Spreadable media

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Spreadable Media

Transcript of Spreadable media

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Spreadable Media

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“our creative process has us watering down ideas in pursuit of the broadest possible net, when every day the human being is seeking the opposite”

Tim Stock, scenarioDNA

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Some History

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We are super social apes

We form tribes around shared interests

We change our behaviour by copying others

We rely on other opinions to guide our own

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Community dislocation

Mass urbanisation caused a breakdown in social bonds

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The rise of free time

Advanced industrialisation created mass free time...

...for the first time

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Mass media

Which was filled by mass media, rather than people...

...as people were limited by location, but media weren’t

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Now we aren’t limited by location

Our free time can focus on what we are really interested in

Other people

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Timeline

P2P media

Mass Media

1600 1700 1800 1900 2000

Mass P2P Media

Pre-Industrial age Industrialisation Post War Internet Age

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Media Economics

1968 2011

$0

$High

Cost of media

Amount of media

Scarce

Infinite

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Attention Economics

Media planning is based on media scarcity

Value is monetary

But infinite media has no monetary value

.... The resource it consumes is attention

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How to plan for attention economies

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We aren’t looking in the right place

Totally Generic Information

Demographics are about similarity

People are about individuality

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Yes, we are all individuals

Averages by nature are not differentiating

Our individuality makes us human

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Richness

Nobody ever comes out of a movie saying “that was a really good

movie. I really enjoyed it. It was

really clear”Russell Davies

To succeed, ideas move from ‘Big, Simple, Single’

To ‘Niche, Many Rich’

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The intersection of rational and herd behaviour

Cultural copying Statements of individuality

Being human

Who we are Who we aspire to be

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People distribute niche ideas

We understand the subtle nuances of our communities

And we change the message accordingly

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Because it is really easy.....

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Recontextualising used to be high culture

Quoting and referencing as a literary technique

Recontextualising existing frame of reference

T.S.Eliot

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Now anyone can do this

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Remixing took immense skill in the analogue world

Creating new culture by combining and recontextualising

Grandmaster Flash

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Now the tools are on every computer

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How can brands inspire this behaviour?

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Brands can’t create communities

An influential match?

Or the right conditions for fires

What lights the fire?

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Influence isn’t done by the influencer

Who influenced who?

And who chose to copy who?

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We learn by copying others.....

But we’ve been trained not to admit it

(to teachers or to qualitative researchers)

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How things spread

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How things spread

“As content spreads it gets remade, either literally through sampling and

remixing, or figuratively via its insertion into conversations and interactions”

Professor Henry Jenkins, Spreadable Media (2009)

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Literally

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Literally

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Figuratively

Simples!

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Content is a means not an end

People spend time in social networks because of people

Content is just something to talk about

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How things spread

“If we want to predict what will spread, we have to develop a fuller understanding of

the ways that the circulation of information may strengthen or damage

social relations”

Confer Status

Strengthen bonds

Define the community

Professor Henry Jenkins, Spreadable Media (2009)

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Humour

The message is

‘I’m a funny guy’

A joke is a medium not a message.

The joke is the means by which you transmit

this information

The physical act of sharing humour

strengthens bonds

Confirming that subject is a shared source of humour

defines who is in and out of the community

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Designing for communities

NB – slide blatantly lifted from Mike Arauz’s Design for Networks

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What happened next

NB – slide blatantly lifted from Mike Arauz’s Design for Networks

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Why?

Designed to appeal to a number of niches

Conferring status and belonging on each

NB – slide blatantly lifted from Mike Arauz’s Design for Networks

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So spreadable media is inherently creative

Media positive

Media Neutral

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Personalisation to share

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Personalisation unique to you

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A big incentive

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Richness

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Famous for fifteen people

Aggregating niche communities

Giving community leaders a larger platform

Confers status, strengthens bonds

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Product + Big Incentive

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Advertising is not what you do....

Advertising is the last thing you should do

...it’s how you tell people what you’ve done

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All the above