Skeuomorphs & Visual Metaphors in UI Design

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Skeuomorphs & Visual Metaphors & what the heck they do in interface design.

description

A look at skeuomorphs & visual metaphors in user interface design. How do they help users understand what to do? How can they impede usability?

Transcript of Skeuomorphs & Visual Metaphors in UI Design

Page 1: Skeuomorphs & Visual Metaphors in UI Design

Skeuomorphs & Visual Metaphors

& what the heck they do in interface design.

Page 2: Skeuomorphs & Visual Metaphors in UI Design

SKEUOMORPH [skyoo-uh-mawrf]:

A design feature that is no longer

functionally necessary,

like human fingernails, appendix &

wisdom teeth.Or maybe a "derivative object that retains

ornamental design cues to a structure that was necessary to the original". —Oxford

English Dictionary

IMAGE: @NAILSFV / INSTAGRAM

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VISUAL METAPHOR:An image used

to make a comparison.

The comparison infers certain

characteristics (brand) or

functionality (features).

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The difference is......a skeuomorph's ornamentation references original functionality, like woodgrain on laminate flooring standing for the strength of wood.

A visual metaphor likens the UI to something familiar to help us understand.

IMAGE: incase / HUNTERGATHERER / ARKITIP

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Loosely,people have

been referring to anything that

references the real world when it

doesn't have to as "skeuomorphic".

IMAGE: iOS Learner

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We're talking "UI stuff that looks like, acts like or reminds us of real stuff."

Let's not get hung up on semantics.

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So why are people talking about this?

The recent firing of Scott Forstall, Sr VP of iOS Software at Apple has brought the retro-reference haters out of the woodwork.

IMAGE: GETTY IMAGES

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People accuse Apple software's visual design of being mired in retro references.

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There's even some for your ears.

The (nonexistent) shutter sound you hear when you snap a photo is an audio skeuomorph.

It makes you feel like you really, definitely took a picture.

IMAGE: STATE OF TECH

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Then is the new now.Retro camera apps like

Instagram & Hipstamatic add vintage-inspired light leaks, lens flares, borders,

paper & film stock.

These nostalgia-invoking skeuomorphic artifacts

have become a real stylistic force.

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The idea kind of eats itself with these upcycled vintage radio & camera iPod / iPhone docks.

IMAGE: LABORATORIOALTIERI, RELECTRONICS

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Steampunk style celebrates skeuomorphism & modern gadget's roots in ancient machines.

IMAGES: JAKE VON SLATT, DAILY STEAMPUNK, MEGGRS, URBAN DON

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(This isn't the first timedesigners have reacted

against regurgitated styles. The Modernists of the

1920s got sick of Greco-Roman historicism &

decided to do away with ornamentation. Simplicity

meant designed objects could "plainly express their

function"—that is, be usable.)

MASTERS OF MODERNISM. IMAGE: BERTHOLD WERNER

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They decided form oughta follow function.

IMAGE: VALUEYOU / WIKIPEDIA

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some people just find skeumorphism

tacky. The suggestion that we need to be comforted by faux leather to use a UI

strikes some as patronizing.

So,

IMAGE: APPLE

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But it's not just about how things look.

IMAGE: VOLKSTUDIO

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As analogue items transform into digital ones, users are able to transfer their mental models of how things work.

IMAGE: HIPSTAMATIC / JUDY IS OK

There's a usability rationale for designingUIs that reference the past visually.

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New things look comfortably old & familiar.

IMAGES: BEEPSTREET / GREATSYNTHESIZERS / STEINWAY & SONS

Familiarity eases the learning curve, because we aren't afraid to try it.

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(because you don't have to think as

much. It's less, you know, cognitively

taxing.)

The perception that something is easier to use actually makes it easier to use.

IMAGE: SURPAX TECHNOLOGY

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(unless your audience is too young for the metaphor.)

IMAGE: VISUAMOBIL

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"When virtual objects & actions in an application are metaphors for objects & actions in the real world, users quickly grasp how to use the app."

—Apple's Human Interface Guidelines

IMAGE: WALLPAPERSTOCK

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AFFORDANCE:

A quality of an object or environment that allows you to do something.

In UI terms, it's the easy discoverability & suggestion of potential actions.

Poetically, it's a design's "functional colouring".

IMAGE: APPLE

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Do you know how to operate this radio, or at least where to start?

IMAGE: WEGRASS INTERACTIVE CO. LTD

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Real-world references can make UIs more:

● intuitive● usable● quick to learn● easy to understand

IMAGE: THE BLIMP PILOTS

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Many simple metaphorslike tabs, folders, windows & even

the desktop itself have helped

people understand software, organize

their data & interact

comfortably with computers.

IMAGE: MIKHAIL MISHCHENKO

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"Skeuomorphs are hobbling innovation by lashing designers to metaphors of the past."

—Wired's Clive Thompson

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But sometimes, getting all tied up in a metaphor can limit a design.

IMAGE: GAYNOIR_

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● limit functionality● make things harder to operate● take up more screen space● sacrifice accuracy by avoiding numeric input

Skeuomorphic / metaphoric UIs can

IMAGE: WEGRASS INTERACTIVE CO. LTD

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Realistic UIscan also interfere with

understanding by breaking OS design

conventions, creating inconsistency between

app experiences.

IMAGE: THERMOMETER APP

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When UIs get random, users can’t really transfer their existing knowledge of computer interaction.

IMAGES: AGINOVA, PATRICK GUIDICELLI, PRESSELITE, ROBOCAT, SEBASTIAN CAMMERER

Which makes them have to stop & think.

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Which interface's interactivity helps you get lost in a story? Which calls attention to itself?

IMAGE: APPLE / ANANDTECH, AMAZON

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Visual metaphors in the form of illustrations, photos or design elements can also be used for branding. This is the basis for much logo design & websites where product shots aren't available.

IMAGE: STARTUP WEEKEND

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See how the designer explains with metaphor?

Blue sky thinking/creativity, grass/growth,clouds/imagination.

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Even without a logo, do you get what these guys are saying about their brand?

IMAGE: LAYER VAULT

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"Good design makes a product understandable.

At best, it is self-explanatory."

—Dieter Rams

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Let's practice using visual metaphor.Take an object that has a real-world analogue, like a flashlight, radio, phone or tv, and design an interface that doesn't use the expected metaphor but still offers affordances that make it easy to use.

IMAGE: HTC