Startscenario The importance of climate and man, is shortly explained.
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21-Dec-2015 -
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Transcript of Startscenario The importance of climate and man, is shortly explained.
Choosing area
• Part of the world visualized (scroll over area to see difficulty and scenario / outline)
Game introduction
• Newsflash! Sketch of potential problems and demand for actions. Introductory film to interest/draw the player into the scenario.
• (e.g. India / Netherlands)
• Ability to skip intro
Game phase 1/4 (random) computer and player
• Randomly generated events (disasters) and modeling of climate change
• Visualization of other players’ actions
• Meetings with other countries/leaders (obligatory)
Game phase 2/4• Acquiring and Devoting resources- Mitigation vs Adaptation - Investing
• Bonusses :- in knowledge examining library elements quizzes (mitigation)- Playing & winning minigames (adaptation), quizzes- Communication/trading of emission rights(or generated once several turns)
Computer 3/4
• Setting parameters by game-people-planet * -profit -> added bonuses from
• target: – safety (against disasters) & welfare of
country/community
– popularity
Computer 4/4
• Calculations and transition to phase ¼
• On the basis of parameters that are low, events can be generated (there are certain boundaries)
Test Moment (Game induced)
• Press conference (questions of the people)– Optional
– Influences popularity
• Meeting with other world leaders– Obligatory
– Stock market, take decisions (CO2 reductions, drinking water)
• Passing test provides ability to gain access to knowledge
Test moment (Player induced)
• Preferred format: trivia quizzes -> point & click. Passing the test gains access to more articles, hence more score, hence more influence on stockmarket. When certain amount of knowledge is gained the player can “convince” the other countries.
Global: Random Minigame Moment (transitional phase )
• There has been an event!
• Animation• Do you wish to
help?• Minigame• If successful:
more adaptive knowledge gained -> more resources
Local event: Minigame• An event is
generated on the basis of the previous actions of the player.
• This happens if a certain parameter is low?
• The player can take action, otherwise the parameter(s) might get even lower
Local: Chosen Minigame• Player clicks in screen
• Ability to choose for minigames in the country (entices players to learn more)
• Subject chosen via climate star?
• Successful -> less pollution, happy people, good crops, generally keeping people satisfied.
Hall of FameHugo de Grootte Heerscher Status: China world leader – Score: 1000 – Wealth: 10000000 dollar- Peoples opinion : he was a great guy
Will be remembered by :
Besproken
• Timesteps need to be specified– Turn: 5 years
• Elke 5 jaar nieuwe info (ipcc)• Eindresultaat na 100 jaar
• How are points generated?• How do you win?• What about the advisors.. (e.g. possibility to choose
them)• Generating minigames via the climate star (spinning
star) – you don’t know always which game you will play
Besproken (2)
• How is the interactive video used– Possibility to choose options for a minigame
via interactive video
Onduidelijkheden…• What is the role of the CO2 emissions?• What is the of knowledge (also a parameter)?• “Hoe wordt het 1 geheel?”
– Relatie events <-> minigames etc.
• Difference between 2 types minigames not clear• How many events per turn?• Money not defined, but used in e.g. investment in
knowledge?• Score computed by multiplying parameters with
certain values and adding them up?• Are there also events without minigames?