Skills Programming - David Shaver · Skills Programming Experience ... Unreal Engine (4 and UDK)...

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David Shaver Objective Skills Experience Naughty Dog - 2017 - present Game Designer (Single Player) The Last of Us Part II (Playstation 4) UNCHARTED: The Lost Legacy (Playstation 4) Respawn Entertainment - 2013 - 20017 Game Designer (Single Player) Titanfall 2 (PC, Xbox One, Playstation 4, Shipped 2016) o Pitched, co-designed, and co-scripted the critically acclaimed campaign level "Into the Abyss" which pushed engine limits and created moving geo and AI features used throughout the game. o Scripted and enhanced the campaign level "Blood and Rust" which sets up the rest of the campaign for success. o Designed and prototyped the Reaper enemy, pitched the player/titan conversation system, improved headshot game feel, and implemented menu and narrative improvements. o Owned designs and saw them through to completion by acting as feature producer and collaborating with multi-disciplinary teams. Titanfall (PC , Xbox One, Xbox 360, Shipped 2014) o Scripted the dramatic campaign multiplayer finale level, "The Battle of Demeter." o Pitched, designed, implemented, and balanced the well-received Black Market and its economy. Zynga Los Angeles (2011 2013) Game Designer/Programmer CoasterVille (Shipped 2012), Empires & Allies (Shipped 2011) - Popular Facebook social games built in Flash and PHP. Schell Games (2007 2011) Game Programmer Disney’s Pirates of the Caribbean Online (PC, Shipped 2010), Disney’s Pixie Hollow Online (Flash, Shipped 2008) National Security Agency (2005 2007) Network Security Analyst Independent Projects Game Designer/Programmer Lost Worlds (PC, Shipped 2013) A UDK action game combining a mysterious narrative with combat and environment puzzles. "Ascension" & "Spooked" (PC, Shipped 2011 & 2013) Action-packed single player levels with intense combat and dramatic scripted events for Call of Duty 4: Modern Warfare. Education West Virginia University Master of Science in Computer Science (Graduated 2005) Bachelor of Science in Computer Science, Minor in Music (Graduated 2003) Level Editors Unreal Engine (4 and UDK) Call of Duty Radiant Unity Programming C/C++, C#, Objective-C Python, Squirrel, Lua Unreal Blueprints, UnrealScript, Kismet Call of Duty Radiant Script (GSC) XML, JSON, HTML, CSS, PHP ActionScript Game Design Level design & blockout, combat encounter design, pacing, and cinematic event scripting Game system design, implementation, and balancing Intuitive UI/UX design Visually focused design documentation Dialogue and copywriting Playtest conducting and iteration Software Maya Adobe Photoshop & After Effects Microsoft Office & Google Docs Balsamiq Mockups Audacity, Logic Express, Finale Perforce, SVN, JIRA, Visual Studio, Sublime, Eclipse Create fun, unforgettable, and narrative-focused gameplay experiences while leveraging 10+ years of game industry experience and passion. Los Angeles, CA 310-995-3187 [email protected] www.davidshaver.net Game Designer

Transcript of Skills Programming - David Shaver · Skills Programming Experience ... Unreal Engine (4 and UDK)...

Page 1: Skills Programming - David Shaver · Skills Programming Experience ... Unreal Engine (4 and UDK) Call of Duty Radiant Unity ... XML, JSON, HTML, CSS, PHP

David Shaver

Objective

Skills

Experience

Naughty Dog - 2017 - present Game Designer (Single Player)

The Last of Us Part II (Playstation 4)

UNCHARTED: The Lost Legacy (Playstation 4) Respawn Entertainment - 2013 - 20017 Game Designer (Single Player)

Titanfall 2 (PC, Xbox One, Playstation 4, Shipped 2016) o Pitched, co-designed, and co-scripted the critically acclaimed campaign level "Into the Abyss"

which pushed engine limits and created moving geo and AI features used throughout the game. o Scripted and enhanced the campaign level "Blood and Rust" which sets up the rest of the campaign for success. o Designed and prototyped the Reaper enemy, pitched the player/titan conversation system,

improved headshot game feel, and implemented menu and narrative improvements. o Owned designs and saw them through to completion by acting as feature producer and collaborating with

multi-disciplinary teams.

Titanfall (PC , Xbox One, Xbox 360, Shipped 2014) o Scripted the dramatic campaign multiplayer finale level, "The Battle of Demeter." o Pitched, designed, implemented, and balanced the well-received Black Market and its economy.

Zynga Los Angeles (2011 – 2013) Game Designer/Programmer

CoasterVille (Shipped 2012), Empires & Allies (Shipped 2011) - Popular Facebook social games built in Flash and PHP.

Schell Games (2007 – 2011) Game Programmer

Disney’s Pirates of the Caribbean Online (PC, Shipped 2010), Disney’s Pixie Hollow Online (Flash, Shipped 2008)

National Security Agency (2005 – 2007) Network Security Analyst

Independent Projects Game Designer/Programmer

Lost Worlds (PC, Shipped 2013) – A UDK action game combining a mysterious narrative with combat and environment puzzles.

"Ascension" & "Spooked" (PC, Shipped 2011 & 2013) – Action-packed single player levels with intense combat and dramatic scripted events for Call of Duty 4: Modern Warfare.

Education

West Virginia University Master of Science in Computer Science (Graduated 2005)

Bachelor of Science in Computer Science, Minor in Music (Graduated 2003)

Level Editors Unreal Engine (4 and UDK)

Call of Duty Radiant

Unity

Programming C/C++, C#, Objective-C

Python, Squirrel, Lua

Unreal Blueprints, UnrealScript, Kismet

Call of Duty Radiant Script (GSC)

XML, JSON, HTML, CSS, PHP

ActionScript

Game Design Level design & blockout, combat encounter design, pacing,

and cinematic event scripting

Game system design, implementation, and balancing

Intuitive UI/UX design

Visually focused design documentation

Dialogue and copywriting

Playtest conducting and iteration Software

Maya

Adobe Photoshop & After Effects

Microsoft Office & Google Docs

Balsamiq Mockups

Audacity, Logic Express, Finale

Perforce, SVN, JIRA, Visual Studio, Sublime, Eclipse

Create fun, unforgettable, and narrative-focused gameplay experiences while leveraging 10+ years of game industry experience and passion.

Los Angeles, CA 310-995-3187 [email protected] www.davidshaver.net

Game Designer