Sketching Now More Than Ever

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Sketching, Now More than Ever Robert Stribley UX Sketch Camp NYC – 10/12/14

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Sketching Now More Than Ever - Keynote presented by Robert Stribley at UX Sketchcamp NYC, 10/12/2013

Transcript of Sketching Now More Than Ever

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Sketching, Now More than EverRobert Stribley

UX Sketch Camp NYC – 10/12/14

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Robert Stribley@stribs

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some of my early sketches

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We’ve been sketching for eons

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But now, we’re sketching more than ever

• IdeaPaint Inc makes a paint that turns any surface into a whiteboard

• Its sales have doubled every year since introduced in 2008

• More than ½ its business is in the workplace

See “Doodling for Dollars,” Wall Street Journal, April 24, 2012

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Why sketch?

• Enable communication• Make abstract

concepts concrete• Iterate on ideas• Jumpstart

collaboration• Ensure recollection• Humanize ideas

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What can I sketch?

• Home pages? • Category pages?• Product pages? • Wizards & widgets?• Search results?• Processes?• Anything, really?

Now, you’re catching on

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And there’s so much more to sketch for …

• Smartphones• Tablets• Google Glass• iWatches• Responsive design• Ubiquitous

computing

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Who can sketch?

•Information architects•Interaction designers•Graphic designers•Content strategists•Project managers•Business analysts•Functional analysts•Developers •Client directors… Anyone really

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What sketching isn’t …

• Sketching isn’t only for designers

• Sketching isn’t difficult• Sketching isn’t drawing

You don’t need to be Michelangelo to participate

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However, we can learn from the pros

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Who often begin with a sketch

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Adding layers, detail, color

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Until they complete their masterpiece

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A few ways we sketch at Razorfish:

• Solo• Sketch to comp• Communicate to client• Storyboarding• As a team – collaboratively

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Collaborative Sketching

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my conversion story

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Defining Collaborative Sketching

Origins

• Rooted in Design Studio Methodology• Grew out of industrial design and architecture• No “rockstars”• Different versions/methods• For example, Todd Zaki Warfel, Message First, talks

about …• Create. Pitch. Critique.• 6.8.5 game

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Methodology• Sketch• Limit your time• Don’t worry about mistakes or style

Goals• Benefit from the participation of your colleagues• Communicate ideas effectively by visualizing them• Quickly generate ideas and refine through

iterations

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Process:

1. Discuss2. Sketch3. Share4. Revise

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Now, it’s your turn

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Some great topics to explore today:

• Remote sketching• Sketching within Agile • Drawing and lettering• Storyboarding• Sketchnoting• Sketching across the design process• Tales from UX sketching masters• Collaborative sketching

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