Social Network Marketing Full Panel

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    Social Network Marketing:Exploring the Value Proposition

    PANELISTS:

    Shawn Conly, Vice President of Advertising, Electronic ArtsChris George, Vice President, Advertising Solutions,

    Fox Interactive Media

    Jason Kleckner, Manager of Information Architecture, Target

    Jason Ring, Creative Director, AKQADebra Aho Williamson, Senior Analyst, eMarketer

    www.ad-tech.com/survey

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    Social Networking: Life #5 -- or #9?

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    Agenda

    The State of Social Networking

    Case Study: EA and MySpace

    Case Study: Target and Facebook

    Roundtable Discussion/Audience Q&A

    Class Dismissed!

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    The State of Social Networking

    US visitor traffic is leveling off -- but sizeable

    Youth demo still strong

    Killer ad model is still TBD

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    VisitorTraffic to Major SN Sites

    is Leveling Off

    0

    10,000

    20,000

    30,000

    40,000

    50,000

    60,000

    70,000

    Sep-06

    Oct-0

    6

    Nov-06

    Dec-06

    Jan-07

    Feb-

    07

    Mar

    -07

    Apr-07

    May

    -07

    Jun-07

    Jul-07

    Aug-07

    Sep-07

    Oct-07

    Nov-07

    Dec-07

    Jan-08

    Feb-

    08

    MySpace UV Facebook UV

    US Unique Visitors to MySpace and FacebookSeptember 2006-February 2008 (thousands)

    68

    million

    32

    million

    Source: comScore Media Metrix

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    Although 40%+ of Visitors are Ages 35+

    12 to 17

    13%

    18 to 24

    20%

    25 to 34

    20%

    35+

    47%

    12 to 17

    11%

    18 to 24

    30%

    25 to 34

    16%

    35+

    43%

    US MySpace Unique Visitors, by Age,February 2008

    US FacebookUnique Visitors, by Age,February 2008

    Source: comScore Media Metrix

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    The Youth Market are Heaviest Users

    Percent of US Internet Users in Each Age

    Group Who Visit MySpace or FacebookFebruary 2008

    18%

    37%

    18%

    48%41%

    57%

    17%

    43%

    13%

    30%

    0%10%

    20%

    30%

    40%

    50%

    60%

    Facebook MySpace

    Total

    12 to 17

    18 to 24

    25 to 34

    35+

    Source: comScore Media Metrix

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    Ad Spending Increasing, But a Fraction ofTotal

    Online Spend

    $350

    $920

    $1,600

    $2,000

    $2,400

    $0

    $500

    $1,000

    $1,500

    $2,000

    $2,500

    2006 2007 2008 2009 2010

    US Social Network Ad Spending,

    2006-2010(millions)

    4% 6% 7% 7%% of total online spend

    Source: eMarketer

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    Case Study: Electronic Arts

    Burnout Band Slam 2 on MySpace

    Shawn Conly, EA

    Chris George, MySpace

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    I dont want companies to advertise to me.

    I want them to be my friend. Rob, 27, Los Angeles

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    SELF-EXPRESSION DISCOVERY CONNECTION

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    Social Networks Enable New Relationships

    Social Networkers Say

    46% Social networks keep them on top

    of trends and whats new

    40% They discover brands and products

    they really like through social

    networking

    Reasons For Having Brands As Friends

    29% Notice ofevents, sales, orexclusive offers

    28% Recommended by a friend ofmine

    23% Want to associatemyself with them

    23% Discounts, coupons, free samples

    11% Want to support them

    Base = SN users 14-40; n=2,605, NEF Study April 2007

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    Brand Communities: Powerful Consumer

    Engagement Platforms

    Establish Long-term

    Relationships With

    Consumers

    Extend your brand within theecosystem

    Engage and entertain consumers

    Create brand advocates

    Drivemomentum

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    Momentum Effect in Action:

    Smart Media + Brand Community = Momentum

    MySpaceCampaign: EA Burnout Band Slam 2 Results: Tracking TheMomentumEffect

    EA launched an international band competition to

    promote a video game release

    Winning bands music is featured in Burn Out

    Game plus a Virgin Record Label

    The brand community encouraged viral pass-along

    by allowing users to forward content to friends

    Standard media was also utilized to drive contest

    awareness and traffic to community

    Source: 1NEF study, April 2007, commissioned by MySpace, Isobar and Carat; Research by Marketing Evolution

    22,000,000

    0

    5,000,000

    10,000,000

    15,000,000

    20,000,000

    25,000,000

    Visit Brand Community

    Based On Ads

    24XIncrease

    UserViews

    890,000

    22,000,000

    View Brand

    through Pass Along

    Momentum Effect

    Advertising Effect

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    MomentumEffect in Action:

    Smart Media + Brand Community = Momentum

    MySpaceCampaign: EA Burnout Band Slam 2 Results: Tracking TheMomentumEffect

    EA launched an international band competition to

    promote a video game release

    Winning bands music is featured in Burn Out

    Game plus a Virgin Record Label

    The brand community encouraged viral pass-along

    by allowing users to forward content to friends

    Standard media was also utilized to drive contest

    awareness and traffic to community

    Source: 1NEF study, April 2007, commissioned by MySpace, Isobar and Carat; Research by Marketing Evolution

    Momentum Effect

    Advertising Effect

    6X

    "Definitely Will Purchase"

    0

    50,000

    100,000

    150,000

    200,000

    250,000

    300,000

    350,000

    Online Advertising MySpace Advertising

    ROI:

    Extraordinary

    15X

    plus MomentumEffect

    PeopleImpactedPer

    $100,0

    00Spent

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    5 Steps to Unlocking Momentum

    1. Know your audience

    2. Keep it real

    3. Empower the audience

    4. Enable dreams5. Leverage thepower of the

    platform

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    Case Study:

    Target Dorm Survival Guide on Facebook

    Jason Kleckner, Target

    Jason Ring, AKQA

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    Final Thoughts

    The online conversation between brands and

    consumers has only just begun

    The Google of social network marketing is stillout there

    Many of the features developed by the social

    networks have already become part of the fabric of

    Internet use and will continue