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Transcript of SnakeEyes November 2014
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ISSUE # 13 NOVEMBER 2014
GARAGE GAMERS GROUP
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Glory, included in this
issue. We have had a few
games of this over the
month, but with miniaturesstill getting painted we
wont have any photos of
the action yet.
That being said there are
actually three sets of rules
with the above title. The
original one by Anthony
Reynolds, and 2 fan based
ones. All are available on
the net, but we have includ-
ed one of the fan based
publications, and will havepart 2 next issue.
The rule sets are all about
creating your own Chaos
Warband using excerpts
from the Warhammer rules,
and going around the
wastes and smashing other
warbands in the hope of
some favour for your efforts
from your choice of chaos
deity. Enjoy...
Send your submissions in
to:
Garagegamersgroup@
gmail.com and put Editor in
the subject line.
SEE YOU THERE
Hi Everyone,
I hope that you all had a
great October.
Wow Issue number 13. This
should be a Birthday Issue.
Happy 1st Birthday to Snake
Eyes.
First off the bat, is we have a
Readers Survey included in
this issue. Please take the time
to have a read and tell us what
you think, and what you would
like to see. There is an
excellent prize for the GGG
member who returns to us acompleted survey and gets
drawn from the entries. See
page 9 for the prize, and big
thanks to Warlord Games for
sponsoring the survey.
Dog County Range Wars has
interestingly gone into
defensive mode, with players
pulling back from their first
stings and creating the new
front lines of what is turning
into a Range War. Some play-
ers have made boasts on who
is going down...next turn will
see, or follow the action by
watching the Dogtown group .
The Necromunda Campaign,
see page 11, is something we
have never tried before so it
will be great to see how it
goes . It is almost like support-
ing your favourite team with-
out the sports bet.
Necromunda has been out so
long, that figures are expen-
sive to source. The other
problem is getting gamers
together. This will solve
some of that.
Nothing beats playing a
game but when you cant oryou dont have the figures or
rules...This will be the game
youre playing when your not
playing a game...ok too
young to remember the Clay-
tons advert?
With only 25 spots open get
in quick to play.
We are hoping to have a
tournament calendar up
soon. There are so many
different gaming tourna-
ments happening all over the
place. We would like to keep
you up to date on the ones
we get info about, so if you
are running a tournament
please send us details so we
can give you or your club
some promoting.
The 1850 point 40k
Gauntlet is being run again
at the Pink Hotel at
Pinkenba, Brisbane onNovember 15 and 16. There
are still some spots up for
grabs. Contact Rod Franze
at https://
www.facebook.com/
thegauntletau
Kris McKiernan has done
an excellent submission for
Snake Eyes and we look for-
ward to his future inclusions.
See pages 6 and 7 to see
what I mean.
There is part one of a two
part booklet for Path to
Garage Gamers Group (GGG)
G R G E
G M E R S
G R O U P
SNAKE EYES
N O V E M B E R 2 0 1 4I S S U E 1 3
Cover Design:
Death of the
Yamanto by Michael
Colclough
Editorial
Reviews on the Run
Gaming Tips
The Collector
Penny for your
thoughts
WH40k Roleplay
Captain Jacks
Napoleonics
Dog County Range
Wars
Eyes Around the
World
Off the Palette
Special Feature -
Path to Glory
Shop Exposure
Club Directory
Member Spotlight
S N A K E E Y E S
2
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GarageGamersGroup-The Games We PlayWarhammer 40k
Warhammer Fantasy Roleplay
BattleCry
StarWars X-Wing
Old West
Zombiecide
Axis & Allies
Warhammer 40k Roleplay
American Civil War
Apocolypse
AD & D
Arkham Horror
Necromunda
Dreadfleet
Man O War
Bolt Action WW2
Mordheim
Flames of War
Pathfinder
Napoleonics
Warhammer Fantasy
Blood Bowl
War Machine
Infinity
S N A K E E Y E S
WINGS OF GLORY
Wings of Gloryis thesuccessor to the ex-remely successful lineofWings of WarWorldWar I and World War IIcards and miniatures
game which has beenavailable since 2004.
While the game startedas a card game whereeach card representedone airplane, anti-aircraftgun or balloon, it hasevolved in to a non-collectable, non-
andomly packaged, airwar game where playerscould purchase a starterset and then purchasebooster packs with indi-
vidual airplanes or evenarge models of observa-ion balloon and bomb-
ers.Ares Games newWingsof Gloryair plane packs
ntegrate with their tacti-cal airplane combat sys-em makes for a wonder-ul gaming experi-
ence. Their new 1:144scale World War I air-plane miniatures and:200 scale World War II
airplanes have hit the air-ields and are ready for
action.
3
REVIEWS ON THE RUN
DEAD MANS HAND
Last month I nally got around to buy-
ing a set of rules for Dead Mans Hand. I
love the western genre, and just so I did-nt go without, I also purchased two
gangs. These were Banditos and Indians.
Having a good sized collecon of 28mm
western miniatures already, I thought
that having more Mexican and Indian
gures wouldnt do me wrong.
Previously I have bought Old Glory,
Arzan, Reaper, Dixon, and Foundry
western miniatures. Old Glory were a bit
smaller being more 25mm gures but all
were nice enough moulds, with the ex-
pected amount of ash. Aer opening
the boxes of DMH miniatures, I have to
say that I was quite disappointed.
With seven miniatures per box, which is
an old video case size box, they are
packed in a lile bag of bubble wrap.
Loose, in the bubble wrap. Every minia-
ture that had a protruding item, (usually
the pistol or rie), was bent, probably
from hing up against each other in the
bag. Lile separate baggies would have
prevented this. Also, the amount of ash
on these models are ridiculous. More
than the usual with metal models, and
more work for the player, to base and
prep for painng. I dont expect out of
the box and play immediately with these,
but they are so far at the other end of the
scale from other miniatures available to
purchase now, I have to say that the rst thought
into my head was one of buyers remorse.
On the plus side there is quite a bit of detail on
the miniatures. All have been sculpted with aen-on to detail when it comes to vests, kerchiefs
and gun belts and the like, so there is a nice varie-
ty there..
The rules are easy enough to work through, and
the lile pack of cards adds another random ele-
ment, with bonus acons that your gang can do.
They also create the iniave order in which your
moves can be made.
WINGS OF GLORY
Last month also saw some acon for Wings of
Glory. I had purchased the starter pack for around
$30 which included the Rules, 2 biplanes (The Red
Baron and his nemesis), and the cards required to
play. When I rst read the rules I was a lile
daunted, but pacing the game out page by page
showed an easy and quick combat system. The
bases of the model stands are clear, allowing the
placing of cards under them which show yourintended move. There are three moves each per
turn and you have to plan the three ahead, plac-
ing your cards facedown, and turning each over
with your opponent, one for one. Very similar to
Star Wars X-Wing with no dice for the ring,
which is the only thing this game needs to provide
that decisive but random element. I enjoyed it
enough to purchase another two planes and a
playing mat, giving either four players or two play-
ers controlling 2 planes each, a more immersiveexperience.
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Game Design...dice, cards and counters...
P A G E 4I S S U E 1 3
it needs, is fine tuning as you go.
I would suggest that when play
testing you include some sea-
soned gamers who may suggest
some elements of play that you
might have missed, and of
course, as you play you will be
able to add elements and delete
the ones that dont work as
smoothly.
Dont be afraid to play similar
themed games to yours, that
might be out there, to garner
experience in the genre, and to
ensure that your new game isnt
too much like their game. You
can usethings in those games
from other manufacturers
that you enjoy, but be awareof breaching any copy write
laws. A lot of games out now
are not new ideas but recrea-
tions of the better rule sets
being bought together.
So to summarise, and I know
Ive only covered the basics of
these, pick a theme, decide
what the end goal is of your
game, work out the rules, play
test the game, create a frame-
work, work out your random
element, (Dice, cards or coun-
ters), and if its good enough,
put it on Kickstarter to fund
your creaon.
miniatures, and other products
that go with it. Thankfully
historical games have not gone
down that path.
For instance people playing
Black Powder, dont have to
buy x manufacturers gures
to play their game system. Yetsome companies demand that
(where they run or sponsor)
tournaments or events that
you can only play using their
brand of miniatures.
Certainly some of the more
esoteric systems like Relic
Knights wont nd many
companies that produce
gures in compeon.
I have found that many
systems tend to be a ash in
the pan. They have an inial
splash that gets much interest,
but then it peters out, leaving
many with gures that have no
other use.
This is where some collectors
can then step in and pick up
gures and such for muchlower, (generally speaking)
prices. The only downside is
that your range of opponents
to play a disconnued game
system is small or non-
existent.
It dees logic that many
manufacturers prefer to
change scale rather than
making their product suitableto other perhaps more popular
game systems.
It is hard somemes to
decide upon what you want to
collect when building armies
for the games we play. Today,
historical games are the last
basons of true diversity.
Aer all an ancient Egypan
warrior will not change to
something they were not rec-
ognised as being. Thus, many
manufacturers will produce
gures for this period, the
compeon for this market is
such that prices remain low
(ish), when compared to com-
panies that produce gures
solely for the use of their game
systems.
The companies that produce
gures today, seem to need to
have their own rule systems
From the Collectors Vault
There are
many gaming
systems out
there...all you
have to do is
find one that
suits you
S N A K E E Y E S
4
Game design takes many hours
of pros and cons, play testingand getting others opinions but
dont get too bogged down over
details , because it is also fun,
and thats the last thing you
want to lose.
I know of one guy who spent
many months writing notes and
talking about creating the perfect
game, and along the way lost the
motivation in the details. Ergo,the game goes nowhere. If I
asked him today how is the game
going he would probably tell me,
Im still working on it.
Play test your rules as you go.
Dont wait to have it perfect. All
The Collector is a gamer
with over 40 years in col-
lectable games and war-
gaming...
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S N A K E E Y E S
6
Colonel
Brawn
Expected to have the gene seed of the
emperor himself, Sister has faced many
events throughout her life, which would
break the strongest of warriors. Trained
as a sister of bale she has worked her
way up to become an enigmac gure
before realizing her true desny as a per-
petual. She commands our acolytes on
behalf of the Ordos Chronos.
Roleplaying in the grim darkness of the 41stmillennium By GGG member Kris McKiernan
Sister
Kranky
Karno is a connoisseur! Quite simply ifits big, and it kills things, then make sure
its securely bolted to the oor or its likely
not to be there come morning.
Lt Colonel
Karno
Brawn is a respected elder and shaman to
the dusk worlders making him the perfect
choice for command of the BK company.
He is loyal to a fault and would followsister through the gates of hell itself.
And probably has on more than one
occasion.
Lead us not into
heresy, but deliver us
from the impure
BK CompanyFrom their wild beginnings on dusk world they have had years of indoctri-
nation instilled in them from the fallen sky god. As Sisters personal guard
Brawn & Karno have jumped back and forth through time. And conse-
quently, so has their gene seed. Realizing her error in allowing this, sister
has retraced her steps and collected what is now now known as the BKcompany; an extremely pliant, yet brutal contingent of Dusk worlders that
have become her very own time police.
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S N A K E E Y E S
7
At our last session our intrepid adventurers have
decided to make the journey to the Koronus ex-panse to obtain a rare artifact requested by the
Black Crystal Cartel.
On reaching their destination they find a world de-
void of life signs. Locating the ruins of a temple theBK company head to the surface hot and fast.Once entrenched the captain directs a temporary
comms base to be set up, and sets off down a well-constructed tunnel leading directly into the bowelsof the planet. A short hike of 10km later they
arrive at a large blast door.
The door opens easily to reveal. NECRONS!Thousands and thousands of Necrons! That is why
there are no other life signs! Sensors are indicatingtheir objective is another 1.5 km inside the Necron
base.
They manage to proceed unnoticed for the first
750m or so, but then the sentinels awake andeverything starts to go wrong They can see whatappears to be their objective ahead, a large green
glowing crystal mounted above a control panel.The quickest party members take off fast while theremainder of the company sets up a defensive po-
sition.
Necrons are now materializing and others startingto wake from stasis. They reef the crystal from itsmounting and a quick thinking Tristan drops a gre-
nade down the attached power conduit. They turnto flee when the captain notices a foot behind theconsole a quick investigation reveals a body, a
sword, and a data slate that are all scooped up on
the fly.
The following explosion is incredible and seems to
have back fed through the entire Necron powerconduit system, sending sheets of electricity arcing
out all around.
The party beats a hasty retreat, blowing apart
Necrons with every step. Things look grim howev-er when Karno fires off a vortex grenade whichimplodes and begins to go nova and expand rapid-
ly.
Vehicular backup arrives and everyone piles in.They make it back and evacuate to the ship just as
a Necron crescent detaches from the planet. Not
sticking around, the crew immediately warp jump.
Mission Successful..
A day in the life of the Ordos Chronos.
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S N A K E E Y E S
SNAKE EYES Readers Survey
We encourage our members to let us know, via this survey, what you would like to see in Snake
Eyes upcoming issues. We asked our adversers if they would help us out and Warlord Games were
right there, in sponsoring this survey and giving the lucky winner a really great prize. All you have to
do is copy the quesons and your answers into an email, and send it back in to us at
[email protected], please put survey in the subject line and the lucky winner will be
wn by an independent person. We will try to support anything that makes Snake Eyes a beer digital magazine, so feel free with your opin-
.
w much do you like the current Snake Eyes format?
Very much, I like it a lot and read it as soon as I get it.
Good. I get around to reading it during the month.
Average. I read it when I get around to it.
Very average. I skim through it.
our opinion, what could improve Snake Eyes? (Opon to select more than one answer)
Its ne as it is.
I would like to see more wrien arcles.
I would like to see more pictures.
I would like to see more combinaons of the above.
you think Snake Eyes should have more?
Local informaon -covering tournament, clubs and events etc
Internaonal informaon -covering tournaments, clubs and events etc
A good selecon of both (Both per issue)
A small amount of both (One or the other per issue)
ke Eyes is a free digital publicaon. Would you ever like to see it in hard copy, and would you pay for it?
Keep it free, and use adversing funding to make it a hard copy.
Im happy with a digital edion.
Id pay but no more than the other local magazines.
Im interested. Let me know how much.
ke Eyes currently promotes a few producers of good miniatures and games. Would you like to see
Im happy with the rao of ad pages to general content.
There are too many ads.
I would like to see ad pages all grouped together.
I would like to see more of who and what is out there.
8
S N A K E E Y E S
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S N A K E E Y E S
ke Eyes needs more arcles on(can select mulple choices)
Historical -Bolt Acon, Flames of War, Napoleonic's, Hail Cesar, Ancients, ACW, Wings of Glory
Sci-Fi -WH40k, All Quiet on the Maran Front, Dystopian Wars, Gates of Antares, Apocolypse, Necromunda, Star Wars X -Wing
Fantasy -Warhammer, Mordheim, War Machine, Man O War, Dreadeet
Boardgames -Zombiecide, Arkham Horror, BaleCry, Space Hulk, Shuuro
Roleplay -Pathnder, WH40k roleplay, WFRP
Interacve Gaming -Dog County, Blue Max, Gaming Campaigns, Warhammer Quest
ou wanted to be more specic about the choices above please add them here:
se include any we missed that you think we could use:
maers, but do you think Snake Eyes should be
Bigger than 25 pages
Fine as is...dont change the size
Smaller than 25 pages
Bigger but have 2 issues per month (1 Issue split in half)
rently Snake Eyes has kept to a certain content. Please tell us what do you think we should keep in our issues. (Mulple choices available)
Gamers Tips
The Collector
Penny for Your Thoughts
Dark Heresy 40k Roleplay
Members Spotlight
Game Reviews
Full page adverts
Quarter panel adverts
On the Road, Gaming club promoons
Eyes Around the World
Dog County Range Wars
Anything we have missed, but you think should be menoned
nks for your me. Good luck in the draw, when you send your input back to us. If we dont hear from you we can assume, that you love the
ent setup of Snake Eyes and dont want to change a thing, and/or that you hate free prizes.
9
S N A K E E Y E S
Readers Survey Price sent straight to the door of the
lucky winner...
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S N A K E E Y E S
10
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S N A K E E Y E S
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S N A K E E Y E S
keeping with interacve style gaming, (see Dog County Range Wars),
G will be running an interacve Necromunda campaign. You wont
ed to own a Necromunda Gang, but instead will select one and send
vice for the upgrades as the gang has each ght. You can only control
e gang, but will have choices of many to pick from. Each month in
keEyes, we will devote a secon to the gang results and you will see
ere your gang is on the ladder. Gangs will be started with the usual
00 cred starng bonus and then from there their advancement is all upyou. Three people could start, owning the same gang, but each gang
uld develop dierently as it grows.
e starng gangs will be capped at 25 so if you want some of the acon
in early. Your input will be the naming and advancing, hiring new guns
your gang. Pictures of the top 5 gangs will be posted and your name
h them.
ally available will be the 6 houses; Goliath, Delaque, Esher, Cawdor,
ock, and Van Saar, and the Outlaw gangs; Skavvy, Redemponists,
yrers, Pit Slaves, Culsts and Enforcers.
o play in this Necromunda Campaign just register your interest in an
ail to [email protected] and let us know what gang you
uld be interested in. The top ve gangs will be outed in Snake Eyes
h month, but all players will know how their gang is doing , with an
ail each month.
ecromunda Campaign - SpireLord with GGG member Darian Chase
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S N A K E E Y E S
Shayne of Campaign Books &
Games Logiscs shared recently
gamers photos of Cigar Box brand
gaming mats, that Shayne sup-
plied. Theyre like a so blanket
with a digital print, allowing a at
layout or with hills by having
raised areas under the mat.
12
S N A K E E Y E S
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hn McDonnells Napoleonic's
G member John McDonnell, runs his own blog site called Hammer & Banner which has over 3600 views.
s a veteran gamer with many years in gaming...
S N A K E E Y E S
13
nally a win -well he did concede the battlefield!
ot often I get to brag about a "win" in my games of Napoleonic's.
his time I ditched the lancers from my list and upgraded as many of the troops to trained regulars, with skirmish-
s in all units that could have them.
ecided not to take photos for the game as I wasn't feeling particularly confident. Certainly my deployment was
amped with one flank almost cramped with terrain. My dice rolls were as usual, crap, but it was at least
nsistent crap.
he photos below show the final turn of play. Usually my troops never make it across the table, never break
nemy units, or get breakthroughs. So Andrew conceded the game, I said a win for me, he said "I conceded theld of battle, not the battle itself" -or words to that effect.Never the less it was nice to have something go my
ay, if only for one game. See next page for the army list.
y right flank. Bogged down by units blocking movement. My
andwehr again did very little.My second last bound. Dragoons ready to
charge. French artillery chased off.
Prussians advancing. Though the square was
left there just for the French dragoons.
Lots of unusual things happened. One
battalion followed a routing unit and
moved into contact with the French dra-
goons. My lads actually caused
causalities on the fleeing troops and thecavalry, chasing them off.
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Prussian Brigade 1813
Headquarters
General staff -1x Command Element@100 = 100
Brigade Commander - 1 x Prussian staff@ 50 = 50
Grenadier Battalion -10 Elite line@ 6 = 60;2 x Elite line trained to skirmish @ 7 = 14
[224]
Half Brigade
Commander -1 x Prussian staff@ 50 = 50
Hussars (2 Squadrons)-6 x Veteran light cavalry@ 12 = 72
Foot battery-12 x Trained gunners@ 5 = 60;
4 x Light-medium artillery@ 25 = 100;4 x Four horse limbers@ 5 =20
Musketeer Battalion -10x Trained line infantry@ 4 = 40;
2 x Trained line infantry trained to skirmish@ 5 = 10
Musketeer Battalion -10 x Trained line infantry@ 4 = 40;
2 x Trained line infantry trained to skirmish@ 5 = 10
Fusilieer Battalion-10 Trained line infantry @ 4 = 40;
2 Trained line infantry trained to skirmish @ 5 = 10
Musketeer Battalion -16 Trained line infantry@ 4 = 64
Musketeer Battalion -16 Trained line infantry @ 4 = 64
Musketeer Battalion -16 Trained line infantry@ 4 = 64
[644]
Half Brigade
Commander -1 x Prussian staff@ 50 = 50
Hussars (2 Squadrons)-6 x Veteran light cavalry
@ 12 = 72
Foot battery -12 Trained gunners@ 5 = 60;
4 x Light-medium artillery@ 25 = 100;4 xFour horse limbers@ 5 = 20
Musketeer Battalion -10 Trained line infantry@ 4 = 40;
2 Trained line infantry trained to skirmish@ 5 = 10
Musketeer Battalion -10 Trained line infantry@ 4 = 40;
2 x Trained line infantry trained to skirmish@ 5 = 10
Fusilieer Battalion -10 Trained line infantry@ 4 = 40;
2 x Trained line infantry trained to skirmish @ 5 = 10
Landwehr Battalion - 12 x Raw line infantry@ 3 = 36
Landwehr Battalion-12 x Raw line infantry
@ 3 = 36
Landwehr Battalion -12 x Raw line infantry@ 3 = 36
[560]
Cavalry Brigade
Commander - 1 x Prussian staff @ 50 = 50
Dragoon Regiment - 12 x Trained heavy cavalry@ 10 = 120
[170]
Total: 1598
S N A K E E Y E S
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S N A K E E Y E S
15
Issue A
vailable
Now
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S N A K E E Y E S
16
SNAKE EYES
The rst turn of Dog County Range Wars saw several bales break out on the map as players
expanded their lands to increase their income. Marty ODoney of the ODoney Hacienda faced
bales on two fronts. Big Frank and the Bar C, Captain Augustus McCrae of the Hat Creek Cale
Company, T.S. Baramblecoat of Deadwood Ranch, Bugmans Ranch, Reo Krey of the GGG Pastoral
Company, Diamond Back Pete of The Old Stump, all claimed to have seen some acon, vowing
payback and revenge on the other Ranchers.
By turn 2, everyone knew about the shoong, and with the excepon of a couple of the Ranch-
es, most turned inwards to their defences, and waited for the ght to come to them.
It was all that Reo Krey of the GGG could do to not avenge his fallen ranch hand. More im-
portantly were the lives of the others, as he set up a solid defence on the banks of the Clearwater
River.
Over at the B-B-Q it was a dierent story, as Bob Tonic Brown, whipped his men into a frenzy
with one of his inspired speeches. It was a big jump from the broken man in the guer of Dog-
town all those months ago...no longer a vicm to his own tonics, Bob rallied his men for war.
At the MacCaroney Ranch, Boss Tony had word about his neighbour to the north,
praccally invading the lands of his original allotment, and made moves to stop this
threat, once and for all.
The ODoney Hacienda wasnt leng anything or anyone stand in their way, when it
came to expansion. Having lost 2 ranch hands, Marty ODoney laid the blame squarely
at the feet of Bob Brown. Somehow...it was all his fault and now theres gonna be a
reckonin.
At Tumbleweeds, things had slowed but not stopped. Unsure of which way his
closest neighbour was going to head, Barnaby Simmons moved his men into posion,
reminding them that the orders were shoot rst, ask quesons later. To
hell with being friendly anymore...
Big Frank watched the chuck wagons head o over the horizon. The dust they kicked up and
the seng sun nged the sky an ominous blood red. "We need water and we need it bad!"
He'd told the boys before they'd headed o. Frank had worked the land hard since he'd set
up the ranch house, maybe too hard. What had once been ferle grazing land had started to
dry up having to carry the weight of too many cale. Frank had sold o his rst batch of
steers and sunk his earnings into 2 chuck wagons and sent most of his boys o with them
looking for a permanent source of water. "Any water you nd is ours and don't go len any
no good varmint you come across think otherwise," had been his nal orders. Turning back
to the bunkhouse he spoed a malingering shadow under the eves, "Pepe you'd beer have
cooked up something beer than your goddamn awful chilli. We've got a power of work to
do tomorrow."
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S N A K E E Y E S
17
Dogtown howler 5
mbleweeds 15 Hexes
sty Hole 6 Hexes
e GGG 13 Hexes
e B-B-Q 16 Hexes
e Lucky O 16 Hexes
e Bar C 16 Hexes
e ODoney Hacienda 16 Hexes
rt Royale 6 Hexes
e Pondarosa 6 Hexes
e Lazy A 10 Hexes
gmans Ranch 9 Hexes
d Stump 8 Hexes
acCaroney Ranch 16 Hexes
ted & Published by Jacob Adams Esq. -Journalist & Photographer -Established 1867 Dogtown County -Member of Professional Newspapermen of N.Y. November 1868
The Double W 6 Hexes
Foundry Fortress 6 Hexes
Keenai 16 Hexes
Lexington 16 Hexes
arty O'Doney had not been as lucky as some in the ballot for lands. His
al allocaon was well away from the rivers and their life -giving ow
water. He, his wife and the rest of the team knew this place was going
be hard to make into a viable proposion. However, they all knew
at if this didn't work out then the family's western adventure would be
er and they would have to move back east. O'Doney was proud of his
wboys. While some were new, most of them had been loyal and hard-
orking men in O'Doney's employment for a long-me now. Back before
ogtown's demise, they successfully ran the several businesses that
Doney's owned -from the livery and blacksmith on the main street to
e market garden on the edge of town. Dogtown was their home and
ey had all worked hard to make the Dogtown a prosperous "oasis" in
e middle of these vast western plains. Then the disaster! ... and now
e second chance. On arrival at their allocated land they set about
ilding a small ranch building for O'Doney and his family as well a bunk-
use for the boys. Then, aer some meculous planning and organisa-
n, O'Doney sent his boys out earlier this month. They were searching
r richer grazing lands for the cale. One group took their chuck-wagon
d some cale roughly north looking for a beer source of water than
eir brackish well at the ranch could provide. There had been a rumour
at there was a creek in that direcon somewhere. Another group took
eir cale and chuck-wagon in a southerly direcon looking for some
sh grazing land that several of the cowboys had seen when originally
aking their way to the ranch. Now O'Doney had to wait. Did his cow-
ys nd what they set out to nd? Did they run into trouble with other
nchers? Did that infernal Bob "Tonic" Brown send some men to disruptm? All these things had been preying on his mind for weeks. Hopefully
e news will be good, but as always, he was prepared for the worst.
Opportunies for business investment will be tendered
later this year or early next, allowing prospecve business
men and women to invest in individual businesss in Dog-
town to keep the businesss open and make more money
for the investors. The Mayor and other townsfolk believe
that allowing investment in the town will create more busi-
ness creaon. Lucas Shelman agrees with the local council
however stated that his hotel would not be up for invest-
ment. That of course doesnt stop healthy compeon
from happening in our streets. Dennet Tull, owner of sev-
eral Riverboats, said that Dogtown was in the perfect posi-
on to boom, between new selers and the river trade,
things would be on the up and up.
The top three Ranches from last
month had MacCoroney Ranch, the
Lucky O and the DoubleHorn in the
lead. According to local sources, the
best money can be made on river
blocks, producing faer cale and
beer rices when it comes to saleme. Town bank clerk Johnny
Broon put his 2 cents in, stang that
those Ranches not in or near good
river lands need to either get near
them, or create a huge spread to
make a similar income. Not with-
standing natural disasters, Ranchers
can see what lands are making them
good income, and the ones that
dont. I wouldnt waste my men look-ing aer low income lands when they
could be out there nding high in-
come lands. Dont forget those
mines.
Old Dry Patch 10 Hexes
Bennys Hills 13 Hexes
Hat Creek Cattle Company 16 Hexes
Drymouth Gulch 16 Hexes
Fears of the annual buffalo
migration has Ranchers con-
cerned for their lands. Before
the Ranches were allocated,
mighty herds of these majestic
animals would make their way
through the plains in Dog
County. The Indians took what
they wanted and hunters
would always bag a few, but
they will trample and eat their
way threw good lands, leaving
only arid and sometimes unus-
able land behind them, at
least until the snows melt
and refresh the land. Can the
Ranchers wait that long?
Steam Boat coming to Dogtown. Lucas Shelman, local publican,
made good on his word to build a Steamboat stop right here in
Dogtown. With a scheduled stop Ranchers will soon be able to
come straight to Dogtown via the river. According to the Mayor,
only ve Ranch Hands from each spread will be able to travel on
the RiverBoat, to save any issues between feuding neighbours.
GENERAL STORE
Snowshoes
Blankets
Furs
Winter goods are in
Deadwood 8 Hexes
Melody Ranch 16 Hexes
Highlands 10 Hexes
Double Horn 16 Hexes
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The Dog County Range Wars players map, turn 2, allows players in the campaign to gauge their expansion in the new territory as well as
have a guess where their opponents might be. The colour coding shows where the real money is, in terms of land and income. Lush Lands
that are worked, (that is to say that a Ranch Hand is holding that land at the end of the turn), is worth $100 income to that Ranch.
Abundant Lands are worth $75, Grazing Lands are worth $50 and Arid Lands will produce $25 per month if worked. This informaon will
allow players to plan their next expansion to create the most prot, and to defend the more expensive property, avoiding the cheaper
ands. The black squares around the map represent Trading Posts, and the big one in the centre is where Dogtown is. The Red Stars are the
Ranches. The trees represent mbered hexes which when harvested will become grazing lands. Brown colours are mountain ranges which
ike the rivers and trading posts, can be named as the players discover them. Silver can be found in the mountains, but its risky. You might
ose that ranch hand. Red skull and bones show land clashes last turn where bales have occurred. Players can now just send what num-
bered hex that their Ranch Hands will be going to and through. Go to Dogtown group on Facebook for the current map and more details.
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WarpForged Miniatures
Contact Sco
For commissions
And sales at
MARGARET WEIS PRODUCTIONS
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O The Palee with GGG member Steven Azzopardi
Found this chart whilst online, and I think its an excellent idea. You
will never run out of a disconnued colour again or lose that shade
you were looking for in an older set of paints, and you might be
able to create these stunning works of art shown below(Harlequin
Craworld? -Ed)
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Eyes Around The World by GGG member Glen Taylor
We tried to get these shots in last issue of Snake Eyes...you know the one with Space Hulk on the cover. Anyway these
pages show the dedicaon of a guy called Chris Wetzel, who loves Space Hulk so much that he was inspired to build a
et of gaming tables as shown in the photos. They showcase three dierent set ups by Chris, and mulple pieces of
errain, with some purchased and others having been scratch built. You can see Forge World purchases, detailed deck-
ng which you can purchase from Hirstarts, and a use of many dierent details have made a game table thats itching
o be played on...Thanks for the inspiraon, Chris.
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www.riverhorse.eu
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GGG has started running an older game created by
Anthony Reynolds of GW, namely as the tle sug-
gest, Path to Glory. The game is a simple skirmish
style of play with Chaos warbands ghng each oth-
er to gain the aenons of the chaos gods, in the
hope of blessings to increase their might, and add to
their followers. There are three online versions avail-
able for you to play. With photos to come in future
issues, we wanted all members to have the opon of
joining in on the acon. We have included a fan ex-
pansion of the original rules, for you to enjoy...and
due to issue size limitaons, you will have half this
month, and the second half in me for Christmas.
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Irresisble Force, located at Colonial Square, shop 16/ 2
Grevillia Street, Tanah Merah Queensland, is just o the
Pacic Motorway.
Gavin Clarke, the shop owner hosts Painng Workshops,
and tournaments and campaigns are regularly run there.
Irresisble Force stocks Warhammer and WH40k, Flames of
War, Bolt Acon, War Machine, Hordes, Dead Mans Hand,Miniature Paints, Terrain, Hobby tools and theyre open
from 10 AM Monday to Saturday. Phone 07 3458 4324
Theyre on the web and Facebook...
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I have been gaming since 1992 when a friend of mine, a bit of a Ferret (His nickname), introduced
me to Warhammer 40k back in 2ndedion. As no one else in our group had chosen them, I was
selected to try out Tyranids, and the nicknamed tle of Bugboy began.
At the me we were year 8 students with lile money, but much interest. Several of our rst
games consisted of graph paper (2mmx2mm squares) and no models, with my big creatures and
Dreadnought represented by a 2x2 square, Tanks as 3x2, bikes by a 2x1 square and most others as asingle square.
The second game I was introduced to was Magic the Gathering, which at the me was just
releasing 4thedion.
Ferret also introduced me to a group known as the Warhounds, and for my rst non-Brisbane
compeon, and in an aempt to try out other players, I travelled to Toowoomba for a compeon.
Four of ve of my opponents were Brisbane Warhound members Bob Hook and Chris Taylor, (now
GGG members-Ed) made examples of me, but I sll recall with nostalgia the Dark Eldar opponent
the only non Warhounds member) whom I took out by turn 3 with the excepon of his skimmers.
havent been able to do that in a long while...
As part of work I have travelled to the Middle East, where I didnt nd any gaming groups, to places
were I found what I was looking for; Orange -Orange Modelling & Wargaming Society, Cowra -
Cowra Gaming Club, and Bathurst -B.R.A.W.L., all in New South Wales, the Garrison Group in
Adelaide, South Australia, and the Ringwood Gaming Club in Melbourne, Victoria, and not forgeng
the Blind Pig Games Club in Brisbane. All of them were great groups of people promong that which
they and I enjoy, gaming. While in Perth, Western Australia I found an acve gaming group, but as I
didnt stay in Perth long, I didnt manage to make any connecons.
In my me I have collected somewhere over 16,000 points of Tyranids, plus a couple of bio tans,
about 4000 of Ultramarines in 40k plus a dwarf and a chaos Warrior armies for Warhammer. I have
also travelled to Nongham, England to see the Games Workshop head Oce and picked up a
Dwarven Blood bowl team with a model of Bugman that I am planning to use as coach (some day I
am going to have to assemble them), I have a small Necromunda gang and using models from Hero
Quest box sets played Mordheim, with a Vampire Crew.
Mostly I sll play 40k, and enjoy the occasional big game (Apocolypse), but I enjoy the smaller cam-
paign games like Blood bowl, Necromunda, Mordheim and of course Dogtown. I also played in the
soon to nish campaign of WFRP.
Unl we meet again, may all your games be enjoyable ;-)
MEMBER SPOTLIGHT -SEAN OHANLON
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Phone: 0419 729794
E-mail: [email protected]
Facebook: Garage Gamers Group
GGG or Garage Gamers Group is a collection
of gamers with similar ideals about what
makes a game fun and how to have fun with
it
Snake Eyes is the GGG magazine, available
for free to members and selected
organisations
GGG supports a gamers for gamers attitude
Garage Gamers Group
Trademark names in the newsleer have been used without permission & only used for promoonal purposes for GGG. They include: Games Workshop & associat-
ed trademarks, StarWars X-Wing, Wings of Glory, Zombiecide, AD &D, Army Painter. Eureka miniatures,Warlord Games, Stone Mountain miniatures, Flames of
War, Perry Miniatures and RiverHorse are used with permissions. Pictures are the property of Snake Eyes & have been used with the permission of members of the
Snake Eyes Creators & Contributors
Editor: Nick Chase
Copy Check: Kellie Chase
Monthly Contributors/Columns:
Glen Taylor, John McDonnell, Kris
McKiernan
This Issue:
Michael Colclough
Steven Azzopardi
Darian Chase
Sean OHanlon