Smartphone-Educational Apps

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IT1710 Presentation Smartphone Cheung Chung Yin 11018909 Hung Man Fong 11009608 Sin Paak Ying 11003677

Transcript of Smartphone-Educational Apps

Page 1: Smartphone-Educational Apps

IT1710 Presentation Smartphone

Cheung Chung Yin 11018909Hung Man Fong 11009608Sin Paak Ying 11003677

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Today’s outline

Project Work flow Objective

Manpower distributio

n

Contents of web pages

Conclusion

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1. PlanningBrainstorming ideas of the topic (Mindmeister) and the objective

2. Collection of data(a) library database- EBSCOHost’s Academic Search Premier)(b) Online search engine- YouTube(c) Online survey- Qualtrics

3. Designing and ProducingThe content, the layout and the target audience of web pages (Adobe Flash and Dreamweaver)

4. Bias checking

Project Work Flow

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Planning-objective

Living

Business

Education

Entertainment

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• To investigate the way people use smartphone

• To investigate how popular educational apps are

• To investigate the influence and the benefits of using educational apps

Planning-objective

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Library• Journal/

magazine• Database:

EBSCOHost’s Academic Search Premier

Internet• Video• Search engine:

YouTube

Survey• Online Survey:

Qualtrics • Information:

- 9 questions- 39 response- The characteristics of people using educational apps in smartphone

Collection of data

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Conclusion from the survey

• Educational apps are useful• Lack of promotion• It’s better to increase the variety

of the educational apps

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Designing and Producing

• Structure

Opening (Flash) Main Page

Introduction

Mind map

Survey

Survey results

Slideshow

Analysis

Video

Reference

Question 1

Question 2

Question 3

Question 4

Question 5

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Designing and Producing

• Contents• http://net4.hkbu.edu.hk/~1100367

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Stage Task/responsible by Co Co Mandy Sin Paak

Planning Brainstorming ideas

Mind map

Collection of data

Web search

Library search

Setting up the survey

Analysis of the survey result

Midterm presentation

Designing and

production

Dreamweaver(opening and main page)

Dreamweaver (introduction an mind map)

Dreamweaver(analysis)

Dreamweaver(survey an survey results)

Dreamweaver(slideshow, video and reference)

Final checking

Final Presentation

Manpower distribution

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Conclusion

• Strength: informativeWeakness: not enough entertainment and interactivity

• Possible improvements:May include games in the website

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End