Stapleton CV 161101

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CHRISTOPHER STAPLETON Academic Curriculum Vitae for Experiential Media Design & Innovation EDUCATIONAL HISTORY New York University, Tisch School of the Arts, Design Department New York, NY MFA, Design for Film, June 1984 BFA, Design for Theater, June 1983 EMPLOYMENT HISTORY Co-Founder & Chief Innovation Officer, Virtual World Society Labs Seattle WA President (Social Entrepreneur), Simiosys, Real World Lab (Since 2006) Geneva, FL Current Project Roles with Simiosys (Collaborator/Client): Creative Producer, MONSTER!, Legend Cultural Development 2016- Beijing China Creative Venture Catalyst, Virtual Learning Landscape, HaFaLa 2016- Shanghai, China Research Director, StoryTroves, Educational Entertainment Product 2014- Orlando, FL Co-Principal Investigator, Virtual Reality for Aphasia, Space Florida 2014- Orlando, FL Co-Principal Investigator, Aphasia House, Story Therapy UCF 2013- Orlando, FL Co-Principal Investigator, RICHES Virtual History Archives 2015- Orlando, FL Co-Principal Investigator, InterPlay Learning Strategy, School of Education 2009- Orlando, FL Past Project Roles with Simiosys (Collaborator/Client): Creative Head, Meraas Leisure and Entertainment, 2015-2016 Dubai, UAE Innovation Broker, Canon USA 2013-2014 Melville, NY Creative Director, Forrec Ltd/ The Wanda Group 2013 Beijing, China Design Manager, Comcast/NBC Universal Studios 2012 Orlando, FL Virtual Classroom Producer, Haberman Educational Foundation 2015- Houston, TX Business Advisor, Balanced Business Advisors, 2012- New York, NY Concept Developer, Walt Disney Imagineering 2012 Glendale, CA Experience Design Director, Universal Creative 2011 Orlando, FL Experience Design Director, Resorts World Sentosa 2011 Singapore Co-Principal Investigator, MOSI/NASA Informal Education 2009-2012 Tampa, FL Co-Principal Investigator, SimVentions/DoD, Navy, 2010 Fredericksburg President/Founder, Geneva Rural Heritage Center 2007-2010 Geneva, FL Design Director, Creative Entech 2009 Orlando, FL Concept Designer, Creative Entech/Universal Dubai 2008 Dubai, UAE Research Director, US Dept. Ed. Small Business Innovation Research 2006 Orlando, FL Visiting Professor, Technical University of Munich (TUM) 2007 Munich, Germany Creative Venture Catalyst, Computer Aided Medical Procedure (CAMP) Lab Faculty & Research Director, University of Central Florida (1999-2008) Orlando, FL Founding Research Director, Media Convergence Lab (MCL) 2000-2006 Entertainment Research Director, Institute for Simulation and Training (IST) 1999-2006 [email protected] (407) 697.0381 Project Portfolio November 3, 2016 Page 1

Transcript of Stapleton CV 161101

Page 1: Stapleton CV 161101

CHRISTOPHER STAPLETON Academic Curriculum Vitae for Experiential Media Design & Innovation

EDUCATIONAL HISTORY

New York University, Tisch School of the Arts, Design Department New York, NY MFA, Design for Film, June 1984 BFA, Design for Theater, June 1983

EMPLOYMENT HISTORY

Co-Founder & Chief Innovation Officer, Virtual World Society Labs Seattle WA

President (Social Entrepreneur), Simiosys, Real World Lab (Since 2006) Geneva, FL

Current Project Roles with Simiosys (Collaborator/Client): • Creative Producer, MONSTER!, Legend Cultural Development 2016- Beijing China • Creative Venture Catalyst, Virtual Learning Landscape, HaFaLa 2016- Shanghai, China • Research Director, StoryTroves, Educational Entertainment Product 2014- Orlando, FL • Co-Principal Investigator, Virtual Reality for Aphasia, Space Florida 2014- Orlando, FL • Co-Principal Investigator, Aphasia House, Story Therapy UCF 2013- Orlando, FL • Co-Principal Investigator, RICHES Virtual History Archives 2015- Orlando, FL • Co-Principal Investigator, InterPlay Learning Strategy, School of Education 2009- Orlando, FL

Past Project Roles with Simiosys (Collaborator/Client): • Creative Head, Meraas Leisure and Entertainment, 2015-2016 Dubai, UAE • Innovation Broker, Canon USA 2013-2014 Melville, NY • Creative Director, Forrec Ltd/ The Wanda Group 2013 Beijing, China • Design Manager, Comcast/NBC Universal Studios 2012 Orlando, FL • Virtual Classroom Producer, Haberman Educational Foundation 2015- Houston, TX • Business Advisor, Balanced Business Advisors, 2012- New York, NY • Concept Developer, Walt Disney Imagineering 2012 Glendale, CA • Experience Design Director, Universal Creative 2011 Orlando, FL • Experience Design Director, Resorts World Sentosa 2011 Singapore • Co-Principal Investigator, MOSI/NASA Informal Education 2009-2012 Tampa, FL • Co-Principal Investigator, SimVentions/DoD, Navy, 2010 Fredericksburg • President/Founder, Geneva Rural Heritage Center 2007-2010 Geneva, FL • Design Director, Creative Entech 2009 Orlando, FL • Concept Designer, Creative Entech/Universal Dubai 2008 Dubai, UAE • Research Director, US Dept. Ed. Small Business Innovation Research 2006 Orlando, FL

Visiting Professor, Technical University of Munich (TUM) 2007 Munich, Germany • Creative Venture Catalyst, Computer Aided Medical Procedure (CAMP) Lab

Faculty & Research Director, University of Central Florida (1999-2008) Orlando, FL • Founding Research Director, Media Convergence Lab (MCL) 2000-2006 • Entertainment Research Director, Institute for Simulation and Training (IST) 1999-2006

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• Founding Faculty Member, School of Film and Digital Media 2001-2008 • Visiting Professor, Digital Media Program 2000-2001 • Industry Research Partner, Institute for Simulation and Training (IST) 1992-1999

Creative Producer, Universal Studios Islands of Adventure (1995-1999) Orlando, FL • Dudley Do-Right, Toon Lagoon, Aqua-Coaster • Bluto’s Bilge-Rat Barges, Toon Lagoon, • Popeye’s The Olive, Toon Lagoon, multi-story playground • Cartoon Amphitheater, Marvel/Toon Lagoon, multi-purpose theater

Senior Art Director, Nickelodeon Studios, Recreation (1994-1995) Orlando, FL Spat City, Great America, Paramount Parks Santa Clara CA Spat City, Kings Islands, Paramount Parks Cincinnati, OH Spat City, Kings Dominion, Paramount Parks Richmond, VA GameLab, Universal Studios backlot tour Orlando, FL

Design Director, JRA Jack Rouse Associates (1993-1994) Cincinnati, OH Heartsong, Special Effects Theater, Dollywood Pigeon Forge TN Tanker Engineering Exhibit, Aquatica Marine Science Museum, Norfolk, VA Corporate Experiential Marketing Worldwide

Production Designer, Universal Studios Florida (1991-1993) Orlando, FL • Fright Night, Inaugural Opening, Concept Designs • Beetlejuice, Monster Musical Review • Rocky & Bullwinkle, Pop-Up Theater Spectacular

Production Designer, Richard Crane Productions (1991) Gainesville, FL • I Corsari, 11 minute 12 passenger flume ride, Gardaland Gardaland Italy

Production Designer, Landmark Entertainment (1990-1991) Los Angeles, FL • Fairyland Tree Top Dinner Theater, Sanrio Puroland Tokyo, Japan

Production Designer, Universal Studios (1988-1990) Studio City, CA • Alfred Hitchcock, the Art of Making Movies, Interactive Pavilion • Animal Actors, Training Amphitheater • Murder She Wrote, Post Production Theaters

Creative Producer, Doswell Productions (1984-1986) New York, NY • Interactive Computer Graphics, IBM National Accounts Marketing Division Westchester, NY • SBS Interactive Animation New York, NY • New York Christmas Show New York, NY

Production Designer, United Scenic Artists (1980-1988) New York, NY • American Express, Windows on the World Event (1988) • Art Director, The Movie Show (HBO), Steve McCabe, Production Designer (1987) • Art Director, The Independents (PBS), Cabot McMillian, Production Designer (1987) • Production Designer, The Shaman (HBO feature film), Silverline Films (1986) • Art Director, Swept Away (Diana Ross Rock Video), Leslie Rollins, Production Designer (1986) • Art Director, Kool-Aid Koolers (Commercial), Media Enterprises, Producer (1986)

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• Art Director, Diet Coke (Commercial), Bob-Tex Productions, Producer (1986) • Production Designer, AT&T Human Resources in the 1990’s, Corporate Communications (1986) • Art Director, Keeping the Faith (Billy Joel Rock Video), Steven Hendrickson, Prod. Designer (1984) • Production Designer, Pinky Donut Girls (Rock Video), Pulido Productions (1984) • Production Designer, Nightfall (short film), Pulido Productions (1983) • Production Designer, The Open Window (PBS showcase film), Golden Production (1982)

Scenic Designer, United Scenic Artists (1980-1988) New York, NY • Art Director, Chrysler Car Show, Terri Carricker, Production Designer (1988) • Scenic Designer, One-Act Play Festival, Manhattan Punchline (1987) • Scenic Designer, One-Act Play Festival, Manhattan Punchline (1985) • Concept Designer, Sant’ Andrea, Texas Inst., 3M, Subaru, Royal Dalton, Amex (1985) • Ass’t to the Scenic Designer, Sleeping Beauty (New York Ballet), David Mitchell, Designer (1984) • Scenic Designer, S'Wonderful, S'Gershwin (Musical Revue), BHB Productions (1983) • Scenic Designer, Once is Never Enough (Off-Broadway Comedy), Pan Asian Repertory (1982) • Scenic Designer, Yellow Fever (Off-Broadway Comedy), Pan Asian Repertory (1981) • Technical Director: Rochester Summer Theater, Rochester NY (1979)

On & Off Broadway Musicals, Designer, United Scenic Artists (1980-1988) New York, NY Ass’t to the Scenic Designer, Anything Goes (Broadway), Tony Walton, Designer (1983) Ass’t to the Scenic Designer, Linda Ronstadt (Cansiones de mi Padre), Tony Walton, Des. (1983) Ass’t to the Scenic Designer, Biloxi Blues (Broadway), David Mitchell, Designer (1983) Ass’t to the Scenic Designer, Harrigan & Hart (Broadway), David Mitchell, Designer (1983) Ass’t to the Scenic Designer, Sleeping Beauty (New York Ballet), David Mitchell, Designer (1983) Scenic Designer, S'Wonderful, S'Gershwin (Musical Revue), BHB Productions (1983)

AWARDS & HONORS

Best Water Ride in the World for 13 years straight, Amusement Today, Ripsaw Falls, Universal Studios’ Islands of Adventure, from 2001-2014 Orlando, FL ADDY Advertising Award (Miami Florida), Bug Bus Experiential Marketing, Entech Miami, FL Small Business Innovation Research, Grant Award, US DoD, NAWC, 2010 Norfolk, VA Small Business Innovation Research, Grant Award, US DoEd, IES, 2006 Washington, DC Best Business Plan Award, UCF Business Incubator, 2004 Orlando, FL First Raft Thrill-ride, Thrillride.com, Bluto’s Bilge-Rat Barges, UIOA 2000 Orlando, FL Partnership Award, Florida Art Educator Association’s 1998 Orlando, FL Best Art Direction, New York University Film Festival, 1984 New York, NY National Scenic Design Award, Wichita University, Undergraduate, 1983 Wichita, KS Best Art Direction, New York University Film Festival, 1983 New York, NY Best Picture, Maryland HS Film Festival, 1978 Baltimore, MD Technical Theater Award, Maryland HS Drama Association, 1978 Baltimore, MD

AFFILIATIONS & OTHER APPOINTMENTS

Vice Chair, Board Member, Virtual World Society, Organizing Committee (2014-Present) Executive Consultant, Blacksmith Guild of Western Maryland (2014-2015) Member, Themed Entertainment Association TEA (2006-Current)

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Program Co-Chair, Media, Arts, Social science, Humanities & Design Program, ISMAR 2013 Steering Com. Member, IEEE Internat’l Symposium on Mixed & Augmented Reality ISMAR 2008-12 President, The Island and Village of Geneva Rural Heritage Center (2007-2010) Member, National Center for Simulation (NCS) (2006-2010) General Co-Chair IEEE Internat’l Symposium on Mixed and Augmented Reality ISMAR (2008-2009) Outreach Chair IEEE Internat’l Virtual Reality Conference (IEEE-VR) (2005-2006) Executive Committee, Simulation Interoperable Standards Organization (SISO) (2005) Basic Object Model (BOM) Standards Com., Simulation Interoperable Standards Organization (2005) Outreach/SIGKids Com. Chair, ACM Special Interest Group in GRAPHics (SIGGRAPH) 1997-98) THE EDGE, Emerging Technology Show, Com. Co-Chair, ACM SIGGRAPH 1993-94 Founding President, Orlando ACM-SIGGRAPH Professional Chapter, Central Florida

OTHER SCHOLARLY ACTIVITIES

Research Affiliate, Institute for Simulation & Training, UCF (2008-Present) Orlando, FL Advisory Board, CUNY Emerging Media Program (2013-2015) New York, NY Post-Doctorate Mentor: Technical University of Munich (2014-2015) Munich, Germany Industry Partner, Institute for Simulation & Training, UCF (1992-1999) Orlando, FL Advisory Board, Full Sail University, Animation Program (1992-93) Winter Park, FL

PUBLICATIONS

Book Chapters 1. Hirumi A., Stapleton, C. et. al. (2016) in print, NERVE, Interplay and design-based reSearcH,

Advancing Experiential Learning and the Design of Virtual Patient Simulation, Educational Technology and the Learning Sciences, AECT & Springer-Link

2. Stapleton, C. & Hirumi, A. (2014). Designing InterPLAY learning landscapes to evoke emotions, spark the imagination, and promote creative problem solving. In A. Hirumi (ed). Grounded Designs for Online and Hybrid Learning: Practical Guidelines for Educators and Instructional Designers (pp. 159-190). Eugene, WA: International Society for Technology in Education.

3. Hirumi, A. & Stapleton, C. (2011). Applying pedagogy during game development to optimize game-based learning. In M. Shaughnessy & S. Fulgham (eds). Pedagogical Models: The Discipline of Online Teaching (pp. 153-181). Hauppauge, NY: Nova Science Publishers, Inc.

General Topic Area Book Chapters

Journal Articles

Conference Papers

Total

Simulation Tech., VR, AR, MR, Standards 2 3 11 16

Experiential & Immersive Media/Interfaces 3 4 12 19

Museum, Learning & Instructional Design 5 2 10 17

Entertainment/Authoring Story, Games & Play 5 5 7 17

Design Research /Experience Modeling 1 3 8 12

Art, Business & Education of Innovation 1 4 8 13

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4. Stapleton, C. & Hirumi, A. (2011). Interplay instructional strategy: Learning by engaging interactive entertainment conventions. In M. Shaughnessy & S. Fulgham (eds). Pedagogical Models: The Discipline of Online Teaching (pp. 183-211). Hauppauge, NY: Nova Science Publishers, Inc.

5. Hirumi, A. & Stapleton, C. (2008). Integrating fundamental ID tasks with game development processes to optimize game-based learning. In C. Miller (ed). Games: Their Purpose and Potential in Education (pp. 127-160). New York: Springer Publishing.

6. Stapleton, C. B. & Hughes. C. E. (2006) Emerging Technologies of Augmented Reality: Interfaces & Design, “Making Memories, Science Meets Fiction Creating Compelling Entertainment with Augmented Reality, IDEA Group Inc. Publishers, 2006.

7. Hughes, C. E. & Stapleton, C. B., (20xx) Emerging Technologies of Augmented Reality: Interfaces & Design, “The Mixed Reality Software Suite, IDEA Group Inc. Publishers, 2006.

8. Stapleton, C. B., Digital Illusions, “(20xx) Theme Parks as Laboratories,” Digital Illusions: Entertaining the Future with High Technology, Edited by Clark Dodsworth, Addison-Wesley Press, 1995.

Journal Articles 1. Stapleton, C. B. And J. Rolland, (2010) “Mixing Realities: Scary and Wondrous”,IEEE Computer

Graphics and Applications, 2010. 2. Trowbridge, Scott, Christopher Stapleton, (2009) “Melting the Boundaries Between Fantasy and

Reality”, IEEE Computer Magazine pp. 57-62, July 2009. 3. Stapleton, C. B. And C. E. Hughes, (2007) Believing is Seeing, The Alchemy of the Mind, Machine and

Magic in Cultivating Radical Media Innovations” Computer Graphics and Applications 2007 4. Stapleton, C. B. And C. E. Hughes, (2005) “Mixed Reality in Education, Entertainment and Training,

IEEE Computer Graphics and Applications, November/December 2005. 5. Stapleton, C. B. And C. E. Hughes, (2003) “Interactive Imagination: Tapping the Emotions through

Interactive Story for Compelling Simulations,” Computer Graphics and Applications 6. Stapleton, C. B., C. E. Hughes, J. M. Moshell, P. Micikevicius And M. Altman, (2002) “Applying Mixed

Reality to Entertainment,” IEEE Computer 35 (12), pp. 122-124, December 2002.

Conference Proceedings 1. Stapleton, C. B., Whiteside, J., Mott, D., Vick, J., Davies, J. (2014) “Transforming Lives Through Story

Immersion” Proceedings of ACM MultiMedia Conference, Immersion Workshop, Orlando FL, Oct, 2014

2. Stapleton, C. B., Hirumi, A, Mott, Dana, M. (2013) “Mixing Realities and Disciplines in STEM Education” Proceedings of HCII Mixed Reality Program, Las Vegas NV, July, 2013

3. Stapleton, C. B., Davies, J., (2011) “Imagination: The Third Reality of the Virtuality Continuum” Proceedings of ISMAR 2011, Basel Switzerland, October 25-29, 2011

4. Brewer, J.; Kaler, H.; Stapleton, C. B., (2011) “Unforgiving 21st Century Battlespace; Mission Competencies Mandatory” ASNE Publications, October 2011

5. Dieker, L, Hynes, M., Stapleton, C. B. And Hughes, C. E., (2007) “Virtual Classrooms: STAR Simulator,” Society of Advanced Learning Technology (SALT), Orlando Florida, January 2007

6. Stapleton, C. B., & Mott, D., (2006) “Making Memories: Linear Versus Interactive Storytelling in Mixed Reality Space” Proceedings of ISMAR 2006, Santa Barbara, October 2006

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7. Stapleton, C. B., Smith, E. M. & Hughes, C. E., “(20xx) Mixed Reality Creating Future Citizen Scientists, Reinventing Community Based Science Education with Lifelong Free-Choice Learning with Mixed Reality” Proceedings of ISMAR 2005, Vienna Austria, October 5-8, 2005

8. Fidopiastis, C. M. , C. B. Stapleton, J.D. Whiteside, C. E. Hughes, S.M. Fiore, G.A. Martin, J.P. Rolland & E.M. Smith, (2005) “Human Experience Modeler: Context Driven Cognitive Retraining to Facilitate Transfer of Learning,” Proceedings of IWVR 2005, Los Vegas, August, 2005

9. Charles E. Hughes, Glenn Harrison, Steve Fiore, Elisabet Rutström, Eileen Smith, Christopher B. Stapleton, (2004) “Cognition in Natural Environments: Using Simulated Scenarios in Complex Decision-Making” Proceedings of Army Science Conference (ASC) Orlando December 2004

10. S. Malo, C. B. Stapleton And C. E. Hughes, (2004) “Going beyond Reality: Creating Extreme Multi-Modal Mixed Reality for Training Simulation,” Proceedings of I/ITSEC 2004, Orlando, December 6-9, 2004.

11. C. E. Hughes, E. Smith, C. B. Stapleton And D. E. Hughes, (2004) “Augmenting Museum Experiences with Mixed Reality,” Proceedings of KSCE 2004, St. Thomas, V.I., November 22-24, 2004.

12. C. E. Hughes, C. B. Stapleton, S. N. Pattanaik, E. Smith, And S. Malo, (2004) “MR Sea Creatures – A Cretaceous Journey in Augmented Virtuality,” Proceedings of ISMAR 2004, Washington, D.C., Oct. 31-Nov. 3, 2004.

13. C. E. Hughes, C. B. Stapleton, P. Micikevicius, D. E. Hughes, S. Malo And M. O’connor, (2004) “Mixed Fantasy: An Integrated System for Delivering MR Experiences,” VR Usability Workshop: Designing and Evaluating VR Systems, Nottingham, England, January 22-23, 2004.

14. C. B. Stapleton, C. E. Hughes And J. M. Moshell, (2003) “Mixed Fantasy,” Proceedings of ISMAR 2003, Tokyo. October 8-10, 2003.

15. C. E. Hughes, C. B. Stapleton, J. M. Moshell, P. Micikevicius, P. Garrity And P. Dumanoir, “(2002) Challenges & Opportunities Simulating Future Combat Systems via Mixed Reality,” 23rd Army Science Conference (ASC 2002), Orlando, FL, December 2-5, 2002.

16. C. B. Stapleton, C. E. Hughes And J. M. Moshell, (2002) “Mixed Reality and the Interactive Imagination,” First Swedish-American Workshop on Modeling and Simulation, SAWMAS 2002, Orlando, FL, October 30-31, 2002.

17. C. B. Stapleton, K. Garfield, C. E. Hughes, J. M. Moshell, P. Garrity And P. Dumanoir, (2002) “The Use of Basic Object Models (BOM) in the Virtual Backlot (VB) Development,” 2002 Fall Simulation Interoperability Workshop, Orlando, FL, September 8-13, 2002.

18. C. E. Hughes, J. Burnett, J. M. Moshell, C. B. Stapleton And B. Mauer. (2002) “Space-based Middleware for Loosely-Coupled Distributed Systems,” Proceedings of SPIE, Volume 4862, pp. 70-79; presented at ITCOM2002: Multimedia Networks and Management Systems, Boston, 29 July-2 August 2002.

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OTHER SCHOLARLY ACTIVITIES

Speaker Presentations, Keynotes & Workshops

1. Keynote Speaker, Real World Laboratories, Augmented World Expo 2016, European Union, Berlin Germany.

2. Keynote Speaker, Stimulating an Innovation Culture, Simulation Interoperability Workshop, SISO 2016, Orlando, Florida USA

3. Featured Presentation, Fire-Side Chat with Tom Furness, Grandfather of Virtual Reality, Immersive 2016, Seattle, WA, USA

4. Keynote Speaker, Social Entrepreneur in the Shared Economy, Global Innovation & Entrepreneur Fair 2016, Chengdu, China

5. Keynote Speaker, Linking Hearts and Minds to Create a Better World, Inaugural Global VR/AR Summit 2016, Shanghai, China

6. Keynote Speaker, The future of Location Based Virtual Reality, VR Arcade 2016, Silicon Valley, CA, USA

7. Keynote Speaker, Unlocking Pathways in the Brain/Escaping the Prison of the Mind, Augmented World Expo 2015, Silicon Valley, California USA

8. Panel Presentation, Storytelling and the Internet of Things (IoT), Augmented World Expo 2015, Silicon Valley, California USA

9. Keynote Speaker, Painting With The Imagination, Aphasia Access LPAA Leadership Summit, Boston, MA (2015).

10. Guest Speaker, Augmented Reality: Game Changer, Army Research Laboratory (ARL), Orlando, FL (2015).

11. Keynote Speaker, Immersion, Innovation & Imagination, Association of Computer Machinery Immersion Media Conference, Orlando, FL (2014).

12. Keynote Speaker, Future Of Experiential Media Marketing, Delight Conference on Brand Experience, Portland, OR (2014).

General Topic Keynote Paper Presentation

Panel Total

Simulation Tech., VR, AR, MR, Standards 7 4 7 18

Experiential & Immersive Media/Interfaces 13 10 23 46

Museum, Learning & Instructional Design 16 3 17 36

Entertainment/Authoring Story, Games & Play 15 5 18 38

Design Research /Experience Modeling 17 6 13 36

Art, Business & Education of Innovation 19 4 13 36

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13. Workshop Moderator, Mixed Reality And Story Therapy, American Speech and Hearing Association (ASHA), Orlando, FL (2014).

14. Panel Speaker, Virtual Reality And Entertainment Games, PAX Prime Game Conference, Seattle, WA (2014).

15. Panel Speaker, Mixed Reality And Human Performance, Augmented World Expo (AWExpo), Santa Clara, CA (2014).

16. Panel Speaker, Mission: Leap, Art In Stem Education, Human Computer Interface International (HCII MR Symposium), Orlando, FL (2013)

17. Panel Speaker, National Science Foundation (Nsf) Workshop, Human Computer Interface & Informal Science Education (HCI+ISE), Albuquerque, NM (2013)

18. Panel Speaker, Emerging Design Methodologies, Augmented World Expo (AWE), Santa Clara, CA (2013)

19. Keynote Speaker, Stimulating Innovation With Transdisciplinary Collaboration, Computer Aided Medical Procedure (CAMP) Laboratory Research showcase, Technical University of Munich (TUM) Faaker See, Austria (2013)

20. Panel Speaker, Entertainment Making The Creative Leaps For InnovationScience Meets Fiction Panel (IEEE-VR), Orlando, FL (2013)

21. Keynote Speaker, What Is Kick-Ass Series, Experiential Make-Overs, Computer Human Interface Forum of Oregon (CHIFOO), Portland, OR (2013)

22. Keynote Speaker, Steam , Art In Stem Research Collaboration Conference (UCF), Orlando, FL (2013)

23. Speaker, Experiential Make-Overs, Technology Innovation Museum (Tech Museum), San Jose, CA (2011)

24. Speaker, Imagination: The Third Reality To The Virtuality Continuum, International Symposium on Mixed and Augmented Reality (ISMAR), Basel, Switzerland (2011)

25. Speaker/Moderator, Experiential Learning With Mixed And Augmented Reality, Museum of Innovation, Augmented Reality Event, San Jose, CA (2011)

26. Speaker/Workshop, Toys To Tools, Tools To Toys, Interplay Of Story, Play And Game.Creative Development Workshop, GameTech Conference, Orlando, FL(2011)

27. Speaker, Transforming Lives With Mixed Reality, Augmented Reality Event, San Jose, CA(2010)

28. Speaker/Moderator, Experiential Learning With Mixed And Augmented RealityAugmented Reality Event, San Jose, CA(2010)

29. Speaker/Workshop, Workshop On Interplay Of Story, Play And Game To Training GameTech Conference, Orlando, FL(2010)

30. Keynote, Imagination: Melting The Boundaries Between Reality And VirtualityKorea Computer Human Interface Conference, Seoul Korea (2010)

31. Speaker, Interplay Instructional Theory, The Hardest Work You Will Ever LoveSerious Game Conference, Orlando, Florida (2010)

32. Speaker, Imagination, The Third RealitY In The Virtuality ContinuumEducation Workshop, ISMAR, Orlando, Florida (2009)

33. Speaker, Experiential Media Research Merging DisciplinesHITLab, Tasmania University, Tasmania, Australia (2009)

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34. Speaker, Transforming Lives With The Power Of Mixed Reality Research, Institute for Creative Technologies, University of Southern California (2008)

35. Keynote Speaker, Immersive 3D Cinema Panel & Extreme Immersion Workshop, Digital Entertainment Leadership Forum,CyberPort, Hong Kong, China (2008)

36. Speaker, Extreme Simulation, National Modeling and Simulation Conference, VIP luncheon, International Resort, Orlando, Florida (2008)

37. Presenter, Interplay Instruction Workshop, Interactive Performance Conference, Orlando Florida (2008)

38. Keynote Speaker, Experiential Entertainment, STC Annual Meeting, University of Central Florida, Orlando Florida (2008)

39. Speaker, Experiential StoryteLLing, HITLab / Animation Program, University of Washington, Seattle, Washington (2007)

40. Featured Speaker, Art And Science Of Mixed Reality, RITS University, Kyoto, Japan (2007)

41. Speaker, Mixed Reality Innovation Lecture Series, Laboratory for Computer Aided Medical Procedures, Technical University of Munich, Munich Germany (2007)

42. Presenter, Star Simulator, Haberman Educational FoundationInnovate 2007, Educational Innovation Conference, Virginia Common Wealth Department of Education Richmond, Virginia (2007)

43. Speaker, Virtual Classroom, Star Simulator, Haberman Educational FoundationSociety for Applied Learning Technology (SALT) annual meeting, International Resort, Orlando Florida (2007)

44. Moderator/Speaker Interactive Storytelling, Mixed Reality Hollywood Workshop, InternationalSymposium on Mixed and Augmented Reality (ISMAR), Academy of Science, Santa Barbara, California (2006)

45. Speaker, Mixed Reality: From Laboratory To Living Room, Human Interface Technology (HIT) Lab Christchurch, New Zealand (2006)

46. Keynote Speaker, Art And Science Converging For Mixed Reality, International Symposium on Mixed and Augmented Reality (ISMAR), Academy of Science, Vienna, Austria (2005)

47. Panelist, Augmented Reality Research Panel, International Inter-service Training Simulation Education Conference: Orlando Florida (2004)

48. Speaker, Extreme Mr: Going Beyond Reality To Create Extreme Mixed Reality, Training and Education Workshop, International Symposium on Mixed and Augmented Reality (2004).

49. Speaker, Melting The Boundaries Between Reality And Virtuality With Mixed Reality, Military Operations Research Society, Training Transformation Workshop, MacLean VA (2004)

50. Speaker, Trompe L’oёil: Deception & Illusion, Past, Present And Future, Appleton Museum of Art, Ocala, FL (2004)

51. Speaker, Through The Looking Glass, The Role Of Technology And Imagination, Seminar on Technology for Informal Learning Environments (STILE), Flandrau Science Center, Tucson AZ (2004)

52. Moderator, Peter Kiewit Institute Digital Media Workshop, College of Information Science and Technology, University of Nebraska, Omaha NB (2004)

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53. Speaker, Mixing Realities In Informal Education, Association of Science and Technology Centers (ASTC) Roundtable of Information Technology,, Orlando Science Center (2004)

54. Panelist, State Of The Media Industry Roundtable, Money & Media Conference, Universal Studios, Orlando, Florida (2004)

55. Keynote Speaker, Imagination & Technology, National High School Humanities and Science (HSHS), Orlando Florida (2003)

56. Speaker, Collision Of Collaboration, Entertainment And Military Training Panel, International Inter-service Training Simulation Education Conference: Collision of Collaboration, Entertainment and Military Training Panel, Orlando, Florida (2003)

57. Merging The Real And Virtual: The Art & Science Behind The Curtain, 2003 International Inter-service Training Simulation Education Conference Orlando, FL (2003)

58. Keynote Speaker, Entertainment And Mixed Reality, Nara Institute for Science and Technology (NIST), Nara Japan (2003)

59. Paper Presentation, Mixed Reality Learning, Basic Object Model (Bom)Spring Interoperability Workshop (SIW),Standards, Orlando, FL, April (2003)

60. Keynote Speaker Imagination And Innovation, National Conference on Advanced Research (NCAR). Orlando, Florida (2002)

61. Panelist, Teaching Project Based Media Curriculum, SIGGRAPH Educator’s Panel, San Antonio, TX (2002)

62. Keynote Speaker, Toy Scouts: Media Innovation, Young Foresight Conference, Keynote,, New Castle, England (2002)

63. Panelist Mixed Reality Applied To Education, Spring Interoperability Workshop (SIW), Orlando, FL, April (2002)

64. Keynote Speaker, Inventing The Future, National Junior Scientist and Humanities Symposium, Orlando Florida (2001)

65. Speaker, Imagining The Future Of Mixed Reality, International Symposium on Mixed and Augmented Reality, Yokohama, Japan (2001)

66. Speaker Training The Next Generation, US Defense Science Board Panel, MacLean VA (2001)

67. Moderator/Panelist The Fears, Tears Of Military And Entertainment Collaboration Entertainment Meets Military Simulation, International SIGGRAPH Conference Panel on computer graphics and interactive technologies, New Orleans Louisiana (2000)

68. Panelist Future Of Massively, Multi-Player Entertainment, Virtual Systems and Multimedia (VRMM) Conference, Berkeley CA (2000)

69. Keynote Speaker Experiential Media, Association of Computer Machinery (ACM) Multimedia (SigMM), Orlando, FL (1999)

70. Keynote Speaker, Experiential Entertainment, Simulation Interoperability Standards Organization (SISO), Spring Workshop (SIW), Orlando Florida (1999)

RESEARCH ACTIVITIES

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RESEARCH PROJECTS

Entertainment, Education, Training, Visualization, Therapy & Rehabilitation My career is based upon the art of “making memories” for art, entertainment, education, training, marketing and therapy. My creative design research is focused on the future exploration, experimentation and innovation of the human imagination, emotions and creativity with social engagement. Real world research and creative projects consists of Transdisciplinary collaboration between academic, civic and commercial pioneers in real-time simulation. My art is in the melting the boundaries between reality, virtuality and the imagination. The result is enhanced social engagement through novel Human Computer Interfaces showcasing next generation of content conventions.

Simiosys Real World Laboratory, 2006-Present As a Creative Venture Catalyst at Simiosys, I work with real world clients that seek to define a new generation of brand experience. My work includes developing creative and research projects managing the following tasks: • Define and conceptualize client’s brand experience for content, product or process innovation. • Create and produce intellectual property portfolios of copyrights, trademarks and inventions. • Creative Catalyst for brokering innovation initiatives with investors, developers and specialists. • Conceive creative treatments, production strategies and research grants for future development. • Developed business plans based upon market research to target innovation diffusion. • Formed creative production teams to respond to project production needs and limitations. • Conducted user mock-ups, product prototypes and assessment for validating creative decisions. Projects include:

Interplay Academy, Advancing Experiential Learning With Story, Play And Game 2016 Collaborating with Nancy Cummings, Elite Athlete and Scholar, we are applying emerging advancements in experiential learning to use in Virtual Worlds to advancing trans-disciplinary, free-choice learning of innovation.

Amuseo Collaboratory, Community Of Practice Of Experience Innovation 2016 Collaborating with Michael Carney of NorthStar Productions, we are developing novel approaches for rapid prototyping with Mixed Reality for use in experiential design community.

Story Troves: Conversational Story Creation For Treatment Of Isolation, Space Florida 2016 Collaborating with Dr. Peggy Wu of SIFT inc. we are transferring novel Aphasia therapy techniques to addressing isolation with astronauts in Deep Space. Overcoming delayed communication, innovative approaches to conversational techniques allow for deeper connection across time and space to create deeper sense of engagement, presence and human connection. Applied products look to aid marginalized populations suffering from isolation such as with who have disabilities, who are hospitalized, deployed, incarcerated or overcoming language and cultural barriers.

Aphasia House Story Therapy, Ucf College Of Health Administration 2015 Collaborating with Dr. Janet Whiteside (see letter of recommendation) at the UCF communicative disorders lab, we have developed an innovative therapy program in “conversational story-creation” that leverages the entire spectrum of Mixed Reality (MR) to engage group interaction for story immersion. Early design research in InterPlay strategies provide all new promise in providing a lifetime of affordable and enjoyable therapeutic and rehabilitation results for community-based activities.

History Troves & The Riches History Database , Ucf College Of Arts & Humanities 2015 In a project called “History Troves,” a collaboration with Dr. Connie Lester at the UCF History Department, is providing a novel computer human interface called Phydgital InterSpaces to provide

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tangible engagement to their Riches digital databases of historical artifacts. This provides enhanced content to museums while connecting tangible connections local artifacts with the the Internet-of-Things,.

Interplay Experiential Learning Theory, Ucf College Of Education 2015Working with co-author, Dr. Atsusi Hirumi (see letter of recommendation) of the UCF Instructional Design Department, we have created the InterPlay Instructional Strategy that has been applied to NASA, NSF, DoEd and DoD design research projects. It is currently being applied to the History Trove projects at the UCF Public History Center to deliver therapy, rehabilitation and informal education applications across applications leveraging both entertainment and educational value.

Virtual World Society, Hitlab International, Seattle, Wa 2015 Collaborating with Dr. Thomas Furness III (see letter of recommendation) at the University of Washington’s HITLab, I am consulting on developing innovation strategies in advancing the use of Virtual Worlds in the home for learning. Virtual World Learning Landscapes are to support cross-sector collaborations within communities and applied fields to simulate the transfer of technology of novel computer-human interfaces in virtual worlds. I am also consulting as organizational leadership in creating an inclusive Virtual World Society of pioneers that will be inspiring the next generation pioneer of virtual worlds.

Artistic Approaches To Medical Imaging, Johns Hopkins University 2015 Collaborating with Dr. Nassir Navab (see letter of recommendation), at the JHU robotic assisted surgery and medical imagery lab, I am exploring the next generation of medical imaging. We are applying the artist process of “painting with the imagination” with multi-modal sensory immersion of simulated worlds. The intent is to increase the productivity, accuracy and intuitive performance with complex collaboration with robots. This extends the research mentoring at the Technical University of Munich where Dr. Navab has a joint appointment and real world laboratory.

Mreal Mixed Reality For Human Performance, Canon USA/Design Interactive 2014 Collaborating with Dr. Kay Stanney (see letter of recommendation) former UCF Professor and her company Design Interactive, I are served as an Innovation Broker to research and develop the integration of Mixed Reality prototypes within human performance tools. The investigation led to the transfer of advanced technology into key, high-value, vertical markets for training, entertainment, education, therapy, as well as industrial design and visualization. The creative development included Investigating potential unmet market need and future trends to develop a competitive vision of high-performance applications. The creative collaboration included recruiting design and production teams to nurture new Mixed Reality prototypes into novel products for their clients. The terminal goal was successful in mediating successful product partnerships between Canon Inc and Design Interactive. The new product based upon the prototype is currently being developed, assessed and applied.

Immersive, Interactive CGI Ride-Films, Wuhan Movie Park, Wuhan China 2013 Collaborating with Forrec Ltd. in Toronto Canada (see letter of recommendation), I served as Creative Director and Client Representative for the Wanda Group (Beijing) via the Forrec Ltd (Toronto) to assess, redirect and facilitate the design of two original ride films based upon traditional Chinese heritage and cultural legends. I mediated the cross-cultural collaborative work of multiple international Design/Build Vendors to enhance current designs without impacting the schedule and budget. Researched, designed, modeled, animated the design recommendations for more easy adoption. Advised on the enhancement and prototyping of novel multimedia illusions to blend virtual with real content. Developed sightline studies that transcended the physical reality into the virtual reality to maintain realistic audience viewpoints with computer-generated content. Coordinated and directed ride layout and vehicle design for integration between real and virtual assets. The Interactive ride required the integration of character narrative, game mechanics and audience participation.

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Directed and reviewed architectural design and material selection and samples. Reviewed and edited scopes of work, directives and evaluations of deliverables.

Phydgital Interspace, Experiential Make-OversCollaborating with Dr. Jim Davies (see letter of recommendation) at the Carlton University’s Science of the Imagination Laboratory, Developed novel techniques for combining physical objects and virtual effects for group interaction that is embedded within real world environments or exhibits. This collaboration of cognitive science and artistic scenic design provides rich social learning environments that were featured at the National Science Foundation workshop for Human Computer Interfaces in Informal Education at the Innovation Museum, Silicon Valley.

Innovation Playtank, Urban Rethink Creative Co-Working, Orlando, Fl Collaborating with Urban ReThink Director, Darren McDaniel, we developed public demonstrations of innovations that can engage future users within the constructive dialogues between audience, inventors and designers to inform the final product experience. The process housed within a “storefront” laboratory developed an informal education experience in the innovation process and helped demonstrate and practice innovation skills for the 21st Century workforce.

Mission: Leap: Experiential Learning Landscape For Developing Innovation SkillsCollaborating with the Museum of Science and Industry (MOSI), with $1.2 million NASA sponsorship, we created the Mission:LEAP exhibit, that represented a futuristic off-world colony set in the year 2060 to inspire the next-generation STEM Space Professional. As a NASA Co-Principal Investigator, producer and designer, I supervised a full-scale mock-up that was tested to inform the final design and experiment with emerging trends in family learning, social media, immersion role-playing and simulation games. The Interplay Instructional strategy was applied and advanced with its own design research.

Rural Heritage Experience, Geneva Rural Heritage CenterCollaborating with Seminole County School Board, Seminole County Commissioners and the community of Central Florida, I founded the Geneva Rural Heritage Center celebrating the living heritage of the Florida Cracker. The experience is bringing new relevance to the self-sustaining spirit of the rural Florida lifestyle that was responsible for the origin of the American Cowboy.

Water’s Journey, Mixed Reality And Informal STEM Learning Working with funding from the National Science Foundation, I developed a model of the mixed reality experiential learning landscape to transfer to other informal STEM education venues. Based upon the InterPlay learning Strategy, high-end solutions will be more easily transferred to smaller institutions.

Star Classroom Simulator, Virtual Students Training Teachers For The Classroom Collaborating with Dr. Haberman of the Haberman Educational Foundation, Design prototyping and testing of novel teacher training simulation led to the product development of a novel simulation utilizing interactive virtual puppetry to enhance skills, knowledge and attitudes of new teachers in urban schools.

Chrysler Virtual Showroom: , Mixed Reality Experiential Marketing VenueCollaborating with Chrysler Marketing Department and leveraging the MGM Experiential Movie Trailer and the Sea Creatures Mixed Reality Portals, immersive interactive experiences explored the entertainment value of new car concepts for use in international car shows and Virtual Showrooms.

Media Convergence Laboratory, UCF 2000-2007 Water’s Journey, Mixed Reality And Informal Stem Learning

As the research director, I directed my staff in collaborating with the Ft. Lauderdale Museum of Discovery and Science, for the $3 million, NSF sponsored Water’s Journey exhibit featuring our

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innovations. Mixed Reality simulations were integrated within the natural indoor habitats of the Museum of Discovery and Science (MODS) at the Ft. Lauderdale, FL. Augmenting natural environments with simulated phenomenon-based interactions demonstrated the powerful impact Mixed Reality can have in expanding learning experience and expanding both the entertainment and educational value. My role transitioned to an Industry Partner transferring innovation to projects sponsored by NASA and the Department of Education.

Memoryscape: Children’s Diaries Of The Holocaust Collaborating with the Maitland Holocaust Museum, Eva’s MemoryScape was an experimental prototype for interactive immersive story-telling that leveraged both theatrical immersion with cinematic language. It included the digitization of physical artifacts with embedded simulation media. This was a pioneering example of the beginning of the Internet-of-Things and Spatial Augmented Reality (SAR). The experience follows the footsteps of Eva, a child victim of the Jewish Holocaust to examine a Jewish teenager’s life leading up to the Nazi invasion, ghettos and concentration camps. Correlations were make to relate historical experience to modern life of an American teenager.

Human Experience Modeler: Perceptual Analysis In Cognitive Rehabilitation Collaborating with Dr. Whiteside of the UCF College of Health Administration, we integrated Mixed Reality technology, Television production techniques and perceptional computing to develop procedures for the simulation, capture and analysis of human performance. Pilot testing with Traumatic Brain Injury (TBI) patient showed promise in the transfer of training using Mixed Reality in order to reduce clinical rehabilitation and long-term treatment. It was the earliest version of Virtual Immersion Therapy (VIT) using Mixed Reality. It is now being applied to Aphasia therapy and other Communicative Disorders.

MR MOUT: Mixed Reality And Military Operations In Urban Terrain Collaborating with the Army Research Development and Engineering Command (RDEcom), Army Research Laboratory (ARL), Army Research Institute (ARI), the MR MOUT testbed explored the simulation, capture and analysis of Dismounted Infantry within Military Operations in Urban Terrain during the Iraq and Afghanistan Wars. The installation served as a form of research instrumentation that could assess performance in an multi-model, sensory-immersion testing of high-risk tasks.

Mixed Fantasy: MGM Experiential Movie TrailerWorking with funding from Canon Inc. and the Brand Experience Laboratory, we invented novel Mixed Reality displays and content to expand the reach of MGM experiential marketing to promote transmedia marketing in retail venues for family entertainment and the compelling engagement by sales ambassadors. The invention converged immersive dome projections, surround sound with Mixed Reality illusions to bring public malls and museum displays alive with video game interaction. Exhibit evaluation proved to enhance the learning duration, propensity to learn more, increased both the educational and entertainment value. The experiential movie trailer was demonstrated at ACM Siggraph conference demonstrating experiences from MGM content brands such as Flipper and Stargate.

Sea Creatures Experiential Learning Landscape, Orlando Science Center Working with funding from Canon Inc. and participation of the Orlando Science Center, the experiential movie trailer was adapted for museum use testing the experience without the wearable MR HMD devices. The successful testbed led to the winning of larger grants with NSF and NASA for exhibits in Ft. Lauderdale and Tampa.

Immersive Jukebox For The Blues School, House Of Blues Foundation Working with the International Blues Foundation’s Blues Schoolhouse, the Immersive Jukebox allowed young guests and their families to explore different genres of blues music (Vocal, Country, Urban and Mainstream) and create hybrid genres through dance and visual folk art triggered by different

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musician’s roles (Lead, backup, rhythm and melody). The final project was showcased at the ACM Siggraph Conference SigKids exhibit.

Mixed Reality Game Show: Nickelodeon StudiosWorking with Nickelodeon Studio headquarters and funding from Canon Inc. we explored innovative production pre-visualization of entertainment production while developing the use of Mixed Reality for Cable Television programming.

Measure Me: Exploring Statistics Exhibit, Orlando Science Center Working with funding from UCF and MCL, The Orlando Science Center’s Measure Me Exhibit was augmented with embedded digital media stations to explore the capture and analysis of statistics in human performance. The experience was to explore critical thinking and assessment with math and visual analytics. Cognitive studies were conducted to examine the role of student centered learning in formal and informal learning landscapes. This research lead to the foundation of all the other educational experiences providing distinct advantages to formal, informal and home learning environments. The research studied three middle school sample groups across Orange County Public Schools including over 350 participants visiting classes based upon field-dependent, field independent and social learning venues such as the Orlando Science Center.

Creative PROJECT & RESEARCH FUNDING

FUNDING SOURCE Position AMOUNT YEAR

Legend Cultural Development

Creative Producer Project Budget $50,000.00 2016

Meraas Liesure & Entertainment

Creative Head Project Budget $200,000,000.00 2015-2015

Wanda Group & Forrec Ltd

Experience Director Project Budget $50,000,000.00 2013-2014

Universal Project Producer Project Budget $150,000,000.00 1995–1999

DoD Principle Investigator

Research Contracts $2,367,000.00 2000-2006

Canon, Tokyo Japan

Principle Investigator

Research Grants $450,000.00 2002-2005

NSF Research Director Research Grants $3,000,000.00 2005-2008

University of Central Florida

Principle Investigator

Research Grants $113,000.00 2000-2005

Florida State Government

Principle Investigator

Humanities & Business Grants

$77,000.00 2000-2006

DoEd Project Director Research Contracts $100,000.00 2006

Space Florida Principle Investigator Research Contracts $300,000.00 2016-2017

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Space Florida, Story Trove Therapy for Isolation Principal Investigator, Virtual Worlds For Asynchronous Communication. $300,000

Legend Cultural Development, Heritage Sites, Mainland China Creative Producer, Concept Design Future Projects 2016 $50,000

Meraas Leisure & Entertainment, City Walk, Dubai UAE Creative Head, Future Projects 2015-2016 $200,000,000

Wanda Group & Forrec Ltd, Movie Park, Wuhan China Creative Guest Experience Director, Interactive Ride Simulation 2013 $50,000,000

Universal Studios, Islands of Adventure, Orlando Resorts Producer, Toon Lagoon, Islands Of Adventure 1995-1999 Guest Experience From Concept To Opening, $150,000,000

Canon, Inc & Canon USA, MREAL Mixed Reality Immersive Media Innovation Broker, Simiosys/Design Interactive — 2013-2014

Human Performance and Training Research, Canon USA Melville NY $125,000 Principal Investigator, Ucf Institute For Simulation And Training — 2003

Mixed Reality Infotainment, Canon Mixed Reality Labs, Tokyo Japan – $200,000. Principal Investigator, UCF Institute For Simulation And Training — 2002

MR Entertainment, Canon Mixed Reality Labs, Tokyo, Japan– $199,000 Principal Investigator, Ucf Institute For Simulation And Training — 2002

Mixed Reality Game Show for Nickelodeon Studios, Canon MR Labs – $50,579

NASA Education Principle Investigator Research Contracts $1,200,000.00 2010-2012

Wanda Group, China Creative Director Project Budgets $120,000,000.00 2013

Canon, USA Innovation Broker Design Research Contracts

$130,000.00 2013-2014

MISC. Creative Venture Catalyst

Consulting Contracts $400,000.00 2008-2015

All Civic, Academic and Commercial Project Grants, Contracts and Budgets

Research, Creative or Management Responsibility

$14m Average/Year: $24,000,000.00 Commercial / $1,001,000 UCF / $13,536,667.00 Simiosys

$250,050,000.00 $6,007,000.00

$151,830,000.00$277,837,000.00

Total 1995-2015

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NASA Informal Space STEM Education Co-Principal Investigator, Simiosys Real World Laboratory — 2010

MOSI Museum of Science and Industry, Tampa Florida $1,200,000

National Science Foundation NSF, Informal STEM Education Research Director, Ucf Ist/Industry Partner, Simiosys Real World Laboratory — 2005 Water’s Journey, Mixed Reality Experiential Learning Landscapes, Museum of Discovery &

Science MODS, $3,000,000

US Department of Defense, Simulation and Training Co-Principal Investigator, Simiosys/Simventions — 2011

Navy NAVSEA Small Business Innovation Research (SBIR) Grant, Methods for Multi-Tasking, Simventions/Simiosys $150,000

Co-Principal Investigator, Ucf Institute For Simulation And Training — 2004 Army Research Laboratory, Evaluating Performance with Multi-modal cues in Military Operations in Urban Terrain– $41,000

Co-Principal Investigator, Ucf Institute For Simulation And Training — 2004 Navy Research Laboratory, Mixed Reality: Anytime, Anywhere, Office of Naval Research DURIP (Defense University Research Instrumentation Program) – $351,000

Principal Investigator, Ucf Institute For Simulation And Training — 2003 Army PEO-STRICOM, Science Meets Fiction Workshop – $20,000 ADL Advanced Distributed Learning, Science Meets Fiction Workshop – $10,000

Principal Investigator, Ucf Institute For Simulation And Training — 2004 Navy ONR Office of Naval Research, Augmented and Virtual Environment Systems: Content, Office of Naval Research - $235,734

Co-Principal Investigator, Ucf Institute For Simulation And Training — 2004 Navy ONR Office of Naval Research, Augmented and Virtual Environment Systems: Battlefield Augmented Reality System, Office of Naval Research - $343,779

Principal Investigator, Ucf Institute For Simulation And Training — 2004 Army RDEcom, MOUT III: The Enhancement of MOUT Training with Mixed Reality and Theme Park Technology – $271,888

Principal Investigator, Ucf Institute For Simulation And Training — 2003 Army RDEcom, The Enhancement of MOUT Training with Mixed Reality and Theme Park Technology – $339,988

Principal Investigator, Ucf Institute For Simulation And Training — 2003 Army RDEcom, The Enhancement of MOUT Training with Mixed Reality and Theme Park Technology – $339,988

Co-Principal Investigator, Ucf Institute For Simulation And Training — 2003

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Army STRICOM Populating a MOUT Facility with Spatially Registered Features: The Virtual Backlot - $116,000

Principal Investigator, Ucf Institute For Simulation And Training — 2002 Army STRICOM, Tracking Systems for Multiplayer Mixed Reality - $75,000

Co-Principal Investigator, Ucf Institute For Simulation And Training — 2004 Army STRICOM, Virtual Object Rendering and Registration for MR MOUT - $96,000

US Department of Education, Teacher Training Co-Principal Investigator, Simiosys Real World Laboratory — 2006

STAR Classroom Management Simulator, Department of Education, Small Business Innovation Research (SBIR) Grant - $99,500

University of Central Florida, Experiential Design Research Principal Investigator, Ucf Institute For Simulation And Training — 2008

SimVroom Commercialization Project, Florida State Commercialization Grant (PIs: J. Miner (UCF), C. Stapleton/Simiosys) $50,000

Principal Investigator, Ucf Institute For Simulation And Training — 2003 Memoryscape – The Art of Interactive Story Advancing Cross-Domain Simulation, Institute for Simulation and Training In-House Grant, University of Central Florida (PI: C. Stapleton, D. Mott) - $15,000

Co-Principal Investigator, Ucf Institute For Simulation And Training — 2003 Improved Tracking for Scientific and Creative Research in Mixed Reality – $27,500

Principal Investigator, Ucf Institute For Simulation And Training — 2000 The Interaction of Cognitive Styles and Learning Environment on Student Performance, Course Satisfaction, and Attitude Toward Computers. Orlando Science Center, Measure Me $3,000

Co-Principal Investigator, Ucf Institute For Simulation And Training — 2001 Cultural ByWays, On the Information Highway– $8,000

Co-Principal Investigator, Ucf Institute For Simulation And Training — 2000 EarthEchoes: Reinventing Community through Technology, Story and Culture – $10,000

Co-Principal Investigator, Ucf Institute For Simulation And Training — 2000 Interactive Digital Storytelling Workshop – $10,000

Florida State, Education & Humanities Project Director, Ucf Institute For Simulation And Training — 2005

The Effects of Virtual Reality Experiences on the Receptive Vocabulary of Young Children who use Augmentative and Alternative Communication, Florida State Toni Jennings Grant– $10,000

Principal Investigator, Ucf Institute For Simulation And Training — 2001

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Cultural ByWays for the Information Highway, Florida Folklife Program – $17,000 Co-Principal Investigator, Ucf Institute For Simulation And Training — 2000

Measure Me - An Interactive Exhibit, Orlando Science Center $38,557

INSTRUCTIONAL ACTIVITIES

My instructional activities have involved examining experiential learning landscapes leveraging an integration of all senses, in all dimension, using all realities (real, virtual and imagined) as one world. This art and science of learning is applied to at all stages of life (life-long), in all aspects of our life (life-wide) across all disciplines (life-deep). This has involved a deep-dive into partnering with leading pioneers in K-12 education, Informal Learning, University Research and professional training that apply innovations in simulation technology, immersive content creation and enhanced cognitive performance.

To integrate these diverse aspects that influence learning, I have incorporated decades of experience in all forms of entertainment within grounded theories of experiential learning to develop the InterPlay Learning Strategy and Theory. This approach is an interplay of story structure to stoke passions, game mechanics to escalate challenges, and free-play practices to stimulate a deep engagement with students heads, hearts and hands. This is all coupled with grounded theories of experiential learning that have been co-author with Atsusi “2C” Hirumi, PhD. This approach has been able to transfer beyond education and training to provide new models of research, therapy, innovative practices and assessment.

We are underway with the planning of an InterPlay Academy that is designed to help researchers and practitioners to rapidly prototype, test and productize creative leaps in learning tools and venues that prepare the next generation learner and instructor with the power of virtual worlds.

Below is a table of the applied the instruction engaging the next generation technology, techniques and talent to understand the impact that potential innovations will have in the future of learning events large and small.

INSTRUCTIONAL ACTIVITIES # LEARNERS Instructor of Technical Theater, University of Rochester (1979) (A) 5/3 months Learning Designer, Universal Studios, Alfred Hitchcock, Art of Making Movies (1988-2002) (B) 50,000,000/12yr Professional Mentor, Toy Scouts, Nickelodeon Immersive Game Research (1991-1994) (C) 30/3 years Founder, ORLANDO-SIGGRAPH PROFESSIONAL CHAPTER (1991-1994) (C) 300/3 years Co-Chair, ACM-SIGGRAPH 1994, The Edge & SIGKids Exhibition (1993-1993) (B) 27,000/1 week Co-Chair, ACM-SIGGRAPH 1998, SIGKids & Educational Outreach (1997-1998) (B) 26,000/1 week Parent Teacher, Ascension Pre-School Volunteer (A) 20/9 months Industry Partner UCF CREATE cross-disciplinary digital media program (1994-1999) (A) 250/5 years Faculty, UCF Digital Media Program & School of Film & Digital Media (2000-2006) (A)450/6 years Training Researcher, DoD Simulation and Training Research Programs (2000-2006) (D) Pre-Student InterPlay Designer, Virtual Classroom Mgt Game (Now Teach LIVE) (2006-) (C) TBD Visiting Faculty, Technical University of Munich, CAMP Lab (2007) (A) 30/3 months Experiential Learning Designer, NSF Water’s Journey experience at MODS (2010-) (B) 4,000,000/5yrs Experiential Learning Designer, NASA Mission: Moon experience at MOSI (2010-) (B) 3,000,000/3yrs Coach, Odessey of the Mind (2012-2013) (B) 8/6 months Professional Mentor, Technical Univeristy of Munich (2014-2015) (C) 1/1 year Professional Mentor, Johns Hopkins University CAMP Lab (2015) (C) TBD

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Story Therapy Instructor, UCF Aphasia House, Communicative Disorders Lab (2015) (C) TBD Story-based learning, MOSAIC History Program & Public History Center (2015) (B) Pre-Student (A) Formal Education (B) Informal Education, (C) Professional Development, (D) Instructional

Research

Central to this spectrum of instructional experience is a set of inaugural courses that were designed, tested and incorporated within the University of Central Florida’s Digital Media program at the School of Visual Arts & Design at the undergraduate and graduate levels. These courses were also offered by the UCF College of Education as a supplement to the Instructional design program to support the application of the InterPlay Instructional Strategy based upon my collaboration with the program’s Chair, Dr. Atsusi “2C” Hirumi.

Course Focus Level Real World Application

Interactive Entertainment

Individual Weekly Projects that build up to a comprehensive final project applying one story brand across interactive entertainment venues/markets (games, theme parks, museums, sports, playgrounds, etc.

Interdisciplinary Undergraduate & Certificate (Art, Humanities, Computer Science, Education)

Students are prepared to creatively adapt core archetypal story across genres and media markets and translate novel trends into connecting brand experiences and meet industry criteria.

Production: How to function in a Dysfunctional Industry

Assigned Project Teams developing community project for real world application.

Undergraduate Film & Digital Media Production

Students employ adaptive production techniques to quickly respond to quality, priority and allocation of resources with the compromise of quality, time or money.

Media Convergence for the Internet

Self-forming teams with class generated novel concepts to leverage research technology or applications from media research lab.

Interdisciplinary Undergraduate & Certificate (Art, Humanities, Computer Science, Education)

Students practice innovative media design approaches to pushing limits of emerging technology to discover new conventions of communication.

Game Design Transition from individual projects to 2-3 core concepts for novel game designs. The design and implementation of preproduction documentation for game design and simulation production. Class held in actual game design studio with visiting experts.

Interdisciplinary Undergraduate & Certificate (Art, Humanities, Computer Science, Education)

Students immersed in core game design production are able to adapt game design documentation and creative collaboration to diverse industries of simulation and entertainment.

Transmedia Storytelling

Creating or adapting a story to transcend genre, media form with novel applications of industry trends and platforms.

Graduate Film and Digital Media MFA

Students develop above the line talent skills to initiate novel approaches to storytelling across media forms.

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Learning Designer, Instructor, Theorist, Inventor, Mentor, Parent, Paradigm ShifterMy instructional activities reach far beyond the classroom. Whether the learning is in a futuristic lunar colony I designed for NASA; or face-to-face in the laboratory creating experimental learning interfaces for families; or mentoring a colleague’s post-doctorate half-way across the world. The most impact that I have on a student is not in the classroom. My key instructional goal it to provide three 3 key innovation skills that will make any experience in their lives a transformative learning opportunity. It is rare that that these skills are taught at sufficient depth because of how difficult they are to teach and measure. However, these have been determined as critical skills as defined by future employers in the innovation economy.

• Creative Problem Solving provides the workforce with the ability to find unique solutions that have not been prescribed, but more effectively reach improved results more efficiently.

• Critical Thinking provides the workforce with the ability to observe and examine diverse data and process in order to reveal new insights and pathways for creative problem solving.

• Interpretive Analysis provides the workforce with an open mind to develop plausible narratives from disparate date and understand causality from different points of view to discover novel and compelling solutions to unmet needs that spark new generations of innovation.

• Transdisciplinary Collaboration provides for the spark of innovative stimulus to reach new ground in theory and practice.

These three learning objectives are haunted with ambiguity and riddled with frustration. However, ambiguity and frustration have been two powerful learning tools for teaching innovation that have been compromised with the “ease of use” design paradigm. This severely impairs an individual’s ability to work through an unfamiliar challenge so to innovate. The key to instruction is not to make it easy, but make it challenging, yet fun. Or in other words, the hardest work students will ever love.

This is how the InterPlay instructional strategy provides a way to weave in creativity, imagination and emotions to advance current experiential learning theories. Here are my Instructional Activities in higher education in more detail:

Simiosys, Real World Laboratory, Worldwide

Designer, Experiential Learning Landscapes & Academic Advisor, 2007-Present As the co-developer of the InterPlay Experiential Learning Strategy, I apply and evaluate emerging opportunities to integrate entertainment heuristics of story, play and game to learning and therapy. My instructional responsibilities include the following: a) designing experiential learning landscapes for community learning centers, 2) supervising interns and externs from leading academic institutions, 3) mentoring graduates, and advising PhD candidates and post-doctorates, 4) advise on educational policy to transfer 21st Century innovation skills to the next generation workforce, 5) develop field school programs for experiential media production. I have served as Co-Principal Investigator and Industry Partner on

Media Convergence Lab Research Independent Study

Partnering Student with research partner to prototype experimental portfolio concept within the research lab and make a creative leap, collect data and report lessons learned.

Interdisciplinary Post Doctorate, Doctorate, Graduate, Undergraduate

Students reach a producer level skills in preparation for higher placement in simulation and entertainment industry for production and research.

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integrating InterPlay Experiential Learning Strategy to multiple federally funded educational programs for 1) professional training, 2) informal education and 3) cognitive therapy and rehabilitation that were sponsored by NASA, National Science Foundation, Department of Education and Defense. I have co-author book chapters and conference papers on the InterPlay Experiential Learning Strategy with Dr. Atsusi Hirumi from the UCF College of Education. I spearhead Simiosys educational vision to make learning the world’s number one pastime through high-tech, educational tourism. I have disseminated real world insights and theories at keynotes and presentations at conferences and universities in Asia, Europe and America. I advise educators, young professionals, mid-career executives in the nurturing of innovation skills of transdisciplinary collaboration, creative problem-solving, interpretive analysis and critical thinking.

Technical University of Munich (TUM), Germany Visiting Professor/Mentor, Computer Aided Medical Procedure Lab 2007-Present As an innovation specialist, I conducted workshops in serious games and simulation training for medical training in the Computer Science Department. I designed their CAMP Real World Laboratory, in situ with the Poly-trauma Emergency Operating Room to stimulate innovations in medical imaging and training simulation. Since 2007, I have served as an Alumni Mentor to advise and guide the growing department and flow of innovation with instruction in applying creative problem solving to visualization.

University of Central Florida (UCF), Orlando Florida, USA Research Faculty, School Of Film And Digital Media, Ucf — 2000-2007 As a joint-appointment with the UCF Institute for Simulation and Training, I spearheaded funded research collaborations with most colleges of the universities including College of Arts & Humanities, Engineering, Business, Education, Health and Public Affairs. I designed and conducted project-based classes within state-of-the-art simulation laboratories. Supervised research-based student projects, independent studies and creative research pioneering of inventions in Virtual and Augmented Reality. I nurtured the professional development of other professors in a rapidly developing digital media program. I advised on thesis and dissertation research within the Media Convergence Laboratory and participated in the developing graduate programs in Visual Language, Interactive Entertainment and Modeling and Simulation.

Visiting Professor, Ucf College Of Arts & Science, Digital Media Program — 2000-2002 As the first faculty member hired to the newly formed UCF Digital Media Program, I was the instructional designer of core project-based media design and production curriculum. I was the inaugural instructor for Interactive Entertainment, Game Design, Transmedia StoryTelling, Media Convergence for the Internet, Production I & II. I designed and developed a $1 million/year research funding initiative in Mixed Reality sponsored by federal agencies and international corporate sponsors. Former students now hold important creative roles in major global entertainment and technology firms.

Industry Affiliate, Ucf College Of Arts & Science, Create Program 1991-1999 Mentored transdisciplinary student-based digital media projects within the CREATE program and the Toy Scout Club before the formation of the Digital Media Program. Students teams made up of multiple schools in the Univeristy would develop real world products for Orlando-based global companies such as Universal and Nickelodeon Studios. Projects were show-cased at multiple International ACM Siggraph Emerging Technology Exhibition.

University of Rochester (UR), Rochester, New York, USA Visiting Instructor Of Technical Theater — 1979

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Supervised the instruction and production of technical theater for the University of Rochester summer theater program that featured New York City based theater designers, actors and regional interns. Responsible for the supervision and direction of fabrication, scenic effects, show operations and strike of all productions.

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