Sprint Passing Concepts Schemes, reads, footwork and mechanics for success in roll passing game.
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Transcript of Sprint Passing Concepts Schemes, reads, footwork and mechanics for success in roll passing game.
Sprint Passing Concepts
Schemes, reads, footwork and mechanics for success in roll passing
game.
Scheme
Our sprint passes are intended to attack one sideline of the field with vertical routes at different depths are used to attack and playside the dog and corner.
Scheme
That Means:• QB will sprint toward one side of the formation
with the goal of getting outside the tackle.• The QB should become a running threat as well
as a passing threat in sprint passes.• WR routes must be run to create the spacing
that is needed to pressure a defense.• Line protections will reach to the side of the
play.
Footwork / Coaching Points
• Shotgun– 3 step roll + sprint– “Turn the corner” and
attack• Footwork Shown– Start like Roll– Come downhill– Close shoulders to the
target– Present a running threat
L R
R
L
R
L R
L
Footwork / Coaching Points
• Under Center– 5 step roll + sprint– “Turn the corner”
• Footwork shown– Make sure to close
your shoulders to the target
– Attack the defense
L R
R
LR
LR
L
Pre-Snap Read
• Assess coverage. – What is the safeties job?– What is the corners job?
• How does this combination stress his responsibilities?
– What is the dog’s job?• What throwing lanes might he take away? Where will the space
be?
• Blitzes? – Think through where you will go with the ball if a backer
leaves an area.• Don’t over think it. Attack.
Post-Snap Reads
• Progression Read– Almost identical to the Roll passes. • Low / High / Inside: Read the corner low to high then
inside to crossers.• High / Low / Inside: Read the corner low to high then
inside to crossers.
– For example: Sidelines (9 / 4 / 2q)• Read the 9 route down the sidelines. If the corner
doesn’t go back on the first step, throw the 9 rt. If he does run with the 9, come down to the underneath routes 4 and 2q routes.
Playside Routes
When a play is called (ex. Sidelines Rt), all the receivers on the playside (ex. Rt) execute the numbers on the card (ex. 9 / 4 / 2q)
9
2q
4
Backside Routes
All receivers on the backside of the call (left in this example) carry out the predetermined backside routes. Those are: 7c / 3c
7c3c
Post-Snap Reads
• Progression Read (cont.)– These reads are set up to happen in a natural line
of site and are timed with the drop• The QB should never be looking left, right, left or look
left throw right.• Always right to left / left to right and high to low / low
to high or a combination of the two (See example on next slide)
Progression Read Example:
Note: This read is outside in or right to left
2nd Read
1st Read
3rd Read
4th Read
Plays
• There are three base plays in the Roll portion of our offense.
• Roll Plays:– Sidelines– Spacing– Wheel
• Player Routes– Similar to the quick plays, players are assigned routes that
change if they are the #1, #2, or #3 receiver. – Backside routes are always 7c / 3c / 1d regardless of the play
called to the playside