Spatial Media: Awareness, Interaction and Aesthetics in the Spatial Context

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1 空間媒體 空間脈絡下的覺知互動與美學 Spatial Media Awareness, Interaction and Aesthetics in the Spatial Context 梁容輝 Spatial Media Group [email protected] 空間媒體組 Why Space? ‧多數基礎概念是以一個或多個空間化譬喻 (spatialization metaphors)概念組織而成的 ~我們 賴以生存的譬喻 p. 37 ‧在某些情形,空間化是概念的必不可少的部份, 以至很難想出一個可替代的譬喻來建構此概念 ~p. 38 ‧正如人類空間方位的基本經驗產生方位譬喻,我 們對實存物(physical objects)特別是自己的身體 經驗也為實體譬喻(ontological metaphors)普遍廣 泛的多樣性提供了基礎,那就是將事件、活動、 情感、觀點等視為實體與物質的方式。 ~p.47

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Spatial MediaAwareness, Interaction and Aesthetics in the Spatial Context

Spatial Media [email protected]

Why Space?

(spatialization metaphors) ~ p. 37

~p. 38

(physical objects)(ontological metaphors) ~p.47

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Spatialization Metaphor

:

:1980:physical world:

(2007)::virtual world:cyborg()cyborg)

Emerging Spatial Context

Awareness Interaction Aesthetics

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Awareness

System::Intelligence::Awareness Why awareness important in space? Virtual reality v.s. augmented reality Where is spatial context in VR?

Mobile Augmented Reality Systems (MARS)

1996, Steven Feiner's, Columbia University

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Invisible Train

Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg,Vienna University of Technology

Can You See Me Now

Blasttheory, UK, 2001

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`Awareness of spatial context is surely important.

Even if you are aware of spatial information, there is still much to get attention.

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Sport Awareness

Nike+IPOD

Energy Awareness

DIY Kyoto

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Pollution Awareness

blogjectblog-objects, Julian Bleecker , USC

Too much to be aware of

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awareness

center ---------- peripheral

aware ---------- controlled

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As we learn to design calm technology, we will enrich not only our space of artifacts, but also our opportunities for being with other people. ~Mark Weiser and John S. Brown

Slow Technology

@NTUST, 2006

City Kaleidoscope

2006

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Interaction

The world is interface Thing-to-thing interaction

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Sempedia Semapedia

http://www.semapedia.org/

Human is a spatial cursor

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City is a spatial operating system

Browsing interface as a metaphor

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Kameleon Media

http://www.kameleon-media.com/

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proximity-triggered interaction situatedness

equip the space (NFC)light technology

real-time wireless connection decontextualization

equip the personal device (3G)heavy technology

The world is not built for proximity-interaction,The wifi, 3G connections are lazy substitutions for

interaction

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Proximity-interaction means:redesign the living environment

Urban computing should not be understood only as mobile augmented urban space

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Calling Mozart 2006

Soundwalk NY

http://www.soundwalk.com

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Who and how to plan locative media?

Project:

(mixed reality) (tangible

media)

(proximity triggered interaction)

(projected reality)

/// (computer supported collaborative work)

NSC 2005-2006

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Project:

(mobile service) (locative media) (spatial publishing) (spatial storytelling) (tagged media)

NSC 2006-2007

Project:

IPv6 2006

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~Scollon,

(context-dependency)

~Scollon,

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Project:

(locative media)

(anthropogeography)

(place research)

(geosemiotics)

Project:

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Aesthetics

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walk by numbers

TORONTO WALKS

structure by numbers

Artist: John Campbell

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installation by numbers

Finite State Machine (FSM)

the simple 3-state dynamics of an ecosystem.Prajakta Ugrankar

Intro. by Paul Fishwick

computer-aided reality

reality-aided computing

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Chat, Aram Batholl, 2007

WoW, Aram Batholl, 2007

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Map, Aram Batholl, 2007

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de_dust, Aram Batholl, 2007

End