Star Wars CCG Virtual Card Base Set

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  • 8/10/2019 Star Wars CCG Virtual Card Base Set

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    POWER2 ARMOR3

    33

    4-LOM With Concussion Rie

    PROTOCOL DROID

    Permanent weapon is 4-LOMs Concussion Rie(may target a character for free; target is power -1until end of turn). Once per turn, may place a cardfrom hand on bottom of Used Pile to draw top cardfrom Reserve Deck.

    POWER2 SERVANT DROID

    45

    5D6-RA-7 (Fivedesix)

    2. Power +1 while with your leader. If at a Scomplink when opponent draws destiny of: 1-3, you mayactivate 1 Force; 4-6, you may draw top card of yourReserve Deck; 0 or 7, you may retrieve 1 Force.

    POWER3 ABILITY3

    35

    Admiral Motti

    FORCE-ATTUNED

    2. Chiraneau may not modify your Force drains.Kuat Drive Yards is A . Unless your Senate ontable, unique () Star Destroyers are power +2and immunity to attrition +1. Once per game, may

    non- Kuat Drive Yards.

    POWER4 ABILITY5

    57

    Arica

    FORCE-SENSITIVE

    Power +1 on Tatooine. Once per game, duringyour move phase, may relocate Arica to Lukeslocation. During your control phase, if present ata battleground (and Luke is not), may retrieve 1Force. Immue to Undercover and attrition < 4.

    POWER4 ABILITY2

    35

    Bossk

    2. While at same site as a smuggler, power+3. While with opponents smuggler or Wookiee,opponent may not draw more than one battledestiny here. Immune to attrition < number ofopponents smugglers on table.

    POWER6 ABILITY6

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    Darth Vader

    DARK JEDI

    3. While aboard a starship, it is immune to

    attrition < 5. During battle at same system (twiceif with a Black Squadron pilot), may cumulativelysubtract 2 from a just drawn destiny. Immune toattrition < 5.

    POWER3 ABILITY2

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    Dengar With Blaster Carbine

    While opponents objective on table, adds

    one battle destiny. Permanent weapon is BlasterCarbine (twice per battle, may target a characteror vehicle for free; draw destiny; target hit, and itsforfeit = 0, if destiny +1 > defense value).

    POWER3 ABILITY3

    35

    General Veers

    FORCE-ATTUNED

    3. While piloting an AT-AT, draws two battledestiny if unable to otherwise. While piloting acombat vehicle, its immunity to attrition is +2.

    POWER4 ABILITY3

    46

    Grand Moff Tarkin

    2.Destiny +2 when drawn for destiny . Drawsone battle destiny if unable to otherwise (if withVader or an Imperial leader, may add one instead).During battle, if you just drew a destiny < number ofImperials here, may cancel and redraw that destiny.

    FORCE-ATTUNED

    POWER4 ARMOR5

    45

    IG-88

    ASSASSIN DROID

    2. May use two weapons. Once per turn, ifescorting a captive, may take any one card fromForce Pile into hand; reshufe. May lose 1 Forceto cancel a just drawn weapon destiny targetingIG-88. Immune to attrition < 5.

    POWER3 ABILITY4

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    Jabba The Hutt

    FORCE-SENSITIVE

    While with your alien leader, Jabba is immune toattrition and may not be targeted by Interrupts orweapons. May one Scum And Villainy. Duringbattle, may use 1 Force to double the power of oneother non- alien present.

    POWER2 ABILITY2

    23

    2. Game text of non-Jedi Luke (or a lightsaberhe is using) may not target aliens here. Duringbattle, if with a smuggler, may add a destiny toattrition (+2 if with your smuggler) or make thatsmuggler forfeit = 0.

    Ponda Baba

    4-LOM With Concussion Rie

    Arica

    Darth Vader

    Droideka DS-61-5

    IG-88 Jabba The Hutt Ponda Baba

    General Veers

    Grand Moff Tarkin

    5D6-RA-7 (Fivedesix)

    Bossk

    Dengar With Blaster Carbine

    Admiral Motti

    Count Dooku

    Set 0 D A R K S I D

    Serennoianleader. Trade Federation.

    1Count Dooku

    EPISODEI

    POWER5 ABILITY7

    68

    Dark Maneuvers

    Deploys -1 if Sidious (or Insidious Prisoner) on table.Power +1 for each Jedi here. May be targeted byForce Lightning. Once per game, if opponent justinitiated battle here, may Force Lightning or ForcePush. Immune to attrition < 6 (< 8 if with a Jedi).

    DARK JEDI MASTER

    A r t w o r k n o t a

    f l i a t e d o r e n

    d o r s e

    d b y

    L u c a s

    l m

    L t d

    .

    2Droideka

    EPISODEI

    A r t w o r k n o

    t a

    f l i a t e d o r e n

    d o r s e

    d b y

    L u c a s

    l m

    L t d

    .

    POWER3 ARMOR3

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    LIN-V8M (Elleyein-Veeateemm)

    DESTROYER DROID

    Permanent weapon is Twin Blaster Cannons (maytarget a character or vehicle; draw destiny; add 2 iftargeting a vehicle; if total destiny > defense value,target hit and you may activate 1 Force). While withanother droid at a site, adds one battle destiny.

    2DS-61-5

    POWER2 ABILITY2

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    Lieutenant Endicott

    2, 3: Black 5. While piloting Black 5, it ismaneuver +1 and he draws one battle destiny if notable to otherwise. If at opponents system, insteadof Force draining here, may take any one card intohand from Force Pile; reshufe.

    Original concept by Mike Raveling, Minnesota Superweekend 2Original concept by Mike Raveling, Minnesota Superweekend

    Image courtesy of Rus Cristian, Burningham Studios, V)iSTRFiNGAImage courtesy of Rus Cristian, Burningham Studios, (V)iSTRFiNGA

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    POWER1 MANEUVER3

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    Sith Probe Droid

    RECON DROID

    When drawn for destiny during a battle or duelinvolving a Dark Jedi, destiny +2 . During yourmove phase, may use 2 Force to relocate a DarkJedi (with any captives they are escorting) tosame site; place this droid in Used Pile.

    Original concept by Lee Clarke, ACT Championship 2005Original concept by Lee Clarke, ACT Championship 2005

    POWER3 ABILITY2

    34

    Vigo

    Deploys -1 to Coruscant. While present with Xizor,forfeit +2 and opponents spies may not deploy tosame non-battleground site. Once per game, mayuse 1 Force to a non-war room battlegroundplanet site (or system) not already on table.

    Original concept by Jake Nelson, North D akota States 2011Original concept by Jake Nelson, North Dakota States 2011

    Maarek Stele, The Emperors Reach

    Rtic Hweei

    Mara Jade With Lightsaber

    Sith Probe Droid

    Ysanne Isard

    A Useless Gesture

    Fanfare You Cannot Hide Forever

    Death Star Sentry

    Probot

    Vigo

    Major Turr Phennir

    3. Once per game may a TIE Defender.While piloting, opponent may not cancel orsubstitute battle destiny draws here. While pilotingan Imperial starghter, it is maneuver +2 and hedraws one battle destiny if unable to otherwise.

    35

    Leader.

    POWER 3 ABILITY 3 FORCE-ATTUNED

    1Maarek Stele, The Emperors Reach

    Ordered to kill Luke Skywalker. Assumed the identity of adancer named Arica in order to sneak into Jabbas palace.

    1Mara Jade With Lightsaber

    While Luke or Emperor on table, power +1 andshe moves for free. Permanent weapon is MaraJades Lightsaber (may target a character orcreature for free; draw two destiny; target hit, andits forfeit = 0, if total destiny > defense value).

    57

    Mara Jade, The Emperors Hand

    POWER4 ABILITY 5 FORCE-SENSITIVE

    Original concept by Justin Roth, New York States 2005Original concept by Justin Roth, New York States 2005 Probe Telemetry

    Draws one battle destiny if not able to otherwise.Power +2 if with opponents smuggler or Wookiee.During your move phase, may use 1 Force tobreak cover of opponents Undercover spy atsame site. Immune to attrition < 3.

    45

    Spy.

    POWER 3 ARMOR 3

    2Probot

    PROBE DROID

    Jawa.

    3Rtic Hweei

    POWER2 ABILITY2

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    Daroe

    Once per game, may Jawa Blaster or a cardwith sandcrawler in title or gametext. Once perturn, if present at a Tatooine battleground and thereis more than 1 Force in opponents Force Pile, youmay use 1 Force in opponents Force Pile.

    In memory of Eric White, 1983 - 2011In memory of Eric White, 1983 - 2011

    Female ISBleader. Spy.

    3Ysanne Isard

    POWER2 ABILITY4

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    Swilla Corey

    FORCE-SENSITIVE

    Power +3 while defending a battle with a spy.While with a non-frozen captive, attrition againstopponent everywhere is +2. During your move

    phase, may use 1 Force to break cover of anUndercover spy here. Immune to attrition < 3.

    A r t w o r k n o

    t a

    f l i a t e d o r e n

    d o r s e

    d b y

    L u c a s

    l m

    L t d

    .

    Plays on table. In order to play an Interrupt from LostPile, opponent must rst stack it here (if possible) anduse +1 Force for each card here, even if Interrupt isnormally free. Revolution is canceled.

    D E F E N S I V E S H I E L D

    A Useless Gesture

    Plays on table. Colo Claw Fish is canceled. Opponentmust rst use X Force to deploy a non-unique card(except a Jawa) to a location, where X = the number

    of copies of that card at that location.

    D E F E N S I V E S H I E L D

    Death Star Sentry

    Death Star Sentry

    Death Star troopers on sentry duty observe and directincoming starships and monitor other critical sites. Theyperform sensor scans for life forms and weapons.

    0

    Plays on table. Cancels Order To Engage and Scramble.Once per game, may an Immediate Effect. Whileopponent occupies no battleground systems, StagingAreas is suspended. Missing on Lost In The Wildernessis treated as landspeed = 0 for remainder of turn.

    D E F E N S I V E S H I E L D

    Fanfare

    Plays on table. If an insert card was just inserted orrevealed, it is canceled. You lose no Force to BoontaEve Podrace. While you occupy more battlegroundsthan opponent, I Did It! is suspended.

    D E F E N S I V E S H I E L D

    You Cannot Hide Forever

    Original Image courtesy of www .hydraworx.netOriginal Image courtesy of www.hydraworx.net

    Not endorsed or sponsored by LucasFilm Ltd. SWCCG Players C

    Original concept by Brian Herold, Minnesota States Weekend 2007Original concept by Brian Herold, Minnesota St ates Weekend 2007

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    Fanfare

    Imperial Detention

    Firepower

    Vote Of No Condence

    I Find Your Lack Of Faith Disturbing

    You Cannot Hide Forever

    E F F E C T

    A Day Long Remembered

    Deploy on table. All immunity to attrition is -3. You maynot re weapons. If opponent just lost a Jedi or abattle, they lose 1 Force. During your draw phase, lose1 Force or place this Effect in Used Pile. A

    E F F E C T

    Ability, Ability, Ability

    Deploy on table. You may not play Imperial Barrier.Senators are deploy +2. Whenever you initiate a battle,may retrieve your topmost non- , non- character.May place the top card of your Reserve Deck in LostPile to place a combat card in owners Lost Pile. A

    Deploy on table. During your deploy phase, if you justdeployed a unique () character, may a matchingweapon on that character. A

    E F F E C T

    Blaster Rack

    A Day Long Remembered Ability, Ability, Ability

    Blaster Rack

    E F F E C T

    Aratech Corporation

    Deploy on table. AT-STs and speeder bikes are powerand forfeit +1. During your deploy phase, may reveal aAT-ST or Speeder Bike from hand to a unique ()Imperial pilot of ability < 3 (or vice versa) and deployboth simultaneously. A

    Combat Response

    Deploy on table. Tallon Roll is canceled. Once per turn,may reveal an unpiloted starghter from hand to itsmatching pilot character (or vice versa) and deploy bothsimultaneously. Your unique () TIEs (except ScytheSquadron TIEs) at systems may use 1 Force to relocate(as a regular move) to a system within 3 parsecs. A

    E F F E C T

    Aratech Corporation

    Combat Response

    E F F E C T

    Establish Control

    Deploy on table. Your Force generation is +1 at dockinbays you occupy. Your docking bays controlled byopponent are battlegrounds. Once per game, may Corulag or Fondor. If Mobilization Points on table, thisEffect lost. AOriginal concept by Garrett Larson, Bespin Regionals 2005Original concept by Garrett Larson, Bespin Regionals 2005

    Establish Control

    D E F E N S I V E S H I E L D

    Fanfare

    Fanfare

    The Boonta Eve crowds are always looking for newand exciting developments at every Podrace.

    0

    Plays on table. Cancels Order To Engage and Scramble.Once per game, may an Immediate Effect. Whileopponent occupies no battleground systems, StagingAreas is suspended. Missing on Lost In The Wildernessis treated as landspeed = 0 for remainder of turn.

    Plays on table. If opponent moves from a location youoccupy during your turn, they lose 2 Force. At end ofopponents turn, if you control two battlegrounds (a siteand system) and opponent deployed a card with abilityand did not initiate a battle, may retrieve 1 Force.

    D E F E N S I V E S H I E L D

    Firepower

    Firepower

    About twenty guns. Some on the surface, some onthe towers.

    0

    Plays on table. Goo Nee Tay is canceled. Unless DeepHatred on table, opponent may use only one combatcard per turn. Well Handle This may target onlyUndercover spies and 5D6-RA-7.

    D E F E N S I V E S H I E L D

    I Find Your Lack Of Faith Disturbing

    I Find Your Lack Of Faith Disturb

    Darth Vader ruthlessly used the Force to strike downenemies and soldiers who displeased him. He could chokevictims from afar without touching them.

    0

    Plays on table. For opponent to deploy a character,starship, or vehicle for free (except by that cards owngame text), opponent must rst use 2 Force.

    D E F E N S I V E S H I E L D

    Restricted Access

    Imperial Detention 0

    Plays on table. While you have 12 or fewer cards inhand, opponent may not remove cards from your hand(except with Grimtaash). Once per turn (even at start ofturn), target a Political Effect; it is suspended for theremainder of the turn.

    D E F E N S I V E S H I E L D

    Little Real Power

    Vote Of No Conf idence

    0

    Plays on table. If an insert card was just inserted orrevealed, it is canceled. You lose no Force to BoontaEve Podrace. While you occupy more battlegroundsthan opponent, I Did It! is suspended.

    D E F E N S I V E S H I E L D

    You Cannot Hide Forever

    You Cannot Hide Forever

    Give yourself to the dark side. It is the only wayyou can save your friends.

    0

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    Deploy on Death Star. During your control phase, foreach battleground system controlled by your StarDestroyer within 2 parsecs of Death Star, opponent

    loses 1 Force. Canceled if opponent controls this system.

    E F F E C T

    Fear Will Keep Them In Line

    Tarkin Doctrine

    The regional governors now have direct control overtheir territories. Fear will keep the local systems in line. Fearof this battle station.

    4

    E F F E C T

    Something Special Planned For Them

    Deploy on table. Once per game, if opponent justplayed an Interrupt, may stack it here. To play any newInterrupt of the same name, players must rst stackit here. May place this Effect in Lost Pile (place cardshere in owners Used Pile) to retrieve a starship. A

    U S E D O R L O S T I N T E R R U P T

    Alter

    USED: Cancel Sense. LOST: Target an Effect, PoliticaEffect, or Utinni Effect, and one of your characters ontable. Draw destiny. If destiny < characters ability,target Effect is canceled (you lose no Force to Do, OrDo Not). (Immune to opponents Objective.)

    U S E D O R L O S T I N T E R R U P T

    Close Call

    USED: During battle, cancel and redraw a just drawndestiny.LOST: A just drawn battle or weapon destiny is -3.

    If your starting location was a system, a relatedsite (must be a battleground if the system is a non-battleground or Endor) with < 3 and up to threeEffects that are always A . Place this Interrupt in LostPile.

    S T A RT I N G I N T E R R U P T

    Combat ReadinessOriginal concept by Kevin Brownell, Illinois States 2004Original concept by Kevin Brownell, Illinois States 2004 U S E D I N T E R R U P T

    Defensive Fire

    If opponent just initiated battle, immediately re anon-lightsaber, non- weapon present (for free andeach weapon destiny is +2). That weapon may reagain this battle.

    U S E D O R L O S T I N T E R R U P T

    Force Field

    USED: Cancel an attempt to use a character weapon totarget your character of ability > 4.LOST: Use 2 Force to cancel an attempt to use aweapon to target your character.

    L O S T I N T E R R U P T

    Force Push

    Once per game, choose: during battle, use 2 Force totarget your Dark Jedi and opponents character of equalor lesser ability present. Both targets are excluded frombattle. OR Exchange two cards from hand with any onecard from Force Pile; reshufe.

    Original concept by North Dakota States Players, 2006Original concept by North Dakota States Players, 2006 U S E D I N T E R R U P T

    I Cant Shake Him!

    For remainder of turn, opponent must rst use 1 Forceto re a weapon and opponents starship weapondestiny draws are -1. OR During opponents deployphase, an Imperial of ability < 3 (except an admiral)aboard your starship.

    U S E D O R L O S T I N T E R R U P T

    Sith Fury

    USED: If you just drew a character for destiny, takethat card into hand to cancel and redraw that destiny.LOST: Once per game, use 4 Force to a Dark Jedi.

    E F F E C T

    Kuat Drive Yards

    Deploy on table. Unique ()Imperial- class St arDestroyers draw one battle destiny if not able tootherwise and are immune to attrition < 4. During yourdeploy phase, may use 2 Force to a battlegroundsystem. Were In Attack Position Now is canceled. A

    E F F E C T

    Image Of The Dark Lord

    Deploy on a planet site. Opponents Force drains are -1here (-2 if Vader controls an adjacent site).

    E F F E C T

    Imperial Decree

    Deploy on table. At start of your turn, may lose 1 Forceto activate this turn using instead of . Wheneveryou lose Force (except from Force drains, battledamage, or your card), may reduce loss (to a minimumof 1) by the number of battlegrounds you occupy. A

    Deploy on table; shufe your Reserve Deck, peek at tothree cards, and stack them face-up here. During battlemay take a card here into hand to prevent all battledestiny draws from being modied or canceled (eachplayer may draw no more than one battle destiny). A

    E F F E C T

    Imperial Justice

    S T A R TI N G E F F E C T

    Knowledge And Defense

    Deploy on table with up to 15 cards from outside yourdeck face-down under here. Four times per game, mayplay a Defensive Shield from here (as if from hand).Unless canceling your Interrupt, opponent may not playRecoil In Fear until the end of your rst turn.

    Image Of The Dark Lord

    Knowledge And Defense

    Tarkin Doctrine

    Defensive Fire

    I Cant Shake Him!

    Imperial Decree

    Kuat Drive Yards

    Youll Be Dead

    Force Field

    Imperial Justice

    Something Special Planned For Them

    Alter (Coruscant or Premiere)

    Close Call

    Combat Readiness

    Force Push

    Sith Fury

    Youll Be Dead!

    3

    Dr. Evazan

    E F F E C T

    Deploy on table. Non-lightsaber weapons carried by yournon-Dark Jedi characters may not be stolen. Duringyour control phase, opponent loses 1 Force for each

    battleground site you control with a non- blasterpresent. Imperial Artillery is a Lost Interrupt. A

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    U S E D O R L O S T I N T E R R U P T

    Sneak Attack

    USED: If opponent just initiated a battle, place a cardfrom hand on top of Reserve Deck.LOST: Add one battle destiny where you have an AT-ST,scout, or lone Imperial of ability < 4.

    U S E D O R S T A R T I N G I N T E R R U P T

    Surface Defense

    USED: Use 1 Force to an Effect that deploys for freeon table (or your side of table) and is always A .STARTING: When drawing your starting hand, drawup to 12 cards instead of 8. Place this Interrupt inReserve Deck.

    Original concept by Steven Lewis, PC Volunteer Award 2008Original concept by Steven Lewis, PC Volunteer Award 2008

    Black 2

    13

    POWER 1 MANEUVER4

    May add 1 pilot. During your deploy phase, may one Pride Of The Empire. All Wings Report In

    and Organized Attack are canceled. While DS-61-2piloting, immune to attrition < 5.

    STARFIGHTER: TIE/LN

    NO HYPERDRIVE

    Boba Fett InSlave I

    67

    POWER 7 MANEUVER6 HYPERSPEED 4

    Permanent pilot is Boba Fett, who provides abilityof 3. Draws one battle destiny if not able to

    otherwise.Slave I s power may not be reduced byopponent. Immune to Eject! Eject! and attrition < 5.

    STARFIGHTER:FIRESPRAY -CLASS ATTACK SHIP

    Bossk In Hounds Tooth

    46

    POWER 6 ARMOR 4 HYPERSPEED 4

    Permanent pilot is Bossk, who provides ability of

    2. During battle with opponents starship (orFalcon ), may add one destiny to total power or attrition. Immune to attrition < 4.

    CAPITAL: MODIFIED CORELLIAN FREIGHTER

    Conquest

    88

    POWER 8 ARMOR 5

    May add 6 pilots, 8 passengers, 2 vehicles, and 4TIEs. Permanent pilot provides ability of 2. Duringbattle, may lose 1 Force to cancel a non- SInterrupt.

    CAPITAL:IMPERIAL -CLASS STAR DESTROYER

    HYPERSPEED3

    Imbalance & Kintan Strider Sneak Attack

    Cloud City: Security Tower

    Boba Fett inSlave I

    Colonel Jendon In Onyx 1

    Bossk InHounds Tooth

    Conquest

    Elis InHinthra

    Surface Defense

    Black 2

    Black 5

    Blockade Support Ship

    Cancel Blaster Prociency. S OR If opponent justretrieved Force, opponent must lose X Force, whereX = one-half the number of cards retrieved (rounddown) to a minimum of 1. OR If opponents character

    just lost, lo se 1 Force to retri eve the topmostcharacter of ability < 6 (except a or card) inyour Lost Pile into hand.

    U S E D I N T E R R U P T

    Imbalance

    Imbalance & Kintan Strider 4

    Cloud City: Security Tower

    C L O

    U D

    C I T Y :

    S E C

    U R I T Y T O WE R

    C L O U D C I T Y : S E C U R I T Y T O W E R

    I f y o u c o n t r o

    l , m a y u s e

    3 F o r c e t o r e

    l e a s e a c a p t i v e

    h e r e

    . C a p t i v e

    P u r s u

    i t i s c a n c e

    l e d

    .I f A n y M

    e t h o d s N

    e c e s s a r y j u s t p l a y e d ,m

    a y

    D e s p a i r .A i i i i ! A

    a a ! A

    g g g g g g g g g g ! i s

    c a n c e l e d .

    All Power To Weapons

    25

    POWER 2 MANEUVER4

    May add DS-61-5 as pilot. During battle, if about tobe lost before the damage segment, is instead hi t. Iftargeted by Watch Your Back!, it is a Used Interrupt.Immune to Dont Get Cocky and attrition < 4.

    STARFIGHTER: TIE/LN

    NO HYPERDRIVE

    3Black 5

    Trade Federation Droid Control Ship

    Unless Fondor on table, may deploy -3 as a react.May add 3 pilots and 4 passengers. Permanentpilot provides ability of 2.5

    7

    These heavily modied battleships are used to controland direct the Trade Federation automated army. Easilyidentied by its array of sensors and antennae.

    POWER 5 ARMOR 5 HYPERSPEED 3

    2Blockade Support Ship

    CAPITAL: TRADE FEDERATION BATTLESHIP

    EPISODEI

    Designed to emulate Rebel starghter advantages.Production began shortly before the Battle of Endor. Armedwith laser cannons, ion cannons and missile launchers.

    2Colonel Jendon In Onyx 1

    Onyx 1

    46

    POWER 5 MANEUVER5

    May deploy as a r eact. Permanent pilot is Jendonwho provides ability of 2. When deployed, may a weapon on Onyx 1. Adds one battle destiny if withOnyx 2. Immune to attrition < 4.

    STARFIGHTER: TIE DEFENDER

    HYPERSPEED3

    Virago

    45

    POWER 4 MANEUVER5

    May add 1 pilot and 3 passengers. Permanent pilot isElis, who provides ability of 2. Once per game, may

    a smuggler aboard. While at opponents system,adds one icon. Immune to attrition < 5.

    STARFIGHTER: HEAVILY MODIFIED FREIGHTE

    HYPERSPEED4

    2Elis InHinthra

    Original concept by Chris Schoenthal, California States 201

    Ogn

    c

    b

    J

    emyG

    d

    a

    Se

    Km P

    Vu

    e

    Aw

    d2

    O r i g i n a l c o n c e p t

    b y J e r e m y

    G a r

    d n e r a n

    d S t e p h e n

    K i m

    , P C V o l u n t e e r

    A w a r

    d 2 0 0 9

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    1Dookus Lightsaber

    Weapon Of An Ungrateful Son

    Deploy on Dooku or a character of ability > 4. Adds1 to this characters duel and lightsaber combat totals.May add 1 to Force drain where present. May target acharacter for free. Draw two destiny. Target hit, and itsforfeit = 0, if total destiny > defense value.

    C H A R A C T E R W E A P O N

    EPISODEI

    Vaders Personal Shuttle

    24

    POWER 2 MANEUVER3

    May add 2 pilots and 4 passengers. Vader deploys-3 aboard. While Vader piloting at a battleground,maneuver +2 and you lose no Force toUncontrollable Fury or You Must Confront Vader.

    STARFIGHTER:LAMBDA-CLASS SHUTTLE

    HYPERSPEED5

    Original concept by Nate Meeker, World Champion 2006Original concept by Nate Meeker, World Champion 2006 Blizzard 2

    66

    POWER 6 ARMOR 8

    May add 1 pilot and 8 passengers. Permanent pilotprovides ability of 2. During your control phase, may

    one Trample or Walker Barrage. Walker Barragetotal is +2. Immune to attrition < 4.

    COMBAT VEH ICLE: AT-AT

    LANDSPEED1

    Blizzard Scout 1

    35

    POWER 3 ARMOR 4

    May add 1 pilot or passenger. Permanent pilotprovides ability of 2. May move as a react. Duringbattle, if with your piloted AT-AT, may cancel gametext of an opponents character present.

    COMBAT VEHI CLE: AT-ST

    LANDSPEED3Deploy on your Imperial warrior; warrior is power +1.May target a character, creature, or vehicle for free.Draw destiny; add 1 if targeting a character, 2 if avehicle. Target hit, and may not be used to satisfyattrition, if total destiny > defense value.

    C H A R A C T E R W E A P O N

    Blaster Rie (Dark)

    Stinger

    24

    POWER 3 MANEUVER 4

    STARFIGHTER: SURRONIAN CONQUEROR

    HYPERSPEED 5

    May add 1 pilot. Guri deploys -3 aboard. While Guripiloting, during any control phase may draw topcard of Reserve Deck (if Chewie or Leia on table,Force Pile instead) and immune to attrition < 5.

    Original concept by Michael Bahr, PC Volunteer Award 2006Original concept by Michael Bahr, PC Volunteer Award 2006 Hounds Tooth

    36

    POWER 5 ARMOR 4

    CAPITAL: MODIFIED CORELLIAN FREIGHTER

    HYPERSPEED 4

    May add 1 alien pilot, 6 passengers, and 1 vehicle.Deploys (even using Combat Response) and moveslike a starghter. While Bossk piloting, adds onebattle destiny and immune to attrition < 4.

    Onyx 2

    23

    POWER 3 MANEUVER4

    STARFIGHTER: TIE DEFENDER

    HYPERSPEED 4

    May deploy as a react. Permanent pilot providesability of 2. When deployed (except as a react),may play a Defensive Shield from under your Starting Effect (as if from hand).

    Hounds Tooth

    Aayla Secura

    Chewie

    Vaders Personal Shuttle

    Blaster Rie

    Onyx 2

    Anakin Skywalker, Padawan Learner

    Commander Luke Skywalker

    Blizzard 2 Dookus Lightsaber

    Stinger

    Captain Rex, 501st Legion

    Daughter Of Skywalker

    Blizzard Scout 1

    L I G H T S I D E

    Aayla Secura

    Female Twilek.

    1

    Oola

    Power +1 for each opponents character here. Whenwith two of your aliens (or clones), adds one battle

    destiny. May not be targeted by weapons unlesseach of your other aliens and clones present are hit.Immune to You Are Beaten and attrition < 5.

    POWER4 ABILITY6 JEDI KNIGHT

    57

    Image courtesy of PhoenixCostumesImage courtesy of PhoenixCostumes@@ DeviantART

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    Anakin Skywalker, Padawan Learner

    1

    EPISODEI

    Timer Mine

    3. Deploys -2 aboardAzure Angel . Adds 2to maneuver of anything he pilots. Players may

    initiate battles here for free. During battle, yourbattle destiny draws and Anakins weapon destinydraws are +1. Immune to attrition < 4.

    POWER5 ABILITY5 FORCE-SENSITIVE

    58

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    Image courtesy of Dan Glitch (http://danglitch.com)

    Chewie

    3. While pilotingFalcon , it is maneuver +2,Chewie draws one battle destiny if unable tootherwise, and your battle destiny draws (andtotal battle destiny) at same system may not bemodied, canceled, or reset by opponent.

    POWER6 ABILITY2

    36

    Commander Luke Skywalker

    3. While piloting Rogue 1, it is maneuver +2and Luke draws two battle destiny if unable tootherwise. During your control phase, may use1 Force to a speeder or a card with T-47 ingame text. Immune to attrition < 3.

    POWER4 ABILITY4 FORCE-SENSITIVE

    47

    Daughter Of Skywalker

    If in hand, may place her under Reserve Deck.May be targeted instead of Luke by Mind WhatYou Have Learned (that card then targets Leiainstead of Luke for remainder of game). May

    Reection. Immune to attrition < 4.

    POWER4 ABILITY5 FORCE-SENSITIVE

    58

    Captain Rex, 501ST Legion

    Leader. Clone trooper.

    2

    EPISODEI

    Blaster

    Your clones deploy -1 here. While at anbattleground site, adds one battle destiny.

    Permanent weapon is Twin Blasters (may target acharacter for free; draw two destiny; t arget hit andforfeit -3 if total destiny -2 > defense value).

    POWER3 ABILITY3 ARMOR4

    44

    EPISODEI

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    Image via Star Wars Flickr

    Not endorsed or sponsored by LucasFilm Ltd. SWCCG Players C

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    Luke Skywalker

    3. If piloting lead starghter , Attack Run totalis +3. During your control phase, if piloting at abattleground, may one Darklighter Spin orretrieve 1 Force.

    POWER3 ABILITY4 FORCE-SENSITIVE

    37

    Luke Skywalker, Rebel Scout

    2. Deploys -2 to a forest. Lukes weapon destinydraws are +1. At same site, opponent must rstuse 1 Force to re a weapon. During opponentsdraw phase, if alone on Endor, may retrieve 1 Force.Immune to attrition < 5.

    POWER6 ABILITY6 JEDI KNIGHT

    67

    Master Qui-Gon

    Deploys -1 to locations. If you just lost Forcefrom an opponents Effect, may an Interrupt(except Control), or place a card from hand underCredits Will Do Fine. May not be Disarmed. Immuneto You Are Beaten and attrition.

    POWER6 ABILITY7 JEDI MASTER

    77

    Original concept by James Booker, Worlds 2005Original concept by James Booker, Worlds 2005

    EPISODEI EPISODEI

    Obi-Wan Kenobi, Padawan Learner

    Deploys -2 (and landspeed = 2) on Tatooine. If acard was just stacked on Credits Will Do Fine,may a non-character card. While at opponentsWattos Junkyard, its Light Side game text iscanceled. Immune to attrition < 4.

    POWER6 ABILITY5 FORCE-SENSITIVE

    68

    R-3PO (Ar-Threepio)

    Destiny +1 when drawn for weapon or battledestiny. During your control phase, if with opponentsUndercover spy, opponent loses 2 Force (may not bereduced). If a spy here breaks cover or is lost, mayplace R-3PO in Used Pile.

    POWER1 PROTOCOL DROID

    23

    Lobot

    Deploys free to Cloud City or a site with a Scomplink. If a battle was just initiated at same site, may

    an alien here (free if Lando) as a react. May Cyborg Construct on Lobot.

    POWER2 ABILITY2

    25

    D E F E N S I V E S H I E L D

    Affect Mind

    Affect Mind 0

    What was that? The Jedi power known as affectmind is often used to create minor distractions, allowing Jedito elude enemies rather than engage them in battle.

    Plays on table. Bad Feeling Have I is canceled. UnlessInner Strength on table, opponent may use only onecombat card per turn. Let Them Make The First Movemay target only Undercover spies and R2-D2.

    D E F E N S I V E S H I E L D

    Dont Do That Again

    Dont Do That Again 0

    The Jedi wont tolerate silly behavior for very long.

    EPISODEI

    Plays on table. Once per game, may an ImmediateEffect. While opponent occupies no battlegroundsystems, Mobilization Points is suspended. Missingon Always Thinking With Your Stomach is treated as

    landspeed = 0 for r emainder of turn.

    D E F E N S I V E S H I E L D

    Baseless Accusations

    The Republic No Longer Functions 0

    Plays on table. While you have 12 or fewer cards inhand, opponent may not remove cards from your hand(except with Monnok). Once per turn (even at start ofturn), target a Political Effect; it is suspended forthe remainder of the turn.

    D E F E N S I V E S H I E L D

    You Will Take Me To Jabba Now

    Simple Tricks And Nonsense 0

    Et tu taka bu Jabba now.

    Plays on table. While you occupy a battleground andopponent occupies less than two battlegrounds, cancelopponents Force drains at non-battleground locationsand opponents Force retrieval.

    D E F E N S I V E S H I E L D

    The Professor

    Goldenrod 0

    Plays on table. For opponent to deploy a character,starship, or vehicle for free (except by that cards owngame text), opponent must rst use 2 Force.

    D E F E N S I V E S H I E L D

    Weapons Display

    Weapons Display 0

    The X-wings display panel allows for different ringpatterns for different weapons. This gives the pilot the abilityto switch weapon types with minimum time and energy loss.

    Plays on table. Whenever opponent excludes anycharacter(s) from battle, they lose 2 Force. At endof opponents turn, if you control two battlegrounds(a site and a system) and opponent deployed a cardwith ability and did not inititate a battle, may retrieve1 Force.

    Lobot

    Master Qui-Gon

    Affect Mind

    Simple Tricks And Nonsense

    Luke Skywalker

    Obi-Wan Kenobi, Padawan Learner

    Dont Do That Again

    The Republic No Longer Functions

    Luke Skywalker, Rebel Scout

    R-3PO (Ar-Threepio)

    Goldenrod

    Weapons Display

    Not endorsed or sponsored by LucasFilm Ltd. SWCCG Players C

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    E F F E C T

    Evacuation Control

    Deploy on table; shufe your Reserve Deck, peek at topthree cards, and stack them face-up here. During battle,may take a stacked card into hand to prevent all battledestiny draws from being modied or canceled (eachplayer may draw no more than one battle destiny). A

    E F F E C T

    For Luck

    Deploy on table. Once during your control phase, ifopponent occupies a non-battleground location, maypeek at top two cards of your Reserve Deck and takeone into hand. A

    E F F E C T

    I Must Be Allowed To Speak (V)

    Deploy on table. Once per character, when you deployChewie, Lando, Leia, or Luke to a Tatooine site, may taany one card from Used Pile into hand; reshufe. WhileHan is frozen, Rebels are immune to None Shall Pass.Once per game, may a farm. A

    E F F E C T

    Klorslug

    Deploy on table. If your character in battle is about tobe lost before the damage segment, it is instead lostat end of battle (if forfeited, forfeit for 0). Non-Jedi,non- characters may not have their deploy costmodied by Bad Feeling Have I. A

    E F F E C T

    Down With The Emperor

    Deploy on table. All immunity to attrition is -3. You manot re weapons. If opponent just lost a Dark Jedi ora battle, they lose 1 Force. During your draw phase, use3 Force or place this Effect in Used Pile. A

    S T A R TI N G E F F E C T

    Anger, Fear, Aggression

    Deploy on table with up to 15 cards from outside yourdeck face-down under here. Four times per game, mayplay a Defensive Shield from here (as if from hand).Unless canceling your Interrupt, opponent may not playUncertain Is The Future until the end of your rst turn.

    E F F E C T

    Beldons Eye

    Deploy on table. Your starships are defense value+2 at Bespin locations. Once per game, if Quiet MiningColony on table, may simultaneously deploy a unique (

    starghter and matching pilot (for -1 Force each)from your hand and/or Reserve Deck; reshufe. A

    E F F E C T

    Civil Disorder

    Deploy on table. You may not play Rebel Barrier.Senators are deploy +2. Whenever you initiate a battle,may retrieve your topmost non- , non- character.May place the top card of your Reserve Deck in Lost Pileto place a combat card in owners Lost Pile. A

    Dont Do That Again

    Your Insight Serves You Well

    Lukes Bionic Hand

    Civil Disorder

    For Luck

    Yavin Sentry

    A Good Blaster At Your Side

    Evacuation Control

    Klorslug

    Your Insight Serves You Well

    Anger, Fear Aggression

    Beldons Eye

    Down With The Emperor

    I Must Be Allowed To Speak

    D E F E N S I V E S H I E L D

    Dont Do That Again

    Plays on table. Once per game, may an ImmediateEffect. While opponent occupies no battlegroundsystems, Mobilization Points is suspended. Missingon Always Thinking With Your Stomach is treated aslandspeed = 0 for remainder of turn.

    D E F E N S I V E S H I E L D

    Your Insight Serves You Well

    Plays on table. Scanning Crew is canceled. If aninsert card was just inserted or revealed, it iscanceled. You lose no Force to Boonta Eve Podrace.While you occupy three battlegrounds, Wattos Box issuspended.

    D E F E N S I V E S H I E L D

    Your Insight Serves You Well

    Your Insight Serves You Well0

    Luke knew that while the dark side was quicker and more seductive, eventually evil would turn on itself.

    Plays on table. Scanning Crew is canceled. If aninsert card was just inserted or revealed, it iscanceled. You lose no Force to Boonta Eve Podrace.While you occupy three battlegrounds, Wattos Box issuspended.

    D E F E N S I V E S H I E L D

    Yavin Sentry

    Yavin Sentry 0

    Rebel sentries are stationed on raised sensorplatforms. On watch for Imperial scouts and other hazards,they supplement data gathered by Yavin Bases main sensors.

    Plays on table. Colo Claw Fish is canceled. Opponentmust rst use X Force to deploy a non-unique card(except a Jawa or Tusken Raider) to a location, whereX = the number of copies of that card at that location.

    D E V I C E

    Bionic Hand

    Deploy on Luke. Lukes power and immunity to attritionare +2. During battle at a battleground, may exchangea card in hand with an Interrupt in Lost Pile. This

    device lost if Luke Disarmed.

    Lukes Bionic Hand 7

    Uses state-of-the-art digital processors. AlthoughLuke had lost his hand, the Alliance could rebuild it. They hadthe technology. They could make it better, stronger, faster.

    A Good Blaster At Your Side 3

    Ive been looking forward to this for a long time.Yes, Ill bet you have. Han abruptly ended his conversationwith Greedo and ipped Wuher a credit to pay for the cleanup.

    E F F E C T

    Sorry About The Mess

    Deploy on table. Non-lightsaber weapons carried byyour non-Jedi characters may not be stolen. Duringyour control phase, opponent loses 1 Force for eachbattleground site you control with a non- blasterpresent. Rebel Artillery is a Lost Interrupt. A

    Not endorsed or sponsored by LucasFilm Ltd. SWCCG Players C

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    E F F E C T

    Maneuvering Flaps

    Deploy on table. During your deploy phase, may revealan unpiloted combat vehicle from hand to itsmatching pilot character (or vice versa) and deploy bothsimultaneously. May not be suspended. A

    E F F E C T

    Saitorr Kal Fas

    Deploy on table. During your deploy phase, if you justdeployed a unique () character, may a matchingweapon on that character. A

    E F F E C T

    Strikeforce

    Deploy on table. Once per game, if opponent just playedan Interrupt, may stack it here. To play any new Interruptof the same name, players must rst stack it here. Mayplace this Effect in Lost Pile (place cards here in ownersUsed Pile) to retrieve a starship. A

    U S E D O R L O S T I N T E R R U P T

    Alter

    USED: Cancel Sense. LOST: Target an Effect, PoliticalEffect, or Utinni Effect, and one of your characters ontable. Draw destiny. If destiny < characters ability, targetEffect is canceled (you lose no Force to There Is No Try).(Immune to opponents Objective.)

    U S E D I N T E R R U P T

    Antilles Maneuver

    For remainder of turn, opponent must rst use 1 Forceto re a weapon and opponents starship weapondestiny draws are -1. OR During opponents deployphase, a Rebel of ability < 3 (except an admiral)aboard your starship.

    S T A RT I N G I N T E R R U P T

    Careful Planning

    If your starting location was a system, a relatedsite (must be a battleground if the system is a non-battleground or Endor) with < 3 and up to threeEffects that are always A . Place this Interrupt inLost Pile.

    Original concept by Kevin B rownell, Illinois States 2004Original concept by Kevin Brownell, Illinois States 2004

    U S E D O R S T A R T I N G I N T E R R U P T

    Dont Tread On Me

    USED: Use 1 Force to an Effect that deploys forfree on table (or your side of table) and is always A .STARTING: When drawing your starting hand, drawup to 12 cards instead of 8. Place this Interrupt inReserve Deck.Original concept by Steven Lewis, PC Volunteer Award 2008Original concept by Steven Lewis, PC Volunteer Award 200 8

    L O S T I N T E R R U P T

    Found Someone You Have

    Find one of your missing characters. OR Retrieve thetopmost character of your Lost Pile into hand.

    L O S T I N T E R R U P T

    Impressive, Most Impressive

    Cancel All Too Easy, Imperial Barrier (targeting yourJedi), Stunning Leader (where your Jedi participating),or You Are Beaten (except when canceling Uncontrollable

    Fury). S OR Once per game, if opponent just initiated abattle, you may take the rst weapons segment action.U S E D O R L O S T I N T E R R U P T

    Jedi Levitation

    USED: If you just drew a character for destiny, take thatcard into hand to cancel and redraw that destiny.LOST: Use 3 Force to retrieve a non- character intohand.

    U S E D O R L O S T I N T E R R U P T

    Starship Levitation

    USED: If you just drew a starship for destiny, take thatstarship into hand to cancel and redraw that destiny.LOST: Use 3 Force to retrieve a non- starship intohand.

    Maneuvering Flaps

    Strikeforce

    Alter (Coruscant or Premiere)

    Dont Tread On Me

    Jedi Levitation Coruscant: Night Club

    Careful Planning

    Impressive, Most Impressive

    Starship Levitation

    Mon Calamari Dockyards Saitorr Kal Fas

    Antilles Maneuver

    Found Someone You Have

    Put That Down

    Nar Shaddaa

    Strikeforce

    Mon Calamari Dockyards

    Admiral Ackbars hit-and-fade tactics force theImperial Navy to spread throughout the galaxy in a futileattempt to engage the Rebels.

    Deploy on table. Star Cruisers (exceptHome One ) maydeploy 2 (to a maximum of 3), ignore deploymentrestrictions in their game text, draw one battle destinyif not able to otherwise, and are immune to attrition< 4. Capital Support is canceled. A

    E F F E C T

    3

    U S E D I N T E R R U P T

    Put That Down

    If your character or starship is about to be capturedor lost during the weapons segment of a battle, itis hit instead and may not be captured or lost untilthe damage segment. OR If opponent just played anInterrupt during battle, activate 2 Force.

    Tatooine: Cantina (Light)

    C O R

    U S C A N T : N I G H T

    C L U B

    C O R U S C A N T : N I G H T C L U B

    Y o u r c h a r a c t e r s

    h e r e a r e

    d e f e n s e v a

    l u e - 1

    a n d m a y n o t

    b e e x c

    l u d e

    d f r o m

    b a t t l e .Y o

    u r

    c h a r a

    c t e r s h

    e r e

    a r e d e f e n

    s e v a l u

    e - 1

    a n d m

    a y n

    o t b e e x c l u d e d f r o m b

    a t t l e .

    E P I S O D E

    I

    Force drain +1 here. Once per game, if you control, may Hans Toolkit.

    3

    S t a r s h i p s p i l o t e d b y b o u n t y h u n t e r s a r e p o w e r + 1 h e r e . A l l s t a r s h i p s m a y m o v e b e t w e e n h e r e a n d N a l H u t t a a s a r e a c t .

    3

    NAR SHADDAA

    Coruscant (Coruscant) (Light)

    N A R S H A D D A A

    Ogn

    c

    b

    J

    a

    K

    NwJ

    MnO

    2

    O r i g i n a l c o n c e p t b y J a r a d K o n s k e r ,N e w

    J e r s e y M i n i O

    p e n 2 0 1 1

    Image courtesy of RobertImage courtesy of Robert

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    Not endorsed or sponsored by LucasFilm Ltd. SWCCG Players C

    E F F E C T

    Wokling

    Deploy on table. Your total Force generation is +1. Oncper game, may use 3 Force to an Effect that has nodeploy cost and deploys on another card. May place thisEffect out of play to retrieve 1 Force. A

    Original concept by Eric Hunter, GenCon Winner 2002Original concept by Eric Hunter, GenCon Winner 2002

    Wokling

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    Obi-Wan InRadiant VII 2

    STARFIGHTER: CORELLIAN REPUBLIC CRUISE

    Radiant VII

    May add 1 pilot. Permanent pilot is Obi-Wan, whoprovides ability of 6. Opponents starships may notcloak. Your total ability here may not be reduced.

    POWER4 ARMOR 4

    56

    HYPERSPEED4

    Optimized for diplomatic missions with sensor-proofpods that have ejection capabilities. Easily identied by itsred coloration. EPISODEI

    Original concept by Angelo Consoli, World Champion 2002Original concept by Angelo Consoli, World Champion 2002

    Overseer 3

    STARFIGHTER: Z-95 HEADHUNTER

    Z-95 Bespin Defense Fighter

    May add Harc as a pilot. During battle, adds onedestiny to total power. If a Dark Jedi or Sith was just deployed to a related site, may a relatedlocation. Immune to attrition < 4 (< 6 at Bespin).

    POWER3 MANEUVER4

    25

    HYPERSPEED3

    STARFIGHTER: X-WING

    Red 8

    May deploy as a react. Permanent pilot providesability of 2. When deployed (except as a react),may play a Defensive Shield from under your Starting Effect (as if from hand).

    POWER3 MANEUVER4

    23

    HYPERSPEED4

    Wedge In Red Squadron 1 2

    STARFIGHTER: X-WING

    Red Squadron 1

    Permanent pilot is Wedge, who provides ability of3. During a battle with opponents starship, mayadd one destiny to total power or attrition. Immuneto Come With Me, Tallon Roll, and attrition < 4.

    POWER6 MANEUVER5

    46

    HYPERSPEED5

    Flown by Wedge Antilles as Red 2 at the Battle ofYavin. Redesignated at Endor. Rugged Incom ghter. Victorymarkers show its role in the attack on the rst Death Star.

    STARFIGHTER: X-WING

    Red 1

    May add Red Leader as pilot. X-wings are immuneto Tallon Roll. Once per turn, may use 1 Force to

    a unique () Red Squadron X-wing (exceptRed 5). Immune to attrition < 5.

    POWER3 MANEUVER4

    25

    HYPERSPEED5

    Original concept by Thomas Caspersen, Norwegian Open 07Original concept by Thomas Caspersen, Norwegian Open 07

    Booster InPulsar Skate 2

    STARFIGHTER:BAUDO -CLASS STAR YACHT

    Pulsar Skate

    May add 1 pilot and 6 passengers. Permanent pilotis Booster, who provides ability of 3. Once per game, may Mirax here. Immune to LateralDamage and attrition < 5.

    POWER4 MANEUVER4

    44

    HYPERSPEED5

    Owned by legendary Terrik family of smugglers. Usedto chase down the pirates who killed Wedges parents. OnCorellian Securitys most wan ted list. 37.5 meters long.

    Acclamator-Class Assault Ship 2

    CAPITAL:ACCLAMATOR -CLASS ASSAULT SHIP

    SoroSuub V-35 Landspeeder

    May add 4 pilots, 4 passengers, and 4 vehicles. Adds1 to attrition against opponent for each pilotedstarship here. Permanent pilot provides ability of 2.Concussion Missiles may deploy aboard.

    POWER6 ARMOR 5

    56

    HYPERSPEED4

    EPISODEI

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    STARFIGHTER: N-1 STARFIGHTER

    Bravo Fighter

    Permanent pilot provides ability of 4. May add 1astromech. During battle, may target a starshipwith no character piloting. Draw destiny. If destiny> defense value, target hit. Immune to attrition < 3.

    POWER3 MANEUVER5

    34

    HYPERSPEED3

    Original concept by Brian Terwilliger, Syracuse V-Lite 2005Original concept by Brian Terwilliger, Syracuse V-Lite 2005

    STARFIGHTER: Y-WING

    Gold Leader In Gold 1

    May add 1 pilot or passenger. Permanent pilot isDutch, who provides ability of 2. Opponent maynot react to here and must rst use 1 Force todraw a card for battle destiny here.

    POWER4 MANEUVER3

    34

    HYPERSPEED4

    Acclamator -Class Assault Ship Obi-Wan inRadiant VII Booster InPulsar Skate

    Overseer

    Bravo Fighter Gold Leader In Gold 1 Red 1

    Red 8 Wedge In Red Squadron 1

    N t d d d b L Fil Ltd SWCCG Pl C

    Deploy on Leia, non-Jedi Luke, or any Mara. May add 1to Force drain where present. May target a character orcreature. Draw two destiny. Target hit, and its forfeit =0, if total destiny > defense value. Instead of ring, mayuse 1 Force to cancel a just drawn weapon destiny here.

    C H A R A C T E R W E A P O N

    Anakins LightsaberOriginal concept by Peter Nordstrom, Alderaan Regional 2005Original concept by Peter Nordstrom, Alderaan Regional 2005

    Deploy on your Republic warrior; warrior is power +1.May target a character, creature, or vehicle for free. Drawdestiny; add 1 if targeting a character, 2 if a vehicle.Target hit, and may not be used to satisfy attrition, if totaldestiny > defense value.

    C H A R A C T E R W E A P O N

    Blaster Rie

    EPISODEI

    Deploy on Han (except TK-422), even as a react. Maytarget a character or creature for free. Draw destiny.Target hit, its forfeit = 0, and opponent loses 1 Forceif destiny +1 > defense value. Once during yourcontrol phase, may re using 1 Force.

    C H A R A C T E R W E A P O N

    Hans Heavy Blaster Pistol

    Hans Heavy Blaster Pistol

    Blaster Rie

    Anakins Lightsaber