Solving Real Problems through Collaborative Innovation Games®

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MP PM HalfͲday Tutorial 11/11/2013 1:00 PM "Solving Real Problems through Collaborative Innovation Games®" Presented by: Bob Hartman, Agile For All Michael Vizdos, Vizdos Enterprises, LLC Brought to you by: 340 Corporate Way, Suite 300, Orange Park, FL 32073 888Ͳ268Ͳ8770 ͼ 904Ͳ278Ͳ0524 ͼ [email protected] ͼ www.sqe.com

description

Are you having trouble getting people in your organization to agree on a path forward? Is collaboration sometimes more like a contest to see who can yell the loudest? Is it difficult to get customers to give you the information you need to create a product charter or unambiguous requirements? Achieving meaningful collaboration with a diverse group of people can be very difficult. Bob Hartman and Michael Vizdos shares their experiences with Innovation Games®, collaboration exercises that dramatically improve the way people work together. You’ll practice with exercises that are easy to use, fun, and encourage working together in a structured fashion. This structure guides successful collaboration, helping participants stay on track and avoiding non-productive, free-for-all discussions. Learn how to choose the best Innovation Game for each situation. Leave with an understanding of how and why structured collaboration with intellectual games is one of the most productive ways to help people work together toward a common goal.

Transcript of Solving Real Problems through Collaborative Innovation Games®

Page 1: Solving Real Problems through Collaborative Innovation Games®

MP PM�HalfͲday�Tutorial�11/11/2013�1:00�PM�

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"Solving Real Problems through Collaborative Innovation

Games®" ���

Presented by:

Bob Hartman, Agile For All Michael Vizdos, Vizdos Enterprises, LLC

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Brought�to�you�by:��

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340�Corporate�Way,�Suite�300,�Orange�Park,�FL�32073�888Ͳ268Ͳ8770�ͼ�904Ͳ278Ͳ0524�ͼ�[email protected]�ͼ�www.sqe.com

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Bob Hartman Agile For All

Bob Hartman’s logic-based approach to development and quality was honed early in his now more than thirty-year software development career. Bob has acquired wide-ranging industry knowledge by working as a software developer, tester, product manager, project manager, development manager, and executive. During the past ten years, he has grown from being an early adopter of agile to his current status as a Certified Scrum Trainer and Coach. Bob remembers the pain of long waterfall development cycles, and understands the human and business interactions necessary to achieve success regardless of development methodology. Bob’s holistic view of development can help any team achieve success.

Michael Vizdos Vizdos Enterprises, LLC

The author of implementingscrum.com, Michael Vizdos travels internationally working with clients to improve delivery of products to their customers using Scrum and other agile techniques. He is a Certified Scrum Trainer with more than twenty years of experience in all facets of software development and product delivery. Michael is active in the lean startup community, coauthored (with Scott Ambler) The Enterprise Unified Process, and speaks at user groups and conferences about these topics—and more! One of his current projects can be found at 3guysinashop.com. Read more about Michael at michaelvizdos.com, contact him at [email protected], or follow his daily exploits on Twitter @mvizdos.

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Collabora've*Innova'on**Games*

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Solving*Real*Problems*Through*Collabora've*Innova'on*Games®*

Presented"by"Bob"Hartman"Cer2fied"Scrum"Trainer"Cer2fied"Scrum"Coach"Twi;er:"@AgileForAll"Web:"www.agileforall.com"Blog:"www.agilebob.com"

Bob*Hartman*(Agile*Bob)*•  30+"years"of"soHware"industry"experience"

•  Cer2fied"Scrum"Trainer"(CST)"Cer2fied"Scrum"Coach"(CSC)"

•  Bachelor"and"Masters"degrees"in"Computer"Science"

•  Roles"included"Tester,"Developer,"Dev"Manager,"QA"Manager,"Product"Manager,"Project"Manager,"VP…"

•  Started"with"agile"in"1999" [email protected]"303W766W0917"

blog:"www.agilebob.com"

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Collabora've*Innova'on**Games*

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Collabora'on*in*many*companies*

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What*is*collabora'on?*

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Collabora've*Innova'on**Games*

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When*should*collabora'on*occur?*

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Collabora've*Innova'on**Games*

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When*are*CRITICAL*'mes*for*collabora'on*to*occur?*

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Why*is*collabora'on*so*hard?*

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Collabora've*Innova'on**Games*

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Introducing*Innova'on*Games*

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Why*Innova'on*Games*work*

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Collabora've*Innova'on**Games*

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Let’s*Play!*

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Remember*the*Future*

Purpose: Understand success Agile use: Release planning

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Collabora've*Innova'on**Games*

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Product*Box*

Purpose: Identify exciting features Agile use: Creating a vision

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Collabora've*Innova'on**Games*

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Speed*Boat*

Purpose: Identify good/bad Agile use: Retrospective

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Buy*a*Feature*

Purpose: Prioritize features Agile use: Backlog grooming

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Collabora've*Innova'on**Games*

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Facilitated*Team*Es'ma'on*Game**(NOT*an*Innova'on*Game!!!)*

Purpose: Quick, but useful estimates Agile use: Release, iteration or sprint estimation

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Collabora've*Innova'on**Games*

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Bob Hartman

Certified Scrum Trainer and Coach

Agile For All

www.twitter.com/AgileForAll

www.linkedin.com/in/bobhartman

Web:*www.agileforall.com*Blog:*www.agilebob.com*Email:*[email protected]*Phone:*1T303T766T0917**

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