Social Impact & The Future

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Social Impact & The Future

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Social Impact & The Future. Violence and Games: Behavioral Conditioning? . The On Killing argument: Participation + Reward = Conditioning Military Parallels Glorification of Sociopaths? Games as Free Expression The Security/Freedom balance Games get special protection as art? - PowerPoint PPT Presentation

Transcript of Social Impact & The Future

Page 1: Social Impact & The Future

Social Impact & The Future

Page 2: Social Impact & The Future

Violence and Games:Behavioral Conditioning?

The On Killing argument:• Participation + Reward = Conditioning • Military Parallels • Glorification of Sociopaths?

Games as Free Expression• The Security/Freedom balance• Games get special

protection as art?• Games as political

activism: PETA

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Violence and Games:The Number’s Game

University of Chicago “Playing by the rules” 2001

Department of JusticeCrime Statistics

1972-2004

Are the numbers the basis for belief, or the justification?

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Women and Gaming Negative

• The Jiggle Effect• Damsel or

Vindictive Sexpot• Anime Influence

Infantilization Cartoonish Proportions

Positive• Frag Dolls?• Developed female leads

Mirror’s Edge Half Life 2

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Gaming Culture Nerd is the new Jock

• Consequences of a technology economy

• Geek Chic• Legitimization of Gaming

Cultural Development• Internet connectivity• Artistic output

Modding 8 Bit / Nerdcore

• Political Activism

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Economics The new money

• WoW gold farming• On-Line Credits

Xbox points Commerce Models

• Downloadable Content (DLC) Pay for victory?

• Console Marketplace / Valve The death of retail?

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The New Content Game Builders and Engines

• Torque• Source• Havok

Modding• Hardware modding• Level Maps / Gameplay?

Open Platforms• Flash• Mobile

iPhone/iPod touch Google Android

• Independent Consoles?

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The New Experiance Retinal Projection

• Old-school VR is dead Head Tracking

• Eye Tracking Holosonic sound

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Games Changing Society The Expectation of Interactivity?

• Decline of static interaction Educational Models

• Behavioral training from a young age?

• Better citizens / criminals? Lifestyle integration

• Game / Life line blurred• Extended real-world

gameplay