seankernerman · Solid understanding of the creative process of a studio pipeline. Highly motivated...
Transcript of seankernerman · Solid understanding of the creative process of a studio pipeline. Highly motivated...
seankernerman3D Modelling and Texture Artist
education
portfolio
software
work experience2014-2017
Mar. 2017 - Dec. 2017
Summer 2016 Modelled Furniture for Interna Furniture Design Ltd.
Humber 3D Animation Art and Design, Class of 2017
3D Environment Artist at Tactic Studios
Solid understanding of the creative process of a studio pipeline.
Highly motivated and creative individual who excels in the ability to rapidly and effectively learn and manipulate software.
Exhibit highly developed interpersonal, visual, and written communication skills.
Able to effectively work on my own or in a group.
Strong understanding of photoshop and manipulating real world textures.
Experience with shader networks and baking textures from high res. meshes.
My portfolio can be viewed at www.seankernerman.com
3D Modelling and Sculpting
Texturing
Compositing
Render Engines
Experience working with render engines including keyshot, V-Ray, Corona, and Unreal Engine
Excellent understanding of 3D Modelling, shader manipulation, lighting, and scene assembly
Strong eye for detail and great awareness for scale, form, and proportion.
Able to deliver a model with clean topology and UV layout.
Designed, Modelled, and Textured entire levels as well as misc. props
Maya, Cinema 4D, 3DS Max, zBrush
Substance Painter, Substance Designer, Quixel, 3D Coat
Photoshop, After Effects, Nuke
Unreal Engine, Cryengine, V-Ray, Keyshot, Corona, Cinema 4D
.com/seankernerman
www.seankernerman.com
416-435-2000
I am an intermediate 3D Artist with a versitille skill set that is rapidly expanding and consistantly updating.I am constantly striving to better myself and the work I produce.