Stepping Joyfully Beyond the Textbook - Practomime - ACL 2013
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Transcript of Stepping Joyfully Beyond the Textbook - Practomime - ACL 2013
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Stepping Joyfully Beyond the Textbook:
Operation LAPIS
Emily Anne LewisWestborough High
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James Paul Gee
“A video game is nothing more than an assessment.”
What Video Games Have to Teach Us About Learning and Literacy
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The practomimetic principle
Map learning objectives onto play objectives 1:1, and let the rules of the game foster and assess
the learning.
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What is Practomime?
• Practomime is a game
• Uses Edmodo and Google Drive
• Immersion environment
• Each immersion ends with a prompt
• Links to supplemental materials included
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Traditional “Learning” vs. Practomime
Traditional
•Lots of “Chocolate-covered broccoli”
•Worksheets
•Tests
•Lectures
•Not learning for learning’s sake
•Extrinsic motivation only
Practomime
•Continuous assessment
•Guided, focused adventure
•Directed research
•Forming self-directed autonomous learners
•Learning for passion and interest
•Builds intrinsic motivation
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Operation LAPIS•Role Playing Game in an alternate reality
•Students as “Operatives” recruited by the “Demiurge”
•Save western civilization by finding, reading, and interpreting the Lapis Saeculorum - “the stone of the ages”
•Play objectives: think, act, speak and read like a Roman
•Learning objectives: think, act, speak and read like a Roman links.practomime.com
/lapis
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Immersion Environment
•or the “TSTT”
•mix of Latin/English for accessibility
•directed “prompt”
•link to the CODEX - supplemental materials
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the CODEX
key-text
grammatica
attunement
TSTT - navigation
link from the immersion
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Team collaboration
•fixed teams
•community building
•students helping students
•asynchronous
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Latinity Points + Profiles
Aggregate grading
Personalized feedback
Self-reporting
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Continuous embedded formative assessment
Expression of Ideas
Elaboration
Cultural Competence
Vocabulary
Grammar
Risk Taking
Practomimetic Assessment Rubric
links.practomime.com/rubric
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Collection as assessment
Old
Repetitive writing and memorization
New
•Finding examples
• Keeping list in exchange for CARDs
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Collections + CARDS
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CARD-Tamen
•Debate/Discussion around “controversies”
•“The Pokemon Thing”
who inspired more
stories?
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Questions to Consider
• Are game design and instructional design two sides of the
same coin?
• How low is the tech threshold for game-based learning?
• To what extent is Practomime a plug-and-play instructional
system?
• Should we let students play their assessments?