Social Implications of Web 2.0

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    Social Implications ofWeb 2.0

    Adam Clark

    YIS MS and HS

    Counsellor

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    About Me

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    What Are the

    Issues?

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    5 Ppl =

    10

    Relationships

    10 Ppl =

    45

    Relationships

    15 Ppl =

    105

    Relationships

    From Cla Shirk

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    Questions of

    Privacy and Sociability

    Formation and Maintenance ofRelationships

    What it means to be human.

    From Cyberpsychology, Human Relationshipsand Our Virtual Interiors. Teske, 2002

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    ChatWould you like some bread, Jerry?

    No thank you. Im just not hungry

    Well at least drink your beer.

    Huh, twist off.

    You have a little something on

    your face.

    I can get it.

    No, no, you are missing it entirely.

    Its an eyelash make a wish.

    I dont want to.

    Make a wish,

    OK

    It didnt come true.

    Dont you just love lobster?

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    Addiction

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    Gaming

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    Internet Paradox (1998)

    Reduction of Social Involvement andWell-being.

    Reduction of Emotional Investment

    Replace fuller relationships withweaker ties.

    (Kraut et. Al, 1998)

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    Pathological gamers had more trouble in school,

    played longer than the other children, were more

    likely to have gaming systems in their rooms,

    and were also more likely to be diagnosed with

    ADD or ADHD.

    The problem, and this is a frustrating one for

    both parents and researchers, is that it's hard to

    tell whether they're looking at a cause or effectwhen conducting a study such as this.

    Study by Douglas Gentile, 2009

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    Family

    SocialNetwork

    Loneliness

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    Information vs. Communication

    Messages vs. Interconnectedness

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    How does communication

    technology effect our

    development in a social

    nexus?

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    Some Concerns

    Less Self-Regulation

    Emotional Reactivity

    Reduced awareness of others

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    Plus those that dont fit in

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    Types of Bullying

    Name Calling

    Social Isolation

    Cyber Bullying

    Homophobic Bullying

    Physical Bullying

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    In a survey by National Children's Homes

    and Tesco mobile in 2005, 20% of

    young people aged 11 to 19 years said

    they had been bullied or received a

    threat by e-mail, internet chat room or

    text message.

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    Gating

    Reduces importance of location.

    Reduces importance of physicalappearance.

    You can control timing and pace ofinteraction.

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    Social Theory One

    Growing relationships require

    increasingly meaningful

    communication.

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    Social Theory Two

    Online we are able to

    present idealizedversions of ourselves.

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    Sharing

    Conversation

    Collaboration

    Collective Action

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    Clay Shirky

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    Google Wave

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    the integrity of the self and

    spirit are not givens but fragile

    achievements

    - John Teske

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    Embodiment

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    Role of

    Risk

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    Are true intimacy and personal

    integrity possible without the raw,

    often painful, trials and errors ofself-disclosure and social

    perception?

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    physical evolution

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    self evolution

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    How do we continue to play

    our roles in the creation ofeach other?

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    References

    Gentile, D. A. (2009). Pathological video game use among youth

    8 to 18: A national study. Psychological Science.

    Kraut, R., Patterson, M., Lundmark, V., Kiesler, S., Mukopadhyay,T., and Scherlis, W. (1998). Internet paradox. a socialtechnology that reduces social involvement and psychological

    well-being? Am Psychol,53

    (9):1017-1031.

    Teske, J. A. (2002). Cyberpsychology, human relationships, andour viritual interiors. Zygon, 37, 677-700.

    Willoughby, T. (2008). A short-term longitudinal study of internetand computer game use by adolescent boys and girls:prevalence, frequency of use, and psychosocial factors.Developmental Psychology, 44, 195-204.

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    http://blogs.yis.ac.jp/clarka

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