Star Wars Galaxies Manual

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    Table Of Contents

    Star Wars Galaxies Beta Manual - Updated:March 3rd

    March 1st

    Added 9.5 CraftingAdded 10.3 Galactic BazaarAdded more commands from recent updates (/afk, /lfg, /roleplay, etc)Fixed lots of typos reported by testers

    February 1st

    Updated 11.1 SWG Default Keyboard Layout

    January 20th

    Added 10.2 Shuttle Travel

    January 15th

    Updated Chapter 5 with info and new HUDMoved Camp to Skill chapterFixed lots of typos reported by testers

    January 8th

    Updated several areas of chapter 11 with new commands (follow, autorun, text variables, /think, /snog,etc.)

     November 15th

    Added 9.3 Creature Taming

     November 12th

    Added image of UI to Chapter 5Added /corpse, fixed /consentAssorted spelling/grammar fixes

     November 11th

    Renumbered Chapter 10 and 11Added 10.1 Structures

    October 25th

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    Band commands, styles and instruments added to 9.2Fix on 5.7 (entertainers heal shock wounds)

     Name change on 7.6 to Combat Queue & Special MovesFix 5.10 (Shock wounds can’t be healed at campsites)Added more /commands to Appendix

    October 24th

    Added Chapter 9 Skills (including Dancing and Musician)Added 6.8 Grouping

    October 16th

    Added˚Melee Special Moves to 7.6 Combat Queue

    October 15th

    Added˚Chapter 8 MissionsAdded Banks to 5.6 Inventory

    Added 5.9 Secure TradeAdded 5.10 Special Commands (Camping)Fixed repeating Death Star background˚

    October 8th

    Added 4.1 Burst RunningRewrite of 7.7 DamageAdded 7.8 HealingAdded 7.10 ArmorAdded 3rd column ot Emote list to take less paper when printing

    Minor corrections˚˚

    October 4th

    Added Printable versionAdded Collapsible IndexAdded Back and Next Section links to each pageFixed header sizesAdded this change list page

    1. Installation OverviewOnce you have ordered and received the Star Wars Galaxies: An Empire Divided beta disk, you will need toinstall the program on to your hard drive.

    1) Insert the Beta CD into your CD-ROM or DVD-ROM drive. (Windows 2000/XP users, please note thatyou must be in the Administrator Profile to install. You may wish to disable virus-scanning software for asuccessful install.)

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    After you have finished patching, you will need to select a Galaxy to join. Galaxies (sometimes called shards orservers) are separate instances of the game world. Although each one starts out the same, they will each

    develop in accordance with the people who play on them. Choose your server wisely; it is one of the few permanent decisions you make in the game. Don’t worry right now though because for Beta there is only oneGalaxy available.

    The first thing you will test in Beta is the character creation process. This is where players will choose thecharacter to represent them in the game world. To begin, select from eight species, with male and femaleversions for each. You will not be able to change your species or gender for your character once you are in thegame.

    The next step is to customize the look of your character. You can start by hitting the RANDOM button to seevarious combinations of the different physical attributes you can change. You may also click on any of thespecific customization tabs to see specific options for each feature. There are literally millions of uniquecombinations. Have fun finding the exact look you want, but don’t worry about making a "wrong" decision;there are ways in the game to change your appearance.

    After selecting your character’s look, you will choose your starting profession. Your starting professiondetermines your character’s beginning attributes, skills and equipment. The starting profession is just a launching

     point for your character; you can later change your mind and pursue a different profession if you like. Take aminute to read through the descriptions of the various professions, skills and attributes.

    2) Double click on the icon on your desktop and then on your computer’s CD-ROM or DVDdrive. Double click on to install. By default the installer will put program in

    folder. You may change the directory if you wish.

    My ComputerSetUp.exe C:\Program Files\

    StarWarsGalaxies

    3) You should make certain you have or higher on your system. Additionally update your videocard drivers to the most recent released versions. Driver websites: , - Please note, NVidia usersshould update to version 30.82 only.

    Direct X 8.1nVIDIA ATI

    4) After installing, double click on the icon. Input your and  and agree to our (click check box located under password). Click on to enter your . This was provided to you in the final beta email (Station Store

    Receipt). After signing in, the game will automatically patch to the most recent version. Please note, during Betasome of the patches will be quite large due to the amount of new assets we will be adding.

    Star Wars Galaxies.exe Station NamePassword Terms of ServiceSubscribe Account Key

    2. Set Up

    3. Character Creation

    Choose Species and Gender

    Customize Your Appearance

    Choose Your Starting Profession

    Choose Starting City and Character Name

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    You now have your first Star Wars Galaxies character! You just need to choose a city from which you want to begin your in game adventures (in Beta 1 you are limited to Tatooine cities) and give him or her a name. Youcan create a name from scratch, or use our random name generator. If you are creating your own name, pleaseremember that Star Wars Galaxies maintains a very strict naming policy so players’ names do not break theimmersion of the Star Wars universe. You should not see Han_solo189, l33t_dewd, or 39382 for example.

    The first thing you will want to do when you are in the game is learn how to move around and adjust point ofview. Star Wars Galaxies makes it very easy for you to play in first person or in an isometric view.

    Burst running is an action that is extremely expensive (hundreds of action points), but may be what you need toget out of a sticky situation.˚ By using the command (or the icon on your toolbar) you willtemporarily increase your run speed, at the expense of action, mind and health˚points.˚ This effect lasts onlyseveral seconds.

    The HUD (Heads Up Display) is your primary interface for gathering information about the world around you.Press the ALT key to bring up a cursor to interact with your HUD. Pressing the ALT key again will return youto mouse look mode. Alternatively, you may hold down the ALT key to enter HUD mode and release it toreturn to mouselook mode. Every element of the HUD can be moved around, resized or removed. This sectionwill go over the functions of each.

    For testing purposes, we ask that you report any names that you see or create for the game that violates theintent of our policy.

    4. Movement & Camera

    Use your right mouse button to move your character forward. Move the mouse around to move your point ofview. The mouse wheel (or alternatively the and keys) will take you in and out of first

     person point of view. You can also˚use the arrow keys to move your character forward, back, left and right.Hold the key down when you move to walk instead of run.

    control + control -

    Shift

    4.1. Burst Running

     /burstrun

    5. Interface

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    Double-clicking on an object will perform a default action on the object. The nature of the default action willvary depending on the object.

    Left-click-and-hold on an object will bring up a radial menu around the object. You can mouse over to your

    5.1. Reticle and Radial Menu

    By default, there is a reticle in the center of your screen. When in mouse mode, the reticle attaches to yourcursor and can be moved around the screen. As you move your mouse over objects, the reticle will change.

     Normally, it’s a green circle. This means you’re not over anything that you can interact with.

    When you are over something that can be interacted with, green brackets will appear around the object, andthe object’s name will also appear. In addition, the reticle will change appearances and color to indicate thedefault action when the object is double-clicked.

    Default actions

    If the reticle is an orange circle with brackets, the default action is "use." For example, when you see this on a

    harvester, double-click will bring up the harvester’s control menu. On a container, it will open the container. Ona player, it will bring up info about the player, and so on.

    If the reticle is a red circle in crosshairs, the default action is "attack," and it will initiate combat.

    If the reticle is a small figure with arrows pointing towards the figure, the default action is "equip."

    Radial Menu

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    choice, and when you let go of the mouse button, that choice will be made. If you don’t want to chooseanything, move your mouse so that it’s not over any button, and let go.

    By tapping or holding down the ALT key, you toggle out of mouselook mode to HUD mode. This gives you amouse pointer for interacting with the HUD elements.

    In the upper left corner of the screen are three bars, red, green, and blue. These bars indicate your current andmaximum Health, Action, and Mind. The current is indicated by the size of the colored bar, and the maximum is

    indicated by the gray marker at the end of the line. The bars are scaled to each other, so you can see that youhave less Health than Action, and so on.

    The area to the right of the stat bars gives important status information. For example, when you areincapacitated, an icon will appear in this area. When you are in combat, a different icon (a pair of red crossedlightsabers) will appear. There are numerous states that you can be affected by, below is a partial list:

    Every object has different options on it, and depending on your skills and the characteristics of a given object,the menu may change - for example, the owner of a harvester will see different options on the menu thansomeone else would; or a crate may or may not have a lock on it, and so on.

    HUD Mode

    5.2. Stat Display

    You may see your maximums change over time; if you take a wound, you’ll see them go down, and if you eatfood or take certain medicines, you’ll see them go up.

    If any of the three bars become empty, you will become incapacitated, and be unable to do much of anythinguntil you recover. It should only take a couple˚minutes to recover.

    States display

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    Left of the states display is an icon that let you know your posture. By clicking on these icons on the Toolbar,you can stand, kneel, sit down, and lay prone. Postures affect what commands you can do. They also affectcombat in fairly significant ways.

    Aggressive

    ˚Aiming

    ˚Alert

    ˚Berserk 

    ˚Blindness

    ˚Blocking

    ˚Dizziness

    ˚Evading

    ˚Frozen

    ˚Immobilized 

    ˚In Combat

    ˚Incapacitation

    ˚Intimidated

    ˚Peace

    ˚Rallied 

    ˚Sneaking

    ˚Stunned 

    ˚Taking Cover 

    ˚Tumbling

    Generally speaking, when you enter a state, you will also get a message in the center of your screen to let youknow. Particularly during combat, you should be sure to keep an eye on your states and that of your opponent,as they greatly affect how a given fight will go! States can prevent you from executing different commands,

    affect how much damage you take, protect you or make you vulnerable to particular kinds of attacks, andaffect how well you can hit a target, among other effects.

    Postures

    In some postures you aim better, and in others you aim worse (the same is true of when you’re moving, by theway). Different postures are also vulnerable to attacks in different ways; for example, melee is deadly against

     people who are prone, whereas being prone is a desirable position for someone who is being shot at. There arenumerous tradeoffs and balances involved in all the postures, so play around with them to see what suits your

     playstyle best.

    You can use the , , and commands as well as clicking on the icons. /stand /kneel /prone

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    By default, each toolbar slot corresponds to one of the function keys on your keyboard. You can drag virtuallyany action or equipment into your toolbar to lock it to a function key. Clicking on the toolbar slot or pressingthe corresponding function key will enact the action or use the equipment. There are several alternate toolbars

    for different groups of actions. Use and keys to cycle through the toolbars.

    5.3. Toolbar

    CTRL [ CTRL ]

    5.4. Radar

    Your radar shows you a mini-map of the terrain around you. You can zoom your radar in and out˚(- and + buttons) t̊o give you a better perspective of the lay of the land. Your mission waypoints will appear on the radarfor easy navigation. All life forms around you will show up on your radar if in range. Below the radar is twonumbers representing your coordinates in the world.

    default/player/npc White

    Attackable Gold

    Can Attack You Red

    Group GreenGroup Leader Pink 

    Faction purple

    Target blue

    Combat Target orange

    Corpse grey

    Your Corpse turquoise

    Press the button in the lower left to see your planetary map. All of your waypoints as well as markers forimportant locations in the world can be viewed here.

    5.5. Chat Window

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    The chat window is your primary means of communicating with other players. When you type on the keyboard,your text will appear in your Chat Bar. Pressing enter will make your character say that message to anyonenear you. The message will appear in their chat window and in a chat bubble above your character’s head.

    The information bar contains a number of buttons for accessing additional game information windows. This bar

    can be reoriented by dragging the sides of it.

    The Services window is used for getting help in game. It allows you to search our database for answers tocommon issues. From there you can can use it to sumbit requests for assistance to the customer servicedepartment.

    Additionally you can do special commands by pressing the slash (/) key and then typing the command followed by the enter key. For example, if you wanted your character to wave to someone, you would type "/wave" inthe chat bar and hit enter. For a complete list of commands, please refer to Chapter 11.

    You also have the option of making multiple copies of your chat window and assign different conversations orinformation to each. Simply drag a tab off the window to create a new one. Dragging the tab onto another tabwill combine the windows. Double click on a tab to bring up a control window for setting channels for thatwindow. Cycle through all the tabs with the and keys.CTRL˚< CTRL˚>

    Finally you can keep an input window open but minimize the scroll-back text window by pressing the littlearrow that connects the input window to the main window.

    5.6. Information Bar

    5.7. Services

    5.8. Commands

    The Commands menu allows you to see all of the commands you have access to in the game. These commandscan be dragged and dropped to your toolbar for quick access.

    You can also create custom commands called . In the Macro section, simply create a new macro. Youwill have the option of naming the macro and giving it an icon of your choice. Fill in the bottom section with the

    Macros

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    The datapad is used for storing important bits of information such as waypoints and crafting schematics.˚Pleaserefer to Chapter 8 more more details on using the Datapad.

    commands you would like the macro to do. For example, if you type "/yell Please help me!", activating thismacro will automatically put that text in spatial chat as if you had typed it there.

    5.9. Datapad

    5.10. Character Sheet

    Your character sheet (accessed by hitting , or by clicking the sheet icon in the icon barat the lower right hand corner of the screen) displays a variety of information, including all 9 of your statistics,wounds, and buffs.˚

    CTRL SHIFT C

    Statistics

    There are three main types of statistics: health, mind, and action.˚ Each of these statistics has a base range of 1-1000 for an average player.˚ Creatures and NPCs sometimes extend higher (much higher, in the case of somevery large creatures).˚ Even some players extend above this range, if their species bonuses and starting

     profession-based stats combine in such a way as to greatly specialize a character’s statistics.

    If any of your stats, health, mind, or action, goes to zero, then your character will go incapacitated.˚ You’ll stayincapacitated for at least a few seconds, perhaps up to a few minutes.˚ You aren’t dead˚- your body is healing.However, if someone (or something) wants to kill you, it can always perform a death blow on you (if they arewithin a few feet of your body).

    Your statistics constantly regenerate.˚ You’ll notice that when you take health damage, the current value beginsclimbing back up almost right away.˚ The speed at which your health returns is based on your constitution.˚ Thehigher your constitution, the faster your health will heal.̊ Similarly, your stamina determines the rate at whichyou heal action points, and your willpower determines the rate at which you will regain mind points.

    Some actions have a cost associated with them to execute them.˚ The point cost of an action is alsodetermined, at least partially, by your statistics.˚ For instance, an action that costs health points will be moreexpensive if you have a low strength, and less expensive if you have a high strength.˚ Similarly, quickness helpsdetermine how many action points an action will cost, and focus will help determine how much a mind actionmay cost.

    ˚

    Damage, Wounds, Shock Wounds, and Incapacitated

    When you are injured in combat, you take damage˚- usually to one of your main three stats of health, mind, oraction.˚ These stats regenerate over time, or can be healed with anyone who has some of the basic healingskills.

    If your health, action, or mind stat drops to 0, you become incapacitated. While incapacitated you aresusceptible to a killing blow (or coup de grace) by another player or creature.˚ If no one takes up the

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    Just as with all container windows, the contents pane shows you icons of the items held in your inventory.

    opportunity to end your life, then you will regenerate your stats slowly until you are revived.

    Wounds occur when you take damage to any of your nine statistics.˚ Damage of this nature does not heal overtime, and will impair your ability to regenerate health, action, and mind.˚ These stats might need specialintervention by specialized professions, such as a dancer or doctor, to be healed.

    Shock wounds are more serious wound types that cannot be healed except by intervention from skilledentertainers. Shock wounds accumulate as you accumulate wounds, but are not healed when your wounds are.

    The more shock damage you have, the harder it is to heal your wounds. Eventually, even if your wounds have been healed out in the field, you will have to return to a town to have your shock wounds healed.

    When someone (or something) takes damage, you’ll see a number float off of it.˚ When a creature takes 20 points of health damage, a red 20 floats off of its head.˚ Similarly, other types of damage have correspondingnumbers, so you can always tell what kind of damage something is taking.

    Buffs

    Buffs are short-term bonuses to one or more of your statistics. When you consume a buff (such as a piece of bread, fruit, drinks, etc.) or have one applied to you (such as a stim-pack) your stomach (visible on your

    character sheet) will get slightly more full. If your stomach is ever completely full, you cannot consume anyadditional buffs of that type.˚ Over time, your stomach will become empty again˚- there is no disadvantage tohaving an empty stomach. Some buffs may not be good for you!˚ You should be careful what you eat.

    Buffs wear off over time.˚ When a buff wears off, you lose the bonus to your statistics.˚ If this loss of statswould pull one stat below 1, then the value for that stat is set to 1.

    You can activate a buff by double-clicking on it, or left-clicking and holding to bring up the radial menu, andselecting .˚ Alternately, you can drag it into your toolbar, and then press the function key that maps to theslot where you dragged the buff into, and you’ll use the buff.

    eat

    5.11. Inventory

    ˚You can bring up your inventory by clicking on the inventory button on your button bar or˚by using thekeyboard shortcut .CTRL I

    The inventory window automatically puts you into mouse mode. If you exit mouse mode, the inventory windowwill turn invisible until you re-enter mouse mode.

    Inventory acts much like any other container in the game. There are a few differences though. Instead of havingtwo panes, there are three:

    -˚the contents pane-˚the paper doll-˚the item details pane

    The contents pane

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    You can collapse the paper doll away by using the long button alongside the paper doll pane. You can alsorotate your paper doll, zoom in and out on it, and reset it back to the default position using the buttonsunderneath the paper doll.

    You carry money on you, and you also store it in a bank.˚ At a banking terminal, you can deposit your moneyinto your much-safer bank account.˚ If you die out in the wild, your money will be lost on your corpse!˚ Aswell, there are no banks on remote planets such as Endor, Dathomir, or Lok (as well as several others).˚Because of this, if you wish to take money with you to these planets, you are well advised of the riskassociated!

    In addition to showing you the skills you currently possess, the Skills panel˚displays all of the professions andskills available. Use this to plot out your advancement in the game. You can select a skill to see what is neededto gain it. Additionally you can surrender skills you no longer want to free up valuable Learning Capacity space.

     Note that all characters have a maximum amount of things they can be skilled at. Feel free to explore different professions for your character to try.

    At the top of the window is the name of the container you are looking at. If you have a container within acontainer, double-clicking will take you into the nested container, and you will gain an "up" arrow on the title

     bar of the contents window (very much like the standard Windows interface).

    You can change the view to a details view instead of icons, if you prefer, using the Change View button on the bottom of the contents pane. In this view, you get a table of everything in the container. You can click on thecolumn headings to sort by that column, and the sorting you establish will remain in the icon view as well.

    You can use the radial menu on items in the inventory window. One of the choices that will be present for anyitem you can wear or equip will be "equip item," and it will be the default choice (used via double-click) as well.

    An equipped item will appear on your paperdoll so you can see how you look while wearing it. It will also behighlighted in your contents pane so you can continue to equip and unequip it from there.

    You can also destroy any item in your inventory using the radial menu. You cannot drop items in the world,only into other containers.

    The paper doll

    The item details pane

    The item details pane, just like the one in all containers, provides at-a-glance information for whatever item youhave highlighted in the contents pane. The information given varies for each item type.

    Banks

    5.12. Skills

    5.13. Community

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    The Community page helps you search for specific types of people in the game.

    This icon will blink when you have received an in-game message. Please refer to chapter 6 for moreinformation on Persistent Messages.

    It is very easy and fun to communicate with other players in Star Wars Galaxies. The options forcommunication are vast, from text chat bubbles to complex animations.

    The chat box is a tabbed window with three major areas to it: an input bar (where you type), an output windowwhere you see output, and tabs to switch between multiple panes.

    Each tab on the chat box is capable of receiving from more than one channel.

    You can only have one input bar at a time. To the left of the input bar is a bit of text telling you which channelyou are currently sending your typed text to. Just typing, without any additional commands, will send the text tothe channel specified there.

    5.14. Persistent Messages

    6. Chatting/Social Interaction

    6.1. Chat BoxOverview

    By default, there are two tabs set up for you already.

    Default Chat Tabs

    The default tabs are:

    SpatialCombat

    The spatial tab shows you things said and done nearby (to a radius of 50m around you). Socials, emotes, andsays all go to the spatial channel. This tab also shows you any tells you get and any system messages you mayget.

    The combat tab shows you "combat spam," the output of combat. It also shows you any tells or systemmessages you may get.

    Input Bar

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    Each tab has a little light next to its name. This is a traffic indicator. It is lit when there is text in a tab that youhave not switched to the tab to see.

    There are two ways to switch between tabs:

    You can switch between the tabs by entering mouse mode and clicking on a tab. To do this quickly, you mightwant to just hold down ALT, and click on the tab, then let go of ALT. This will return you to mouselookautomatically. If you are going to be doing more substantial rearranging of windows, you can tap ALT to entermouse mode. You can tap it again to exit.

    ˚And ˚cycle between all the chat tabs on the screen.

    You can have as many chat boxes open on your screen as you like, but only one will have an input bar. Youcan also move the tabs around.

    You can close a given chat box by clicking on the X button. You cannot, however, close all your chat boxes;there must always be one on screen.

    You can send text to a different channel at any time by typing a slash, followed by the name of the channel. Forexample, while in the new tab, your typed text goes to the new channel by default. But if you type

    /say Hello!

    You are forcing the text to go to the spatial channel instead.

    Traffic indicator

    Changing tabs

    Mouse

    Keyboard shortcuts

    CTRL < CTRL >

    Moving tabs around

    To move a chat box, just click on it on the frame and drag it. The cursor will change to a move cursor if youare on a spot where you can move the chat box.

    To resize a chat box, you can grab any of its edges and drag. The cursor will change to a resize cursor whenover the right location.

    Closing a chat box

    You can also close an individual tab. To do this, click and hold on the tab you want to get rid of, and select theappropriate option.

    Minimizing a chat box

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    You can minimize a chat box by clicking on the minimize button. This will turn the chat box into a minimizedicon on the side of your screen. You can double-click the icon in order to bring the chat box back.

    You can create new tabs.˚Right click˚on any of the tabs on the chat box, and choose Add Tab. The new tabwill appear on that chat box.

    If you want to move a tab to its own chat box, you can do that too. Just drag the tab off the chat box and put itelsewhere. It will create its own chat box, without an input bar. You can have as many separate chat boxes asyou want.

    It is possible to close all your tabs and not have any up at all. If you do this and decide you really want to listento a channel in a chat box after all, you can click and hold on the top of the chat box and choose RestoreDefaults from the menu. This will put you back with the default set of tabs.

    To change the font size, right click on any tab, and choose Change Font Size. You will be presented with awindow with some sample text and slider. Adjust the slider until the text is the size you prefer, then click OK.

    Right above the center of the input bar is a small tab. If you click on it, it will make the output window attachedto the input bar collapse away. You can bring it back if you like, by clicking on the tab again.

    New tabs

    This new tab will not have any channels set up on it, so there won’t be any text˚coming into it yet. See belowunder "Channels" for information on how to get stuff to appear in the new tab.

    Separate chat boxes

    You can also do this by right clicking on the tab, and choosing Clone Tab from the menu.

    You can also grab an existing tab, and drag it to any other chat box, and then the tab will move to that chat box.

    Restoring defaults

    Set Font size

    You can set a different font size for each chat box, but not for each tab.

    Input bar minimize

    This option is there for those who prefer to play with chat bubbles, or if you want to get a better view of yourcharacter.

    6.2. Channels

    SWG supports a global chat system with multiple channels or "rooms." Players can join these rooms, chat inthem, and even create and run their own rooms for their player association or just for their friends.

    Overview of chat hierarchy

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    The chat system is actually arranged into a hierarchy. A given chat room can contain multiple rooms below it,sort of like how directories are arranged on your computer’s hard drive.

    Any chat room is a channel that you can join. For example, you can have a channel that is for your playerassociation. But within that one, you might have another one that is just for leaders of your PA.

    All rooms have a name. This name must be all one word, and it’s easier to make it a short word so that it’s fastto type!

    The owner of the channel (whoever created it) is automatically given moderator powers, and they can decidewhether to make a channel moderated. In this case, they can grant moderator powers to others.

    Channels can be made private. You cannot get into a private channel unless you have been invited.

    Any given tab can monitor more than one channel. It can only send to one by default (remember, you canalways send to any channel by typing a slash command).

    Choosing Modify Channels from the tab’s contextual menu lets you set which channels a given tab listens to,and which channel it sends to by default.

    Rooms and Subrooms

    People can belong to either one of these independently. But you cannot create subrooms under a room unlessyou have permission to do so.

    Channel names

    The full name of a channel is the full path to that room. You generally don’t need to use this, but it tells youexactly where in the "tree" your channel resides:

    swg.chat.PAs.merchant.SoroSuub.sales

    Moderators

    The moderator powers include:

    Inviting someone into a private channelUninviting them from a private channelKicking someone out of a channelMaking a new moderatorRemoving moderator privileges from someoneDestroying the channel

    Private channels

    Configuring a tab for channels

    Adding and removing channels

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    If you click on a channel in the Tab Channels window on the right side, you can then click on the Set Default

    Channel button. This makes it so that this is the channel that plain old typing goes to when you are on that tab.

    You might choose to listen to more than one channel in a tab. To send messages to a channel that is not thedefault, you can type a slash followed by the name of the channel, followed by your message. For example:

    This button will take you to the channel browser. See below for details on this window.

    For the purposes of the chat box, there are a few "special" channels. When you configure a chat tab, you canchoose to listen to these channels just as if they were regular chat channels.

    The spatial channel is a channel that shows you spoken words and emotes that occur close by. This includesthe output of all /say, /shout, /yell, /mutter, /emote, and any command found in /socials. You have to use theindividual commands in order to send any of these sorts of messages.

    The system message channel is used for game announcements. Some announcements are generatedautomatically by the game, whereas others are manually generated by game administrators in order to notifyeveryone online of particular occurrences. System messages by default also pop up in the upper center portionof your screen.

    When you choose this, a window comes up. On the left side is a list of all the channels you are currentlylistening to. On the right side is a list of all the channels that tab is currently displaying. You can click on achannel in either list and move it to the other list using the Add Channel (>>)˚and Remove Channel (

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    The instant message channel isn’t really a channel either. It’s more like a filter. It lets you choose to listen tomessages sent via the /tell command. If you want to hear tells in a given tab, set the Instant message channel toactive on that tab. You can also make a tab where nothing appears but tells (again, if you are a player who

     prefers to use the chat bubbles for spatial chat).

    The combat channel is where text messages summarizing each combat action (aka "combat spam") appear.You cannot send on the combat channel.

    You access the channel browser by choosing Join Chat Channel from the tab’s contextual menu.

    The channel browser is a large window broken into two main sections, the channel listing and the channel infosection.

    The channel listing is a tree view, like Windows Explorer. When you first open the window, you will see just"SWG" with a folder icon next to it. Clicking on that icon will open the channels underneath the base SWGchatroom.

    Channels you are in are marked with a little star on the left side of the display.

    Channels you own are shown in blue.

    Clicking on a channel will display the channel information for that channel. This information includes the channelname and description, channel owner, channel creator, whether it is private or moderated, and who is on thechannel.

    On the Channel Listing screen, you can create a new channel by opening the "Chat" folder and clicking theCreate Channel button.

    You can’t talk on the instant message channel.

    Combat channel

    The channel browser

    Display

    The channel listing

    Each channel will display its name, followed by a brief description.

     Note that all player-created channels can only be under "Chat."

    Channels you are in

    Channels you own

    Channel information

    Creating a channel

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    When you create a channel, you will get a pop-up window asking for a name and a description. The name must be one word only, and we recommend you keep is fairly short. The description however can be longer, andcan have spaces and punctuation in it.

    You can set your channel to private (invite-only) or moderated. However, these functions are not yetfunctioning correctly, so please do not change the settings when you create channels for testing purposes.

    You can delete a channel you own by clicking on it and then pressing the Delete Channel button.

    To enhance role-playing, you can set a mood for your character to be in. Your character’s facial expression willreflect the mood you set. In addition, the prose will reflect your mood. For example, if you set your mood tohappy by typing , your avatar will smile and when you type "Hello", the chat box will saysomething like,

    Emotes are used to convey actions by your character. For example, if your character’s name is Laine and youtype "/emote loves cheeze" then "Laine˚loves cheeze. will be displayed for everyone in the area to see. Socialsare pre-packaged text emotes˚(some with animated actions of your character) that other people can see. To

     bring up a complete list of socials you can do, type "/social" in the chat bar and hit enter or refer to Chapter 11in the Beta Manual.

    You can create a channel within another channel but only if you have moderator privileges on that channel.

    Channel title and description

    Private and moderated

    Other commands

    Leave channel will exit whatever channel you have selected. If it is the only channel on a tab, it will take on the

    name "none" and will have nothing assigned to it.

    Refresh will refresh the channel listing for the selected channel; it does not update automatically!

    6.3. Moods

     /mood happy

    Jagar says, "Hello!" with great exuberance.

    Type to see all the moods you can set. Type to return your mood to neutral. /moods /mood none

    Additionally, you can set a mood just for one message by typing the mood name followed by the word "say"and your message. For example, will have your character happily say "Hello!" then returnto your default mood.

     /happy say Hello!

    6.4. Emotes and Socials

    6.5. Persistent Messages

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    Please remember you are playing online as part of diverse community that includes players of all ages and backgrounds. Hateful, discriminatory or obscene language is not tolerated. Although we have a robust chatfilter (default on), there still may be times where you will wish to /ignore another player. In extremecircumstances, you may wish to contact customer service to have them handle problem players.

    Use the envelope icon or press to open the persistent message window.CTRL SHIFT P

    Persistent messages are stored in a folder and you can view them at anytime. You can send people persistentmessages even if they are not currently on-line.

    You can send a message to multiple players by putting a space between their names in the "To" field. [Currentlynot working]

    6.6. Etiquette

    6.7. NPC ConversationsTo start a conversation with an NPC (computer controlled character), click-and-hold on them to bring up theradial menu. If they are willing to talk to you, one of the choices will be "Converse." Choose that option and theconversation window will open on the NPC.

    On the left side you will see what the NPC said to you. On the right side is a list of choices for what you cansay to the NPC. One of the choices is always "Stop conversing," which will end the conversation.

    You do not lose control of your avatar while in a conversation. You can move freely, look away, etc. Theconversation window will remain attached to the NPC in the world, so if you move away from a group of

     NPCs, you can immediately tell which NPC you were talking to.

    You can only be conversing with one NPC at a time. The conversation will automatically end if you move toofar away from the NPC, of if you don’t answer for an extended period of time.

     NPC conversations are not private. Other people around you will see the conversation occurring usingstandard chat bubbles and speech commands.

    The information (or missions) you get from an NPC will depend upon what you say as well as who you are. Ifyou are a Rebel, don’t expect the stormtrooper to be forthcoming with information.

    6.8. Grouping

    Forming groups allows players to join together to accomplish their goals as a unit.˚ Up to˚20 people can be in agroup together simultaneously.˚ The leader of the group will always appear at the top of the group list.˚Whether they are hunting banthas or playing in a band, the following information is essential for the group tofunction.

    Group Commands

    Invite

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    Select "Invite to Group" from the radial menu on another player. The other player will be notified that you haveinvited them and will then need to join your group. The player that invited will become the group leader of thenewly formed group. From that point forward, only the group leader can invite other players to join them.Command line : /invite > playername

    Open the radial menu on the player that invited you.˚ Select "Join Group" from the radial menu to join that person’s group.̊ You must be invited to a group first before you with have the option to join it.Command line : /join

    Open the radial menu on the player that invited you.˚ Select "Decline Group" from the Join Group submenu todecline to join that person’s group.˚ Again, you will not have this option unless you have been invited to join agroup.Command line : /decline

    As a group member, you may disband from your group by selecting "Disband" on the radial menu of any ofyour group members.Command line : /disband

    The group leader can give the leader responsibility to someone else in the group. The leader will then become aregular member of the group and the new leader will be displayed at the top of everyone’s group list.˚ Thiscommand can only be executed from the command line.Command line : /makeleader > playername

    Members of the group can talk to each other by using the group channel.˚ Only members of your current groupwill be able to see chat displayed in your group channel.˚ All of the following commonly used commands

     perform this function.Command line : /gsay message,˚ /gtell message,˚ /groupsay message

    Each group has a set of options that allow the leader to manage their group efficiently. All group options startwith "/group" in the command line.

    Join

    Decline

    Disband

    As the group leader, you have the choice to kick someone out of your group or to disband the entire group.To disband someone from your group, choose the "Kick from Group" option from the radial menu on that

     person.Command line : /disband > playername

    To disband the entire group, open the radial menu on anyone in your group.˚ Select the "Disband Group"option from the "Kick from Group" submenu.Command line : /disband 

    Makeleader

    Groupsay

    Group Options

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    Displays information about your group including the names of members, current option settings, etc.˚ Any groupmember can look at the "Info" screen.Command line : /group info

    Displays the group leader’s full name.˚ Any group member can use this command.Command line : /group leader

    Displays a menu for toggling group options on and off.˚ The options window can be accessed through either ofthe following commands. Only the group leader can use the options window.Command line : /group options, /group menu

    With autosplit enabled, the game will split up any credits or items picked up by the group evenly among itsmembers.This command displays the status of the autosplit option.˚ The group leader can also use this command totoggle the autosplit setting on and off.Command line : /group autosplitCommand line (leader only) : /group autosplit on|off

    With autoloot enabled, the group will automatically pick up any credits or items found.Displays the status of each autoloot option.˚ The group leader can also use this command to toggle all of theautoloot settings on and off.Command line : /group autolootCommand line (leader only) : /group autoloot on|off

    Displays the status of the autoloot items option.˚ The group leader can also use this command to toggle theautoloot items setting on and off.Command line : /group autoloot itemsCommand line (leader only) : /group autoloot items on|off

    Displays the status of the autoloot credits option.˚ The group leader can also use this command to toggle theautoloot credits setting on and off.Command line : /group autoloot creditsCommand line (leader only) : /group autoloot credits on|off

    Info

    Leader

    Options

    Autosplit

    Autoloot

    Autoloot items

    Autoloot credits

    Notify

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    With notify enabled, each member of the group will receive a message when an important event occurs, such asa group member becoming incapacitated.This command displays the status of each notify option.˚ The group leader can also use this command to toggleall of the notify settings on and off.Command line : /group notifyCommand line (leader only) : /group notify on|off

    With notify credits enabled, each member of the group will receive a message when credits are looted.This command displays the status of the notify credits option.˚ The group leader can also use this command totoggle the notify credits setting on and off.Command line : /group notify creditsCommand line (leader only) : /group notify credits on|off

    With notify items enabled, each member of the group will receive a message when an item is looted.This command displays the status of the notify items option.˚ The group leader can also use this command to

    toggle the notify items setting on and off.Command line : /group notify itemsCommand line (leader only) : /group notify items on|off

    With notify harvest enabled, each member of the group will receive a message when a corpse is harvested forresources.This command displays the status of the notify harvest option.˚ The group leader can also use this command totoggle the notify harvest setting on and off.Command line : /group notify harvest

    Command line (leader only) : /group notify harvest on|off

    With notify incapacitation enabled, each member of the group will receive a message when a member of thegroup is incapacitated.This command displays the status of the notify incapacitation option.˚ The group leader can also use thiscommand to toggle the notify incapacitation setting on and off.Command line : /group notify incapacitationCommand line (leader only) : /group notify incapacitation on|off

    With notify death enabled, each member of the group will receive a message when a member of the group dies.This command displays the status of the notify death option.˚ The group leader can also use this command totoggle the notify death setting on and off.Command line : /group notify deathCommand line (leader only) : /group notify death on|off

    Notify credits

    Notify items

    Notify harvest

    Notify incapacitation

    Notify death

    6.9. Secure Trade

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    Secure trade is initiated by dragging an item onto another player, or choosing the "trade" option on the radialmenu of that player.˚ The other player will receive a system message, "Bob wants to trade with you."˚ If theythen also choose the trade option, a window will come up allowing you to trade items and money.˚ In thiswindow, you can drag items into your side of the window, and see the items the other player has placed in theirside of the window.˚ When you both click the accept check box, and choose the okay button, the deal closes,and your items are traded.

    When you have a combat target, a new display will appear in the upper right corner of your screen. It willdisplay the health, action, and mind bars for your target, the name of the target, and the states that your target isaffected by. This display is exactly the same as the one for your status that is on the left side of the screen.

    7. CombatCombat in SWG is designed to be easy to get into, but deep and complex for someone who explores all thenooks and crannies. So don’t be intimidated by the length and detail of what you read here!

    This section of the manual covers:-˚targeting-˚accuracy-˚target status-˚cycling targets-˚attacking

    -˚the combat queue-˚damage-˚combat spam

    7.1. Targeting

    You’ll know you can attack a target because your cursor will change to a red attack cursor when you hoverover the target.

    You’ll know that something could potentially attack you if its name is red. Note that this doesn’t mean that it will

    attack you, just that it could if it wanted to. All creatures will therefore have red names.

    7.2. Accuracy

    You will also see an accuracy modifier next to your combat target. The number indicates the modifier to yourchances of hitting the target. Your true chance of hitting is based on your skills and attributes, but this numbershould help you gauge your odds.˚You will see this dial change:

    -˚as the target moves towards you and away from you-˚whether they are standing still, walking or running-˚depending on what posture they are in

    -˚depending on what weapon you are holding

     Note that some types of weapons have decreased accuracy at very close ranges.

    7.3. Target status

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    7.4. Cycling targets

    You can either manually target someone new, or cycle targets using the keyboard.

    You can manually switch your target by using the radial menu on your new target choice.

    You can cycle targets using the and keys. Cycling starts at the closest attackable target and

    moves outwards. It only cycles through targets that are in view. As you cycle, you will see brackets aroundyour potential targets; however, the bright red brackets will remain around your current target so that you knowwhom you are currently fighting.

    CTRL ; CTRL˚’

    To actually make your potential target your current active combat target you use the "combat target" action. Bydefault, this is F1 on the Combat toolbar.

    7.5. Attacking

    To actually start attacking, you can do any of the following:

    -˚a double-click on any enemy target will automatically˚begin combat˚-˚choose " " from the radial menu-˚use any special attack move on your current combat target. If you’re not currently attacking them, you’ll startto!

    Attack 

    When you are attacked, you will automatically attack back. This is to protect you in the case of a bad Internetconnection to the server, to give you a chance of staying alive.

    7.6. Combat Queue

    The combat queue is a collapsible window that attaches to the bottom of your combat target status display.Click on the tab to open up the queue, or click on it again to close it.

    The queue shows each special action you perform on your target, in the order in which they will be performed.When you do a special move, it is put in line to be executed at the next opportunity. If you enter actionsquickly, you’ll see them stack up here and be executed after the appropriate delays. You will also see changesin targeting here.

    There are two buttons under the queue itself.

    The Peace button stops your standard attack.˚ You won’t fire automatically at the target. Note that they may

    well still be attacking you. If both combatants use Peace, then the fight will stop completely. If someonereinitiates combat with you, you will also start fighting back automatically. You can tell when you’re using Peace

     because an icon will appear in your states window.

    The Clear Queue button cancels all the queued up actions you have put in. Note that if an action is about to beexecuted, clearing it won’t always work- the command has to have enough time to reach the server, and it’s

     possible that you’re trying to cancel something that has already happened on the server side.

    7.7. Ranged Combat

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    Special moves in ranged combat often have a statistic cost, either in health, action or mind. The special moves,which you learn through gaining skills, provide you special tactical advantages in combat. Special moves are

     just that˚- special things you do periodically in order to try and gain an upper hand.

    The move is used to improve your chance to hit on your next attack. You canqueue up multiple aiming actions, and you will remain aiming as long as you continue to

     put aiming actions into your queue. Once you put in another special move (or no move

    at all), you will execute an attack (either the special move or a default attack) with a bonus to hit your target.

    Aiming

    The state will prevent you from being surprise attacked by someone who iscurrently in cover. You can become alert by typing the command /alert.

    Alert

     puts you in the berserk state. While in the berserk state, you are more likelyto hit your targets, you are easier to hit, and you cannot be intimidated.Berserk 

    The command puts you in the blocking state (seen to the right). The blockingstate makes your otherwise non-collidable character collidable. This is often used to

     protect prone ranged combat group members from advancing melee enemies.

    Block

    A is a targeted attack at an enemy’s body. This attack is harder to hit with, but if you do hit, you will do most of your damage on the target’s health statistic.

    Body Shot

    For players with the ability, they can set their charge text with the command /setcharge (text string). When you charge, you will run towards the target, firing wildly atyour target and potentially hitting your target or any enemy near your target. You have agood chance to knock down an opponent who was struck while you were charging.

    Charge

    To you must be in the prone posture˚- if you aren’t, you will dive to prone. When you take cover you use the surrounding flora to attempt to make yourselfharder to hit. You cannot move once you have taken cover, but you have a good bonusto defense.

    Take Cover

    A will target an opponent’s weapon and attempt to do damage to it.Several disarming shots on a weapon may damage it to the point where it can no longer

     be used.

    Disarming Shot

    When you execute the action, your character will dive to the prone positionand fire at the same time. This is used to swiftly get into the prone posture without losingthe time it normally takes to make this transition.

    Dive Shot

    A action will cause the next shot that hits you to appear toknock you incapacitated. When that happens, your enemy will see you get knockeddown and will lose their target lock on you. While in this state, you cannot take anyactions˚- if you change your posture, you will end this state.

    Feign Incapacitation

    A successful will make the target dizzy. A dizzy target may not be able tochange postures reliably, and might fall down frequently when attempting to do so.

    Flurry Shot

    The move will allow you to fire many times over an area, damaging allenemies near (and including) your target.

    Full Auto Area

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    Using a will execute a powerful attack on a single enemy that is likelyto do much more damage than a normal attack.

    Full Auto Single

    A will attempt to hit your target in the head, doing primarily mind damage.Head Shot

    A successful will put a target in the intimidated state, making them easier to

    hit. A player who has the intimidate ability can also set their intimidate string with the /setintimidate (string) command.

    Intimidate

     Normally, changing postures takes a full combat action during which you cannot attack.Using a will change your posture from prone to standing without losing a

     potentially valuable attack.Kip-up Shot

    A targets an opponents leg which will do primarily action damage ifsuccessful.

    Leg Shot

    When one of your friends is in trouble, you can them, which will force theirenemies to target you, instead of your friends! What you do from that point on is up to

    you.

    Rescue

    The will change your stance to kneeling while firing at the same time. Thistransition lets you get an attack off when normally this posture change takes times tooccur.

    Roll Shot

     will force all your enemies near your target (including your target)into a lower posture. Targets who are standing will be forced to kneeling, targets whoare kneeling will be forced prone.

    Suppressing Fire

    A is useable only from cover, and confers a large bonus to hit, and a bonus to damage. You can defend yourself from surprise attacks by being in the alertstate. You enter the alert state by typing /alert.

    Surprise Attack 

    When you use a , you potentially force your opponent up one posture. A prone target will be forced to kneeling -̊ a kneeling target will be forced to standing.

    Startle Shot

    A successful will remove a target from cover.Strafe Shot

    The action changes you to the kneeling posture, and puts you inthe tumbling state for a few moments˚- The tumbling state gives you a defensive bonus.

    Tumble to Kneeling

    The action changes you to the prone posture and puts you in thetumbling state for a few seconds. (The icon for the tumbling state is seen here to theright).

    Tumble to Prone

     changes you to the standing posture and puts you in the tumblingstate for a few seconds.Tumble to Standing

    A forces a short delay on all enemies around (and including) your target ifsuccessful. You can set your war cry string with the /setwarcry (string) command.

    War Cry

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    Melee combat has some significant disadvantages - you can’t hit someone with a sword from 50 or 60 metersaway (like you can with a gun), and it’s hard to run away from someone while hitting them with a weapon (butyou can run away from someone and shoot them).

    will potentially put your target into a stunned state, making them easier to hitfor a short period of time. This attack will affect your target, and enemies near yourtarget.

    Wild Shot

    Grenades

    Grenades are one-shot weapons. To use them, you must have a combat target. You can use grenades in two

    ways˚- either left-click and hold on them in your inventory to display a radial menu and choose the "use" option,or prior to combat, drag them into your toolbar and then press the hot key that corresponds to the grenade’slocation in the toolbar to throw it.

    7.8. Melee Combat

    However, melee combat also has some significant advantages.˚ The defender of a melee attack is extremelyvulnerable if they are wielding anything other than a melee weapon themselves.˚ In other words, a guy with asword attacking a guy with a gun will clobber the guy with the gun ... quickly.

    If you use pistols or rifles, you want to avoid getting into melee range with someone with a polearm or sword.˚If you do, you are likely to get struck down swiftly.

    There are separate skills for melee combat, broken into the categories associated with the weapon type:unarmed, one-handed sword, two-handed sword and polearm.˚ Special moves exist for each style of combat.˚Each special move, most of which exists for all types of melee combat, has varying degrees of effectivenessdepending on the type of weapon you are using.˚ For example, some special moves are easy to do with

     polearms, while others are more effective with one-handed swords.

    Unarmed ˚Polearm 1 HandSword

    2 HandSword

    Effect

    Aryx Slash Eye-SmasherDrawingDarkness

    CrownAttack 

    This attack has a good chance totemporarily blind your opponent, giving youa short-term advantage.

    Gundark Fury Breath-Stealer Flash FloodHammerBlow

    These attacks will potentially stun youropponent, slowing them down.

    Stalking Silan Star-Bringer Eclipse Skull Blow

    A successful blow with an attack of thistype will cause you opponent to becomedizzy, and likely to fail posture-changingactions.

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    DancingDragonsnake

    Back-BreakerCrumblingMountain

    SweepingBlow

    This type of attack has a good chance toknock your opponent down.

    BurrowingDroch

    Knee-CrackerShiftingSand

    Domination

    This attack type will knock your opponent

    down a single posture - from standing tokneeling, or from kneeling to prone.

    Nashtah’sStrike

    Body-BruiserRagingRiver

    FatherStrike

    These carefully placed attacks will do moredamage to your opponent.

    Nashtah’sLash

    Bone-CruncherBurningLava

    Death Blow

    This series of attacks does substantiallymore damage than a normal attack, but at ahigh statistic point cost.

    Nexu Grin Skull-BusterTotalEclipse

    Scalp Blow

    Aiming specifically for your opponent’shead, these attacks attempt to do damage

     primarily to your opponent’s mind statistic.

    Rancor Rising Rib-SplitterStabbingLight

    Body Strike

    Successful attacks in this group will focusthe damage your opponent receives ontheir health pool.

    ShenbitBonecrusher

    Limb-SnapperTwistingBranch

    HangingSwing

    Attacks aimed for the legs of youropponent will do damage primarily on theiraction pool.

    Additionally, Unarmed Combat also has these unique special moves:˚

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    : This powerful unarmed attack does extra damage and has a good chance to stun youropponent.Mortichro

    : The death weave is a strong attack combining extra damage and a dizzying effect.Death Weave

    : This attack will stun your opponent and deal a considerable amount ofdamage.Forraderi Death Dealer

    7.9. Damage, incapacitation, and death

    As you do damage, you will see numbers floating off of your target’s head. The color of the numbers matcheswhat pools you did the damage to - a blue number means Mind, and so on. Note that it is possible for thedamage to be done to more than one pool at once, in which case the number will be a blend of the relevantcolors.

    If you reach 0 in any of your 3 pools, you become incapacitated. When this happens you will begin to slowlyrecover, unless someone (or some thing) chooses to use a deathblow on you. Multiple types of things in theworld can execute deathblows, including players who are your enemy (from a duel, a different faction, or in a

     battlefield), turrets, and some creatures (especially those defending a lair). Most of the time, a creature or turretwill turn its attention to other opponents rather than use a deathblow on a character˚- however, if the creature isespecially spiteful, it will probably start killing everything it has incapacitated.

    Cloning and Insurance

    When you die, you will be cloned at the nearest cloning facility or at the last cloning facility that you selected asyour bind location.˚ You can set your bind location at any cloning facility by using the terminal.˚ Also, thereare˚insurance terminals at most cloning facilities.̊ These will allow you to insure your items, making them come

     back with you when you activate a clone.

    If you are unfortunate enough to not have insured your items, you may want to recover them.˚ Your corpse willautomatically generate a waypoint for you to make it easier to find.˚ If your corpse is hard to get to, you cantype when you get within approximately 20 meters of it and it will move to you. You can allow another

     player to move your corpse for you by typing . Type ifyou want to take away that ability from them.

     /corpse /consent (Player Name) /unconsent (Player Name)

    Insurance is cheap!˚ Use it whenever you can.˚ Some items may be uninsurable, and others (such as newbieequipment) may be auto-insured for you.

    7.10. Healing

    There are four primary types of healing: healing damage, healing wounds related to the health and actionattributes, healing wounds related to the mind attributes, and healing shock wounds.

    Healing damage

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    Any player can do some damage healing on himself or herself.˚ Damage healing is done through a stimpack;simply click on the stimpack and select "use".

    If you receive a wound to your health or action pools, you will not be able to recover fully to your maximumstatistics.˚ If you receive wounds to your strength, constitution, stamina, or quickness stats, your health andaction pools will not recover as quickly, and actions that cost health and action will be more expensive. Youcan see these wounds by pulling up your character sheet ( ) or the sheet icon on your icontoolbar.

    Foods serve as buffs and debuffs. A buff is a temporary boost to your max in a given stat. It can affect any ofyour stats. A debuff is a temporary lowering of your stats. Any food might be either or both!

    Those with basic combat medic skills can heal larger amounts of damage, and can heal damage on other players.̊ This can be done either by clicking on the healing item and selecting "heal self" or "heal target" (yourlook-at target), or if you click on your target to bring up the radial menu, if they are damaged and you have theskill to heal them and you have the required item(s) to heal them, a "heal damage" option will appear.

    Alternately, you can also type from the command line to heal your look-at target (if you have nolook-at target, you will heal yourself). /healdamage

    Healing wounds related to the health and action attributes.

    CTRL SHIFT C

    Wounds of this type require the intervention of someone more skilled than a typical player.˚ An extremelyexperienced combat medic, or a doctor, will be able to heal these wounds, but only at special locations.˚ Youmust be at a campsite or at a hospital or within a special structure that allows wound healing.

    You require medicines to heal wounds˚- there is a different medicine for each type of wound that can behealed.˚ To heal someone, you select them as a look-at target and type - which will look throughall their wounds and select the worst one you are capable of healing.˚ You can also click on them to pull up theradial menu, and select "heal wound"˚- a sub menu will come up giving you a list of every area where they arewounded that you can heal.˚ If you select "heal wound" then their worst wound will be the one that you heal.˚Alternately, you can pick a specific wound to heal.

     /healwound

    7.11. Food

    When you get a buff, you do not immediately jump to the new max. You have to slowly heal up to it.

    You use a food by choosing "Eat" from the radial menu. It’s the default option for foods, so you can also justdouble-click.

    7.12. Armor

    Armor absorbs damage from attacks on specific areas of your body, but at a cost.˚ Each time you don a pieceof armor, your maximum statistics in action, mind, and/or health (depending on the type and location of thearmor being worn) will be temporarily reduced, as long as you keep the armor on.˚ Effectively, you will havelower statistics, but take less damage, and regenerate just as quickly.

    To wear a piece of armor you own, just double-click on it in your inventory window.˚ You will notice on yourcharacter sheet that some of your statistic maximums will be immediately reduced.˚ Many good armors havesignificant statistic penalties, but they may be what saves you in a fight.

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    You can choose to duel with another person by selecting the option on the radial menu whiletargeting them or by typing /duel [playername]. They then must accept the duel or attack you for the duel to

     begin. If they do not accept within 5 minutes, no duel takes place.

    You can sign up for a faction at a faction recruiter. Faction recruiters are NPCs typically found in factionallyaligned structures in cities. You can join a faction by entering a conversation with the NPC.

    Generally, armor may have an impact on all of your stats.˚ Individual armor pieces may have more effect onone stat than another.˚ Many helmets reduce your mind-maximum more than other stats.

    7.13. Player vs. Player combat

    PvP combat is not enabled by default in Star Wars Galaxies. You have to choose to participate in it to bevulnerable to attacks by other players.

    Dueling

    Start Duel

    Factional combat

    If you choose to be a covert member, you will not be able to attack other players and they will not be able toattack you, unless you perform a factional action. [NOTE: CURRENTLY NOT FUNCTIONINGPROPERLY]

    If you choose to be a declared member, you can be attacked by members of an opposing faction.

    If someone is publicly a member of a faction, you will see the icon of their faction next to their name.

    Galactic Empire Rebel Alliance

    If you are a member of a faction, you will see fellow members of your faction (be they publicly known orcovert) as having blue names instead of red. The color-coding will also extend to the radar.

    You can go back to the NPC to withdraw from a faction. It will not take effect for several hours.

    8. Missions

    8.1. Getting a missionMissions are obtained from mission terminals.˚ When you want to take a new mission, move up to a missionterminal and double-click on it, or left-click and hold to bring up the radial menu.˚ Choose mission browser.

    The mission browser window will show you a variety of missions to select from.˚ Each separate line in the tableis a different mission available for you to take.˚ Missions are made for each user individually˚- you are never indanger of someone taking a mission from you.

    Missions provide rewards for their completion - the harder the mission, the more you will be rewarded for

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    Missions are accomplished by meeting the mission goals within a certain period of time.˚ Destruction missionsfocus around destroying hazardous objects out in the wild.˚ When you’ve destroyed the objective of themission, you will be rewarded with money and experience. Delivery missions are accomplished by taking anitem from one NPC to another (sometimes through treacherous territory) - for this, you will be rewarded withmoney.

    accomplishing it.˚ Therefore, you can also assume that if you take the most rewarding mission offered to you,you are also taking the hardest one!

    If you click on one of the missions and select show details, you’ll see more information about the mission - howlong you have to complete it (generally a couple of real-time days), what the object looks like that you are

     being asked to destroy (or who you are being asked to deliver something to), and more details on the missionitself.˚ From there, you can accept the mission.

    If none of the missions look interesting to you, you can hit the Refresh button to bring up more options.

    8.2. Using the Datapad

    Once you have accepted a mission you’ll see it appear in your datapad.˚ You can access your datapad by pressing , or by clicking on the datapad icon in the lower right hand corner on the toolbar-shortcut.

    CTRL SHIFT D

    Your datapad will contain all types of information, from missions to waypoints to tokens to crafting schematics.˚Each of these things takes up a bit of memory in your datapad, so eventually you might fill it up.˚ If you do,

    you’ll need to delete things out of your datapad in order to add more in the future.

    The datapad can be sorted into icon view or list view, just like your inventory. On the left-hand side of thedatapad is a details view for anything you currently have selected.

    Waypoints

    In the datapad, you can create waypoints anywhere and anytime you want.˚ It is easy to create, activate, anddeactivate waypoints at will.˚ There are many reasons to create waypoints - from marking areas where youhave placed structures, to remembering where the location of a scenic area is.˚ Once you have a waypoint inyour datapad, you can activate or deactivate it at any time.˚ Active waypoints will show up as a streaming light

    from the sky (though, only if you are close to them) and as wedges on your radar.

    Missions

    Also in your datapad are missions you have accepted, as well as previous missions you have completed orfailed.˚ You can pull up a mission at any time, and from here, you can activate or deactivate your missionwaypoint.˚ These waypoints are imbedded in the mission object themselves, and are not listed in your datapad.

    8.3. Accomplishing a mission

    9. Skills

    9.1. Skills and Advancement

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    You can access your skills via the skill browser (button on the toolbar, or by pressing ).˚ Atthis screen you can browse all your skills, your experience, and all the skills in the game.

    CTRL SHIFT S

    You start with a set of skills determined by your profession.˚ From there, you can choose any direction youwant your character to grow.˚ If you want to continue on in your profession, then continue to gain the moreadvanced skills that are open to you.˚ Alternately, you can explore completely different sections of the skill tree

     by beginning to learn skills in any skill tree.

    In order to obtain a skill, you must have enough Learning Capacity, or skill points. Each skill has a fixed cost inLearning Capacity. When you use all your Learning Capacity up, you cannot learn any more skills. There is noway to increase your Learning Capacity--all players have the same cap. You can free up Learning Capacity bysurrendering skills. Note that you do not get back any fees and experience you may have spent in order to getthe skill!

    Each skill has an experience point requirement to earn it, an amount of money it will cost to gain the skill, and potentially prerequisite skills for gaining the new skill.˚ If you have the appropriate amount of experience points(and the right type) for a given skill, and all the prerequisites, then you can go earn it by finding the skillteacher(s) who have that skill available.

    Gaining the skill, once you meet all the requirements, is the easiest part.˚ Enter into a conversation with an NPCskill trainer (you can find them at the major guild halls) and ask them to teach you a skill˚- you will be presentedwith the list of skills you are able to select.

    9.2. Dancing and Musicianship

    Dancing and musicianship are skills used to heal mind wounds and shock wounds.˚ These skills can only beused in a few specific places˚- campsites, cantinas, and similar social gathering places.˚ In addition, some areasare more effective than others˚- for instance, camp sites only allow the healing of wounds, whereas cantinasallow the healing of both wounds and shock wounds.

    To initiate a dance or musical piece you need to have the skill to do so.˚ As you advance in musicianship anddancing skills, you will learn more effective dances and songs to play.˚ The harder the song or dance, the moreyou will heal.

    You can perform dancing and musicianship actions outside of a campsite or cantina, but doing so will not provide any benefit to someone watching or listening.

    Dancing

    To start a dance, you can use the command or use the icon that corresponds to the

    dance you want to use. The different dance styles that a skilled dancer can learn are:

     /startdance (dance style)

     basicrhythmic

     popularexoticlyrical

    Anyone who wants to watch you can do so either by typing or just with a validlook-at target, or use a radial menu on the performer and select watch. Likewise, type to ceasewatching.

     /watch (target name) /watch /stopwatching

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    Dancers and musicians are more effective as groups.˚ Players who all share the ability to do a specific dance orsong can form a band or dance troupe.˚ They can then play a song together (with different instruments) or

     perform a dance together, and become even more effective at healing.

    -- invite someone to join your group.˚ This only works for a band leader or anungrouped person, with a target that is ungrouped and not already invited to another band.

    Musicianship

    To start a song, you can use the command (such as /startmusic rock)˚or use the iconthat corresponds to the song you want to play.˚ Depending on which instrument you have in your hand (or asyour look-at target in the case of an organ or other large, un-moveable instrument), your song will sounddifferent.

     /startmusic (song name)

    The following instruments need to be equipped from your inventory and played in your hands.

    kloo hornmandoviolslitherhorn

    The nalargon instrument can be found inside a cantina, it’s the huge keyboard. Play it by targeting it and typing /startmusic rock

    The nalargon can be played by more than one person at a time.

    Anyone who wants to listen to you can do so either by typing or just with a validlook-at target, or use a radial menu on the performer and select listen. Likewise, type to ceaselistening.

     /listen (target name) /listen /stoplistening

    Special Moves - Flourishes

    Musicians and dancers can add flourishes to their performances with the , , orcommand or using the icon that corresponds to that flourish. Flourishes are brief bonuses to healing

    and play a special animation or special pieces of music when executed.

     /flourish 1 /flourish 2 /flourish˚3 /flourish˚4

    Creating a Band

    To create a band, it’s just like forming a regular group. Up to 8 people can be in a band.˚ The first member ofthe band is the Band Leader.˚ Band Leaders can invite people into the band and kick people out of the band.

    Group commands:

     /invite (playername)

     -- join the band you are currently invited to. /join

     -- decline to join the band you are currently invited to. /decline

     -- if you are not the Band Leader, leave your current band.˚ If you are the BandLeader, and you specify a certain player, kick that person out of the band.˚ If you are the Band Leader and donot specify a specific player, you will disband the group (everyone kicked out).

     /disband (playername)

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     -- If you are the Band Leader, you can make someone else be the Band Leaderinstead.˚ You swap positions in the group with that person and they become the first in the group. (This personmust already be in the band to make them leader).

     /bandleader (playername)

    ˚

    9.3. Creature Taming

    Some species of creatures can be tamed as pets, if they are found as babies.˚ You can recognize a baby of aspecies of animals because it is much smaller than most, and often found in a herd of creatures.˚ Only someonewho has achieved Novice Animal Tamer may tame a pet.˚

    To tame a creature as a pet, you must approach it very slowly (so as to not scare it off), and then select thetame option on the radial menu.˚ If the creature is not tamable, this option will not appear.˚ When you haveselected tame, your character will go through the actions needed to try and convince the creature you are itsfriend.˚ You need to remain close to the creature while attempting to tame it. Depending on your skill, the ageof the creature, and the type of the creature, you may succeed, you may fail, or the creature might try to killyou.

    Once you have a tamed creature, a new set of commands are open to you via the radial menu on the creature.

    ˚- Puts the creature in your inventory for later use. Once in there, use "Call" to bring it back out.Store

    ˚- This is the main option you will use for your pet. Clicking on just the Train button does nothing, so usethe following choices from the submenu.Train

    All these commands when activated require you to set the verbal command that you wish to use for that option.For instance, if you chose , then from the radial menua, you could then say, "Follow" and hitenter. Then every time you want your pet to follow you, you just have to say, "Follow". Until you reenter that

    command for follow, those are the words you need to use to make the pet follow you.

    Train Follow

    You can use any words that you like as commands for your pet. If you have multiple pets, you may want totrain them all to different words if you want to order them around independently, or you might want to makethem all obey the same word so that they act in concert when given an order.

    You may add a to the command like, "Bob Follow" and after setting 3 or 4 commands from the list, the pet will figure out that you wish his name to be "Bob," and that will become his name.

    name

    ˚- Used to make the pet follow you.Follow

    ˚- Used to make the pet stay in one spot. Most pets will sit still for a while, then begin to loiter around thearea a little bit. Don’t worry, they’re not going anywhere, they just don’t like sitting still for long periods of time.Pets will remain in the world even if you log off. Eventually pets left abandoned for a length of time will revert toa wild state and you will lose them.

    Stay

    ˚- Used to make the pet attack your look at target.Attack 

    ˚- Used to make the pet guard your look-at target (has to be another player, npc or creature).˚ Aguarding pet will attack anyone who attacks the guarded individual. This is a toggle, so say ’guard’ again withno look-at target to make the pet stop guarding. Pets automatically guard their master, and can guard one other

     person (it can be another pet).

    Guard

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    Your pets can take pool damage, wound damage, and shock wound damage. If your pet gets wound damage besides mind wounds, it will ask you to Feed it. Feeding your pet is another option in the radial menu. Feedingyour pet heals regular wound damage as well as shock wound damage. If your pet gets a Mind Wound, it willask you to play and that is when you would use the Trick verbal command. Playing with your pet heals MindWounds.

    Pets grow over time based on your success with them.˚ Given enough effort, they can even grow larger than anormal member of their species usually found in the wild.˚ It can take days, even weeks for some pets to growto full size. As they grow, their stats will increase commensurately.

    Scouts have the skill to create camps to˚make a secure log-out location, as well as a location for healingwounds.˚ To create a camp, use the command and if you are in an appropriate area (not in someoneelse’s camp, nor in a city) then you will place down a camp fire and a small area will be designated as a campsite.

    Used to add some other player to the Friend list.˚ If your look-target is already on the friends list,this will remove it. Friends are able to give verbal orders to the pet just like the pet’s master.Befriend -

    ˚- Use this in conjunction with Get Patrol Point and Clear Patrol Points. Once you have patrol points setup, use the Patrol command to set your pet on its patrol route all on its own. It will go to each point you have

     pre-set, and then move on to the next one.

    Patrol

    After setting this command, you would go to a spot, use the command, and then go on tothe next spot you want to add to the route. You can set up to 10 patrol points for each pet.Get Patrol Point -

    - This clears all the patrol points you have set for that pet.Clear Patrol Points

     -˚Use this to make your pet join your group or, if already grouped, make him leave your group.Group

    ˚- You have 4 slots to put tricks into. Your pet will ask you to play if it gets Mind Wounds and bygetting it to do tricks you will heal those Mind Wounds.Trick X4

    Use this to transfer the ownership of the pet to another player.Transfer -

    Use this to release your pet back to the wild.Release -

    Remember, using these options in the radial menu is only for setting up the verbal commands. Once set, youwont be back in this menu very often.

    Pet Healing

    If your pet dies in combat, then there is no way to bring them back, so be careful with them.

    Growing Pets

    9.4. Camping

    Making a Camp

     /camp

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    It’s very important to note that "crafting" covers a wide variety of activities beyond just assembling usefuldevices. In fact, Chefs and Tailors use the exact same crafting system as Armorsmiths and Droid Engineers;they just produce different types of goods.

    Artisans begin the game with the ability to craft a limited number of basic objects. Crafting requires three things:a schematic of the object you want to craft, the components necessary to build the item, and a crafting deviceof some kind.

    Schematics are basically blueprints for anything you can build. They include designs for weapons and otherdevices, recipes for foodstuffs, and patterns for items of clothing.

    Access your list of schematics through your datapad (CTRL+D). Double-clicking on any schematic will bringup a description of that item, along with a list of the resources and other components required to build thatobject. You can also view your schematics through your crafting device (see below).˚

    Every item in the game requires specific components to craft. In many instances, these components will simply be resources. To craft a survival knife, for example, you’ll need several units of metal and a few units of polymer materials. Resources are found in the environment and can be extracted.

    More complex items are actually composed other crafted objects, or a combination of resources and craftedcomponents. A blaster requires some resources, but also calls for a power handler, which is a separatecraftable item. In order to build a blaster, you must first build (or buy) a power handler.

    Some items allow for optional components (you might be able to add spices to a meat stew, or a scope to arifle). These components are not required to complete the item, but may enhance the final product in some way.

    You can view the components required for any item by reviewing that object’s schematic in your datapad orthrough a crafting device.

    If you start the game as an Artisan, you’ll find a "generic crafting tool" in your inventory. These tools can also be purchased at most tool dispensers in the game.

    9.5. Crafting

    Crafting is a key component of the economy in Star Wars Galaxies. Artisans and other related characters(including weaponsmiths, tailors, and even cooks) can build virtually anything, ranging from blasters to

     buildings, and then place these items for sale through the Galactic Bazaar.

    Cooking, Tailoring, and Crafting

    Crafting Overview

    Schematics

    Components & Resources

    Crafting Devices

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    The generic crafting tool only allows you to assemble simple items. In order to construct larger or morecomplex items, you must visit stationary crafting stations located in almost every major city. Each type of itemhas its own dedicated crafting station (you can’t prepare food items at a "clothing" crafting station).

    To build a simple item, double-click on your generic crafting tool, or select "Start Crafting" from the device’sradial menu. Once the crafting device is activated, it will provide a l