\\St App\Home\Teachers\Cichirinos\Technology Project 1
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Transcript of \\St App\Home\Teachers\Cichirinos\Technology Project 1
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Games
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Games are exciting…
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they’re challenging…..
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but most of all they’re FUN
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More and more games are being used for learning!
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Definition
According to Smaldino, “games are used as an activity in which a learner follows rules,
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Definition
as they strive to attain a challenging educational goal.”
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What are the positives of using gaming in the classroom?
What are the positives of using games……………
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Advantage # 1
Games can motivate learners.
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Advantage # 2
A learner can use problem solving skills to finish a game.
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Advantage # 3
When playing games, learners are engaged.
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Advantage # 4
Games can serve as a drill and practice strategy.
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Advantage #5
Games gain student attention to learn a specific topic.
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Advantage # 6
Games can be used with a whole class OR……
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Advantage # 6
with a small group or individually.
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But be very cautious……
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Limitations of using gaming
Games can become too competitive.
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Limitations
Struggling learners may have difficulty participating.
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Limitations
Buying software games is expensive!
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If used properly, games can be a great instructional tool
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Integration of games in the classroom
Puzzles are used to practice information that students need to learn in any content.
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Integration of games in the classroom
Teachers can buy or create bingo games for the whole class.
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Integration of games in the classroom
Flash cards created by either the teacher or student can be utilized as games.
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Integration of games in the classroom
Software games intended for a specific content area are a great way to incorporate games.
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Integration of games in the classroom
Teachers can create their own board games for a learning center.
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If utilized efficiently games can lead to ………………..