raw might. It adds to the damage you doin combat and other physical tasks you may have toperform. Strength improves by using heavy weapons.

Agility measures quickness and dexterity. With skillsand other factors, it determines how accurate you are in

16

Character

Page 19: Stonekeep - Manual

combat. It also reduces your chance of being hit. Uselighter weapons to increase Agility.

As Health improves, the more likely you can shrug offthe effects of poison or bad magick. It also determines yourVitality. When your Health increases, your Vitality alsoincreases. Health increases when Strength and Agility do.

There are also Skills, which represent specializedtraining. Skills also improve by use.

Archery, Axe, Brawl, Dagger, Hammer,Polearm, and Sword are all combat skills. Each weaponyou use falls under a particular combat skill. Combat skillis used to determine your weapon accuracy and speed.

Defense is how good you are with a shield, and howoften that shield blocks attacks in combat.

Stealth is a measure of how quiet you are whenwalking slowly and carefully. The better your Stealth, themore likely you can surprise monsters from behind.

Magick governs your rune magick skill. The moreskilled rune-magickians can use runecasters moreefficiently, using less mana to cast more spells.

IN

TE

RP

LA

Y P

RO

DU

CT

IO

NS

ST

ON

EK

EE

P™

17

Page 20: Stonekeep - Manual

Pressing the G key during normal play willdisplay the OPTIONS SCREEN. The game willpause when you do this.

From the Options screen, you may:SAVE the current gameLOAD a previously saved gameSTART A NEW GAME from the very beginningSelect GAME OPTIONSQUIT the game

SAVE GAME displays your save game slots. Click on theup/down arrows to scroll through the list. Click on a slot,and type a name to save your game under. Press E

18

Options

Page 21: Stonekeep - Manual

when you are done to save your game, or press G at anytime to cancel the operation. You have 20 save game slots.

LOAD GAME displays the saved games, along withthe names of the games and a picture of where you savedthem. Click on a save game slot to load that saved game.Use the up and down arrows to scroll through the list.

START A NEW GAME does exactly that.

QUIT GAME exits Stonekeep. Save your game first!

GAME OPTIONS allows you to change the volumeof the music, the volume of the sound effects and speech,the sensitivity of the mouse and the brightness of thedisplay. Click on the left and right arrows of an option tochange it. See Keyboard (pg. 14-15) for shortcuts.

RETURN TO GAME will unpause the game andreturn you to the action.

IN

TE

RP

LA

Y P

RO

DU

CT

IO

NS

ST

ON

EK

EE

P™

19

Page 22: Stonekeep - Manual

20

After Thera brings you to the Ruins ofStonekeep, your quest begins. Here aresome pointers to help you start out…

Getting Started

Press the spacebar or amovement key to close theMIRROR and the SCROLL.Move the mouse cursor over thepile of bones and click once witheither button to search the bones.Move the cursor over the skull;when the cursor changes to ahand, click once with the rightmouse button – the skull shoulddisappear.Press the up arrow to walkforward, press the right arrow toturn right. Search the rubble bypunching it.

When the cursor changes to thegrab hand, right click.Now move the cursor to the right-hand side of the screen until itturns into a scroll, and click.You should have a rock andskull in your inventory.Grab the rock out of your inventorywith your mouse. The rock is now“active.”Click to close the scroll.Move the rock cursor over thesparkling thing and click again tothrow the rock. The higher therock, the farther it flies.

Page 23: Stonekeep - Manual

Walk forward to the door.After Thera speaks, (and thankgoodness She isn’t mad at you),pick up the rock using the middlemouse button (or both the left andright buttons at the same time).Open the door by walkingforward.Walk through the door, and followThera.When you see the ant, throwthe rock at it.If the ant lives after you hit it witha rock, punch it a couple of times.The attack cursor shows when youcan attack, when it’s full size, andwhere exactly you want to attack.Walk up to the sign on the wall.Move the cursor over the signand read it with the INSPECTcursor. From the sign, turn right, walkforward once and turn to the left.Walk up to the door and open it.Walk into the room.Walk up to the chest and open itwith your hands. Grab all the itemsout of the chest!Equip Drake with the dagger by:

opening your inventory,grabbing the dagger, and thenmoving the dagger up to Drake’simage in the mirror. Move thedagger over Drake’s right handand click once when he reachesto take the dagger. Remember,this is a mirror.Read the scroll by dragging thescroll to any part of Drake andclicking once.When you are done listening toDrake, and you can bypassspeech with the space bar, dropthe scroll.Turn to the right and search the bedwith your newly-found dagger.Walk forward and turn to theright. Examine the ruined tablewith your cursor. You foundsomething when the cursorchanges into the GRAB HAND.There is leather chest armor hiddenin the ruins of the table. Pick it upand equip it in the same way asyou equipped the dagger.Exit the room and follow thecorridor around to the left.Congratulations! You’re on yourway to becoming a hero!

IN

TE

RP

LA

Y P

RO

DU

CT

IO

NS

ST

ON

EK

EE

P™

21

Page 24: Stonekeep - Manual

22

Limited WarrantyINTERPLAY LIMITED 90-DAY WARRANTYInterplay warrants to the original consumer purchaserof this computer software product that the recordingmedium on which the software programs are recordedwill be free from defects in material and workmanshipfor 90 days from the date of purchase. If the recordingmedium is found defective within 90 days of originalpurchase, Interplay agrees to replace, free of charge,any product discovered to be defective within suchperiod upon receipt at its Factory Service Center of theproduct, postage paid, with proof of date of purchase.This warranty is limited to the recording mediumcontaining the software program originally provided byInterplay and is not applicable to normal wear andtear. This warranty shall not be applicable and shall bevoid if the defect has arisen through abuse,mistreatment, or neglect. Any implied warrantiesapplicable to this product, including warranties ofmerchantability and fitness for a particular purposeare disclaimed. Interplay disclaims all responsibilityfor incidental or consequential damages.Some states do not allow limitations as to how long animplied warranty lasts and/or exclusions or limitationsof incidental or consequential damages so the abovelimitations and/or exclusions of liability may not applyto you. This warranty gives you specific rights, and youmay also have other rights which vary from state tostate.LIFETIME WARRANTYIf the recording medium should fail after the original90-day warranty period has expired, you may return thesoftware program to Interplay at the address noted

below with a check or money order for $5.00 (U.S.currency), which includes postage and handling, andInterplay will mail a replacement to you. To receive areplacement, you should enclose the defective medium(including the original product label) in protectivepackaging accompanied by: (1) a $5.00 check, (2) abrief statement describing the defect, and (3) yourreturn address. If you have a problem with yoursoftware, you may wish to call us first at (949) 553-6678. If your media is defective and a replacement isnecessary, U.P.S. or registered mail is recommended forreturns. Please send the defective disc(s) only (not thebox) with a description of the problem and $5.00 to:WARRANTY REPLACEMENTSInterplay 16815 Von Karman Ave., Irvine, CA 92606

SYSTEM UPGRADESInterplay has a system upgrade policy. At any timeafter purchasing any Interplay product, you may sendus your original CD and a check for $25.00 (U.S. funds)and we will replace your CD with the version for anothercomputer system that you specify. (This price is subjectto change.)

COPYING PROHIBITEDThis software product and the manual are copyrightedand all rights are reserved by Interplay and areprotected by the copyright laws that pertain tocomputer software. The CD-ROM is not copy-protected.This does not mean you may make unlimited copies.

NOTICE: Interplay reserves the right to makemodifications or improvements to the product describedin this manual at any time and without notice.

Page 25: Stonekeep - Manual

IN

TE

RP

LA

Y P

RO

DU

CT

IO

NS

ST

ON

EK

EE

P™

23

Executive ProducerBRIAN FARGO

Produced & Directed byMICHAEL QUARLES

Art DirectorSPENCER KIPEDesigned by

CHRIS TAYLORMusic by

BRIAN LUZIETTIProgrammers

MICHAEL BERNSTEINJOHN PHILIP BRITT

JAY PATELJIM GARDNER

CHRIS CHRISTENSENJESSE REYNOLDSKEVIN W. BASSLOQUAN SEHNICK KESTING

PETER OLIPHANT2D Graphic Artists

SPENCER KIPEDAVID MOSHER

LEONARD BOYARSKYARLENE SOMERSCHERYL AUSTIN

HELENA WICKBERGCHARLES H. WEIDMAN III

3D Rendering ArtistsROBERT NESLER

LEONARD BOYARSKYKEVIN BEARDSLEE

DAVID MOSHERMOLLY TALBOT

ANTHONY BOWRENCOREY COMSTOCK

CHARLES H. WEIDMAN IIIJASON ANDERSONCHRIS REGELADOEDWARD TRILLO

Art AssistantsTODD LOENHORST

SCOTT EVERTSDungeon Environment

DesignerROB NESLERBased on an

Original Story byCHRIS TAYLOR &SPENCER KIPE

and

SCOTT LA ROCCA &PETER OLIPHANT

Interface DesignersMICHAEL QUARLES

CHRIS TAYLORSPENCER KIPE

PETER OLIPHANTLevel DesignersCHRIS TAYLORFLOYD GRUBBMARK O’GREENSPENCER KIPE

SCOTT LA ROCCADesign Editing & Assistance

SCOTT BENNIEAssistant CombatSystem DesignerMARK HARRISON

A Joint Creation ofINTERPLAY PRODUCTIONS

PETER OLIPHANTVoice Casting & Direction

MICHAEL McCONNOHIEMELODEE M. SPEVAC

THE VOICEWORKSVoice Casting &

Direction (Faeries)JAMIE THOMASON

Recorded atPOST LOGIC, Hollywood CA

INTERPLAY STUDIOS, Irvine CA

Voice Recording EngineerBRYANT ARNETTVoice Recording

Technical Supervisorand Editor

CHARLES DEENENScript Log Assistant

CHRIS BORDERSVoice EditorsCRAIG DUMAN

CHRIS BORDERSSERGIO BUSTAMENTE

LESLIE SPITZERMAX BOWERS

Lip-syncSCOTT EVERTS

Voice CoordinationCRAIG DUMANSCOTT EVERTS

Sound FXGREGORY R. ALLEN

LARRY PEACOCKCHARLES DEENENTHE ENTERPRISE

Foley ArtistsMARVIN H. MOOREGREGORY R. ALLEN

LARRY PEACOCKAudio Assistance

REGINALD ARNEDOCHERYL POSNER

Cinematic Sequence MusicRICHARD BAND

Stonekeep ThemeBRIAN LUZIETTI

Faerie SongsBRIAN LUZIETTI

CHARLES DEENENFaerie Players Contracting

MARCY DICTEROW

Faerie Music Recorded atTHE ENTERPRISE

Faerie MusicRecording Engineers

BOB BROWNJEFF GRIFFINFaerie Songs

Production & MixingAudio Post Production &

RerecordingCHARLES DEENEN

Cinematic Post Production& Sound FX

SOUNDELUX MEDIA LABSCHARLES DEENENAudio Mastering

CRAIG DUMANSERGIO BUSTAMENTEMusic FM Conversion

RON VALDEZBRIAN LUZIETTIRICK JACKSON

3D AUDIO PROCESSING

Video ProcessorsLEONARD BOYARSKY

ARLENE SOMERSFLOYD GRUBBJIM BOWSERBILL STOUDT

Video Room SupervisorJIM BOWSER

Cinematic VideoTechnology

PAUL ALLEN EDELSTEIN

Credits

Page 26: Stonekeep - Manual

Programming ConsultantsTIM CAIN

KURT W. DEKKERSCOTT CAMPBELL

Internal Engine DesignerPETER OLIPHANT

Translation Support& Such

CHRIS DeSALVOInstaller Programmers

GABRIEL VALENCIADARREN MONAHAN

PARALLAX SOFTWAREDirector of MIS

DepartmentNATHAN RENICH

MIS ManagerMIKE PACHOLIK

HistorianERIC TI-CHUN YING

Extra SpecialSharga Scripting

KEVIN BASSQuality Assurance

BILL DELKJOHN WERNER

JOHN McGINLEYDEREK BULLARDCHRIS KEENANTONY PICCOLIDEREK GIBBS

JASON PAUL COGGESHALLDARRELL JONESCORY NELSON

DARYL GUETZKOWDAVE HENDEE

SAVINA GREENELARRY SMITH

MARVIC AMBATAFRANK PIMENTEL

JEFF WOODSQuality Assurance Leads

STACY PATTERSONKYLE SHUBELCHAD ALLISON

Assistant QualityAssurance Director

DAVID L. SIMONQuality Assurance Director

JEREMY S. BARNESRendering Director

ROB NESLERAudio Director

CHARLES DEENENArt Director

SPENCER KIPEArtist SupervisorTODD CAMASTA

Assistant ProducersFLOYD GRUBBERIC DEMILTProud Dad

ALAN PAVLISHSTARRINGYoung Drake

TYLER BURDICKDrake

NICHOLAS FRANCHOTKhull-Khuum, the Shadowking

MICHEAL ESPISITOThera

LISA PARKERWahooka

WESLEY YANAGIEnigma

SCOTT LA ROCCAIaenni, Queen of the Fae

ROBIN LEEIce Queen

COLLEEN MORONEYDwarf

STEVE NGUYENSharga

BRIAN GIBERSONEttin

TOM DECKERBILL “Weez” DUGAN

Faerie Girl

SABRINA BRIMHALL

Faerie Male

DIANE TRANFloating Skull

SCOTT LA ROCCABack of Head

SCOTT EVERTSThrog Guard

GARY SIMPSONThrog Shaman

MIKE RADANAECHERTroll

GINA TAVIZONJACOB R. BUCHERT III

Zombie

BILL “Weez” DUGANSkeleton

LUCY

SPENCER KIPELizzy

TORI ANDAHAZYMr. McCleary

HY TERMANAxe-Man

SIMON BLACKVillager

LEE TIRCEWolf, Drake’s Dog

JULIUSStunt Double for Mr. Julius

SASHA the WONDERDOGFEATURING THE VOICES

OFDrake

TONY OLIVERShadowking

ARTHUR BURGHARDTThera

MADALYN ROFERWahooka

BILL E. MARTINEnigma

ARDWIGHT CHAMBERLAINFarli

RICHARD EPCARKarzak

PHILIP LEWIS CLARKE

Dombur

MILTON JAMESSkuz

MICHAEL SORICHIaenni, Queen of the Fae

NATALIE CARTERLament/Sparkle

KATH SOUCIESweetieSurly

E.G. DAILYChuckle

Snort

ROB PAULSENGiggleBinkle

STEVE MACKALLMurphWinkle

JEFF GLENN BENNETTVermatrix Goldenhide

LOUISE CHAMISTorin

SIMON PRESCOTTGeldor

CLIFTON WELLSSardin

EDWARD MANNIXOrson

Throg Hermit

BARRY STIGLERThun Brightstone

Throg ShamanGeorge Ettin

MIKE L. REYNOLDSSeldin

Sharga 2

MARK VANSLOWGorda Karn

SarkanSkrag

TERRENCE STONEEd Ettin

MILTON JAMESFil Ettin

Nigel HardstoneBig Sharga

WALTER BURR

24

Page 27: Stonekeep - Manual

Stump Ettin

MICHAEL MCCONNOHIEGargolye

SIMON PRESCOTTScourge

Whispering Voices

JEFF WINKLESSMELODEE M. SPEVACKMICHAEL McCONNOHIE

GrugIce Sharga Guard

Tiny Sharga

JOSHUA SETHIce Queen

MELODEE M. SPEVACKKandoc

Grak the TraitorSharga 1

DAN WORENRek

Sharga Rebel

ROBERT TOWERSSharga AdvisorWeak Guard

EDMUND SORICHVideo Director

MICHAEL QUARLESAssistant Director

CHRIS TAYLORProducers

MICHAEL CONTIERIC DEMILT

Directors of PhotographyJOHN FANTE

ALAN BLAZEDALEKey Grip

MARK MOOREGaffers

DAVE WATSONMIKE WEAVERCraft ServicesERIC DEMILT

TONY BOWRENProduction Assistants

KELLY AMATOTIM MILLER

Make-upDAVID CROWTHER

Costume SupervisorsSPENCER KIPETODD CAMASTA

CostumerLINNIE SNEAD

Costume DesignerSPENCER KIPE

Fire Special EffectsCoordinator

VINCENT MONTEFUSCOSpecial Effects Unlimited

Husky WranglerVINCE DENARDO

Filmed atBEN KITAY STUDIOS, Stage 14

Hollywood, CA

OPENING/ENDINGCINEMATIC SEQUENCES

(MOVING PIXELS)

DirectorsANTHONY SMOLLER &

ROBERT KRAMERMoving Pixels Producer

DAVID THORNEMoving Pixels

Director of PhotographyMICHAEL LA VIOLETTE

Motion Control DirectorMAX ANDERSON

Motion Control OperatorJIM BALSAM

Motion Control GripBEN LESKO

Ultimatte/VideoBOB KERTESZ

Sound RecordistOLIVER HAYCRAFTBoom Operator

SAM MENDELSSOHNGaffer

RICHARD CHEUNG

Best Boy SwingPAUL CHEUNG

Key GripBUBBA SHEFFIELD

Best Boy GripsSTEVE GRAVES

HUSTON BEAUMONTROBERT LEITECT

Art DirectorROY REDE

StylistKRISTINE MILLERMake-up/HairTERRY AIKENS

TeacherMIKE CARTER

Animal TrainerDENNIS GRISCO

Script SupervisorROB HOWARDCraft Service

RACHEL MONTOYAProduction Assistants

MARK MORRISMAX LAMKIN

REGGIE BLUMFIELDKEVIN KERR

Storyboard ArtistsANTHONY FUNGHUGH KENNAN

3D Computer GraphicsMOVING PIXELS

3D ArtistsSEAN RO

ARYEH RICHMOND3D Animation &Special Effects

Interplay ProductionsLEONARD BOYARSKYKEVIN BEARDSLEE

DAVE MOSHER

Manual WriterCHRIS TAYLOR

Manual Design &Production

JERRY FRIEDMANManual Editor &Post ProductionBRUCE WARNER

Thanks to

STEVE JACKSON &DAVID PULVERWIN CRAFT at

DESPER PRODUCTSSRS LABS

DIGIDESIGNDAVE BALL at WAVESMUSEUM REPLICAS

DRAGONMARSH,Riverside CA

SUSAN & DEVINQUARLES

IN

TE

RP

LA

Y P

RO

DU

CT

IO

NS

ST

ON

EK

EE

P™

25