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SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme....
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Transcript of SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme....
![Page 1: SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme. *Without going down field! The FB will arc to seal the.](https://reader036.fdocuments.net/reader036/viewer/2022082820/56649e995503460f94b9c856/html5/thumbnails/1.jpg)
SPRINTOUT GAMEQB will roll based on the direction.
The OL will execute Stretch blocking scheme.*Without going down field!
The FB will arc to seal the MDM on the LOS.*If no MDM either help pin DE inside or peel on
pursuit
The WRs will run the concept to the sprint out side.* Backside will drag across field
QB must deliver the ball on 5th step.* By 7th step routes will be covered!
![Page 2: SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme. *Without going down field! The FB will arc to seal the.](https://reader036.fdocuments.net/reader036/viewer/2022082820/56649e995503460f94b9c856/html5/thumbnails/2.jpg)
X
F
h
Q
ZY
51 0
1 52 0 2
01
51
05
1
23
![Page 3: SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme. *Without going down field! The FB will arc to seal the.](https://reader036.fdocuments.net/reader036/viewer/2022082820/56649e995503460f94b9c856/html5/thumbnails/3.jpg)
POS. RULE
LT Sprint Protection
LG Sprint Protection
C Sprint Protection
RG Sprint Protection
RT Sprint Protection
X 12 Middle Post
Y 12 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
Z 15 Comeback
H USOM – 12-15 on opposite hash / adjust to grass and get in front of QB throwing hand as fast as possible
F Attack Edge with an arc angle / hit M.D.M. in mouth / if no edge defender, adjust and help pin D.E.
QB READS Roll right with slight arc and throw Corner (Y), Comeback (Z), USOM (h), Pre Snap –Post (X)
![Page 4: SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme. *Without going down field! The FB will arc to seal the.](https://reader036.fdocuments.net/reader036/viewer/2022082820/56649e995503460f94b9c856/html5/thumbnails/4.jpg)
h
F
X
Q
Z
Y
51 0
1 52 0 1
23
2 0
1 5
1 0
5
![Page 5: SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme. *Without going down field! The FB will arc to seal the.](https://reader036.fdocuments.net/reader036/viewer/2022082820/56649e995503460f94b9c856/html5/thumbnails/5.jpg)
POS. RULE
LT Sprint Protection
LG Sprint Protection
C Sprint Protection
RG Sprint Protection
RT Sprint Protection
H 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
Y USOM – 12-15 on opposite hash / adjust to grass and get in front of QB throwing hand as fast as possible
Z 10 Middle Post
X 15 Comeback
F Attack Edge with an arc angle / hit M.D.M. in mouth / if no edge defender, adjust and help pin D.E.
QB READS Roll right with slight arc and throw Corner (h), Comeback (X), USOM (Y), Pre Snap – Hitch (Z) Scramble -Post (Z)