STC You ARE IDer share -...
Transcript of STC You ARE IDer share -...
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YOU ARE AN INSTRUCTIONAL DESIGNER!
Keith Hopper, PhD
SOCIETY FOR TECHNICAL COMMUNICATION APRIL 2, 2012
BUILDING ON…
Hopper, K. B., and Sun, W. (2011). You may be an instructional designer. Intercom (Society for Technical Communication), May 2011, 6-10
Hopper, K. (2010). Development and deployment of a
hybrid technical communication and instructional design graduate program. STC 2010 Proceedings (pp. 56-60).
http://tinyurl.com/73enr8o http://tinyurl.com/7eosu
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SISTER FIELDS Instructional Technology—The theory and practice of design,
development, utilization, management, and evaluation of processes and resources for learning. (Association for Educational Communications and Technology)
Instructional (Systems) Design—A system of procedures for developing
education and training programs in a consistent and reliable fashion. (Branch and Gustavson)
Technical Communication—The process of conveying usable information
about a specific domain to an intended audience. (Society for Technical Communication)
JOB FUNCTION MIRRORING
MANIFEST DESTINY…
Carliner: “…while both (TCOM and ID) focus on the design of informative materials and both have well-defined processes for doing so, those processes are incomplete…(and) the way they are incomplete is compatible with one another.”
Dayton: “There is presently a convergence of the two complimentary fields in industry, while academe has not yet adapted. Information design and instructional design are manifestly complementary disciplines.”
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ADDIE model of instructional design Hackos model for managing documentation projects
Analyze—learner characteristics, task to be learned
Information Planning
Design—develop learning objectives, choose instructional approach
Content Specification
Develop—create instructional materials
Implementation
Implement—deliver instruction Production
Evaluate—assess efficacy Evaluation
Project Management Process Nursing Process (ADOPIE)
Initiation Assess-Diagnose—physical exam, diagnostic data, observation, client interview
Planning Outcome identification
Execution Plan—evidence-based Nursing outcomes
Control and validation Implement—Nursing care plan
Closeout and evaluation Evaluate—progress toward goals/outcomes
CHARACTERISTICS
• Cyclic and dynamic • Goal directed and client centered • Interpersonal and collaborative • Universally applicable • Systematic
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What do we have?
What do we want?
How to we get there?
Design, build, do…
How did that
go?
WHAT DO YOU BRING TO THE TABLE?
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• You’re smart • You know how to get stuff done • Audience analysis expertise • Information packaging skill and experience • Aesthetic sense
• Document design sense and skill • White space • Graphic design
• Writing expertise • Clarity and brevity • Plain language
• Cultural savvy • And doggone it, people like you!
WHAT’S IN IT FOR YOU?
DOUBLE YOUR SKILL SET
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START THINKING LIKE A HUMAN PERFORMANCE ENGINEER…
TEACHERS V. INSTRUCTIONAL DESIGNERS
Teacher Instructional Designer
lesson plans performance gaps
What will I do in class? What will learners do after class?
quizzes performance
education! training!
EDUCATION V. TRAINING
• Specificity and immediacy • What about sex?
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ANDRAGOGY (KNOWLES)
Adult learners… • Need to know why • Expect respect, especially accumulated experiential
learning; like to be involved in planning and directing learning
• Prefer problem-based, practical learning with immediate relevance and application
• Respond to internal motivation
THREE PATHS…
Instructional Design
Teaching--Training
Instructional Technology
Technical Communication
WHAT’S DIFFERENT
• Professional instructional designers • DO follow a model • Know something about human cognition • Expect to SEE clients DO something
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RECONSIDER THE MEANING OF KNOWLEDGE, LEARNING, TEACHING
THE MYTH OF KNOWLEDGE TRANSFER…
“Learning…is a process of meaning making, not of knowledge reception.
David Jonassen
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WHY CAN’T I JUST USE MY DOCUMENT(S)?
NO MATTER HOW GOOD THEY ARE…
• Information isn’t knowledge; delivering information is not teaching
• Talking isn’t teaching • Learners are human • You can start there
UNIVERSAL AGENDA
1. A little something to eat 2. A little something to drink 3. Have a look around
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UNIVERSAL LESSON PLAN
1. Intro 2. Body 3. Conclusion 4. Assessment
WHO WAS YOUR BEST TEACHER?
What did he/she do right?
GAGNÉ LESSON MODEL (EVENTS OF INSTRUCTION)
1. Gain attention 2. Reveal objective 3. Stimulate recall 4. Present (stimulus) materials 5. Provide learning guidance 6. Elicit performance 7. Provide feedback 8. Assess 9. Enhance retention & transfer
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GET MOVING…
• Network! • Join STC ID SIG • Seek out and attend AECT, ISPI, STC, PM, ID events
• Develop project management skills • Embrace a life of larceny • Find/stalk a mentor • Buy some (old) books • Master a top technology
WORTHY TECHNOLOGIES…
• Adobe Captivate • Articulate Presenter/Suite • Camtasia • Audacity • Many new ones…try them out!
MUST READ
Clark, R. E. (1983). Reconsidering research on learning from media. Review of Educational Research, 53(4), 445-459.Hopper, K. (2010).
Mager, R. F., & Pipe, P. (1997). Analyzing performance
problems, or, you really oughta wanna : How to figure out why people aren't doing what they should be, and what to do about it (Vol. 3). Atlanta, GA: Center for Effective Performance.