Solving Real Problems through Collaborative Innovation Games®
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Transcript of Solving Real Problems through Collaborative Innovation Games®
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MP PM�HalfͲday�Tutorial�11/11/2013�1:00�PM�
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"Solving Real Problems through Collaborative Innovation
Games®" ���
Presented by:
Bob Hartman, Agile For All Michael Vizdos, Vizdos Enterprises, LLC
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Brought�to�you�by:��
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340�Corporate�Way,�Suite�300,�Orange�Park,�FL�32073�888Ͳ268Ͳ8770�ͼ�904Ͳ278Ͳ0524�ͼ�[email protected]�ͼ�www.sqe.com
Bob Hartman Agile For All
Bob Hartman’s logic-based approach to development and quality was honed early in his now more than thirty-year software development career. Bob has acquired wide-ranging industry knowledge by working as a software developer, tester, product manager, project manager, development manager, and executive. During the past ten years, he has grown from being an early adopter of agile to his current status as a Certified Scrum Trainer and Coach. Bob remembers the pain of long waterfall development cycles, and understands the human and business interactions necessary to achieve success regardless of development methodology. Bob’s holistic view of development can help any team achieve success.
Michael Vizdos Vizdos Enterprises, LLC
The author of implementingscrum.com, Michael Vizdos travels internationally working with clients to improve delivery of products to their customers using Scrum and other agile techniques. He is a Certified Scrum Trainer with more than twenty years of experience in all facets of software development and product delivery. Michael is active in the lean startup community, coauthored (with Scott Ambler) The Enterprise Unified Process, and speaks at user groups and conferences about these topics—and more! One of his current projects can be found at 3guysinashop.com. Read more about Michael at michaelvizdos.com, contact him at [email protected], or follow his daily exploits on Twitter @mvizdos.
Collabora've*Innova'on**Games*
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Solving*Real*Problems*Through*Collabora've*Innova'on*Games®*
Presented"by"Bob"Hartman"Cer2fied"Scrum"Trainer"Cer2fied"Scrum"Coach"Twi;er:"@AgileForAll"Web:"www.agileforall.com"Blog:"www.agilebob.com"
Bob*Hartman*(Agile*Bob)*• 30+"years"of"soHware"industry"experience"
• Cer2fied"Scrum"Trainer"(CST)"Cer2fied"Scrum"Coach"(CSC)"
• Bachelor"and"Masters"degrees"in"Computer"Science"
• Roles"included"Tester,"Developer,"Dev"Manager,"QA"Manager,"Product"Manager,"Project"Manager,"VP…"
• Started"with"agile"in"1999" [email protected]"303W766W0917"
blog:"www.agilebob.com"
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Collabora've*Innova'on**Games*
2"
Collabora'on*in*many*companies*
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What*is*collabora'on?*
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Collabora've*Innova'on**Games*
3"
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When*should*collabora'on*occur?*
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Collabora've*Innova'on**Games*
4"
When*are*CRITICAL*'mes*for*collabora'on*to*occur?*
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Why*is*collabora'on*so*hard?*
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Collabora've*Innova'on**Games*
5"
Introducing*Innova'on*Games*
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Why*Innova'on*Games*work*
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Collabora've*Innova'on**Games*
6"
Let’s*Play!*
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Remember*the*Future*
Purpose: Understand success Agile use: Release planning
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Collabora've*Innova'on**Games*
7"
Product*Box*
Purpose: Identify exciting features Agile use: Creating a vision
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Collabora've*Innova'on**Games*
8"
Speed*Boat*
Purpose: Identify good/bad Agile use: Retrospective
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Buy*a*Feature*
Purpose: Prioritize features Agile use: Backlog grooming
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Collabora've*Innova'on**Games*
9"
Facilitated*Team*Es'ma'on*Game**(NOT*an*Innova'on*Game!!!)*
Purpose: Quick, but useful estimates Agile use: Release, iteration or sprint estimation
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Collabora've*Innova'on**Games*
10"
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Bob Hartman
Certified Scrum Trainer and Coach
Agile For All
www.twitter.com/AgileForAll
www.linkedin.com/in/bobhartman
Web:*www.agileforall.com*Blog:*www.agilebob.com*Email:*[email protected]*Phone:*1T303T766T0917**
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