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Transcript of Slides(PPT)
Apr 12, 2023 1
Deploying an Online eBusiness Simulation as an
Integrated Project for Undergraduate Business Students:
A Pilot Programme
Audrey Stenson and Conor HeagneyDepartment of Business & Enterprise
IADT, Kill Avenue,Dun Laoghaire, Co. Dublin
Tony Redmond Department of Computer Science
Trinity College Dublin
EDTECH 2008, Dundalk, May 2008
Apr 12, 2023 2
Batchelor of Business in Enterprise
4th year of a 10 year evolution move from 30% CA to 78% CA
Programme learning outcomes
Emphasis on ‘learning by doing’/reflection
Integrated projects (integrated learning) encourage and assess student learning in a ‘safe’ academic
environment relatively ‘real-life’ simulations
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The Virtual Trading Project
Promotes applied learning in a real-world eCommerce situationHosted in the Management of Information Systems subjectFour subjects linked to this project: accounting, communications,
organisational behaviour and MIS
Project learning outcomes:a) to understand how an eBusiness can run b) to be aware of potential digital business opportunitiesc) to solve problems in unstructured ‘real world’ environments d) to integrate learning from different subjects in solving
problems e) to improve group work skills
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The Virtual Trading Project
The students were required to: research online trading source suitable products to sell online pitch for funding including a formal written and oral
application plan and prepare for trading i.e. set up bank accounts,
organise 3V cards, set up eBay and Paypal accounts trade for a period of 6 weeks produce a report detailing activity on the project over
the course of the academic year
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The Virtual Trading Project – Groups and Items
Group Name Items
KSL231 Irish handmade jewellery
Booksbitsand bobs Books and paintings
Misfresin Irish Rugby Memorabilia
Puristproductions2007 ‘The Purist' (Irish DJ) merchandise
Mcmenterprise2007 Contemporary outdoor wall mounted ashtray
Sell4 You2008 Items donated by family, friends, staff and peers
08BSB Electronics: magic eye/sky link
Nblenterprises New Costumes
Funkyjunk2008 Items donated by family, friends, staff and peers
Canvasiadt Original spray painted clothing items
Bc87dub Car stereo equipment
Vingavin2805898 Second hand electronics
You_know_it_ltd Funny/humour T-Shirts
Galvo87 Montana Spray Paint
Naroy86 Personalised Calendars
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The Virtual Trading Project – Student Feedback
Challenges to selling items online: eBay.ie feedback rating item not suitable for selling online target market initial listing prices too high
Problems encountered by groups: “It is harder to sell an item online than one might imagine” “Research is vitally important when selling on eBay and I just think we didn’t
research to the full capability that we could have” “If I had to do this project all over again I would definitely be looking to sell a
different product first off as I feel that it was not best suited to selling online, I also believe a longer time frame would be required in order to sell.”
“I would be more organised and make sure that everything was done in advance so that unexpected circumstances wouldn’t prevent work from being done.”
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The Virtual Trading Project – Assessment
Attendance figures class size in 2007/2008 was forty six
14 female and 32 male students
non-attendance during the six week trading period of the Virtual Trading Project was 2%
over the course of the six week trading period, 98% of the students turned up to class and engaged with the project at some point
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The Virtual Trading Project – Programme Learning Outcomes
Virtual Trading Project Programme Learning Outcomes
► 1. have a developed and integrated knowledge of management, finance, information technology/systems and marketing
► 2. be able to integrate his/her knowledge across a number of business modules
► 3. be able to sell and promote goods, services and ideas
4. be able to prepare a business plan
5. be able to analyse, interpret and manipulate business data to solve specific business problems
► 6. be able to work effectively as part a group in structured and non-structured environments
► 7. be able to identify his/her own learning needs in the business environment and to design and implement solutions
8. be able to appreciate social, community and ethical business issues.
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The Virtual Trading Project – Programme Learning Outcomes
Programme learning outcomes span three academic years
The Virtual Trading Project currently runs in second year
The Virtual Trading Project addresses 5 of the 8 programme learning outcomes
Second year students cannot fully achieve these outcomes but instead can steadily work towards them
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The Virtual Trading Project – Suggestions/Questions for the Future
Does this project improve the teaching and learning approach?
Does this project help second year students to work towards achieving the programme learning outcomes?
What can be changed to improve the experience for lecturer and student?
How can lecturers be best supported in this integrated approach to teaching and learning?
How do we evaluate individual students within a group?
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The Virtual Trading Project – Suggestions/Questions for the Future
Student Feedback trading period will run twice during the academic year group issues under review in the Department
Subject Integration review of
scheduling communication between lecturers and students coordination of the project overall integrated team teaching approach
Define clear ‘success criteria’ for the student groups Measure impact on learning and on teaching in
2008/2009 academic year
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The Virtual Trading Project – Suggestions/Questions for the Future
Collaboration the Department and eBay Ireland ‘eBay University’ - five star accredited international eBay
trainer presented his experiences to all of the business students eBay Ireland presented a prize to the ‘winning’ group at the end
of the academic year the Department and eBay Ireland benefited by press releases
issued by eBay Ireland announcing collaboration with IADT on this project
proposed to involve local businesses in the project next year so that the students gain an insight into a real business rather than sourcing the products themselves
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Conclusions
The installation of a major change in the learning environment, such as this simulation, typically takes a minimum of three years
It is important that the students do not reject the initiative in the first years
Student feedback is encouraging and accordingly the intention is to run the simulation in 2008/2009
The proposed changes will be incorporated to improve the experience for lecturers and students
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Deploying an Online eBusiness Simulation as an Integrated Project for Undergraduate Business Students: A Pilot Programme
Thank youGo raibh maith agaibh.
Any questions?
Audrey Stenson and Conor HeagneyDepartment of Business & Enterprise
IADT, Kill Avenue,Dun Laoghaire, Co. Dublin
Tony Redmond Department of Computer Science
Trinity College Dublin
EDTECH 2008, Dundalk, May 2008